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Has always fantastic level of detail.
No problem on my part take your time, also fantastic to know Frictional is willing to help you guys.
Ok that sounds reasonable to me. :)
It does work you just need to run it on a window edit the Game.ini file that is on the game folder, you should also run it on compatibility mode, windows XP service pack 2 and has administrator.
Thats perspective the hand near you looks bigger then the hand away from you, thats how they made the actors portraying the hobbits and dwarves seem small on Lord of the rings. ;)
Yes it does, but is this just a shader showcase of sorts or is that how the game will look? If yes then please bring the specular down, it makes the game look really bad imo, you guys just need make the specular maps darker to eliminate that plastic look, or do what the Darkmod guys did and not use specular maps on some surfaces at all, like rocks, wood and only use them on metal surfaces.
Yes it does but imo nothing like stalker, is a good thing in one side because that way you guys have your own identity but sad in another because i would love to see if it was possible to really replicate front to front the stalker look on Cryengine.
Fantastic news guys. :)
I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.
Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.
And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.
Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.
You can compare the atmosphere of both games and IMO they both look good and scary but you can't really compare the gameplay, Outlast is more similar to the Amnesia gameplay then to Silent Hill, they are totally different. In one you can't fight back, you just hide and run, on the other you can become a "terminator" and kill everything around you.
Nice work but i must say the pipe looks strange on this kind of corridor, and you should use more furniture to give a used look to the place.
Continue the great work man. :)
fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.
Your modeling is good but please don't disregard the texturing, good texturing can make a bad model in geometry terms look like a art piece. For example the wood pieces below the table surface need to have their texture rotated horizontally so the flow of the texture matches the geometry direction. If you want you can send the model to me by PM and i will texture it for you has a example, for free of course.
Nice graphics indeed but why does the doors don't open all the way? it looks very strange that way.
They look fine has is, and you also have online sources for base textures like Cgtextures.com ,imo forget the camera use your expensive cell phone at lest it will serve for something or the link i posted, imo it is enough for you to work on decent game textures.
Very good Logo design, I love the metal effect on the typography. Was it made using a 3D model with a material or are we seeing a hand made art work?
You guys are showing a side of idtech 4 that needed to be shown, and that is that this engine is perfectly capable of bright and colorful worlds, ok prey also did it but you guys are a steep above that, just shows how professional your work is.
I seriously hope you are being sarcastic.
Fantastic work on the modeling and texturing and very nice video editing.
Is all good and dandy but how can you make directional audio without mono sound sources? I always thought that was a giving for 3D directional audio, i certainly would not like to ear a gun shoot coming in from two directions at the same time ( two channels like stereo does). I'm all for ambient sounds being stereo but gun sounds and even character sounds imo should be mono only. Game developers are killing true 3D audio (and even hardware audio acceleration) on games so please don't be like them but try to make it sound the best and the most realistic has you can.
Very good model indeed, i know this is not final but please don't take this critic badly, now your texturing and uvmapping skills i'm afraid are still rough around the edges, the cutting seams of your uvmap are visible, when making the texture remember to overlap 3 or 4 pixels the uv map border with the most important color you are using on that area, if is a majorly gray looking place use a gray color, if is a green looking space use that color and so on and on, be careful not to spill to other uv islands tho, also from what I've seen on your demo game and this model you also have a tendency to exaggerate your normal maps bumpiness, moderation is the key remember that, and finally don't forget to give a used look to your camera texture, scratches and some dirt on it will give it that extra realistic touch. ;) Good luck and i can't wait to see the final product in game.
Fantastic, the Silent Hill vibe right there.
The Doom 3 BFG Edition has no modding tools and the game assets are in a totally different (binary) format to the one of the original Doom 3 (text format) so no i don't think he or anyone for that matter will in the present moment be able to make mods for it or make old ones work on it. And imo the original Doom 3 with some modifications looks better then the BFG Edition.
Very nice indeed, the doom3 sounds will be replaced eventually i hope ?
Also please bring the specular of the rocks down a tad, right now they look very wet and shiny. Btw some sections of the maps (the caves sections) look very bright imo, i think you guys should bring the ambient light down a little and let the shadows stand up more.
It didn't looked bad on the X-ray engine for the contrary, and the X-ray engine also supports advanced dx11 effects, it is a very competent engine. I really can't see what a game like stalker has to gain in going to the Cryengine 3 in the visual department, the only good thing that i see from this engine is the modding tools and the ability to go stand alone or even to consoles if the developers want it.
Its Alive!!! Run!! ;)
Very nice lighting Maddieman looks almost has a Maxpayne 2 render, btw i'm totally surprised that you are still working on this mod, continue doing so even if unfortunately i will not be able to play it, :( because neither of the Remedy Max Payne games work on my Windows 7 64 bits, and i tried everything they just don't work and i don't have access to windows XP machines anymore. :(
Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)
On this one i totally feel the stalker atmosphere. :)
Why go to that trouble when the Source engine does essentially the same thing? And the baked light using the Source engine system supports normal mapping and other effects that a baked lightmap on a external tool can't.
Fantastic! if you want to go commercial you have my vote and my money.
Very good. Congratulations.
That's true on Rage they made everything possible to block modding of the game, they disabled the more importante svars and encrypted the game files, on doom3 and any id game before the pak files are simple zip files renamed to .pk4, this locking of modding was made by fear of the unstable economy and greed, ever since the born of the consoles DLC's, AAA companies are trying to kill modding.
