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Comment History  (60 - 90 of 496)
Argoon Feb 12 2014, 1:29am replied:

Do better then.

+2 votes   media: Fuel Control
Argoon Sep 25 2013, 12:44pm says:

is it me or you made a feathered Rex? If so, is it proven that they add feathers?

+1 vote   media: The Ambush
Argoon Sep 9 2013, 4:36pm says:

I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.

+2 votes   article: Triptych in a coma; unlikely to wake up.
Argoon Feb 12 2013, 1:58pm says:

I love free cookies when i have it but i think you guys should go commercial one day, the quality on your work is so above the initial game at lest has Nehrim is concerned that i think you guys would be a success, of course you would lose the ability to use the already made hight quality assets and maybe even the opportunity to use the Gamebryo engine, But there's good inexpensive engines out there and even if high quality assets where not possible to me the gameplay and the story is what makes your games so good, food for thought.

+2 votes   article: Feature-Presentation: Cut-Scene System
Argoon Jan 29 2013, 3:51pm says:

You guys are gods with idtech 4 this has always is AAA work.

+4 votes   media: Mall
Argoon Nov 16 2012, 8:04pm replied:

the space restrictors are just a editor object and code trick there's no EAX involved in this.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon Nov 13 2012, 8:24pm replied:

No there's no need for EAX the sound he is using is simple stereo.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon Nov 6 2012, 10:46pm replied:

Imo you should be the one talking with the community, this reply is much more professional and word minded plus responds perfectly to my reply, even if sadly is to say, no we will stay with this physics has they are, that is your choice and of course i respect that.

+2 votes   media: VERY Early Physics Test
Argoon Apr 13 2012, 3:09pm says:

Now i must ask have you guys access to the HL1 engine source or what?

+1 vote   media: Water Reflections
Argoon Mar 29 2012, 2:19pm says:

Fantastic modeling skills.

+1 vote   article: Titanic - 100th year anniversary
Argoon Aug 9 2011, 1:05pm says:

Will we be able to use the Cascade shadow maps in the game also if we want, on user maps that is? I really would want that.

+1 vote   article: New Overgrowth a143 video devlog
Argoon Mar 26 2011, 1:29pm says:

Nice, tracking.

+2 votes   game: Dead Cyborg
Argoon May 19 2010, 5:48pm says:

"The lovely touch and the happy dino" a love story. :P

+2 votes   media: Meet the Assault Class: The Raptor
Argoon Nov 5 2009, 1:52pm buried:


PC gaming is dying!


-34 votes   article: Unreal Engine 3 Free to Indies
Argoon Nov 5 2009, 1:40pm replied:

Theres no mystery they will release a stand alone version maybe even commercial now that Epic also released the UE3 for Free. ;)

+1 vote   article: The Ball Cahua Announced
Argoon Jul 18 2009, 1:05pm replied:

Yes it does at least graphically it looks like Brother in Arms Road to hill 30 or something. What is good.

+1 vote   media: Thompson Demonstration
Argoon Feb 8 2014, 12:41am says:

Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.

+1 vote   media: Testing new grenade type. CS gas.
Argoon Jan 29 2014, 2:59pm replied:

I don't think they would work for free.

+1 vote   mod: Penumbra: Necrologue
Argoon Jan 28 2014, 12:28pm says:

Fantastic news guys. :)

+2 votes   article: Team Updates, Project Updates
Argoon Jan 27 2014, 12:23pm says:

I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.

+3 votes   article: Development information
Argoon Jan 26 2014, 7:46pm says:

Looking nice guys.

+8 votes   media: Cleric and Roden
Argoon Jan 23 2014, 4:25pm replied:

No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.

+1 vote   media: render testing
Argoon Jan 20 2014, 4:38pm says:

Continue doing a great job guys, but this needs to be more known, i found about it just by accident when browsing GOG forums.

+2 votes   mod: Blade of Light
Argoon Jan 15 2014, 2:47pm says:

Nice atmosphere

+1 vote   media: New areas and stuff
Argoon Jan 10 2014, 12:50pm replied:

this feature sounds very good congrats, but one thing that you guys have still to solve is the instability of the ragdolls, on almost all videos that you guys blast a enemy, some of his limbs gets stretched when ragdolling.

+1 vote   article: Eye-tracking tech to come to Son of Nor
Argoon Dec 20 2013, 6:57pm replied:

Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.

And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.

