This member has provided no bio about themself...
Yes Unity is a awesome engine, but imo only the Pro version deserves any thought at all, the tools are also very good no doubt about it, but to be so easy to work with, the Unity engine developers add to close the engine source access and sacrifice one thing that to me is important on any engine and game, modding support. I will even say Unity is a danger for the future of modding if everyone starts making games on it.
But as i said above if You don't care about modding and you don't mind shelling 1500 dollars for the pro version then go for it, you sure will have a fantastic engine in your hands.
Unity has no BSP modeling tools, it uses models made from 3D apps like blender, Modo, Maya, 3DMax, etc it's a totally different way of working compared to a BSP based engine like Source. If you aren't used to constructing entire levels on a 3D modelling tool, it will be strange and hard at first.
Second theres no modding support on Unity, it is easy to make games for it, because is a closed box and everything is made based on scripting exclusively, if modding is something you want for your game then stay away from it, third and more important in my opinion, if things didn't changed Unity FREE has no real time shadows support even simple characters shadows, and Beast, the light mapping tool, only bakes direct lighting on the free version of the engine, so you will be unable to make the lighting as rich has the one on the Source pics, you can of course go around that limitation by using your 3D modeling tool to bake the lighting, but dynamic objects like characters and physical objects will not interact with the baked light at all, they will be totally black. IMO if you don't want to give 1500 dollers to pay for the pro version of the engine where this would be totally possible, then just forget Unity Free and stay on Source or go for a much better engine on the free version, for example NeoAxis engine free version has everything that the paid version has minus the ability to sell games, and the tools are nice not Unity nice but near.
I'm not a woman and i'm also not a natural English speaker, so if you don't want a strong accent on your voice acting i don't think i can be of any use to you, but i will say this the English quote you have above is full of syntax errors.
IMO It should be something like this.
"Often I Hide myself in a secret room in the prison. I can take a rest here. I'm studying black magic for around two months now. No one knows about it, knows that I learned how to make hard wood start to rot and decay. My father (dad) was a very intelligent man, he constructed this place only (just) for me. In the future I want to be as dangerous as he was. People will fear (be scared of) me, even my brother and my friends. I feel it, I feel my power growing. Everyone will pay me tribute, Kate." "
Hope this is of any help and you find the necessary voice actress.
Continue the great work man. :)
Just make the blood more visible by giving it specular highlight (makes it look more liquid and organic) and it will be perfect, no need for a glow or even to change the rectangular form IMO.
The normal map is too strong, imo ditch the normal map and just use specular to give it the wheat shiny look.
Why is that a good news for modders? Unity afaik has no modding support built in, you can't download the Unity editor or engine and mod a already out Unity Game.
Imo Unity is a danger for modders, and it is picking so much rep that everyone and their mother are now using it. Theres much better inexpensive engines out there if modding support is a fact, for example C4 engine, Esenthel and NeoAxis are very good engines with nice modding capabilities, especially the C4 engine.
Do i need to have UDk installed to play? I'm asking because it gives me a error about not finding udk.exe
Fantastic news man i'm glad you didn't give up.
is it me or you made a feathered Rex? If so, is it proven that they add feathers?
Nice concept, continue the great work guys.
Looks fantastic, guys congrats, but one question if i may, on the trailer is not the narrator the same voice actor that participated on Amnesia the dark descent? And i really gotta an Amnesia vibe from the looks from the voice and from the music, was that intentional, did you guys got inspiration from it?
Nice but i think there will be a problem for non english speakers like myself.
I'm sad to read this, all the best for you and i hope you find the time and help to finish what you started.
Looks good but consider using a hidden ramp on the stairs (disable collision on the stairs itself) so the character controller do not jump like that when going up or down stairs, that is how Remedy (makers of the Max Payne and alan wake) and others solved the same problem.
Nice work i like it. :)
Graphics and effects AAA quality.
Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.
Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.
Fantastic job guys. :)
Small review from what i played right now, i must say you got really really close to the silent hill mood, the mapping is just stupendous the level designer is very skilled indeed. I don't know if it is of my screen but the level was very bright tho, i didn't need the flashlight at all. Now some things that could be better, one is the way we interact with things, for example on the puzzle, the god, flesh, etc, we should have some kind of visual feedback (maybe a highlight of some kind) of what we are selecting, i add problems solving it at first because i didn't knew where to click. And please change the hand icon to something better, it really looks bad compared to the rest of the game. Nice work and i hope you guys find your coder and animator.
p.s - Forgot this, the game seriously needs a inventory menu, but i'm sure you guys know that already, just decide to mention it, just in case.
First this game needs some SERIOUS optimization work, the lag was really making me sick, the game concept is sound and with a better implementation it could make a good game, but right now i can't recomend it to anyone, why, has i said is very laggy, not only that but is also very buggy, for example on the farming part of the game, almost all tasks didn't work well at first time, the hand icon was not showing even when you add the cursor over what you wanted. And last this is not a major complaint, but why on earth would you make us wait so much to cook a fish, and not have anything to do but seat on a bench by the fire, this should be a game not a real life cooking simulator, cooking, if you don't it to be a instant thing, imo should be at most a 10 second wait and no more.
Weapons aren't automatically put into games you know, the developers need to implement them, and if there's no weapons on this game then there's no code to spawn them, why would the developers waste time making weapons just to hide them.
Will we see pinhead on this game?
Has always nice work.
Has always POM or Parallax Mapping on Cryengine 1 makes everything look like molten glass, have said that, on a cave is not a big problem because it looks like moisture so nice work. ;)
fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.
how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.
This looks exactly like the spell casting system used on Arx Fatalis so the mouse is a perfect analogue to the leap motion hardware.
Very nice looking can't wait to see the bugs coming my way on it.