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Comment History  (390 - 420 of 456)
Argoon Feb 18 2010, 6:49pm says:

The problem with your texture is the lack of highlights and specular to give a more realistic look especially the metal parts looks nothing like metal.

Give it a specular texture and up the brightness on the metal parts but don't over do it.

See this link if you don't know how to do a specular texture.

+1 vote     media: Kar98 tweak
Argoon Feb 15 2010, 8:09pm says:

I,m waiting for it get to work! ;)

+1 vote     article: Recall 2009
Argoon Feb 2 2010, 12:17pm says:

Nice work man.

+1 vote     article: DAWN OF THE DEAD - New Screenshots
Argoon Jan 24 2010, 8:44pm says:

How the hell is one guy making something like this on Source and Valve is making the levels as detailed as before? This images make Source look fantastic!!

+3 votes     article: A quick update...
Argoon Jan 22 2010, 5:08pm says:

I hope this kind of detail stays the same near the ground.

+4 votes     media: SIGGRAPH 2009 presentation images
Argoon Jan 22 2010, 5:05pm says:

We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.

That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.

+1 vote     media: SIGGRAPH 2009 presentation images
Argoon Jan 22 2010, 4:42pm says:

What kind of animal have the eyes in their mouth? :P

+1 vote     media: Skulks in vent
Argoon Jan 13 2010, 11:20pm says:

Awesome i will buy COD4 just for this mod!!

+1 vote     mod: Star Wars Mod: Galactic Warfare
Argoon Jan 2 2010, 10:17am replied:

yes :)

+1 vote     media: Dwarf
Argoon Dec 19 2009, 11:57am says:

Looks awesome Cryengine2 is perfect for this mod.

+1 vote     media: Cry engine tests
Argoon Dec 18 2009, 11:39am says:

IMO the hip of the terminator looks to square and strange, even if the original is like that, i think for aesthetic and anatomical reasons you should make it more like a human hip or give it a more round shape.

But good work none the less you are making a epic job here.

+2 votes     media: Screenshot
Argoon Dec 7 2009, 11:36am says:

Awesome!! Maddieman i also thought the mod was dead but was not because of that guy, it was because of the lack of news, but i'm glad its still being developed.

Is Kenneth Yeung still working with you?

+1 vote     article: Confirmation: TRW is not dead
Argoon Dec 7 2009, 11:35am says:

Awesome!! Maddieman i also thought the mod was dead but was not because of that guy, it was because of the lack of news, but i'm glad its still being developed.

Is Kenneth Yeung still working with you?

+1 vote     media: Super kick
Argoon Nov 23 2009, 7:38pm says:

As a actor my self of conventional theater, this seams to be a unique experience, so i'm sad that i can't see it even on second life.

0 votes     article: Live performance project by thechineseroom
Argoon Nov 17 2009, 5:30pm says:

Nice level design you sure have talent in the team, continue the good work.

+1 vote     article: Devblog #8 - The Shape of Things to Come
Argoon Nov 15 2009, 10:09am says:

Yes me to, i hope you guys all the best.

+1 vote     article: Fall 2009 Status Report
Argoon Nov 5 2009, 1:52pm buried:


PC gaming is dying!


-34 votes     article: Unreal Engine 3 Free to Indies
Argoon Nov 5 2009, 1:40pm replied:

Theres no mystery they will release a stand alone version maybe even commercial now that Epic also released the UE3 for Free. ;)

+1 vote     article: The Ball Cahua Announced
Argoon Nov 3 2009, 7:53pm says:

I'm with the others i liked the old version better.

+1 vote     media: Room switching - V2
Argoon Nov 3 2009, 7:49pm says:

Quote- Q: If you could have any new feature added to the Doom 3 tools, what would it be?
Drag-scaling lights, and Freelook in the Camera view. Something like GTKradiant (which EoC doesn't work in!).

reply - What are you waiting to try the dark editor of the Doom3 mod Darkmod it is based on gtkradiant and works with doom3 also.

+1 vote     article: Mapping the Depths and Dungeons
Argoon Oct 17 2009, 5:31pm says:

Its here you say! Them nice job!! :)

+1 vote     article: Its Here!
Argoon Sep 30 2009, 8:12pm replied:

Sorry Kouta i don't understand your question? Can you rephrase it?

+1 vote     media: Terrain
Argoon Sep 21 2009, 5:51pm says:

IMO do not light the terrain on MaxED use Texture baking in your app of choice (if it as that option) to light the terrain the lighting will look better as afaik MaxED don't light very well trimeshs. But i think theres is a problem also, if I'm not mistaken the player will not shade with the terrain light map texture if is not lighted in the editor.

+4 votes     media: Terrain
Argoon Aug 29 2009, 10:58am replied:

Thats the poster that is in max payne 1 and is a tribute from remedy to a great mod called KungFu.

+1 vote     media: Wish to be Bruce
Argoon Aug 25 2009, 2:20pm says:

Amazing indeed!! :o

+1 vote     media: Sculpting the terrain
Argoon Aug 25 2009, 2:18pm says:

Incredible! Very nice work.

0 votes     media: Sculpting the terrain
Argoon Aug 20 2009, 3:18pm says:

Nice interview i like your sense of humor. :)

+1 vote     article: Scribing the Fate of Cronos
Argoon Aug 14 2009, 3:08pm says:

Nice work on the modeling and texturing it feels like a real place, but you did one thing that no level designer must do, and that is having a very good lighted level but have no visible source for the light. For example the corridor is very evenly lighted but you have no lamps or windows in sight, you have lights on your level as is seen from the bright spots on the celling but the light geometry (source) is not there.

+3 votes     media: Abandoned Corridors
Argoon Aug 5 2009, 12:16pm says:

So if that Gears guy was so good leader why the hell is all team leave him? This seams to be a case of a bad leader not of a guy steeling a mod.

0 votes     game: PSPortal
Argoon Aug 4 2009, 11:45am says:

I don't like how the model blocks the view when the enemy is in front of you, a over the shoulder cam should remedy that.

+2 votes     article: Video Update
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Jul 10, 2014
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