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Comment History  (420 - 450 of 460)
Argoon
Argoon Aug 20 2009, 3:18pm says:

Nice interview i like your sense of humor. :)

+1 vote     article: Scribing the Fate of Cronos
Argoon
Argoon Aug 14 2009, 3:08pm says:

Nice work on the modeling and texturing it feels like a real place, but you did one thing that no level designer must do, and that is having a very good lighted level but have no visible source for the light. For example the corridor is very evenly lighted but you have no lamps or windows in sight, you have lights on your level as is seen from the bright spots on the celling but the light geometry (source) is not there.

+3 votes     media: Abandoned Corridors
Argoon
Argoon Aug 5 2009, 12:16pm says:

So if that Gears guy was so good leader why the hell is all team leave him? This seams to be a case of a bad leader not of a guy steeling a mod.

0 votes     game: PSPortal
Argoon
Argoon Aug 4 2009, 11:45am says:

I don't like how the model blocks the view when the enemy is in front of you, a over the shoulder cam should remedy that.

+2 votes     article: Video Update
Argoon
Argoon Aug 4 2009, 11:23am says:

To much bloom imo.

+1 vote     article: A media Update
Argoon
Argoon Aug 4 2009, 11:21am says:

With the trend of game developers running away from the PC exclusives i think mods will be more and more important for PC gaming, and i also think the best mods should indeed have commercial release.

+2 votes     article: Transmission 15593
Argoon
Argoon Aug 4 2009, 11:07am says:

nice job

+1 vote     article: Community Update #3
Argoon
Argoon Aug 1 2009, 2:17pm says:

Commercial Quality

+1 vote     media: lil update
Argoon
Argoon Aug 1 2009, 2:13pm says:

Looks excellent guys good work.

+2 votes     article: July 24th, 2009
Argoon
Argoon Aug 1 2009, 1:53pm says:

Ok it looks FANTASTIC, good job.

+2 votes     article: Trailer
Argoon
Argoon Jul 29 2009, 6:51pm says:

The end of days.

+1 vote     media: Apocalypsis Ex Machina - MSUC Phase 3 Finalist
Argoon
Argoon Jul 24 2009, 6:18pm replied:

Ok it works now, nice job. :)

+1 vote     article: HD videos and audio visualization
Argoon
Argoon Jul 24 2009, 11:13am says:

I also don't see any diference with HD and SD, and the music player only stays black.

+1 vote     article: HD videos and audio visualization
Argoon
Argoon Jul 18 2009, 2:00pm replied:

No the majority of Consoles games run at 30 frames per second not 60. And 30 is as smooth on PC as it is on consoles, and if you don't know films run at 24fps and they seam very smooth.

+3 votes     engine: CryENGINE 3
Argoon
Argoon Jul 18 2009, 1:34pm replied:

I hope i'm wrong but with the selling of ID, i'm afraid idtech4 will not be open sourced, but as i said i hope i'm wrong.

+3 votes     engine: id Tech 4
Argoon
Argoon Jul 18 2009, 1:05pm replied:

Yes it does at least graphically it looks like Brother in Arms Road to hill 30 or something. What is good.

+1 vote     media: Thompson Demonstration
Argoon
Argoon Jul 15 2009, 10:58pm says:

Why all this animosity against this guys? They are making a free mod for us in their spare time and certainly don't need all this **** from you guys.

And shrapnel123 you must search for the definition of modification or Mod, even only changing the texture of a gun makes it a Mod, not a TC nor even a big mod but a mod nonetheless.

+2 votes     media: Bonus map #1: Resident Evil 1 lab -WIP-
Argoon
Argoon Jul 14 2009, 12:06pm says:

Nice classmates(:O)...ops, i mean nice T-shirts.

+4 votes     media: Some girls wearing Wolfire Games t-shirts
Argoon
Argoon Jun 18 2009, 6:21pm says:

Sorry to say this but using assets from Modern Warfare 2 without having the requirement to have the full game will give you guys trouble, they certainly wouldn't want that and afaik you can't by law use assets from a game to use on other even if they are from the same company (like you can't use Crysis stuff on Farcry and for example that Crysis mapper that was making a level using Oblivion assets that was asked to stop even when he said it was not for release), my advice is for you to ask permission first before they close your mod.

About your mod it looks promissing and I wait pacientaly for it.

+1 vote     article: Media Release 3
Argoon
Argoon Jun 14 2009, 11:17am says:

Nice video, two things that i saw that hope are WIP.

1- The T-800 having blood in their exoskeleton form?

2- The T-800 are Bulletproof so i hope you have plasma and rayguns to take them down because a M4 assault rifle certainly wouldn't.

+2 votes     media: Early Gameplay test montage
Argoon
Argoon Jun 11 2009, 9:44pm says:

Espectacular!! I especially liked the end credits it gave this mod a very cinematic felling.

+1 vote     article: Curse Impressions
Argoon
Argoon Jun 11 2009, 12:54pm says:

Looks good just like the first one. Good luck.

+1 vote     mod: The Delta Sector 2
Argoon
Argoon May 28 2009, 4:52pm says:

Make the cape a physical object it will look much better.

+3 votes     article: batman is like...
Argoon
Argoon May 22 2009, 5:21pm says:
Quote: This is a feature you'll not going to find in any other game (on the pc).

That is not true you have the old "die by the sword" game with this feature and also Penumbra: Black Plague that also can let you open/close doors with moving your mouse as also rotate and manipulate objects.

Now i really like the art direction of your mod, it gives it a really unique look.

+1 vote     article: Curse episodes
Argoon
Argoon May 22 2009, 5:10pm says:

I'm with deathcaller on this, first thanks for the tut as it is really useful, but the end result is not realistic at all, like others have said the first image is what would happen in reality in a small "house" that have a big open door, light bounce would make it bright. But i can see its benefits in cutting down on light rendering and also to make interior maps like doom3 or quake 4.

+1 vote     article: Petrograd Mod Level Design (Interior Lighting/Optimization)
Argoon
Argoon May 2 2009, 11:57am says:

Nice job guys but the demons are to slow for my liking and imo they need more variation on their run animation like make them run with their arm up to try to grab you or something.

+1 vote     article: The Haunted: v2.0 RELEASED!
Argoon
Argoon Apr 3 2009, 9:33pm says:

Awesome job. I love the new lighting.

+1 vote     article: Lightspire:March Update
Argoon
Argoon Mar 27 2009, 6:56pm says:

Nice job guys.

+1 vote     article: March 24th, 2009
Argoon
Argoon Jan 20 2009, 9:05pm says:

very cool. :D

+1 vote     media: Melon 3
Argoon
Argoon Jan 20 2009, 8:59pm replied:

I think he said that he should work in professional animation not that is animation needed work.
Now this is a impressive work everything from the camera work to the voice acting was very good.

+6 votes     media: The Monad
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