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Comment History  (390 - 420 of 504)
Argoon Sep 29 2014, 7:02pm says:

Fantastic work, and the end of the video made me laugh. hehe :D

+2 votes   media: Mafia Titanic Mod - 8 Years in the making
Argoon Aug 5 2014, 3:09pm replied:

Because the first one was on idtech 4 and they already add the bases made on it, they just needed to improve it a little. No engine is a closed box idtech 4 is a tool and you can make radically different games and looks with the same engine, and if you have the source code, like they have, is totally possible to change the engine looks the way we want it.
BTW idtech 5 is just a evolution from idtech 4, the only difference being that idtech 5 has baked radiosity lighting and improved Megatexture tech.

+1 vote   game: Prey 2
Argoon May 1 2014, 9:43pm says:

Looks very good congrats, btw i don't know if this was explained before but are you guys using the same realistic bullet physics used on the stalker game or just using the Crysis default ones?

+1 vote   media: NEYA-7: World (RUS only)
Argoon Jan 23 2014, 4:25pm replied:

No i don't think such thing, and why port a render why not port the assets themselves, be that models, levels, scripts, etc to the new engines are they so different that makes that an impossibility? Mind you i'm not criticising your decisions or even imposing anything is just genuine curiosity. So far everything looks fantastic.

+1 vote   media: render testing
Argoon Dec 1 2013, 3:40pm says:

why are you guys making a dx10 render anew? Don't you have access to the later games engines?

+2 votes   media: render testing
Argoon Oct 8 2013, 12:35pm says:

Do i need to have UDk installed to play? I'm asking because it gives me a error about not finding udk.exe

+1 vote   article: a classical survival DEMO´n
Argoon Apr 9 2013, 11:03am replied:

Never but never go above 2k for anything but terrain if you want a good looking but playable game, is nice to see the small details on the 3D app but ingame very small details just become noise and the high rez texture just takes performance away.

+3 votes   media: Makarov, texturing
Argoon Mar 13 2013, 10:50pm says:

you guys are fulling us this can't be the HL1 engine no way. ;)

+1 vote   media: Picture of the Week March 10, 2013
Argoon Jan 18 2012, 10:17am says:

Fantastic, Robert and you guys deserve all the praise you can get.

0 votes   media: Dear Esther Official Trailer
Argoon Nov 4 2011, 2:39pm replied:

You sound like someone toke your toy and now you want revenge "A Score to Settle". Your OPINION about this FM and TDM is only a opinion nothing more, different from mine and many others don't forget.
BTW bugs are norm on AAA games, but for you somehow, a small bug or design mistake on a TDM fan mission even if it toke 3 years to finish is case for public lynching, to me like a said above it sounds like there's some personal resent.

+2 votes   article: "A Score to Settle" is Released!
Argoon Mar 19 2011, 11:50pm replied:

They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.

You can find all in the oficial Penumbra forums.

+1 vote   game: Penumbra: Overture
Argoon Feb 11 2011, 5:38pm replied:

No story?! Dear Esther is all about story and how it is told to you. So stop the wining already and be glad they will make it a indie game with more production value them is already apparent in the fantastic level design on the remake.

+1 vote   article: Dear Esther remake to get commercial release
Argoon Dec 1 2010, 2:55pm says:

That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.

+1 vote   media: Renegade X - Nuclear Strike
Argoon Nov 16 2010, 11:15am replied:

I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.

But overall fantastic work guys and i will preorder soon.

+2 votes   article: Overgrowth Alpha Video #3
Argoon Jun 20 2010, 10:14am replied:

Thats the spirit, i'm sure you will eventually make this your career.

+1 vote   article: Release Details and New Videos
Argoon Jun 17 2010, 5:14pm says:

Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.

Now two questions :)

Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.

And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.

+1 vote   article: Release Details and New Videos
Argoon Dec 7 2009, 11:36am says:

Awesome!! Maddieman i also thought the mod was dead but was not because of that guy, it was because of the lack of news, but i'm glad its still being developed.

Is Kenneth Yeung still working with you?

+1 vote   article: Confirmation: TRW is not dead
Argoon Nov 30 2010, 11:35am says:

I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?

+1 vote   mod: The Dark Mod
Argoon Nov 30 2010, 11:25am says:

Very nice indeed. :)

+2 votes   media: Flakebridge Monastery (Upcoming Missions)
Argoon Nov 25 2010, 5:45pm replied:

Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.

+3 votes   article: NS2 closed beta released...and how we got here
Argoon Nov 16 2010, 12:32pm replied:

The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.

+1 vote   game: Bounce!
Argoon Nov 16 2010, 12:06pm says:

Make the box small so it more feats the sitting character, right now he has is but inside it: :D

+1 vote   media: No Honor Among Thieves (Bums)
Argoon Nov 16 2010, 12:04pm replied:

You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.

+2 votes   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 16 2010, 12:03pm replied:

You will. :)

+1 vote   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 1 2010, 7:36pm replied:

This is really impressive work, i can't wait for the final thing!! :O

About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.

