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Theres also other two bugs or lack of play testing in that battle, first is if you put the tank in the road or in any place that the truck could pass them the truck will get stuck on it, seams the driver can only drive forward this also causes the second bug, everytime the truck ramed into the gate the force would cause the truck to go to the left and become stuck, sometimes the gate wouln't even go down, because of this i need 5 reloads to pass the gate. This two problems were easely avoidable if you made the truck able to back track and try again, remove the tank before the battle or make sure that the player parked the tank on a place that the truck wouldn't pass (by using a cut scene and make the tank non drivavel afterwords) and make the gate easear to take down.
Yes :D i found that right now myself, but thanks, for the ones that don't know how. You just need to edit the .bat file with a text editor and change -w to -f and the 1280 720 to your preferred resolution mine is 1680 1050.
Now if it was so easy to enable mouse support.
Two things make me not love this game but only like it, one is no mouse view control, (why make a pc adventure game and not support the mouse, would it be hard to implement?) and second no way to play in fullscreen. Make this two things possible and your game will be much more popular.
Looks and sounds very good, but i would like to know one thing, what kind of DRM does this episode have, i'm asking because i have heard that episode 2 will have limited installs, is this true?
Don't be discoreged by all this whiners You guys and especially Rob deserves being paid for their work, we all like to see some kind of reword for our work. Few people like is said here in Portugal "Trabalha para aquecer" this is "Work only to warm them selfs"
Them Natural Selection 2 (still in beta) is the game for you.
Awesome job. I love the new lighting.
Unity 3.1 is as powerful as Unreal Engine and imo the dev tools are much easier to use.
I can make a Portuguese PT translation if you guys want.
Thanks i will try that.
That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.
I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?
Very nice indeed. :)
Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.
The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.
Make the box small so it more feats the sitting character, right now he has is but inside it: :D
You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.
You will. :)
I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.
But overall fantastic work guys and i will preorder soon.
This is really impressive work, i can't wait for the final thing!! :O
About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.
I'm stuck on the train part can't open the door with the keypad.
Hey guys i don't want to be a *** but please can you guys tell me how to disable the head boobing this is the first game/mod that on the first scene made me motion sick. :(
What was missing on Unigine for your guys to change for UDK?
It looks very good on UDK by the way, but changing engine now will not set you guys back many months? Or is the game really far from completion that a change now will not have a big impact?
Maybe you guys could ask if you can share assets with the dark mod team your mods are very similar as levels objects is concerned.
Go prospero!! Make this wonderful game live forever.
Nice work and the engine looks really good but one thing striked me as ode, can you explain why the shadow of the objects overlaps the hand model when they shouldn't do that? Is ode because the shadow is casting the other way.
I'm also a spearhead user. :)
By the way don't forget to buy support medals and your spearhead unit patch on-site will grow to be a thing of beauty, i personally call it the ultimate spearhead support patch.
Yes Spearhead is correct, that account will give you access to the 2ª and 3ª game of the IM trilogy for free (and other goodies), you can also convert support medals (5€ each) to a spearhead account if you buy enough of them.
So if you don't have enough now to buy the full Spearhead or even the frontline account them just buy support medals and you will support the AAAindie idea, the making of this game and also maybe have exclusive early access to the multiplayer preview slice, ZPS did that with Running Man.
I BELIEVE!!! and you guys will believe also. ;)
Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)
Most games DLC's are mods that you pay for so why so surprised about this one being paid.
Very epic feeling, nice job.
I think he already does work for a game company.
Thats the spirit, i'm sure you will eventually make this your career.
Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.
Now two questions :)
Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.
And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.
I would be happy with a german version with english subs.
Nice waiting patiently. :)
Ok mapping is approved, now show us enemy design. ;)
Nice work and workflow, now you said you use the marmoset engine to preview your models on how they will look on a game engine, that is good indeed the problem is that no engine is alike so what looks good on Marmoset could look not so good on Cryengine so ultimately you should always preview your models in the engine you will use them on.
This one looks better imo Bridge-thegame.com but nice work on your game, i'm also of the opinion that 20€ is to much.
Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.
So if that Gears guy was so good leader why the hell is all team leave him? This seams to be a case of a bad leader not of a guy steeling a mod.
Make the cape a physical object it will look much better.