0 votes   media: Feather test
Argoon Dec 19 2013, 7:13pm says:

For the love of the game

Merry christmas guys.

+5 votes   article: Update 8: Merry Xmayhem & New Documentary
Argoon Dec 18 2013, 3:03pm says:

Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.

0 votes   media: Feather test
Argoon Dec 11 2013, 8:57pm says:

I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.

+2 votes   media: Boiler room 6 finished
Argoon Dec 11 2013, 12:01am says:

Fantastic work man you are a superb modeler. :)

+6 votes   media: Boiler room 6 finished
Argoon Dec 10 2013, 7:39pm replied:

It can be a issue if they have copyright on the name, i don't know if they have, but imo is better if you guys talk with them just to make things clean, this is just a personal opinion but the same naming can also leave to confusion to both parties, is never good practice to make a game with the same name as another.

+1 vote   game: Aderyn's Cradle
Argoon Dec 9 2013, 9:43pm says:

I don't have many free time to devote to mods now with university and work, but tell me what models do you need and i will see if i can make some of them, no character models tho not my speciality.

Here is my portfolio

+1 vote   article: Looking for a 3D modeller!
Argoon Dec 9 2013, 9:17pm says:

fantastic guys looks very original.

+1 vote   media: Albedo - Eyes From Outer Space
Argoon Dec 8 2013, 4:10pm says:

Nice work i will indeed try this one has well. Don't give up continue doing what you love.

+2 votes   article: The Forgotten Ones v2.3.0 is out!
Argoon Dec 8 2013, 3:41pm says:

Guys be careful there's another game in the making also called cradle, you can find their green light page here.

And their home page here.

Is better if you talk with them about the naming.

+1 vote   game: Aderyn's Cradle
Argoon Dec 4 2013, 9:02pm replied:

rename the doom3.exe to darkatena.exe and all AMD A.I problems will be solved. Don't forget to edit the Desolated.bat file to point to the new .exe

+1 vote   mod: Desolated - The Crying Fate
Argoon Dec 1 2013, 3:40pm says:

why are you guys making a dx10 render anew? Don't you have access to the later games engines?

+2 votes   media: render testing
Argoon Nov 30 2013, 1:59pm replied:

Has someone that is interested in making a horror game i would like if you elaborated on that, why do you think the above image have a better horror atmosphere then the bottom one? I'm not messing with you this is a genuine question.

+5 votes   media: Morgue
Argoon Nov 30 2013, 1:54pm replied:

You can compare the atmosphere of both games and IMO they both look good and scary but you can't really compare the gameplay, Outlast is more similar to the Amnesia gameplay then to Silent Hill, they are totally different. In one you can't fight back, you just hide and run, on the other you can become a "terminator" and kill everything around you.

+12 votes   media: Morgue
Argoon Nov 30 2013, 1:47pm says:

IMO they have so much differences that saying they used your reference is a stretch, and yours is not like it looks different from any other morgues i seen represented in games, they all look almost alike.

Having said that, they both look very nice and shows that you guys have what it takes to make this a fantastic mod and perhaps a commercial game, the quality is there.

+3 votes   media: Morgue
Argoon Nov 29 2013, 4:50pm says:

Congrats on the media attention that you are having, that is always a morale booster, and i hope it makes you continue your work.
Now i must say this, i'm following you for sometime now and has always your normal maps are very exaggerated and makes your textures look very noisy and ugly, you should really think about toning down the normal mapping strength because it will have a large impact on how people will perceive your game, also the wood beam on the ceiling has the textures in the wrong direction. I hope my criticism instead of making you be mad at me and ignore my suggestions, make you see what you can improve and so make your game look much better.

+3 votes   media: Images for milestone post
Argoon Nov 28 2013, 8:51pm replied:

I have no doubt this is the Morrowind engine, but to me it looked like the oblivion engine heavily modded. :D
Also some of the assets look models straight from oblivion, so that also help the illusion.

And just to show that is the art that make the game not the engine.

+1 vote   article: Black Horse Courier #4
Argoon Nov 28 2013, 8:39pm says:

nice work guys good bug hunting, i would love to play but work take most of my time now.

+3 votes   download: Wind of Luck: Arena beta version
Argoon Nov 24 2013, 2:13pm replied:

Thanks for the reply it makes more sense now. :)

+1 vote   media: Destruction Prototype Test
Argoon Nov 23 2013, 7:29pm replied:

I still can't entirely comprehend how without the source code for the goldsource engine you guys can change so much, and if source code is not needed why something like what you guys show was not possible before even tho other just talented developers worked with it!?

