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Comment History  (390 - 420 of 508)
Argoon Jul 18 2011, 9:26pm replied:

Theres also other two bugs or lack of play testing in that battle, first is if you put the tank in the road or in any place that the truck could pass them the truck will get stuck on it, seams the driver can only drive forward this also causes the second bug, everytime the truck ramed into the gate the force would cause the truck to go to the left and become stuck, sometimes the gate wouln't even go down, because of this i need 5 reloads to pass the gate. This two problems were easely avoidable if you made the truck able to back track and try again, remove the tank before the battle or make sure that the player parked the tank on a place that the truck wouldn't pass (by using a cut scene and make the tank non drivavel afterwords) and make the gate easear to take down.

+2 votes   mod: Rainy Days
Argoon Jul 17 2011, 7:58pm replied:

Yes :D i found that right now myself, but thanks, for the ones that don't know how. You just need to edit the .bat file with a text editor and change -w to -f and the 1280 720 to your preferred resolution mine is 1680 1050.

Now if it was so easy to enable mouse support.

+1 vote   game: Dead Cyborg
Argoon Jul 17 2011, 6:32pm says:

Two things make me not love this game but only like it, one is no mouse view control, (why make a pc adventure game and not support the mouse, would it be hard to implement?) and second no way to play in fullscreen. Make this two things possible and your game will be much more popular.

+2 votes   game: Dead Cyborg
Argoon May 11 2011, 10:32am says:

Looks and sounds very good, but i would like to know one thing, what kind of DRM does this episode have, i'm asking because i have heard that episode 2 will have limited installs, is this true?

+2 votes   game: Adam's Venture: The Search for the Lost Garden
Argoon Feb 11 2011, 5:49pm replied:

Don't be discoreged by all this whiners You guys and especially Rob deserves being paid for their work, we all like to see some kind of reword for our work. Few people like is said here in Portugal "Trabalha para aquecer" this is "Work only to warm them selfs"

0 votes   article: Dear Esther remake to get commercial release
Argoon Dec 14 2010, 1:14pm replied:

Them Natural Selection 2 (still in beta) is the game for you.

+2 votes   game: Interstellar Marines
Argoon Apr 3 2009, 9:33pm says:

Awesome job. I love the new lighting.

+1 vote   article: Lightspire:March Update
Argoon Dec 14 2010, 1:12pm replied:

Unity 3.1 is as powerful as Unreal Engine and imo the dev tools are much easier to use.

+2 votes   game: Interstellar Marines
Argoon Dec 9 2010, 9:10am says:

I can make a Portuguese PT translation if you guys want.

+1 vote   article: Q&A + MODTY and new media!
Argoon Dec 1 2010, 3:27pm replied:

Thanks i will try that.

+2 votes   mod: The Dark Mod
Argoon Dec 1 2010, 2:55pm says:

That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.

+1 vote   media: Renegade X - Nuclear Strike
Argoon Nov 30 2010, 11:35am says:

I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?

+1 vote   mod: The Dark Mod
Argoon Nov 30 2010, 11:25am says:

Very nice indeed. :)

+2 votes   media: Flakebridge Monastery (Upcoming Missions)
Argoon Nov 25 2010, 5:45pm replied:

Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.

+3 votes   article: NS2 closed beta released...and how we got here
Argoon Nov 16 2010, 12:32pm replied:

The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.

+1 vote   game: Bounce!
Argoon Nov 16 2010, 12:06pm says:

Make the box small so it more feats the sitting character, right now he has is but inside it: :D

+1 vote   media: No Honor Among Thieves (Bums)
Argoon Nov 16 2010, 12:04pm replied:

You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.

+2 votes   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 16 2010, 12:03pm replied:

You will. :)

+1 vote   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 16 2010, 11:15am replied:

I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.

But overall fantastic work guys and i will preorder soon.

+2 votes   article: Overgrowth Alpha Video #3
Argoon Nov 1 2010, 7:36pm replied:

This is really impressive work, i can't wait for the final thing!! :O

About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.

+4 votes   media: An Early look at the final level of Dear Esther
Argoon Oct 19 2010, 5:51pm says:

I'm stuck on the train part can't open the door with the keypad.

+1 vote   download: 1187 - Episode One 1.0
Argoon Oct 18 2010, 8:01pm replied:

Thanks :)

+1 vote   download: 1187 - Episode One 1.0
Argoon Oct 18 2010, 7:58pm says:

Hey guys i don't want to be a *** but please can you guys tell me how to disable the head boobing this is the first game/mod that on the first scene made me motion sick. :(

+1 vote   download: 1187 - Episode One 1.0
Argoon Sep 30 2010, 1:37pm replied:

What was missing on Unigine for your guys to change for UDK?

