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Nice interview i like your sense of humor. :)
Nice work on the modeling and texturing it feels like a real place, but you did one thing that no level designer must do, and that is having a very good lighted level but have no visible source for the light. For example the corridor is very evenly lighted but you have no lamps or windows in sight, you have lights on your level as is seen from the bright spots on the celling but the light geometry (source) is not there.
So if that Gears guy was so good leader why the hell is all team leave him? This seams to be a case of a bad leader not of a guy steeling a mod.
I don't like how the model blocks the view when the enemy is in front of you, a over the shoulder cam should remedy that.
To much bloom imo.
With the trend of game developers running away from the PC exclusives i think mods will be more and more important for PC gaming, and i also think the best mods should indeed have commercial release.
Looks excellent guys good work.
Ok it looks FANTASTIC, good job.
The end of days.
Ok it works now, nice job. :)
I also don't see any diference with HD and SD, and the music player only stays black.
No the majority of Consoles games run at 30 frames per second not 60. And 30 is as smooth on PC as it is on consoles, and if you don't know films run at 24fps and they seam very smooth.
I hope i'm wrong but with the selling of ID, i'm afraid idtech4 will not be open sourced, but as i said i hope i'm wrong.
Yes it does at least graphically it looks like Brother in Arms Road to hill 30 or something. What is good.
Why all this animosity against this guys? They are making a free mod for us in their spare time and certainly don't need all this **** from you guys.
And shrapnel123 you must search for the definition of modification or Mod, even only changing the texture of a gun makes it a Mod, not a TC nor even a big mod but a mod nonetheless.
Nice classmates(:O)...ops, i mean nice T-shirts.
Sorry to say this but using assets from Modern Warfare 2 without having the requirement to have the full game will give you guys trouble, they certainly wouldn't want that and afaik you can't by law use assets from a game to use on other even if they are from the same company (like you can't use Crysis stuff on Farcry and for example that Crysis mapper that was making a level using Oblivion assets that was asked to stop even when he said it was not for release), my advice is for you to ask permission first before they close your mod.
About your mod it looks promissing and I wait pacientaly for it.
Nice video, two things that i saw that hope are WIP.
1- The T-800 having blood in their exoskeleton form?
2- The T-800 are Bulletproof so i hope you have plasma and rayguns to take them down because a M4 assault rifle certainly wouldn't.
Espectacular!! I especially liked the end credits it gave this mod a very cinematic felling.
Looks good just like the first one. Good luck.
Make the cape a physical object it will look much better.
That is not true you have the old "die by the sword" game with this feature and also Penumbra: Black Plague that also can let you open/close doors with moving your mouse as also rotate and manipulate objects.
Now i really like the art direction of your mod, it gives it a really unique look.
I'm with deathcaller on this, first thanks for the tut as it is really useful, but the end result is not realistic at all, like others have said the first image is what would happen in reality in a small "house" that have a big open door, light bounce would make it bright. But i can see its benefits in cutting down on light rendering and also to make interior maps like doom3 or quake 4.
Nice job guys but the demons are to slow for my liking and imo they need more variation on their run animation like make them run with their arm up to try to grab you or something.
Awesome job. I love the new lighting.
Nice job guys.
very cool. :D
I think he said that he should work in professional animation not that is animation needed work.
Now this is a impressive work everything from the camera work to the voice acting was very good.