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Comment History  (420 - 450 of 508)
Argoon Feb 18 2015, 12:35am says:

Has always fantastic level of detail.

+1 vote   media: Bunker 6
Argoon Oct 2 2014, 6:26pm says:

No problem on my part take your time, also fantastic to know Frictional is willing to help you guys.

+3 votes   article: News about release date
Argoon Aug 28 2014, 11:40am says:

Nice :)

+7 votes   media: Just screenshot
Argoon Aug 7 2014, 7:07pm replied:

Ok that sounds reasonable to me. :)

+1 vote   media: 2.3 Automatic Pistols
Argoon Aug 3 2014, 2:02pm replied:

It does work you just need to run it on a window edit the Game.ini file that is on the game folder, you should also run it on compatibility mode, windows XP service pack 2 and has administrator.

+1 vote   game: Codename: Outbreak
Argoon Jun 30 2014, 5:21pm replied:

Thats perspective the hand near you looks bigger then the hand away from you, thats how they made the actors portraying the hobbits and dwarves seem small on Lord of the rings. ;)

+1 vote   media: PotW 29.06.2014 - Badass Krillin
Argoon Jun 5 2014, 8:29pm says:

Yes it does, but is this just a shader showcase of sorts or is that how the game will look? If yes then please bring the specular down, it makes the game look really bad imo, you guys just need make the specular maps darker to eliminate that plastic look, or do what the Darkmod guys did and not use specular maps on some surfaces at all, like rocks, wood and only use them on metal surfaces.

+4 votes   media: June 2014 Shaders Shot
Argoon Mar 19 2014, 9:40pm replied:

Yes it does but imo nothing like stalker, is a good thing in one side because that way you guys have your own identity but sad in another because i would love to see if it was possible to really replicate front to front the stalker look on Cryengine.

+1 vote   media: Abandoned factory
Argoon Jan 28 2014, 12:28pm says:

Fantastic news guys. :)

+2 votes   article: Team Updates, Project Updates
Argoon Jan 27 2014, 12:23pm says:

I never thought i would see a mod for this game, nice work so far, about suggestions i can't really give them because i played this game so long ago that i really don't remember what you could improve. But know that i will follow this now.

+3 votes   article: Development information
Argoon Dec 20 2013, 6:57pm replied:

Did i replied in a bad day to deserve that kind of response?
My comment was not meant to cause this kind of reply from you but to give you feedback, if you don't concur with it that is your right but a professional developer would atlest reply in a respectful manner and say something akin to, "Thanks for the comment but that is our artistic vision, and we think it represents our goal for the game better." Ok i would comprehend that.

And by the way i never said to make a mohawk, that is characterized by hair being vertical and indeed looks ridiculous, what i was refering to was to hair coming down the sides (almost like a horse hair) from the back but let some skin from the ribcage come through that would give a more menacing look to the dinosaur compared to what it is now imo.

0 votes   media: Feather test
Argoon Dec 18 2013, 3:03pm says:

Even if that number of feathers is realistic (that we don't really know) visually looks really strange (looks like a coat) and takes from the menacing look of the TRex, i would put feathers on the back only and let the skin from the ribcage be shown.

0 votes   media: Feather test
Argoon Nov 30 2013, 1:54pm replied:

You can compare the atmosphere of both games and IMO they both look good and scary but you can't really compare the gameplay, Outlast is more similar to the Amnesia gameplay then to Silent Hill, they are totally different. In one you can't fight back, you just hide and run, on the other you can become a "terminator" and kill everything around you.

+12 votes   media: Morgue
Argoon Oct 23 2013, 3:23pm says:

Nice work but i must say the pipe looks strange on this kind of corridor, and you should use more furniture to give a used look to the place.

+2 votes   media: Guest Entrance
Argoon Oct 18 2013, 11:54am says:

Continue the great work man. :)

+1 vote   media: Campsite
Argoon Jul 4 2013, 10:48pm says:

fantastic, just know that many are seeing this mod even if they don't comment, continue the great work.

