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Comment History  (30 - 60 of 605)
Argoon
Argoon @ Penumbra: Twilight Of The Archaic

Hey guys was it by design that you lose the flashlight and the green light thing in the last part of the game? It was very eye stressful to me to navigate all that darkness with no light.

Good karma+1 vote
Argoon
Argoon @ Latest alpha version is out!

I add immense problems reloading the guns on this demo, more times than not i add a gun on my possession a bunch of ammo, picked them on the inventory hit R to reload and nothing, still zero bullets on the guns.

Hunger and thirst would spend very quickly that is imo bad for a survival game where resources especially water and food is very scarce not to say unrealistic, we can live without food for weeks and without water (depending on the climate) for 3 days or more, died two times because of this options even before the monsters were that many.

The menu also seemed very slow and on the graphic options you couldn't see what options you add active.
When hitting esc instead of having to click on resume make it so you can also hit esc again to return to the game, is faster this way and more times than not i would hit esc by mistake because of a previous game i played.

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

Tried to find a video about that, didn't found any! Very strange, but found that on far cry there was not POM but offset mapping that is an older technique based on parallax mapping (makes everything look like molten glass), unfortunately couldn't find anything more than this pic about it. Static.frazpc.pl

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

No i don't think i have any video about what i said but i'm sure you can find some on youtube.

Good karma+1 vote
Argoon
Argoon @ terrain_displacement3.jpg

Nice job on the parallax btw didn't you add a video about this? I remember making a comment on it but can't find it.

Good karma+1 vote
Argoon
Argoon @ 2015 Extended Halloween!

Fantastic work everyone!!

Good karma+2 votes
Argoon
Argoon @ Episode 1 - Old corridor at the Rebel Base

Fantastic lighting and level design, Chaser engine still looks good today, even if you stop mapping for Chaser you should be proud of your skills.

Good karma+1 vote
Argoon
Argoon @ displace mapping video

Nice job i remember POM (parallax displacement mapping) being showcased on Farcry as part of the patch that brought, pixel shader 3.0 support (dx9.0c) and 64bits, this was used on the Maya temple walls and rocks, but then they removed it for whatever reason, nice seeing it back.

Good karma+2 votes
Argoon
Argoon @ Good lookin'

Its perspective it seems bigger but is not.

Good karma+4 votes
Argoon
Argoon @ Going home

People don't like impatience, they already released a version early and people complained a lot, so is better to release "when is done".

Good karma+5 votes
Argoon
Argoon @ 2nd class C deck entrance

Nice to see a update from you and Fantastic job as always.

Good karma+3 votes
Argoon
Argoon @ alpha radarnoise showing routine

This is becoming one hell of a fantastic mod if not the best mod FarCry ever saw.

Good karma+2 votes
Argoon
Argoon @ player immersion

fantastic job man.

Good karma+2 votes
Argoon
Argoon @ Investigator: "Something in the end" In-Game video

IMO that jump scare at the end was unnecessary, to me ruined what could be a flawless video. And i just love your level design fantastic.

Good karma+1 vote
Argoon
Argoon @ New screenshots update!

Amazing

Good karma+1 vote
Argoon
Argoon @ Character Customization System

Nice icons good work.

Good karma+2 votes
Argoon
Argoon @ Canis Lupus Pre-Alpha In-Game Footage

Nice job but i have some questions:

It is me or that road scale is wrong compared to the player hand?
Also it looks like a tree got on the road as well? (left side)

Good karma+2 votes
Argoon
Argoon @ hud blood

Nice work, but can we turn that effect off? I just hate the bloody screen effect in games.

Good karma+1 vote
Argoon
Argoon @ Black Days

Is this still being worked on?

Good karma+2 votes
Argoon
Argoon @ Elveon characters video

Fantastic work

Good karma+1 vote
Argoon
Argoon @ Eurith

Fantastic art love it. Kudos to the artist.

Good karma+1 vote
Argoon
Argoon @ IW Engine

You don't know what you are talking about, first learn about engine technology how it works and then make your comments if not you are just looking like a moron. Dynamic Shadows have nothing to do with day night cycles, Dynamic shadows are any shadows that can move period, the tech used for them are, stencil shadows or shadow maps (there's many types of shadow maps, PSSM, CSM, etc, ect), if a engine has a physics engine (PhysX, Bullet, Newton, Havok, etc) then it has dynamic physics, regardless if used much on the game or not. Ragdolls are not persistent for long on the Call of Duty games because of performance concerns, and perhaps because some Countries like germany forbid long lasting ragdoll physics (for whatever crazy reason) it would be really simple to make them appear longer or even stay forever, is not a limitation on the engine, is a gameplay decision. It is indeed a nice engine, based on another great engine idtech 3, a engine is a tool and like all tools it can be improved so ALL game engines are really updates (sometimes bigger sometimes not that big) of older versions NO ENGINE DEVELOPER starts a engine really from scratch they update and improve them, starting from scratch would be like reinventing the wheel all over again, even EPIC Unreal engine 4 uses parts of Unreal engine 3 that used parts of Unreal Engine 2 that used parts of Unreal engine 1.

Good karma+1 vote
Argoon
Argoon @ Niimathar

Fantastic :)

Good karma+1 vote
Argoon
Argoon @ Elveon - the book of elves

Fantastic seeing this game come to life, and i'm with the Guest guy please take inspiration from Blade of Darkness especially the slow tactical combo based combat, and Elveon having the Severance BOD gore that would be the cherry on top of the cake.

Good karma+1 vote
Argoon
Argoon @ G string progress demo video

Star Wars vibe on that video some of the scenes also seem to be heavily inspired by the movies. I'm not criticizing just stating a curiosity. :) BTW fantastic work on the game and video very professional.

Good karma+1 vote
Argoon
Argoon @ Lost Alpha DC - HD Textures showcase

"if it is not broken don't fix it" comes to my mind with this, they both look good, the top one looks like shingles, the bottom (original) one looks like roof plates, and i think that is what the original Stalker developers wanted for the look.

Good karma+1 vote
Argoon
Argoon @ Crylo Menu screen. (Far Cry 1 mod)

This is great indeed one of the most calm and beautiful menus that i've seen.

Good karma+1 vote
Argoon
Argoon @ Lost Story: The Last Days of Earth

Ok i stand corrected, if Valve really gave you permission that is very nice of them.

Good karma+1 vote
Argoon
Argoon @ September 2015 WIP

This shows that moded Stalker can look fantastic today i don't know why some Stalker modders say they will live Xray for new engines because they look better! Some people just have that syndrome of "grass is always green in the other side".

Good karma+2 votes
Argoon
Argoon @ Dream or life

Why are you using English on the game description on moddb and on the installation guide, but them give us English users a russian only game and a pdf in russian also? Like i said can't play the game and can't read the pdf that you gave above.

Good karma+1 vote
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