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I think he already does work for a game company.
Thats the spirit, i'm sure you will eventually make this your career.
Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.
Now two questions :)
Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.
And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.
I would be happy with a german version with english subs.
Very professional AAA quality.
nice work, now i want to see it lighted.
"The lovely touch and the happy dino" a love story. :P
Just like the movie, awesome job.
You forgot the multiple eyes or is a design decision? I think it is more scary with the eyes.
I have also eared BOD music on other games, it seams they were "inspired" by the fantastic BOD music score. ;)
Awesome stuff. Continue the good work i will be waiting for it. :)
Very good. :)
where is the edit bottom?
Sorry for the grammatical errors but when i made that translation my English was not very good. (not that is now any better :P )
Afaik no, the engine is to old for that. :(
Look is the translation that i did years ago!! Nice to know it was of some use.
I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?
April fools got me for a sec or two. :P
Maybe for a second one. ;)
If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.
Will you guys be able to achieve the same level of quality as in the CE2 scenes with the volumetric light (god rays) and dynamic lighting? If so them good if not them is a shame it was what made the scenes look so fantastic.
By the way, i personally, am tired of the UE3 engine looks and i hope you guys can be able to diferenciate your selfs from all UE3 games out there, good luck and good work.
Hi Esfumato nice to know that Prospero still supports Severance, i don't know how he have the patience as severance is so old and don't even work on the new OS's, but I'm glad he does. I LOVE severance and every time that i see something about it i cry inside because i can't play it anymore. (Vista 64bits)
Good work on the map, by the way, are you guys using the dark mod ambient light system? If not i recommend it because some ambient light on that shot would do wonders. ;)
The problem with your texture is the lack of highlights and specular to give a more realistic look especially the metal parts looks nothing like metal.
Give it a specular texture and up the brightness on the metal parts but don't over do it.
See this link if you don't know how to do a specular texture.
I,m waiting for it get to work! ;)
Nice work man.
How the hell is one guy making something like this on Source and Valve is making the levels as detailed as before? This images make Source look fantastic!!