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Comment History  (30 - 60 of 625)
Argoon
Argoon @ S.T.A.R. 1088

Hope to see this new updates, your work is fantastic.

Good karma+2 votes
Argoon
Argoon @ Marcomix's Real Weapons: Max Payne Edition

I can play Max Payne on windows 10 64bits just fine, you just need to apply the sound fix and make sure to set the game to run on windowsxp compatibility and on a single CPU (setting the affinity to 1), it will run on a window not fullscreen but you can fix that by opening the Task Manager (ctrl+shift+esc) has the game is running and right click the maxpayne.exe and select Maximize.

Good karma+1 vote
Argoon
Argoon @ Cathedral

Shadows look bad

Good karma+2 votes
Argoon
Argoon @ Vignette - Snowing

Looks more like rain tho.

Good karma+1 vote
Argoon
Argoon @ 2nd place on Moddb Editor`s Choice 2015

Fantastic news knowing this is getting monsters in.

Good karma+3 votes
Argoon
Argoon @ Myrad

That thing seems genes splicing gone wrong. lol

Nice job guys. :)

Good karma+1 vote
Argoon
Argoon @ Mars City Security

Congrats you deserve it!!! So happy to see this mod win the best multiplayer award.

Good karma+1 vote
Argoon
Argoon @ Source Engine Test

Now this one looks good nice job. :)

Good karma+1 vote
Argoon
Argoon @ Source Test

It seams people get easely impressed around here, is just a totally red scene with a zombie and a gun, is not bad looking but is also not that impressive. But I'm sure the game will look good on source and i'm happy to know you guys are porting the game to it.

Good karma+1 vote
Argoon
Argoon @ Arx - End Of Sun - Spider Caves

Looks fantastic! Nice work.

Good karma+2 votes
Argoon
Argoon @ ARRANGEMENT

If you guys are capable of this with HL1 Goldsource, i can imagine what you guys would be able to do with HL2 Source engine, mind blown!!

Good karma+4 votes
Argoon
Argoon @ Our Nightmare Reborn - Song of Horror Kickstarter Trailer

My opinion on the playable demo, loved the graphics, loved the interaction, loved how you could listen to doors before opening them, but what i really really hated was the character control, for a game where you need to be fast the character control system was very slow and cumbersome, this will be the feature that will make or break your game.

Good karma+1 vote
Argoon
Argoon @ Radium graphical features

Has a AMD user i see this with concern because Nvidia Gameworks stuff or doesn't work or runs like garbage on AMD hardware, so i hope you do what you said above and don't remove the AMD friendly effects already in, like for example the contact hardening shadows.

BTW before someone thinks Nvidia is the only one with this effects, AMD has also a developer's site with advanced graphical samples and documentation.

Developer.amd.com

Good karma+1 vote
Argoon
Argoon @ The end of an era is coming

Yes there are better engines outhere but Xray 1.6 is still a very capable and modern engine. Ketxxx there's no such thing as 1D quads on computer graphics, theres 2D and there's 3D, a flat plane (a quad made by two triangles) is a 2D surface, it has two coordinates, you should learn more about this stuff before critiquing or dismissing the opinion of others.

Sorry but you are being fooled by your lack of knowledge on this stuff, ALL games use the exact same tricks for trees as Stalker does, including SpeedTree, go to their site see how their trees are made, in the same vain, UE4, Crysis 1/2/3, Red 2 engine, etc, also use the same trick, they just use more quads, that is also possible on Xray you just need to do totally new trees, nothing to do with the engine.
Again there's no "proper" geometry on tree branches, because if it did, they would be impossible to use on a real time game, below shows how ALL trees are made for games. Wiki.polycount.com

Good karma+1 vote
Argoon
Argoon @ Black Days

Glad to know: :)

Good karma+1 vote
Argoon
Argoon @ Deliver Us The Moon - Story Teaser

Nice teaser, i'm intrigued. :D

Good karma+2 votes
Argoon
Argoon @ Latest alpha version is out!

Oh Ok, didn't knew about the need to put bullets in magazines, that explains the problems, about loot everywhere, yes there is but in my case almost all of it was, (empty) weapons, melee weapons (loved the axe fight btw), gun magazines, empty cans, some gauze, flashlight and batteries for it, very rarely (and that's fine) did i saw food or water, imo just increase the duration of hunger/thirst bar and it will be fine.
I see immense potential on the demo and i know it is a alpha, don't worry, btw critics are always good even on a alpha state, better to get them now that you can do anything about it, and some can even give you new ideas. :)

Good karma+1 vote
Argoon
Argoon @ Penumbra: Twilight Of The Archaic

Oh then it seems i got a bug, no matter i played to the end even so, fantastic game.

Good karma+1 vote
Argoon
Argoon @ Federal

So happy to see a update on this, love your level design as always.

Good karma+2 votes
Argoon
Argoon @ Percentage Closer Soft Shadows

What's the difference between Percentage Closer Soft Shadows and Contact-hardened shadows? I only know the first is from Nvidia and the second is from AMD.

Good karma+1 vote
Argoon
Argoon @ Penumbra: Twilight Of The Archaic

Hey guys was it by design that you lose the flashlight and the green light thing in the last part of the game? It was very eye stressful to me to navigate all that darkness with no light.

Good karma+1 vote
Argoon
Argoon @ Latest alpha version is out!

I add immense problems reloading the guns on this demo, more times than not i add a gun on my possession a bunch of ammo, picked them on the inventory hit R to reload and nothing, still zero bullets on the guns.

Hunger and thirst would spend very quickly that is imo bad for a survival game where resources especially water and food is very scarce not to say unrealistic, we can live without food for weeks and without water (depending on the climate) for 3 days or more, died two times because of this options even before the monsters were that many.

The menu also seemed very slow and on the graphic options you couldn't see what options you add active.
When hitting esc instead of having to click on resume make it so you can also hit esc again to return to the game, is faster this way and more times than not i would hit esc by mistake because of a previous game i played.

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

Tried to find a video about that, didn't found any! Very strange, but found that on far cry there was not POM but offset mapping that is an older technique based on parallax mapping (makes everything look like molten glass), unfortunately couldn't find anything more than this pic about it. Static.frazpc.pl

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

No i don't think i have any video about what i said but i'm sure you can find some on youtube.

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

Nice job on the parallax btw didn't you add a video about this? I remember making a comment on it but can't find it.

Good karma+1 vote
Argoon
Argoon @ 2015 Extended Halloween!

Fantastic work everyone!!

Good karma+2 votes
Argoon
Argoon @ Episode 1 - Old corridor at the Rebel Base

Fantastic lighting and level design, Chaser engine still looks good today, even if you stop mapping for Chaser you should be proud of your skills.

Good karma+1 vote
Argoon
Argoon @ displace mapping video

Nice job i remember POM (parallax displacement mapping) being showcased on Farcry as part of the patch that brought, pixel shader 3.0 support (dx9.0c) and 64bits, this was used on the Maya temple walls and rocks, but then they removed it for whatever reason, nice seeing it back.

Good karma+2 votes
Argoon
Argoon @ Good lookin'

Its perspective it seems bigger but is not.

Good karma+4 votes
Argoon
Argoon @ Going home

People don't like impatience, they already released a version early and people complained a lot, so is better to release "when is done".

Good karma+5 votes
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