+1 vote   media: Work in progress - July 2012
Argoon Jun 24 2013, 11:39pm says:

Nice :D

+5 votes   article: Final Release Trailer
Argoon May 24 2013, 9:41pm says:

Your modeling is good but please don't disregard the texturing, good texturing can make a bad model in geometry terms look like a art piece. For example the wood pieces below the table surface need to have their texture rotated horizontally so the flow of the texture matches the geometry direction. If you want you can send the model to me by PM and i will texture it for you has a example, for free of course.

+1 vote   media: Testing some candles
Argoon May 14 2013, 12:09pm says:

Nice graphics indeed but why does the doors don't open all the way? it looks very strange that way.

+2 votes   media: Pre-Alpha gameplay 1
Argoon May 2 2013, 5:16pm says:

They look fine has is, and you also have online sources for base textures like ,imo forget the camera use your expensive cell phone at lest it will serve for something or the link i posted, imo it is enough for you to work on decent game textures.

+1 vote   media: A bunch of new dynamic objects
Argoon Apr 29 2013, 10:22pm says:

Very good Logo design, I love the metal effect on the typography. Was it made using a 3D model with a material or are we seeing a hand made art work?

+1 vote   media: Wind of Luck: Arena
Argoon Apr 22 2013, 10:13am says:

You guys are showing a side of idtech 4 that needed to be shown, and that is that this engine is perfectly capable of bright and colorful worlds, ok prey also did it but you guys are a steep above that, just shows how professional your work is.

+8 votes   media: Reception
Argoon Apr 11 2013, 7:48pm says:

I seriously hope you are being sarcastic.

+2 votes   article: Deadlock 0.4.11 - We need your feedback
Argoon Mar 13 2013, 10:48pm says:

Fantastic work on the modeling and texturing and very nice video editing.

+6 votes   media: The Titanic Mod - A deck Public places
Argoon Feb 20 2013, 8:33am says:

Is all good and dandy but how can you make directional audio without mono sound sources? I always thought that was a giving for 3D directional audio, i certainly would not like to ear a gun shoot coming in from two directions at the same time ( two channels like stereo does). I'm all for ambient sounds being stereo but gun sounds and even character sounds imo should be mono only. Game developers are killing true 3D audio (and even hardware audio acceleration) on games so please don't be like them but try to make it sound the best and the most realistic has you can.

+2 votes   media: Space Restrictors - Military Base
Argoon Feb 13 2013, 12:49pm says:

Very good model indeed, i know this is not final but please don't take this critic badly, now your texturing and uvmapping skills i'm afraid are still rough around the edges, the cutting seams of your uvmap are visible, when making the texture remember to overlap 3 or 4 pixels the uv map border with the most important color you are using on that area, if is a majorly gray looking place use a gray color, if is a green looking space use that color and so on and on, be careful not to spill to other uv islands tho, also from what I've seen on your demo game and this model you also have a tendency to exaggerate your normal maps bumpiness, moderation is the key remember that, and finally don't forget to give a used look to your camera texture, scratches and some dirt on it will give it that extra realistic touch. ;) Good luck and i can't wait to see the final product in game.

+1 vote   media: Teh Camera
Argoon Feb 7 2013, 10:39am says:

Fantastic, the Silent Hill vibe right there.

+4 votes   media: Walking in Fog
Argoon Jan 30 2013, 11:48am replied:

The Doom 3 BFG Edition has no modding tools and the game assets are in a totally different (binary) format to the one of the original Doom 3 (text format) so no i don't think he or anyone for that matter will in the present moment be able to make mods for it or make old ones work on it. And imo the original Doom 3 with some modifications looks better then the BFG Edition.

+1 vote   article: S.T.A.R. 1088 - Q/A about this mod
Argoon Jan 1 2013, 10:22am says:

Very nice indeed, the doom3 sounds will be replaced eventually i hope ?
Also please bring the specular of the rocks down a tad, right now they look very wet and shiny. Btw some sections of the maps (the caves sections) look very bright imo, i think you guys should bring the ambient light down a little and let the shadows stand up more.