+4 votes   media: An Early look at the final level of Dear Esther
Argoon Oct 19 2010, 5:51pm says:

I'm stuck on the train part can't open the door with the keypad.

+1 vote   download: 1187 - Episode One 1.0
Argoon Oct 18 2010, 8:01pm replied:

Thanks :)

+1 vote   download: 1187 - Episode One 1.0
Argoon Oct 18 2010, 7:58pm says:

Hey guys i don't want to be a *** but please can you guys tell me how to disable the head boobing this is the first game/mod that on the first scene made me motion sick. :(

+1 vote   download: 1187 - Episode One 1.0
Argoon Sep 30 2010, 1:37pm replied:

What was missing on Unigine for your guys to change for UDK?

It looks very good on UDK by the way, but changing engine now will not set you guys back many months? Or is the game really far from completion that a change now will not have a big impact?

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Argoon Sep 8 2010, 11:19pm says:

Maybe you guys could ask if you can share assets with the dark mod team your mods are very similar as levels objects is concerned.

+1 vote   article: Arx -End of Sun: Help Needed
Argoon Aug 22 2010, 12:17pm says:

Go prospero!! Make this wonderful game live forever.

+1 vote   article: Upcoming Surprises!
Argoon Aug 19 2010, 11:43am says:

Nice work and the engine looks really good but one thing striked me as ode, can you explain why the shadow of the objects overlaps the hand model when they shouldn't do that? Is ode because the shadow is casting the other way.

+1 vote   media: OverDose ViDoc 01 - Technology & Stockpile
Argoon Aug 14 2010, 3:23pm replied:

I'm also a spearhead user. :)

By the way don't forget to buy support medals and your spearhead unit patch on-site will grow to be a thing of beauty, i personally call it the ultimate spearhead support patch.

+1 vote   article: Why Join the Spearhead Unit
Argoon Aug 14 2010, 3:09pm replied:

Yes Spearhead is correct, that account will give you access to the 2ª and 3ª game of the IM trilogy for free (and other goodies), you can also convert support medals (5€ each) to a spearhead account if you buy enough of them.

So if you don't have enough now to buy the full Spearhead or even the frontline account them just buy support medals and you will support the AAAindie idea, the making of this game and also maybe have exclusive early access to the multiplayer preview slice, ZPS did that with Running Man.

I BELIEVE!!! and you guys will believe also. ;)

+1 vote   article: Interstellar Marines: Running Man
Argoon Aug 14 2010, 2:52pm says:

Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)


+1 vote   article: The Gameplay of Interstellar Marines
Argoon Jul 22 2010, 11:11am replied:

Most games DLC's are mods that you pay for so why so surprised about this one being paid.

+5 votes   game: Nuclear Dawn
Argoon Jun 30 2010, 12:12pm says:

Very epic feeling, nice job.

+1 vote   media: Gameplay Trailer June 29, 2010
Argoon Jun 30 2010, 12:00pm replied:

I think he already does work for a game company.

+1 vote   article: A Light at the end of the Tunnel
Argoon Jun 12 2010, 11:24am says:

I would be happy with a german version with english subs.

+4 votes   media: Nehrim Releasetrailer 2010
Argoon Jun 10 2010, 10:55am says:

Very professional AAA quality.

+1 vote   media: Media Update - E1M4/E1M7
Argoon Jun 10 2010, 10:53am says:

cool indeed.

+1 vote   media: Media Update - E1M4/E1M7
Argoon Jun 6 2010, 4:06pm says:

very professional.

+1 vote   media: Media Update - E1M4/E1M7
Argoon May 31 2010, 3:48pm says:

nice work, now i want to see it lighted.

+3 votes   media: Mansion_1
Argoon Feb 19 2015, 7:24pm says:

Fantastic atmosphere and SotaPoika said exactly what i though. Maybe you guys should think making some small single player horror based game ala Penumbra? It could be the break you are waiting for and can be made with a small team like yours.

+1 vote   media: OverDose Atmosphere Test
Argoon Oct 2 2014, 6:22pm says:

Sad to hear that you are cancelling the game but saying that is because Crysis 1 engine, Cryengine 2, is ancient is just crazy talking, i consider ancient engines the Unreal 1 and Quake 1&2 and old the Quake 3 and Unreal 2 engines for example, Cryengine 2 is by no means imo a ancient engine, not even Cryengine 1 is to me ancient, perhaps a little above old. You also don't need a very recent engine to make a successful game, for example Cry of Fear was made using the gould source engine (Half Life 1) and was a very successful game gaining prizes and has a big community making missions to it.

+7 votes   article: Triptych Formally Cancelled
Argoon Nov 30 2013, 1:59pm replied:

Has someone that is interested in making a horror game i would like if you elaborated on that, why do you think the above image have a better horror atmosphere then the bottom one? I'm not messing with you this is a genuine question.

+5 votes   media: Morgue
Argoon Nov 24 2013, 2:13pm replied:

Thanks for the reply it makes more sense now. :)

+1 vote   media: Destruction Prototype Test
Argoon Nov 23 2013, 7:29pm replied:

I still can't entirely comprehend how without the source code for the goldsource engine you guys can change so much, and if source code is not needed why something like what you guys show was not possible before even tho other just talented developers worked with it!?