It looks very good on UDK by the way, but changing engine now will not set you guys back many months? Or is the game really far from completion that a change now will not have a big impact?

+1 vote   article: Primal Carnage - Something big is coming to the UDK!
Argoon Sep 8 2010, 11:19pm says:

Maybe you guys could ask if you can share assets with the dark mod team your mods are very similar as levels objects is concerned.

+1 vote   article: Arx -End of Sun: Help Needed
Argoon Aug 22 2010, 12:17pm says:

Go prospero!! Make this wonderful game live forever.

+1 vote   article: Upcoming Surprises!
Argoon Aug 19 2010, 11:43am says:

Nice work and the engine looks really good but one thing striked me as ode, can you explain why the shadow of the objects overlaps the hand model when they shouldn't do that? Is ode because the shadow is casting the other way.

+1 vote   media: OverDose ViDoc 01 - Technology & Stockpile
Argoon Aug 14 2010, 3:23pm replied:

I'm also a spearhead user. :)

By the way don't forget to buy support medals and your spearhead unit patch on-site will grow to be a thing of beauty, i personally call it the ultimate spearhead support patch.

+1 vote   article: Why Join the Spearhead Unit
Argoon Aug 14 2010, 3:09pm replied:

Yes Spearhead is correct, that account will give you access to the 2ª and 3ª game of the IM trilogy for free (and other goodies), you can also convert support medals (5€ each) to a spearhead account if you buy enough of them.

So if you don't have enough now to buy the full Spearhead or even the frontline account them just buy support medals and you will support the AAAindie idea, the making of this game and also maybe have exclusive early access to the multiplayer preview slice, ZPS did that with Running Man.

I BELIEVE!!! and you guys will believe also. ;)

+1 vote   article: Interstellar Marines: Running Man
Argoon Aug 14 2010, 2:52pm says:

Sounds fantastic. Continue the great job and i'm happy you guys decided to follow my advice. ;)


+1 vote   article: The Gameplay of Interstellar Marines
Argoon Jul 22 2010, 11:11am replied:

Most games DLC's are mods that you pay for so why so surprised about this one being paid.

+5 votes   game: Nuclear Dawn
Argoon Jun 30 2010, 12:12pm says:

Very epic feeling, nice job.

+1 vote   media: Gameplay Trailer June 29, 2010
Argoon Jun 30 2010, 12:00pm replied:

I think he already does work for a game company.

+1 vote   article: A Light at the end of the Tunnel
Argoon Jun 20 2010, 10:14am replied:

Thats the spirit, i'm sure you will eventually make this your career.

+1 vote   article: Release Details and New Videos
Argoon Jun 17 2010, 5:14pm says:

Man you sure took your sweat time but i'm beyond happy about this news, theres no doubt this will be as good as Katana or even better.

Now two questions :)

Is the Kong Fu 3 developer still working with you? I think is name was Ken Yong or something.

And why aren't you working as a professional game developer by now as StratonAce? You sure have the know how and the quality.

+1 vote   article: Release Details and New Videos
Argoon Jun 12 2010, 11:24am says:

I would be happy with a german version with english subs.

+4 votes   media: Nehrim Releasetrailer 2010
Argoon Oct 21 2014, 8:32pm says:

Nice waiting patiently. :)

+2 votes   article: News about Halloween release date
Argoon Apr 21 2013, 9:41am says:

Ok mapping is approved, now show us enemy design. ;)

+1 vote   media: Silent Hill Town Center
Argoon Jan 28 2013, 5:39pm says:

Nice work and workflow, now you said you use the marmoset engine to preview your models on how they will look on a game engine, that is good indeed the problem is that no engine is alike so what looks good on Marmoset could look not so good on Cryengine so ultimately you should always preview your models in the engine you will use them on.

+1 vote   article: Dev Diary #1 - Deforges
Argoon Apr 15 2012, 6:00pm says:

This one looks better imo but nice work on your game, i'm also of the opinion that 20€ is to much.

+2 votes   article: Bridge Constructor Released on Desura
Argoon May 10 2011, 11:04am replied:

Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.

+3 votes   article: New Overgrowth a130 video devlog
Argoon Aug 5 2009, 12:16pm says:

So if that Gears guy was so good leader why the hell is all team leave him? This seams to be a case of a bad leader not of a guy steeling a mod.

0 votes   game: PSPortal
Argoon Aug 1 2009, 2:17pm says:

Commercial Quality

+1 vote   media: lil update
Argoon May 28 2009, 4:52pm says:

Make the cape a physical object it will look much better.

+3 votes   article: batman is like...
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