+2 votes   media: Destruction Prototype Test
Argoon Oct 2 2014, 6:22pm says:

Sad to hear that you are cancelling the game but saying that is because Crysis 1 engine, Cryengine 2, is ancient is just crazy talking, i consider ancient engines the Unreal 1 and Quake 1&2 and old the Quake 3 and Unreal 2 engines for example, Cryengine 2 is by no means imo a ancient engine, not even Cryengine 1 is to me ancient, perhaps a little above old. You also don't need a very recent engine to make a successful game, for example Cry of Fear was made using the gould source engine (Half Life 1) and was a very successful game gaining prizes and has a big community making missions to it.

+7 votes   article: Triptych Formally Cancelled
Argoon Aug 15 2013, 10:08pm says:

Graphics and effects AAA quality.

Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.

Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.

+3 votes   media: ET Armies First Gameplay Trailer
Argoon Nov 13 2012, 8:42pm replied:

Do you know has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon Aug 17 2012, 1:39pm replied:

Oh i'm having fun no problem you did a fantastic job on this congrats. :D

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon Aug 16 2012, 11:06pm says:

Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon Aug 16 2012, 10:43pm replied:

No i can't say i did, but if you are a developer on it is nice to know.

+2 votes   article: A few... Silly... Questions Answered
Argoon Aug 16 2012, 10:29pm says:

Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.

+2 votes   article: A few... Silly... Questions Answered
Argoon Aug 7 2012, 9:20pm says:

Very good animations. :)

+1 vote   media: Marauder Burst Rifle - Animations
Argoon Jul 21 2012, 12:11pm says:

Looks intriguing congrats.

+1 vote   media: Kung Fu Evolution Launch Trailer
Argoon Mar 31 2012, 12:51pm says:

I still think CryEngine 2 is the best engine for PC games because it was custom made especially for a PC only game, Cryengine 3 was optimized (nerfed) to run on console hardware and that shows on any forest scene that i see from it imo they look worse. The tools on Cryengine 3 are another story they are really fantastic.

+2 votes   media: Forbidden Lands level working progress
Argoon Mar 13 2012, 10:24am says:

I did it! i followed the white rabbit and i could see a glimpse of the Real world!! ;)

+1 vote   media: Follow the white rabbit...
Argoon Aug 9 2011, 12:57pm says:

Fantastic work!

+2 votes   article: Animated Grass Demo
Argoon Jul 10 2011, 9:34pm replied:

I completely agree no need to reinvent the wheel. By the way the level looks good.

+1 vote   media: Backstreets level
Argoon May 31 2010, 3:48pm says:

nice work, now i want to see it lighted.

+3 votes   media: Mansion_1
Argoon Mar 12 2010, 4:26pm replied:

Maybe for a second one. ;)

+1 vote   article: March Update - UDK + In-Game assets
Argoon Mar 12 2010, 3:57pm replied:

If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.

+1 vote   article: March Update - UDK + In-Game assets
Argoon Feb 2 2010, 12:17pm says:

Nice work man.

+1 vote   article: DAWN OF THE DEAD - New Screenshots
Argoon Jan 22 2010, 5:05pm says:

We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.

That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.

+1 vote   media: SIGGRAPH 2009 presentation images
Argoon Jun 18 2009, 6:21pm says:

Sorry to say this but using assets from Modern Warfare 2 without having the requirement to have the full game will give you guys trouble, they certainly wouldn't want that and afaik you can't by law use assets from a game to use on other even if they are from the same company (like you can't use Crysis stuff on Farcry and for example that Crysis mapper that was making a level using Oblivion assets that was asked to stop even when he said it was not for release), my advice is for you to ask permission first before they close your mod.

About your mod it looks promissing and I wait pacientaly for it.

+1 vote   article: Media Release 3
Argoon Jun 14 2009, 11:17am says:

Nice video, two things that i saw that hope are WIP.

1- The T-800 having blood in their exoskeleton form?

2- The T-800 are Bulletproof so i hope you have plasma and rayguns to take them down because a M4 assault rifle certainly wouldn't.

+2 votes   media: Early Gameplay test montage
Argoon Jan 15 2009, 10:26am says:

In what engine are you guys thinking going commercial? The C4 engine as becoming a very good option.

+1 vote   article: New Years Update
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Dec 18, 2014
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