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Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.
I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.
Fantastic work man you are a superb modeler. :)
It can be a issue if they have copyright on the name, i don't know if they have, but imo is better if you guys talk with them just to make things clean, this is just a personal opinion but the same naming can also leave to confusion to both parties, is never good practice to make a game with the same name as another.
I don't have many free time to devote to mods now with university and work, but tell me what models do you need and i will see if i can make some of them, no character models tho not my speciality.
Here is my portfolio
fantastic guys looks very original.
Nice work i will indeed try this one has well. Don't give up continue doing what you love.
Guys be careful there's another game in the making also called cradle, you can find their green light page here. Steamcommunity.com
And their home page here.
Is better if you talk with them about the naming.
rename the doom3.exe to darkatena.exe and all AMD A.I problems will be solved. Don't forget to edit the Desolated.bat file to point to the new .exe
why are you guys making a dx10 render anew? Don't you have access to the later games engines?
Has someone that is interested in making a horror game i would like if you elaborated on that, why do you think the above image have a better horror atmosphere then the bottom one? I'm not messing with you this is a genuine question.
You can compare the atmosphere of both games and IMO they both look good and scary but you can't really compare the gameplay, Outlast is more similar to the Amnesia gameplay then to Silent Hill, they are totally different. In one you can't fight back, you just hide and run, on the other you can become a "terminator" and kill everything around you.
IMO they have so much differences that saying they used your reference is a stretch, and yours is not like it looks different from any other morgues i seen represented in games, they all look almost alike.
Having said that, they both look very nice and shows that you guys have what it takes to make this a fantastic mod and perhaps a commercial game, the quality is there.
Congrats on the media attention that you are having, that is always a morale booster, and i hope it makes you continue your work.
Now i must say this, i'm following you for sometime now and has always your normal maps are very exaggerated and makes your textures look very noisy and ugly, you should really think about toning down the normal mapping strength because it will have a large impact on how people will perceive your game, also the wood beam on the ceiling has the textures in the wrong direction. I hope my criticism instead of making you be mad at me and ignore my suggestions, make you see what you can improve and so make your game look much better.
I have no doubt this is the Morrowind engine, but to me it looked like the oblivion engine heavily modded. :D
Also some of the assets look models straight from oblivion, so that also help the illusion.
And just to show that is the art that make the game not the engine.
nice work guys good bug hunting, i would love to play but work take most of my time now.
Thanks for the reply it makes more sense now. :)
I still can't entirely comprehend how without the source code for the goldsource engine you guys can change so much, and if source code is not needed why something like what you guys show was not possible before even tho other just talented developers worked with it!?
nice but footsteps sounds are two high.
Very good. :)
Nice job guys releasing a game is always a achievement and from what i can see it will be a nice game after you crush all bugs. Now i'm also here to confirm the crash at the start of level 2 and also crashing when i got out of the house when the first glimpse of the enemy is seen, then another crash on the hotel, didnt played more. The game is very unstable right now, many crashes and for example the first time i saved the game using the book, the save became corrupted and i could not start with it, but i must say this was a one time flock tho, it worked on other tries. You guys also need to work on the performance side of things, theres to many fps's fluctuations on a game that don't seams to ask for much, for example on the forest the fps's go down a big way, this when many trees are on view, perhaps delete some of the tree models and replace them with flat quads with a tree image on it, maybe it will help. Also another suggestion please replace the font you use on the menu, at 1080p i can't read it very well. Hopes this helps
Nice work, this scene is very atmospheric.
Nice work but i must say the pipe looks strange on this kind of corridor, and you should use more furniture to give a used look to the place.
This is something Amnesia needed some maps going away from the old mansion look.
Yes Unity is a awesome engine, but imo only the Pro version deserves any thought at all, the tools are also very good no doubt about it, but to be so easy to work with, the Unity engine developers add to close the engine source access and sacrifice one thing that to me is important on any engine and game, modding support. I will even say Unity is a danger for the future of modding if everyone starts making games on it.
But as i said above if You don't care about modding and you don't mind shelling 1500 dollars for the pro version then go for it, you sure will have a fantastic engine in your hands.
Unity has no BSP modeling tools, it uses models made from 3D apps like blender, Modo, Maya, 3DMax, etc it's a totally different way of working compared to a BSP based engine like Source. If you aren't used to constructing entire levels on a 3D modelling tool, it will be strange and hard at first.
Second theres no modding support on Unity, it is easy to make games for it, because is a closed box and everything is made based on scripting exclusively, if modding is something you want for your game then stay away from it, third and more important in my opinion, if things didn't changed Unity FREE has no real time shadows support even simple characters shadows, and Beast, the light mapping tool, only bakes direct lighting on the free version of the engine, so you will be unable to make the lighting as rich has the one on the Source pics, you can of course go around that limitation by using your 3D modeling tool to bake the lighting, but dynamic objects like characters and physical objects will not interact with the baked light at all, they will be totally black. IMO if you don't want to give 1500 dollers to pay for the pro version of the engine where this would be totally possible, then just forget Unity Free and stay on Source or go for a much better engine on the free version, for example NeoAxis engine free version has everything that the paid version has minus the ability to sell games, and the tools are nice not Unity nice but near.
I'm not a woman and i'm also not a natural English speaker, so if you don't want a strong accent on your voice acting i don't think i can be of any use to you, but i will say this the English quote you have above is full of syntax errors.
IMO It should be something like this.
"Often I Hide myself in a secret room in the prison. I can take a rest here. I'm studying black magic for around two months now. No one knows about it, knows that I learned how to make hard wood start to rot and decay. My father (dad) was a very intelligent man, he constructed this place only (just) for me. In the future I want to be as dangerous as he was. People will fear (be scared of) me, even my brother and my friends. I feel it, I feel my power growing. Everyone will pay me tribute, Kate." "
Hope this is of any help and you find the necessary voice actress.
Continue the great work man. :)
Just make the blood more visible by giving it specular highlight (makes it look more liquid and organic) and it will be perfect, no need for a glow or even to change the rectangular form IMO.
The normal map is too strong, imo ditch the normal map and just use specular to give it the wheat shiny look.