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I can make a Portuguese PT translation if you guys want.
Thanks i will try that.
That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.
I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?
Very nice indeed. :)
Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.
The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.
Make the box small so it more feats the sitting character, right now he has is but inside it: :D
You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.
You will. :)
I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.
But overall fantastic work guys and i will preorder soon.
This is really impressive work, i can't wait for the final thing!! :O
About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.
I'm stuck on the train part can't open the door with the keypad.
Hey guys i don't want to be a *** but please can you guys tell me how to disable the head boobing this is the first game/mod that on the first scene made me motion sick. :(
What was missing on Unigine for your guys to change for UDK?
It looks very good on UDK by the way, but changing engine now will not set you guys back many months? Or is the game really far from completion that a change now will not have a big impact?
Maybe you guys could ask if you can share assets with the dark mod team your mods are very similar as levels objects is concerned.
Go prospero!! Make this wonderful game live forever.
Nice work and the engine looks really good but one thing striked me as ode, can you explain why the shadow of the objects overlaps the hand model when they shouldn't do that? Is ode because the shadow is casting the other way.
I'm also a spearhead user. :)
By the way don't forget to buy support medals and your spearhead unit patch on-site will grow to be a thing of beauty, i personally call it the ultimate spearhead support patch.
Yes Spearhead is correct, that account will give you access to the 2ª and 3ª game of the IM trilogy for free (and other goodies), you can also convert support medals (5€ each) to a spearhead account if you buy enough of them.
So if you don't have enough now to buy the full Spearhead or even the frontline account them just buy support medals and you will support the AAAindie idea, the making of this game and also maybe have exclusive early access to the multiplayer preview slice, ZPS did that with Running Man.
I BELIEVE!!! and you guys will believe also. ;)
Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)
Most games DLC's are mods that you pay for so why so surprised about this one being paid.
Very epic feeling, nice job.
I think he already does work for a game company.
Thats the spirit, i'm sure you will eventually make this your career.
Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.
Now two questions :)
Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.
And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.
I would be happy with a german version with english subs.
Very professional AAA quality.