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Hope to see this new updates, your work is fantastic.
I can play Max Payne on windows 10 64bits just fine, you just need to apply the sound fix and make sure to set the game to run on windowsxp compatibility and on a single CPU (setting the affinity to 1), it will run on a window not fullscreen but you can fix that by opening the Task Manager (ctrl+shift+esc) has the game is running and right click the maxpayne.exe and select Maximize.
Shadows look bad
Looks more like rain tho.
Fantastic news knowing this is getting monsters in.
That thing seems genes splicing gone wrong. lol
Nice job guys. :)
Congrats you deserve it!!! So happy to see this mod win the best multiplayer award.
Now this one looks good nice job. :)
It seams people get easely impressed around here, is just a totally red scene with a zombie and a gun, is not bad looking but is also not that impressive. But I'm sure the game will look good on source and i'm happy to know you guys are porting the game to it.
Looks fantastic! Nice work.
If you guys are capable of this with HL1 Goldsource, i can imagine what you guys would be able to do with HL2 Source engine, mind blown!!
My opinion on the playable demo, loved the graphics, loved the interaction, loved how you could listen to doors before opening them, but what i really really hated was the character control, for a game where you need to be fast the character control system was very slow and cumbersome, this will be the feature that will make or break your game.
Has a AMD user i see this with concern because Nvidia Gameworks stuff or doesn't work or runs like garbage on AMD hardware, so i hope you do what you said above and don't remove the AMD friendly effects already in, like for example the contact hardening shadows.
BTW before someone thinks Nvidia is the only one with this effects, AMD has also a developer's site with advanced graphical samples and documentation.
Yes there are better engines outhere but Xray 1.6 is still a very capable and modern engine. Ketxxx there's no such thing as 1D quads on computer graphics, theres 2D and there's 3D, a flat plane (a quad made by two triangles) is a 2D surface, it has two coordinates, you should learn more about this stuff before critiquing or dismissing the opinion of others.
Sorry but you are being fooled by your lack of knowledge on this stuff, ALL games use the exact same tricks for trees as Stalker does, including SpeedTree, go to their site see how their trees are made, in the same vain, UE4, Crysis 1/2/3, Red 2 engine, etc, also use the same trick, they just use more quads, that is also possible on Xray you just need to do totally new trees, nothing to do with the engine.
Again there's no "proper" geometry on tree branches, because if it did, they would be impossible to use on a real time game, below shows how ALL trees are made for games. Wiki.polycount.com
Glad to know: :)
Nice teaser, i'm intrigued. :D
Oh Ok, didn't knew about the need to put bullets in magazines, that explains the problems, about loot everywhere, yes there is but in my case almost all of it was, (empty) weapons, melee weapons (loved the axe fight btw), gun magazines, empty cans, some gauze, flashlight and batteries for it, very rarely (and that's fine) did i saw food or water, imo just increase the duration of hunger/thirst bar and it will be fine.
I see immense potential on the demo and i know it is a alpha, don't worry, btw critics are always good even on a alpha state, better to get them now that you can do anything about it, and some can even give you new ideas. :)
Oh then it seems i got a bug, no matter i played to the end even so, fantastic game.
So happy to see a update on this, love your level design as always.
What's the difference between Percentage Closer Soft Shadows and Contact-hardened shadows? I only know the first is from Nvidia and the second is from AMD.
Hey guys was it by design that you lose the flashlight and the green light thing in the last part of the game? It was very eye stressful to me to navigate all that darkness with no light.
I add immense problems reloading the guns on this demo, more times than not i add a gun on my possession a bunch of ammo, picked them on the inventory hit R to reload and nothing, still zero bullets on the guns.
Hunger and thirst would spend very quickly that is imo bad for a survival game where resources especially water and food is very scarce not to say unrealistic, we can live without food for weeks and without water (depending on the climate) for 3 days or more, died two times because of this options even before the monsters were that many.
The menu also seemed very slow and on the graphic options you couldn't see what options you add active.
When hitting esc instead of having to click on resume make it so you can also hit esc again to return to the game, is faster this way and more times than not i would hit esc by mistake because of a previous game i played.
Tried to find a video about that, didn't found any! Very strange, but found that on far cry there was not POM but offset mapping that is an older technique based on parallax mapping (makes everything look like molten glass), unfortunately couldn't find anything more than this pic about it. Static.frazpc.pl
No i don't think i have any video about what i said but i'm sure you can find some on youtube.
Nice job on the parallax btw didn't you add a video about this? I remember making a comment on it but can't find it.
Fantastic work everyone!!
Fantastic lighting and level design, Chaser engine still looks good today, even if you stop mapping for Chaser you should be proud of your skills.
Nice job i remember POM (parallax displacement mapping) being showcased on Farcry as part of the patch that brought, pixel shader 3.0 support (dx9.0c) and 64bits, this was used on the Maya temple walls and rocks, but then they removed it for whatever reason, nice seeing it back.
Its perspective it seems bigger but is not.
People don't like impatience, they already released a version early and people complained a lot, so is better to release "when is done".