+3 votes   media: Arx End Of Sun - WIP Demo 2
Argoon Dec 19 2012, 4:11pm replied:

It didn't looked bad on the X-ray engine for the contrary, and the X-ray engine also supports advanced dx11 effects, it is a very competent engine. I really can't see what a game like stalker has to gain in going to the Cryengine 3 in the visual department, the only good thing that i see from this engine is the modding tools and the ability to go stand alone or even to consoles if the developers want it.

+5 votes   media: HUD (old)
Argoon Nov 13 2012, 8:49pm says:

Its Alive!!! Run!! ;)

Very nice lighting Maddieman looks almost has a Maxpayne 2 render, btw i'm totally surprised that you are still working on this mod, continue doing so even if unfortunately i will not be able to play it, :( because neither of the Remedy Max Payne games work on my Windows 7 64 bits, and i tried everything they just don't work and i don't have access to windows XP machines anymore. :(

+1 vote   media: Corridor 2
Argoon Oct 24 2012, 11:17am says:

Fantastic news now you can realize your dream mod on LS3D with the quality it deserves, now it will look even better then the original game. :)

+3 votes   article: Mafia Titanic Mod - New Teammember!
Argoon Aug 13 2012, 2:11pm says:

On this one i totally feel the stalker atmosphere. :)

+2 votes   media: Screens (08.13.12)
Argoon Aug 12 2012, 1:54pm says:

Why go to that trouble when the Source engine does essentially the same thing? And the baked light using the Source engine system supports normal mapping and other effects that a baked lightmap on a external tool can't.

+1 vote   article: Modelling a Map
Argoon Aug 12 2012, 1:47pm says:

Fantastic! if you want to go commercial you have my vote and my money.

+2 votes   media: A small glimpse of the second hub of Grimm
Argoon Jul 30 2012, 12:22pm says:

Nice :D

+1 vote   media: Aft Grand Staircase - the clock
Argoon Jul 14 2012, 2:20pm says:

Very good. Congratulations.

+1 vote   media: Specmove concept
Argoon May 28 2012, 3:03pm replied:

That's true on Rage they made everything possible to block modding of the game, they disabled the more importante svars and encrypted the game files, on doom3 and any id game before the pak files are simple zip files renamed to .pk4, this locking of modding was made by fear of the unstable economy and greed, ever since the born of the consoles DLC's, AAA companies are trying to kill modding.

+1 vote   media: Monorail Station
Argoon Apr 23 2012, 5:26pm says:

Fantastic scenes just the looks give me shivers. :D

+4 votes   media: Media Update: April
Argoon Mar 9 2012, 8:40pm replied:

The problem is that way you guys will get the game at less money then us euro users, 15 USD's IS NOT equal 15€ it is more or less 11€ so to be really fair if you guys pay 15USD's then we would pay 11€, if we pay 15€ you guys pay 20USD's and that's it everyone is happy because we payed equal amounts. I'm totally feed up of steam using the same amount in USD and in euros so we European users pay much more then US users for steam games and that is not fair one bit.
BTW why do you think indie games don't deserve more then 20USD's (15€)? If they make a very fun and polished game they deserve the same kind of money that a AAA company asks imo.

+4 votes   article: Big changes - new outlook
Argoon Feb 24 2012, 9:39am says:

Quem diria pt-pt :) sempre que vejo traduções para português é sempre pt-br, como disse o conterrâneo acima é bom para quem não sabe Inglês, bom trabalho.

+2 votes   download: Portuguese Translation (PT-PT)
Argoon Feb 2 2012, 9:04pm says:

Looks fantastic.

