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I don't know if this was discussed before but if so here it is again, am i missing something here? It makes no sense to me that women would be extinct because of the suppression field, we have a one chance in two to born male or female so the odds are equal to both sex's, if woman are extintint than man would also be extinct, the only case for the single extension of a sex, would be if more of the other sex would born instead, till the day only one of them would exist. This also do not take from, where are the older woman? If we are talking of a middle aged man then that means that at least 40 years ago it was possible to be born, that also means to me that we should find middle aged women around. Is also scientifically proven that women live longer than men, so this "woman are extinct" claim on your story makes no sense to me.
Nice demo i especially like the low gravity effect, but i add some problems with it and one major problem, first it was hard to get to the floor after you started to float, i would recommend using a system very similar to the futuremark guys game called "Shattered Horizon", second i would recommend a cool walking sound when you are walking on the floor, a tump tump tump sound, something like the magnetic boots of star trek, this of course would mean that you would need to disable the magnetic boots to be able to float again, could be a nice gameplay feature, food for thought, third was unable to leave the capsule when on mars the door would not open.
Using the Nazi theme i will be a grammar nazi and say this...
First nice model you have there, can't wait to see it animated, second this is the correct grammar for "He can't run or shoot the player yet, but we're working on it". ;D
Very good diffuse map (but i suggest making some peeling paint or fading color on corners and boundaries), normal map to noisy, metal is for the most part smooth, only scratches, dents, dirt, etc should have any depth, lack of spec map? A good specular map is what will make or kill this texture.
That's right and at full price, they could never sell a 10 or 20 years old game at 60€.
Never but never show the monster so early, if you don't let anything for people imagination than 50% of the fear is lost, that is why frictional games used the "do not look in to the monster to long" tactic. The mind is a powerful thing we fear more what we don't know than what we know.
Good work indeed, but imo this is a level that really deserves being made using meshes (or patches but is harder) not brushes, that was how id made the caves and hell levels for Doom3, making organic stuff like that on Blender for example is very easy, after you know where the tools are of course. But don't take me wrong it looks very well made.
Fantastic but i would change the color of the water for something more brownish or greenish.
What DeXiaZ said, but is nice to see a update from you.
Oh look an update! Glad to see you guys are still alive and kicking and look at that, you come to the land of the living with a fantastic screenshot, i'm not seeing the doom 3 dark look/feeling, on that screenshot, looks has good has anything recent, fantastic job.
Is that the voice actor from Dear Esther? Or his Sean Bean that i'm listen?
You are confusing Lenin with Stalin, Lenin was a true marxist communist, Stalin was a fascist using the excuse of communism to subjugate its people.
Congrats on the near release but IMO the trailer ends too abruptly and do not show us anything about the gameplay.
Looks fantastic, nice work this game is a hidden gem and the engine was very powerful for its time, i'm glad you are keeping it alive.
Nice mock up and graphically is also very well made, but IMO The old "to much stuff on screen" syndrome is here (i know the red text is just dev indications). It also doesn't help the gameplay at all, for the contrary, it doesn't make you more accurate, it doesn't make you more aware of the danger and is not even realistic. On a real battle a real soldier would never want stuff cluttering his vision of the battlefield, IMO something like this would be stuff that a soldier would be able to turn on and off on a need basis (like real soldiers do with the night vision goggles and binoculars), or even like the Interstellar Marines game, able to open the visor when unobstructed view is necessary or desired.
Very nice work, some advice bring the walk sounds down they are to high and distracting after some time.
Second put a invisible ramp on the stairs so the character controller do not jump so noticeable when going up or down stairs, that is how professional developers like Remedy and others solved that problem.
Again nice work and don't give up.
I get a virus warning from Avast and he puts the .exe on the quarantine, so i can't play the game, do i need to worry about it or is it a false positive?
First time playing a pc game? On consoles the weapon is near the screen, that is because you seat far away from the TV, but it looks huge on a pc monitor.
congrats on this man will download it right away. :)
Fantastic atmosphere and SotaPoika said exactly what i though. Maybe you guys should think making some small single player horror based game ala Penumbra? It could be the break you are waiting for and can be made with a small team like yours.
Glad you are still working on this mod, i still have Mafia installed waiting for it, btw has a AMD user my experience has been very nice, i have no drivers problems, so is surprising to me that you add that many issues, what AMD GPU do you add? Just curious.
Has always fantastic level of detail.
Very nice guys i like it.
Looks very good as always.
Just click on the installer it will install automatically, if that for some reason does not work then just unzip the exe and copy the folder to the HL2 mod's folder, then just restart steam.
Sad to fatal is gone but i loved Onirica and i didn't knew it was yours, congrats.
sorry for the extremely late reply but i was very busy and then forgot about this, did what you said and the performance jump was considerable so yes the "pretty water" is to blame here.
merry xmas and happy new year to you to.