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A boat? Because of the metal walls and floors.
Nice screen but i must say that bridge is physically impossible, a real world bridge would break easily if only suspended on a side like that, the height on the right side would break it near the center (more probable) or break the pillar near the ground (less probable).
Really hope the developers are working on some fast patches for this release, because right now is almost impossible to play this game without any major bug killing the gameplay or making it crash, really a pity because from what i was able to play they nailed the stalker feel.
Looks very good congrats, btw i don't know if this was explained before but are you guys using the same realistic bullet physics used on the stalker game or just using the Crysis default ones?
Is just reflections and in game i'm sure it will look better because of the movement.
Extract the part 1 all the others will be automatically extracted then just run the setup.exe
On this image the gun is taking to much screen screen space, i hope this is not true for all weapons.
You sure have fantastic artists lets hope you have as good gameplay developers.
Just to clarify a doubt, are you saying is more scary if you have the option to fight the monsters than not have the option?
If yes i don't concur at all with you, i found Amnesia ten times scarier than penumbra because i could not fight at all. Having said that i'm certainly not against some clever ways to "fight" the monsters that do not include hand to hand combat, for example be able to loke enemies inside rooms or set traps for them to fall into, but hand to hand combat or guns is a no no to me on a true Penumbra or Amnesia inspired game.
Yes it does but imo nothing like stalker, is a good thing in one side because that way you guys have your own identity but sad in another because i would love to see if it was possible to really replicate front to front the stalker look on Cryengine.
Thanks was able to tweek the game to my liking, now i'm not getting sick and i can enjoy your work.
For the ones that want to know what i did:
on the system.cfg in the end i put
cl_fov = 90
cl_camera_noise_freq = 1 (this was the hard one to find the best but 1 to me seemed the most appropriate because it left some small head bob (more realistic imo) and didn't made me sick.)
Nice teaser :)
They did that because they thought the player would find cool to see the ejection port opening and the casings flying out. They also changed the guns looks somewhat and names, to not have to pay weapon licensing rights.
Do better then.
Will this also affect masked enemies? On the pic you can see the "dead" guy is wearing a gas mask, it would be strange if a gas grenade can affect him.
I don't think they would work for free.
Fantastic news guys. :)
I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.
Looking nice guys.
No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.
Continue doing a great job guys, but this needs to be more known, i found about it just by accident when browsing GOG forums.
this feature sounds very good congrats, but one thing that you guys have still to solve is the instability of the ragdolls, on almost all videos that you guys blast a enemy, some of his limbs gets stretched when ragdolling.
Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.
And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.
For the love of the game
Merry christmas guys.
Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.
I'm studying graphic design and it has indeed helped my skills in modelling to become if not better more mature and professional.
Fantastic work man you are a superb modeler. :)
It can be a issue if they have copyright on the name, i don't know if they have, but imo is better if you guys talk with them just to make things clean, this is just a personal opinion but the same naming can also leave to confusion to both parties, is never good practice to make a game with the same name as another.
I don't have many free time to devote to mods now with university and work, but tell me what models do you need and i will see if i can make some of them, no character models tho not my speciality.
Here is my portfolio