+6 votes   media: NS2 Gorilla Gameplay Trailer
Argoon Feb 1 2012, 11:55am replied:

Looks good

+2 votes   article: Depth Hunter Released on Desura
Argoon Jan 25 2012, 4:31pm says:

Very good news :)

+1 vote   article: Arx Fatalis for Linux !!
Argoon Dec 30 2011, 4:55pm says:

Nice looks much better indeed. :)

+2 votes   media: New UI (Coming Soon)
Argoon Dec 18 2011, 8:33pm says:

Sounds great AND looks great!! You guys are really showing that your mappers have grown in skill, fantastic stuff.

+6 votes   article: Announcing: The Crucible of Omens, a campaign for The Dark Mod
Argoon Dec 16 2011, 9:10pm says:

Looks awesome. :)

+1 vote   media: Beach Assult - OverDose WIP 5
Argoon Nov 15 2011, 8:38am replied:

I did that (and funny is that the .dds is bigger then the .png 8/ ) and the game doesn't start now, it complains about not finding the .png's.
By the way i'm now trying to play on my W7 machine with a Qcore cpu, 8 GB of RAM and a AMD HD 5770 GPU with 1GB of VRAM. And it still takes a BUNCH of time before i can enter a map.

+3 votes   download: ETXreaL 0.3.0
Argoon Nov 11 2011, 8:28pm says:

Myxale tottaly, fantastic work guys this is what all the game communities should be like, theres no tools **** it we will make our ones, but unfortunately we are full of COD type players all around now.

+2 votes   article: Vampire The Masquerade: Bloodlines Unofficial SDK
Argoon Oct 27 2011, 6:42am says:

I personally don't like this new sinking, it would be more imerssive and cool to be able to see all stuff happening in real time has you walked trough the deck. But i realize why you need to make that concession being a single developers on this, so i'm glad we will have a sinking titanic at all. :)

+2 votes   article: Titanic Mod - New type of Sinking script
Argoon Oct 22 2011, 8:00am says:

Indeed!! :D

+1 vote   article: Newer screenshots
Argoon Sep 28 2011, 1:00pm says:

nice work.

+2 votes   media: So, I finally decided to learn MudBox...
Argoon Sep 9 2011, 1:06pm replied:

Eu enviei-te uma PM, pois estou interessado em participar no desenvolvimento.

+1 vote   mod: Colonial War
Argoon Jul 26 2011, 10:28pm says:

Looks like fun. :)

+2 votes   article: E.Y.E: Your pretty face is going to hell
Argoon Jun 26 2011, 12:52pm says:

I like the top one on the right.

+2 votes   media: SM64 concept board #1
Argoon Jun 26 2011, 12:48pm says:

His skull, but he will be dead so will not worry about anything. :D

+1 vote   media: Hulk Chin punch
Argoon Jun 16 2011, 8:59am says:

How the hell do you take this photos and with "long exposure"?

+1 vote   media: Distant storm
Argoon Jun 15 2011, 12:42pm says:

Fantastic work looks like has if is made on the Cryengine 2.

+1 vote   article: Far Cry 2010 Mod V0.15.59 Level Training Final
Argoon Jun 10 2011, 2:36pm says:


+1 vote   article: News and wip screenshots from episode 2
Argoon May 17 2011, 9:31pm says:

Professional quality good job.

+3 votes   media: Devblog 12 images
Argoon May 2 2011, 4:22pm says:

Nice work guys this mod is fantastic, but if i may the red guy voice actor is trying to hard to sound funny and stupid that it becomes unrealistic, no one speaks like that, the other voice actor was much better. Imo you guys should go for realism in the guards voices not cartoon type characters even for the "slow" guards.

I'm a actor my self (10 years of experience on theater) and i would love to make voice acting for you guys but unfortunately English is not my mother tong. :(

+1 vote   media: Extended Conversation
Argoon Apr 8 2011, 8:56am says:

Why is a ***** on the table?!

*joking :P

+2 votes   article: The Dark Mod version 1.05 is OUT!!!
Argoon Jan 9 2011, 2:19pm says:

Holly mother of god!! This is great news!! Now we will be able to make a blade Clone in other engine, i can't believe this, BIG THANKS for the the coder that did this.

