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Comment History  (390 - 420 of 544)
Argoon May 17 2011 says:

Professional quality good job.

+3 votes   media: Devblog 12 images
Argoon May 17 2011 replied:

Unreal Engine 3

+2 votes   media: Picture of the Week 0031 - Week 18 May 2011
Argoon May 12 2011 replied:

Desura is good but the user base is inferior to steam (for now), the only problem with steam is the chear amount of competition there, in here this game is the focus, on steam it would drown on all the big name games and similar indie titles, but even so they don't lose anything by making this game availeble on steam.

+4 votes   game: Adam's Venture: The Search for the Lost Garden
Argoon May 11 2011 says:

Looks and sounds very good, but i would like to know one thing, what kind of DRM does this episode have, i'm asking because i have heard that episode 2 will have limited installs, is this true?

+2 votes   game: Adam's Venture: The Search for the Lost Garden
Argoon May 10 2011 replied:

Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.

+3 votes   news: New Overgrowth a130 video devlog
Argoon May 2 2011 says:

Nice work guys this mod is fantastic, but if i may the red guy voice actor is trying to hard to sound funny and stupid that it becomes unrealistic, no one speaks like that, the other voice actor was much better. Imo you guys should go for realism in the guards voices not cartoon type characters even for the "slow" guards.

I'm a actor my self (10 years of experience on theater) and i would love to make voice acting for you guys but unfortunately English is not my mother tong. :(

+1 vote   media: Extended Conversation
Argoon Apr 17 2011 replied:

Yes the ragdool is the only thing that i don't like on that video.

+2 votes   news: Developer Blog #1 - Hit Detection
Argoon Apr 15 2011 says:

The pics look great, i didn't knew there exists a mod SDK for Mirrors Edge.

+1 vote   news: Overtime Released!
Argoon Apr 12 2011 says:

SecuROM with limited activations them no buy from me, get it on GoG or on your site without any DRM and i will buy it.

I'm sure you guys add much work making the game and 20€ imo is cheap but DRM do not stop piracy, and annoys legitimate users.

+4 votes   news: Episode 2 released + launch trailer!
Argoon Apr 12 2011 says:

Totally true, PC gaming is a shadow of is former self now. :(

And i completely agree with you on the UI, make it a situational thing.

+1 vote   news: New Animation Videos + HUD Talk
Argoon Apr 10 2011 says:

Nice work, but don't forget to dirt it up, put some trash on the floor and graffiti on the walls and some dirt has well, take out some tiles from that tiled floor. On the lighting side make one of them broken, etc.

In resume make it has if people live there for ages.

+1 vote   media: Wip leves
Argoon Apr 8 2011 says:

Why is a ***** on the table?!

*joking :P

+2 votes   news: The Dark Mod version 1.05 is OUT!!!
Argoon Apr 8 2011 replied:

I'm not a coder, but aren't you guys able to do a 3ªp attack animation, attach a melee weapon to the hand of the NPC, make it play the animation when near the player, detect when the weapon collides with the player physics capsule and them subtract health from it?

If not, them the crysis SDK is not so open has i thought it was.

+1 vote   media: The Island of Cthulhu Enemy Trailer: Cultist
Argoon Apr 7 2011 says:

Yes they need some melee weapons like knifes and other sharp edge tools.

+1 vote   media: The Island of Cthulhu Enemy Trailer: Cultist
Argoon Apr 2 2011 says:

Has this was posted on April 1st i really HOPE this is not a joke, because real time Global illumination would be AWESOME!!!

+1 vote   media: Picture of the Week 0026 - Week 13 April 2011
Argoon Mar 31 2011 says:

Hello Dvorak , i don't work with the Source engine but is very odd that the modeling and the animation had any effect in the texturing of the gun, as a modeler my self this is the first time i see that being a problem, does the modeler even knew how to uvmap correctly?

Can you send the model to me? I would like to see if i can help.

+1 vote   feature: A Precursor retrospective rant
Argoon Mar 30 2011 says:

The gun seams like a modified AK, is a petty to have it working and have to cut it out the game because the lack of a texture, why don't you make one your self for it? Even if is not very pro is better them no gun.

+1 vote   feature: A Precursor retrospective rant
Argoon Mar 26 2011 says:

Nice, tracking.

+2 votes   game: Dead Cyborg
Argoon Mar 26 2011 says:

With out mod tools for Crysis 2 how are you guys making this are those images from Cryengine 3 ?

+2 votes   news: Announcement of the project CryZone: M.E.T.R.O.
Argoon Mar 24 2011 replied:

He is right you know, the shot from your mod looks more friendly, like is a shot from a quiet family neighborhood in a sundy afternoon, i mean it lacks that feeling that theres bad radiation on the air, that is dangerous to walk there, and all because of the blue skybox, if you used the Vanilla skybox them imo it would look much better. But don't think i dont like your scene it sure looks fantastic, the grass is better, the shading is better, only the feeling of bad place is better on the vanilla shot.

+2 votes   media: L.U.R.K. vs. Vanilla
Argoon Mar 24 2011 says:

As i said nice texturing but for a night scene it is to bright, you should play more with shadows, make the scene a little more dark, so the street lamps light cone is more visible.

+2 votes   media: Backstreets_3
Argoon Mar 24 2011 says:

Good work with the texturing.

+1 vote   media: Backstreets_2
Argoon Mar 19 2011 replied:

They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.

You can find all in the oficial Penumbra forums.

+1 vote   game: Penumbra: Overture
Argoon Mar 18 2011 replied:

You can have 100+ NO SHADOW CASTING LIGHTS (i'm not shouting), with shadow you can only have a max of 4 or 5 per view (not per room, with clever occlusion culling and level design you can have more) it is really a wardware limitation not a engine limitation.

+2 votes   mod: The Mutant Factor
Argoon Mar 13 2011 says:

Guys play with the settings the default ones don't work for everyone, on some the game is to dark on others it is to bright, you need to find the settings for your PC.

+2 votes   mod: Sikkmod
Argoon Mar 13 2011 replied:

I have the same card and drivers has you and with CAI on, this mod and the Portal sky in some of the dark mod missions is broke.

+1 vote   mod: Sikkmod
Argoon Mar 11 2011 says:

enhanced normal maps indeed, are they based on highpoly source objects?

+3 votes   media: The Transaction Images (Part 2)
Argoon Mar 11 2011 says:

The color is fine this is a military complex and the military are know for using shades of green or brown for all their structures and equipment.

When ZPS make some outside environments i bet they will have more colors on their pallet.

By the way the map looks nice, and is that real time shadow maps that i see ;).

+8 votes   media: Picture of the Week 0023 - Week 10 March 2011
Argoon Mar 8 2011 says:

IMO you guys should see some videos from Severance Blade of Darkness that is how you make sword fighting, your sword combat is just to fast and unrealistic, but fantastic job on the characters, animations and maps.

+1 vote   media: Berimbau Duel Video 12/15/08
Argoon Mar 1 2011 says:

Yes Gert is the nº1 investor in the ZPS team and the IM game, he decided to give away some of is shares to the IM community has a mean of supporting even more the making of this great game, to get shares from him you need to buy 20 support medals or more from the ZPS store and them enter in a Transfer Agreement with him.

+1 vote   news: Uncle Gert’s “Shares for Support Medals Giveaway”
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Aug 28, 2015
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