Fantastic scenes just the looks give me shivers. :D
The problem is that way you guys will get the game at less money then us euro users, 15 USD's IS NOT equal 15€ it is more or less 11€ so to be really fair if you guys pay 15USD's then we would pay 11€, if we pay 15€ you guys pay 20USD's and that's it everyone is happy because we payed equal amounts. I'm totally feed up of steam using the same amount in USD and in euros so we European users pay much more then US users for steam games and that is not fair one bit.
BTW why do you think indie games don't deserve more then 20USD's (15€)? If they make a very fun and polished game they deserve the same kind of money that a AAA company asks imo.
Quem diria pt-pt :) sempre que vejo traduções para português é sempre pt-br, como disse o conterrâneo acima é bom para quem não sabe Inglês, bom trabalho.
Very good news :)
Nice looks much better indeed. :)
Sounds great AND looks great!! You guys are really showing that your mappers have grown in skill, fantastic stuff.
Looks awesome. :)
I did that (and funny is that the .dds is bigger then the .png 8/ ) and the game doesn't start now, it complains about not finding the .png's.
By the way i'm now trying to play on my W7 machine with a Qcore cpu, 8 GB of RAM and a AMD HD 5770 GPU with 1GB of VRAM. And it still takes a BUNCH of time before i can enter a map.
Myxale tottaly, fantastic work guys this is what all the game communities should be like, theres no tools **** it we will make our ones, but unfortunately we are full of COD type players all around now.
I personally don't like this new sinking, it would be more imerssive and cool to be able to see all stuff happening in real time has you walked trough the deck. But i realize why you need to make that concession being a single developers on this, so i'm glad we will have a sinking titanic at all. :)
Eu enviei-te uma PM, pois estou interessado em participar no desenvolvimento.
Looks like fun. :)
I like the top one on the right.
His skull, but he will be dead so will not worry about anything. :D
How the hell do you take this photos and with "long exposure"?
Fantastic work looks like has if is made on the Cryengine 2.
Professional quality good job.
Nice work guys this mod is fantastic, but if i may the red guy voice actor is trying to hard to sound funny and stupid that it becomes unrealistic, no one speaks like that, the other voice actor was much better. Imo you guys should go for realism in the guards voices not cartoon type characters even for the "slow" guards.
I'm a actor my self (10 years of experience on theater) and i would love to make voice acting for you guys but unfortunately English is not my mother tong. :(
Why is a ***** on the table?!
Holly mother of god!! This is great news!! Now we will be able to make a blade Clone in other engine, i can't believe this, BIG THANKS for the the coder that did this.
Now can the meshs and animations be exported to any other 3d max them max 2?
You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.
Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)
Very professional AAA quality.
I have also eared BOD music on other games, it seams they were "inspired" by the fantastic BOD music score. ;)
Very good. :)
Yes me to, i hope you guys all the best.
Quote- Q: If you could have any new feature added to the Doom 3 tools, what would it be?
Drag-scaling lights, and Freelook in the Camera view. Something like GTKradiant (which EoC doesn't work in!).
reply - What are you waiting to try the dark editor of the Doom3 mod Darkmod it is based on gtkradiant and works with doom3 also.
IMO do not light the terrain on MaxED use Texture baking in your app of choice (if it as that option) to light the terrain the lighting will look better as afaik MaxED don't light very well trimeshs. But i think theres is a problem also, if I'm not mistaken the player will not shade with the terrain light map texture if is not lighted in the editor.
The end of days.
I think he said that he should work in professional animation not that is animation needed work.
Now this is a impressive work everything from the camera work to the voice acting was very good.
VanHeckske how do you know how a real brachiosaurus sound like? We just can guess what it sound like. ;)
Good job guys it looks and sound's very professional.
Very bloody! Nice!
me to. :)
The Best BOD Mod ever and the Best mod from the fugitive series, congratulations for this great mod.
nice work, now i want to see it lighted.
"The lovely touch and the happy dino" a love story. :P
Just like the movie, awesome job.
You forgot the multiple eyes or is a design decision? I think it is more scary with the eyes.
Awesome stuff. Continue the good work i will be waiting for it. :)
where is the edit bottom?
Sorry for the grammatical errors but when i made that translation my English was not very good. (not that is now any better :P )
Afaik no, the engine is to old for that. :(
Look is the translation that i did years ago!! Nice to know it was of some use.
I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?
April fools got me for a sec or two. :P
Maybe for a second one. ;)
If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.
Will you guys be able to achieve the same level of quality as in the CE2 scenes with the volumetric light (god rays) and dynamic lighting? If so them good if not them is a shame it was what made the scenes look so fantastic.
By the way, i personally, am tired of the UE3 engine looks and i hope you guys can be able to diferenciate your selfs from all UE3 games out there, good luck and good work.
Hi Esfumato nice to know that Prospero still supports Severance, i don't know how he have the patience as severance is so old and don't even work on the new OS's, but I'm glad he does. I LOVE severance and every time that i see something about it i cry inside because i can't play it anymore. (Vista 64bits)
Good work on the map, by the way, are you guys using the dark mod ambient light system? If not i recommend it because some ambient light on that shot would do wonders. ;)
The problem with your texture is the lack of highlights and specular to give a more realistic look especially the metal parts looks nothing like metal.
Give it a specular texture and up the brightness on the metal parts but don't over do it.
See this link if you don't know how to do a specular texture.
I,m waiting for it get to work! ;)
Nice work man.
How the hell is one guy making something like this on Source and Valve is making the levels as detailed as before? This images make Source look fantastic!!
I hope this kind of detail stays the same near the ground.
We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.
That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.
What kind of animal have the eyes in their mouth? :P
Awesome i will buy COD4 just for this mod!!