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Comment History  (30 - 60 of 473)
Argoon
Argoon Apr 26 2014, 1:39pm says:

On this image the gun is taking to much screen screen space, i hope this is not true for all weapons.

+1 vote     media: Places from Limansk location
Argoon
Argoon Mar 24 2014, 8:48pm says:

You sure have fantastic artists lets hope you have as good gameplay developers.

+3 votes     article: E.T. Armies new screenshots and updates
Argoon
Argoon Mar 19 2014, 10:05pm replied:

Just to clarify a doubt, are you saying is more scary if you have the option to fight the monsters than not have the option?

If yes i don't concur at all with you, i found Amnesia ten times scarier than penumbra because i could not fight at all. Having said that i'm certainly not against some clever ways to "fight" the monsters that do not include hand to hand combat, for example be able to loke enemies inside rooms or set traps for them to fall into, but hand to hand combat or guns is a no no to me on a true Penumbra or Amnesia inspired game.

+2 votes     media: Screenshot
Argoon
Argoon Mar 19 2014, 9:40pm replied:

Yes it does but imo nothing like stalker, is a good thing in one side because that way you guys have your own identity but sad in another because i would love to see if it was possible to really replicate front to front the stalker look on Cryengine.

+1 vote     media: Abandoned factory
Argoon
Argoon Mar 9 2014, 2:02pm replied:

Thanks was able to tweek the game to my liking, now i'm not getting sick and i can enjoy your work.

For the ones that want to know what i did:

on the system.cfg in the end i put

cl_fov = 90
cl_camera_noise_freq = 1 (this was the hard one to find the best but 1 to me seemed the most appropriate because it left some small head bob (more realistic imo) and didn't made me sick.)

+1 vote     game: The Cursed Forest
Argoon
Argoon Mar 7 2014, 12:28pm says:

Nice teaser :)

+4 votes     article: Lethe - Teaser Trailer 2014
Argoon
Argoon Feb 16 2014, 6:22pm replied:

They did that because they thought the player would find cool to see the ejection port opening and the casings flying out. They also changed the guns looks somewhat and names, to not have to pay weapon licensing rights.

+1 vote     media: Scr Update #14
Argoon
Argoon Feb 12 2014, 1:29am replied:

Do better then.

+2 votes     media: Fuel Control
Argoon
Argoon Feb 8 2014, 12:41am says:

Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.

+1 vote     media: Testing new grenade type. CS gas.
Argoon
Argoon Jan 29 2014, 2:59pm replied:

I don't think they would work for free.

+1 vote     mod: Penumbra: Necrologue
Argoon
Argoon Jan 28 2014, 12:28pm says:

Fantastic news guys. :)

+2 votes     article: Team Updates, Project Updates
Argoon
Argoon Jan 27 2014, 12:23pm says:

I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.

+3 votes     article: Development information
Argoon
Argoon Jan 26 2014, 7:46pm says:

Looking nice guys.

+8 votes     media: Cleric and Roden
Argoon
Argoon Jan 23 2014, 4:25pm replied:

No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.

+1 vote     media: render testing
Argoon
Argoon Jan 20 2014, 4:38pm says:

Continue doing a great job guys, but this needs to be more known, i found about it just by accident when browsing GOG forums.

+2 votes     mod: Blade of Light
Argoon
Argoon Jan 15 2014, 2:47pm says:

Nice atmosphere

+1 vote     media: New areas and stuff
Argoon
Argoon Jan 10 2014, 12:50pm replied:

this feature sounds very good congrats, but one thing that you guys have still to solve is the instability of the ragdolls, on almost all videos that you guys blast a enemy, some of his limbs gets stretched when ragdolling.

+1 vote     article: Eye-tracking tech to come to Son of Nor
Argoon
Argoon Dec 20 2013, 6:57pm replied:

Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.

And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.

-1 votes     media: Feather test
Argoon
Argoon Dec 19 2013, 7:13pm says:

For the love of the game

Merry christmas guys.

+5 votes     article: Update 8: Merry Xmayhem & New Documentary
Argoon
Argoon Dec 18 2013, 3:03pm says:

Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.

0 votes     media: Feather test
Argoon
Argoon Dec 11 2013, 8:57pm says:

I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.

+2 votes     media: Boiler room 6 finished
Argoon
Argoon Dec 11 2013, 12:01am says:

Fantastic work man you are a superb modeler. :)

+6 votes     media: Boiler room 6 finished
Argoon
Argoon Dec 10 2013, 7:39pm replied:

It can be a issue if they have copyright on the name, i don't know if they have, but imo is better if you guys talk with them just to make things clean, this is just a personal opinion but the same naming can also leave to confusion to both parties, is never good practice to make a game with the same name as another.

+1 vote     game: Aderyn's Cradle
Argoon
Argoon Dec 9 2013, 9:43pm says:

I don't have many free time to devote to mods now with university and work, but tell me what models do you need and i will see if i can make some of them, no character models tho not my speciality.

Here is my portfolio

S275.photobucket.com

+1 vote     article: Looking for a 3D modeller!
Argoon
Argoon Dec 9 2013, 9:17pm says:

fantastic guys looks very original.

+1 vote     media: Albedo - Eyes From Outer Space
Argoon
Argoon Dec 8 2013, 4:10pm says:

Nice work i will indeed try this one has well. Don't give up continue doing what you love.

+2 votes     article: The Forgotten Ones v2.3.0 is out!
Argoon
Argoon Dec 8 2013, 3:41pm says:

Guys be careful there's another game in the making also called cradle, you can find their green light page here. Steamcommunity.com

And their home page here.
Flying-cafe.com

Is better if you talk with them about the naming.

+1 vote     game: Aderyn's Cradle
Argoon
Argoon Dec 4 2013, 9:02pm replied:

rename the doom3.exe to darkatena.exe and all AMD A.I problems will be solved. Don't forget to edit the Desolated.bat file to point to the new .exe

+1 vote     mod: Desolated - The Crying Fate
Argoon
Argoon Dec 1 2013, 3:40pm says:

why are you guys making a dx10 render anew? Don't you have access to the later games engines?

+2 votes     media: render testing
Argoon
Argoon Nov 30 2013, 1:59pm replied:

Has someone that is interested in making a horror game i would like if you elaborated on that, why do you think the above image have a better horror atmosphere then the bottom one? I'm not messing with you this is a genuine question.

+5 votes     media: Morgue
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