Now can the meshs and animations be exported to any other 3d max them max 2?

+2 votes   article: Exporting Blade Animations and Meshes
Argoon Nov 16 2010, 12:04pm replied:

You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.

+2 votes   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Aug 14 2010, 2:52pm says:

Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)


+1 vote   article: The Gameplay of Interstellar Marines
Argoon Jun 10 2010, 10:55am says:

Very professional AAA quality.

+1 vote   media: Media Update - E1M4/E1M7
Argoon Jun 6 2010, 4:06pm says:

very professional.

+1 vote   media: Media Update - E1M4/E1M7
Argoon Apr 27 2010, 7:13pm replied:

I have also eared BOD music on other games, it seams they were "inspired" by the fantastic BOD music score. ;)

+1 vote   article: Sir Random Project.
Argoon Apr 22 2010, 11:16am says:

Very good. :)

+1 vote   article: Ruiner Trailer & Gameplay Video up
Argoon Mar 29 2010, 2:08pm says:

much better.

+2 votes   media: The Ball Buttons Updated!
Argoon Nov 15 2009, 10:09am says:

Yes me to, i hope you guys all the best.

+1 vote   article: Fall 2009 Status Report
Argoon Nov 3 2009, 7:49pm says:

Quote- Q: If you could have any new feature added to the Doom 3 tools, what would it be?
Drag-scaling lights, and Freelook in the Camera view. Something like GTKradiant (which EoC doesn't work in!).

reply - What are you waiting to try the dark editor of the Doom3 mod Darkmod it is based on gtkradiant and works with doom3 also.

+1 vote   article: Mapping the Depths and Dungeons
Argoon Sep 21 2009, 5:51pm says:

IMO do not light the terrain on MaxED use Texture baking in your app of choice (if it as that option) to light the terrain the lighting will look better as afaik MaxED don't light very well trimeshs. But i think theres is a problem also, if I'm not mistaken the player will not shade with the terrain light map texture if is not lighted in the editor.

+4 votes   media: Terrain
Argoon Aug 4 2009, 11:07am says:

nice job

+1 vote   article: Community Update #3
Argoon Jul 29 2009, 6:51pm says:

The end of days.

+1 vote   media: Apocalypsis Ex Machina - MSUC Phase 3 Finalist
Argoon Jan 20 2009, 8:59pm replied:

I think he said that he should work in professional animation not that is animation needed work.
Now this is a impressive work everything from the camera work to the voice acting was very good.

+6 votes   media: The Monad
Argoon Nov 8 2008, 2:55pm replied:

VanHeckske how do you know how a real brachiosaurus sound like? We just can guess what it sound like. ;)

Good job guys it looks and sound's very professional.

+1 vote   media: Brachiosaurus Anim Set
Argoon Oct 23 2008, 10:47pm says:

Very bloody! Nice!

+1 vote   media: Sweet Jezus!
Argoon Sep 29 2008, 8:44pm says:

me to. :)

0 votes   media: Ray Walker Case File
Argoon Jan 11 2006, 12:50pm says:

The Best BOD Mod ever and the Best mod from the fugitive series, congratulations for this great mod.

+1 vote   mod: Fugitive III: The Mountain Scantuary
Argoon Jun 10 2010, 10:53am says:

cool indeed.

+1 vote   media: Media Update - E1M4/E1M7
Argoon May 31 2010, 3:48pm says:

nice work, now i want to see it lighted.

+3 votes   media: Mansion_1
Argoon May 30 2010, 12:28pm says:

Excellent indeed.

+1 vote   media: TOD (Time Of Day) and the Portal
Argoon May 19 2010, 5:48pm says:

"The lovely touch and the happy dino" a love story. :P

+2 votes   media: Meet the Assault Class: The Raptor
Argoon May 9 2010, 11:33am says:

Just like the movie, awesome job.

+2 votes   media: explosion test (wip 2)
Argoon May 2 2010, 5:48pm says:

You forgot the multiple eyes or is a design decision? I think it is more scary with the eyes.

