This member has provided no bio about themself...
It does looks awesome indeed, but my only reservation is that on the Source engine you lose the ability to use more then one dynamic shadow casting light, so only the character lantern will be able to cast dynamic shadows (i hope), that is a petty but don't get this wrong i will play this mod when it goes live and i give total congrats to you guys it does looks fantastic, is just that imo a game like silent hill really gains much with real time lighting and shadows, that was something that i specially liked about the Silent Hill Homecoming game , i also remember how in the old Silent hill games the use of the dynamic shadows effects was just cool, even today Silent hill 2 (PC version) looks awesome because of that (and the higher resolution plus AA ;D ).
so happy seeing news from you guys and the pics look very good.
The second i saw the image it reminded me of Splinter Cell Chaos Theory. :D
Fantastic, like i said some time ago it was just light maps and shadows that this scenes needed to come to life, congrats to all involved.
Yes i still don't comprehend how they can do that with only the HL1 SDK and no access to the render source code, is bloody amazing.
the space restrictors are just a editor object and code trick there's no EAX involved in this.
Fantastic work can't wait to see the inside portions with all this nice treatment.
No you are not imagining things :D
Matrix always add a very green atmosphere.
Its Alive!!! Run!! ;)
Very nice lighting Maddieman looks almost has a Maxpayne 2 render, btw i'm totally surprised that you are still working on this mod, continue doing so even if unfortunately i will not be able to play it, :( because neither of the Remedy Max Payne games work on my Windows 7 64 bits, and i tried everything they just don't work and i don't have access to windows XP machines anymore. :(
Do you know En.wikipedia.org has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.
No there's no need for EAX the sound he is using is simple stereo.
Continue the fantastic work. :)
Now we are talking, continue the fantastic work. :)
Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.
So instead of saying to me "Ok thanks for your opinion but don't worry it will look better" you say i lack common sense and give me a condescending reply, i know you don't own me anything has this is a free mod, but the lack of professionalism you seam to show and with how you reply to potential users or even partners, will bite you one day in the *** and perhaps it may be one of the reasons you seam to be low on team members. With that good luck on your modding and game developing endeavors.
If that 0.9 peace means the human heart area then is wrong, it is in the middle of the chest not on the left breast.
oh i see that is the door where you need to take that glowing ball to the other side of the maze for it to open. :) Also i love the lighting in the scene you are really capturing that Egyptian tomb feeling at lest in my opinion.
Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.
Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.
Fantastic video and very funny i hope all the success to you guys.
Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)
For the game looks certainly cool, but on Wikipedia it says that is not proven that does images on dendera represent a electrical lighbulb of any kind, it says : "The view of Egyptologists is that the relief is a mythological depiction of a djed pillar and a lotus flower, spawning a snake within, representing aspects of Egyptian mythology."
Is hard for me to believe they add invented the lightbulb and a way to get electricity to that same lightbulbs and not have any physical evidence of that on the thumbs excavations, also for a lightbulb you need translucent glass and all the man made glass on that period was opaque and colored used for jewellery, amulets and the occasional small receptacle.
Fantastic work, congrats. :)
Sorry for my ignorance but isn't GSC dead, how can you guys be cooperating with them?
Thanks for the info :), it just shows how modifiable all the id and valve engines are fantastic work guys.
How the hell did you guys included dynamic shadows on the HL1 engine!? Do you guys have access to the engine source code?
Sorry if my reply is not what you where expecting but has a fan of your work my job should to give you guys my true opinion not saying "guys that looked awesome!!" (even though that is what all developers want to ear) but on the backstage think man that really needs more work. Once again i gave you my true opinion and i just hope that instead of discouraging you guys it makes you more strong, also i realized now that my BOD remark was unnecessary and for that i'm 100% sorry. :(
Reminds of Fear that is a good thing to me. :)
Ok i applause the effort but i really can't say i liked the physics behavior, even Severance blade of Darkness a 2001 game add more "realistic" physics behavior, if you guys can't make it better then IMO you should kill physics altogether and go static, there's no shame on that, id decided the same for Rage. Your work so far looks so professional and nextgen that again imo having so old school and lackluster physics does your guys no good.
Sorry Nicolas i hope you comprehend my opinion.
Oh i'm having fun no problem you did a fantastic job on this congrats. :D