+3 votes   media: Destruction Prototype Test
Argoon Aug 15 2013, 10:08pm says:

Graphics and effects AAA quality.

Gun sounds need more love, even if you think in the future they would make guns more efficient and quiet, on a game, loud and powerful sounding guns are more fun.

Voice Acting will make or break your game story, and right now if you don't improve it, then imo it will hurt your game.

+3 votes   media: ET Armies First Gameplay Trailer
Argoon Nov 13 2012, 8:42pm replied:

Do you know has a Rapture3D user (headphones only) i just love this kind of sound realism in games, by making the recording binaural then you would make this available to anyone, no need to buy Rapture3D or even some expensive 5.1 system or expensive Headphones.

+1 vote   media: In-Game Audio Demo: Indoor Rain (house)
Argoon Aug 17 2012, 1:39pm replied:

Oh i'm having fun no problem you did a fantastic job on this congrats. :D

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon Aug 16 2012, 11:06pm says:

Sorry for the late reply found why your mod was crashing on the blue vial, it was because i add a custom ammo def on my doom 3 base folder i also edit doom 3 has a hobby i removed it, then it worked, what i find strange is why your mod would crash because of my custom def, maybe for some reason there's some naming clash on there?

+2 votes   download: Grimm Quest for the Gatherer's Key v0.2 (Win)
Argoon Aug 16 2012, 10:43pm replied:

No i can't say i did, but if you are a developer on it is nice to know.

+2 votes   article: A few... Silly... Questions Answered
Argoon Aug 16 2012, 10:29pm says:

Amen brother. Gamers are what make game developers/moders keep doing what they love but they can also be some winy bitches, see the case of the Black Mesa guys, i never saw a mode team be so attacked i will be impressed if they find the will to finish their mod at all, i hope they do.

+2 votes   article: A few... Silly... Questions Answered
Argoon Aug 7 2012, 9:20pm says:

Very good animations. :)

+1 vote   media: Marauder Burst Rifle - Animations
Argoon Jul 21 2012, 12:11pm says:

Looks intriguing congrats.

+1 vote   media: Kung Fu Evolution Launch Trailer
Argoon Mar 31 2012, 12:51pm says:

I still think CryEngine 2 is the best engine for PC games because it was custom made especially for a PC only game, Cryengine 3 was optimized (nerfed) to run on console hardware and that shows on any forest scene that i see from it imo they look worse. The tools on Cryengine 3 are another story they are really fantastic.

+2 votes   media: Forbidden Lands level working progress
Argoon Mar 13 2012, 10:24am says:

I did it! i followed the white rabbit and i could see a glimpse of the Real world!! ;)

+1 vote   media: Follow the white rabbit...
Argoon Aug 9 2011, 12:57pm says:

Fantastic work!

+2 votes   article: Animated Grass Demo
Argoon Jul 10 2011, 9:34pm replied:

I completely agree no need to reinvent the wheel. By the way the level looks good.

+1 vote   media: Backstreets level
Argoon Mar 12 2010, 4:26pm replied:

Maybe for a second one. ;)

+1 vote   article: March Update - UDK + In-Game assets
Argoon Mar 12 2010, 3:57pm replied:

If you are going indie them that is another thing, i was desapointed by the engine change, but now i understand why, so that said, i hope all the success for you and that your game sell like cakes so you guys gain the money to buy the engine this game truly deserves, CE3.

+1 vote   article: March Update - UDK + In-Game assets
Argoon Feb 2 2010, 12:17pm says:

Nice work man.

+1 vote   article: DAWN OF THE DEAD - New Screenshots
Argoon Jan 22 2010, 5:05pm says:

We are returning to the old era of character shadows being distinct from the world shadows. Doom3, Crysis, stalker and many others changed that but on that Rage image the character shadow is obviously distinct from the world shadow next to it.

That imo is sad coming from id that was before Crytek the first ones to advance gaming tech.

+1 vote   media: SIGGRAPH 2009 presentation images
Argoon Jun 18 2009, 6:21pm says:

Sorry to say this but using assets from Modern Warfare 2 without having the requirement to have the full game will give you guys trouble, they certainly wouldn't want that and afaik you can't by law use assets from a game to use on other even if they are from the same company (like you can't use Crysis stuff on Farcry and for example that Crysis mapper that was making a level using Oblivion assets that was asked to stop even when he said it was not for release), my advice is for you to ask permission first before they close your mod.

About your mod it looks promissing and I wait pacientaly for it.

+1 vote   article: Media Release 3
Argoon Jun 14 2009, 11:17am says:

Nice video, two things that i saw that hope are WIP.

1- The T-800 having blood in their exoskeleton form?

2- The T-800 are Bulletproof so i hope you have plasma and rayguns to take them down because a M4 assault rifle certainly wouldn't.

+2 votes   media: Early Gameplay test montage
Argoon Jan 15 2009, 10:26am says:

In what engine are you guys thinking going commercial? The C4 engine as becoming a very good option.

+1 vote   article: New Years Update
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