+2 votes   media: Itsy Bitsy Spider!
Argoon Apr 26 2010, 9:19pm replied:

Awesome stuff. Continue the good work i will be waiting for it. :)

+1 vote   article: Sir Random Project.
Argoon Apr 17 2010, 7:36pm replied:

where is the edit bottom?

Sorry for the grammatical errors but when i made that translation my English was not very good. (not that is now any better :P )

+1 vote   article: Severance: Blade 3D by R3D
Argoon Apr 17 2010, 7:32pm replied:

Afaik no, the engine is to old for that. :(

+1 vote   article: Severance: Blade 3D by R3D
Argoon Apr 17 2010, 7:22pm says:

Look is the translation that i did years ago!! Nice to know it was of some use.

+1 vote   article: Severance: Blade 3D by R3D
Argoon Apr 5 2010, 1:24pm says:

I see that you have all the new graphicall modifications made by the community included, (HDR, depth of field and softshadows)are they working well in ATI and Nvidia cards?

+1 vote   article: Thievious Work In Progress Update 2
Argoon Apr 1 2010, 12:56pm says:

April fools got me for a sec or two. :P

+2 votes   article: ModDB Gold Membership
Argoon Mar 12 2010, 4:26pm replied:

Maybe for a second one. ;)

+1 vote   article: March Update - UDK + In-Game assets
Argoon Mar 12 2010, 3:57pm replied:

If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.

+1 vote   article: March Update - UDK + In-Game assets
Argoon Mar 12 2010, 3:49pm replied:

Will you guys be able to achieve the same level of quality as in the CE2 scenes with the volumetric light (god rays) and dynamic lighting? If so them good if not them is a shame it was what made the scenes look so fantastic.

By the way, i personally, am tired of the UE3 engine looks and i hope you guys can be able to diferenciate your selfs from all UE3 games out there, good luck and good work.

+1 vote   article: March Update - UDK + In-Game assets
Argoon Mar 4 2010, 1:17pm says:

Hi Esfumato nice to know that Prospero still supports Severance, i don't know how he have the patience as severance is so old and don't even work on the new OS's, but I'm glad he does. I LOVE severance and every time that i see something about it i cry inside because i can't play it anymore. (Vista 64bits)

+1 vote   article: News About upcoming Mods for Severance.
Argoon Feb 23 2010, 7:11pm says:

Good work on the map, by the way, are you guys using the dark mod ambient light system? If not i recommend it because some ambient light on that shot would do wonders. ;)

+1 vote   article: Devblog #10 - Uncharted Worlds
Argoon Feb 18 2010, 6:49pm says:

The problem with your texture is the lack of highlights and specular to give a more realistic look especially the metal parts looks nothing like metal.

Give it a specular texture and up the brightness on the metal parts but don't over do it.

See this link if you don't know how to do a specular texture.

+1 vote   media: Kar98 tweak
Argoon Feb 15 2010, 8:09pm says:

I,m waiting for it get to work! ;)

+1 vote   article: Recall 2009
Argoon Feb 2 2010, 12:17pm says:

Nice work man.

+1 vote   article: DAWN OF THE DEAD - New Screenshots
Argoon Jan 24 2010, 8:44pm says:

How the hell is one guy making something like this on Source and Valve is making the levels as detailed as before? This images make Source look fantastic!!

+3 votes   article: A quick update...
Argoon Jan 22 2010, 5:08pm says:

I hope this kind of detail stays the same near the ground.

+4 votes   media: SIGGRAPH 2009 presentation images
Argoon Jan 22 2010, 5:05pm says:

We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.

That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.

+1 vote   media: SIGGRAPH 2009 presentation images
Argoon Jan 22 2010, 4:42pm says:

What kind of animal have the eyes in their mouth? :P

+1 vote   media: Skulks in vent
Argoon Jan 13 2010, 11:20pm says:

Awesome i will buy COD4 just for this mod!!

+1 vote   mod: Star Wars Mod: Galactic Warfare
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