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Do better then.
is it me or you made a feathered Rex? If so, is it proven that they add feathers?
I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.
I love free cookies when i have it but i think you guys should go commercial one day, the quality on your work is so above the initial game at lest has Nehrim is concerned that i think you guys would be a success, of course you would lose the ability to use the already made hight quality assets and maybe even the opportunity to use the Gamebryo engine, But there's good inexpensive engines out there and even if high quality assets where not possible to me the gameplay and the story is what makes your games so good, food for thought.
You guys are gods with idtech 4 this has always is AAA work.
the space restrictors are just a editor object and code trick there's no EAX involved in this.
No there's no need for EAX the sound he is using is simple stereo.
Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.
Now i must ask have you guys access to the HL1 engine source or what?
Fantastic modeling skills.
Will we be able to use the Cascade shadow maps in the game also if we want, on user maps that is? I really would want that.
"The lovely touch and the happy dino" a love story. :P
PC gaming is dying!
Theres no mystery they will release a stand alone version maybe even commercial now that Epic also released the UE3 for Free. ;)
Yes it does at least graphically it looks like Brother in Arms Road to hill 30 or something. What is good.
Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.
I don't think they would work for free.
Fantastic news guys. :)
I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.
Looking nice guys.
No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.
Continue doing a great job guys, but this needs to be more known, i found about it just by accident when browsing GOG forums.
this feature sounds very good congrats, but one thing that you guys have still to solve is the instability of the ragdolls, on almost all videos that you guys blast a enemy, some of his limbs gets stretched when ragdolling.
Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.
And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.
For the love of the game
Merry christmas guys.
Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.
I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.
Fantastic work man you are a superb modeler. :)
It can be a issue if they have copyright on the name, i don't know if they have, but imo is better if you guys talk with them just to make things clean, this is just a personal opinion but the same naming can also leave to confusion to both parties, is never good practice to make a game with the same name as another.
I don't have many free time to devote to mods now with university and work, but tell me what models do you need and i will see if i can make some of them, no character models tho not my speciality.
Here is my portfolio
fantastic guys looks very original.
Nice work i will indeed try this one has well. Don't give up continue doing what you love.
Guys be careful there's another game in the making also called cradle, you can find their green light page here. Steamcommunity.com
And their home page here.
Is better if you talk with them about the naming.
rename the doom3.exe to darkatena.exe and all AMD A.I problems will be solved. Don't forget to edit the Desolated.bat file to point to the new .exe
why are you guys making a dx10 render anew? Don't you have access to the later games engines?
Has someone that is interested in making a horror game i would like if you elaborated on that, why do you think the above image have a better horror atmosphere then the bottom one? I'm not messing with you this is a genuine question.
You can compare the atmosphere of both games and IMO they both look good and scary but you can't really compare the gameplay, Outlast is more similar to the Amnesia gameplay then to Silent Hill, they are totally different. In one you can't fight back, you just hide and run, on the other you can become a "terminator" and kill everything around you.
IMO they have so much differences that saying they used your reference is a stretch, and yours is not like it looks different from any other morgues i seen represented in games, they all look almost alike.
Having said that, they both look very nice and shows that you guys have what it takes to make this a fantastic mod and perhaps a commercial game, the quality is there.
Congrats on the media attention that you are having, that is always a morale booster, and i hope it makes you continue your work.
Now i must say this, i'm following you for sometime now and has always your normal maps are very exaggerated and makes your textures look very noisy and ugly, you should really think about toning down the normal mapping strength because it will have a large impact on how people will perceive your game, also the wood beam on the ceiling has the textures in the wrong direction. I hope my criticism instead of making you be mad at me and ignore my suggestions, make you see what you can improve and so make your game look much better.
I have no doubt this is the Morrowind engine, but to me it looked like the oblivion engine heavily modded. :D
Also some of the assets look models straight from oblivion, so that also help the illusion.
And just to show that is the art that make the game not the engine.
nice work guys good bug hunting, i would love to play but work take most of my time now.
Thanks for the reply it makes more sense now. :)
I still can't entirely comprehend how without the source code for the goldsource engine you guys can change so much, and if source code is not needed why something like what you guys show was not possible before even tho other just talented developers worked with it!?
Sad to hear that you are cancelling the game but saying that is because Crysis 1 engine, Cryengine 2, is ancient is just crazy talking, i consider ancient engines the Unreal 1 and Quake 1&2 and old the Quake 3 and Unreal 2 engines for example, Cryengine 2 is by no means imo a ancient engine, not even Cryengine 1 is to me ancient, perhaps a little above old. You also don't need a very recent engine to make a successful game, for example Cry of Fear was made using the gould source engine (Half Life 1) and was a very successful game gaining prizes and has a big community making missions to it.
Graphics and effects AAA quality.
Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.
Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.
Do you know En.wikipedia.org has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.
Oh i'm having fun no problem you did a fantastic job on this congrats. :D
Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?
No i can't say i did, but if you are a developer on it is nice to know.
Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.
Very good animations. :)
Looks intriguing congrats.
I still think CryEngine 2 is the best engine for PC games because it was custom made especially for a PC only game, Cryengine 3 was optimized (nerfed) to run on console hardware and that shows on any forest scene that i see from it imo they look worse. The tools on Cryengine 3 are another story they are really fantastic.
I did it! i followed the white rabbit and i could see a glimpse of the Real world!! ;)
I completely agree no need to reinvent the wheel. By the way the level looks good.
nice work, now i want to see it lighted.
Maybe for a second one. ;)
If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.
Nice work man.
We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.
That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.
Sorry to say this but using assets from Modern Warfare 2 without having the requirement to have the full game will give you guys trouble, they certainly wouldn't want that and afaik you can't by law use assets from a game to use on other even if they are from the same company (like you can't use Crysis stuff on Farcry and for example that Crysis mapper that was making a level using Oblivion assets that was asked to stop even when he said it was not for release), my advice is for you to ask permission first before they close your mod.
About your mod it looks promissing and I wait pacientaly for it.
Nice video, two things that i saw that hope are WIP.
1- The T-800 having blood in their exoskeleton form?
2- The T-800 are Bulletproof so i hope you have plasma and rayguns to take them down because a M4 assault rifle certainly wouldn't.
In what engine are you guys thinking going commercial? The C4 engine as becoming a very good option.