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Professional quality good job.
Unreal Engine 3
Desura is good but the user base is inferior to steam (for now), the only problem with steam is the chear amount of competition there, in here this game is the focus, on steam it would drown on all the big name games and similar indie titles, but even so they don't lose anything by making this game availeble on steam.
Looks and sounds very good, but i would like to know one thing, what kind of DRM does this episode have, i'm asking because i have heard that episode 2 will have limited installs, is this true?
Them you never played Severance Blade of Darkness, theres no game to date, even Overgrowth (from this video) that comes close to the sword fighting and gore of BOD, the only game that was coming really close was Elveon but that game is dead now.
Nice work guys this mod is fantastic, but if i may the red guy voice actor is trying to hard to sound funny and stupid that it becomes unrealistic, no one speaks like that, the other voice actor was much better. Imo you guys should go for realism in the guards voices not cartoon type characters even for the "slow" guards.
I'm a actor my self (10 years of experience on theater) and i would love to make voice acting for you guys but unfortunately English is not my mother tong. :(
Yes the ragdool is the only thing that i don't like on that video.
The pics look great, i didn't knew there exists a mod SDK for Mirrors Edge.
SecuROM with limited activations them no buy from me, get it on GoG or on your site without any DRM and i will buy it.
I'm sure you guys add much work making the game and 20€ imo is cheap but DRM do not stop piracy, and annoys legitimate users.
Totally true, PC gaming is a shadow of is former self now. :(
And i completely agree with you on the UI, make it a situational thing.
Nice work, but don't forget to dirt it up, put some trash on the floor and graffiti on the walls and some dirt has well, take out some tiles from that tiled floor. On the lighting side make one of them broken, etc.
In resume make it has if people live there for ages.
Why is a ***** on the table?!
I'm not a coder, but aren't you guys able to do a 3ªp attack animation, attach a melee weapon to the hand of the NPC, make it play the animation when near the player, detect when the weapon collides with the player physics capsule and them subtract health from it?
If not, them the crysis SDK is not so open has i thought it was.
Yes they need some melee weapons like knifes and other sharp edge tools.
Has this was posted on April 1st i really HOPE this is not a joke, because real time Global illumination would be AWESOME!!!
Hello Dvorak , i don't work with the Source engine but is very odd that the modeling and the animation had any effect in the texturing of the gun, as a modeler my self this is the first time i see that being a problem, does the modeler even knew how to uvmap correctly?
Can you send the model to me? I would like to see if i can help.
The gun seams like a modified AK, is a petty to have it working and have to cut it out the game because the lack of a texture, why don't you make one your self for it? Even if is not very pro is better them no gun.
With out mod tools for Crysis 2 how are you guys making this are those images from Cryengine 3 ?
He is right you know, the shot from your mod looks more friendly, like is a shot from a quiet family neighborhood in a sundy afternoon, i mean it lacks that feeling that theres bad radiation on the air, that is dangerous to walk there, and all because of the blue skybox, if you used the Vanilla skybox them imo it would look much better. But don't think i dont like your scene it sure looks fantastic, the grass is better, the shading is better, only the feeling of bad place is better on the vanilla shot.
As i said nice texturing but for a night scene it is to bright, you should play more with shadows, make the scene a little more dark, so the street lamps light cone is more visible.
Good work with the texturing.
They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.
You can find all in the oficial Penumbra forums.
You can have 100+ NO SHADOW CASTING LIGHTS (i'm not shouting), with shadow you can only have a max of 4 or 5 per view (not per room, with clever occlusion culling and level design you can have more) it is really a wardware limitation not a engine limitation.
Guys play with the settings the default ones don't work for everyone, on some the game is to dark on others it is to bright, you need to find the settings for your PC.
I have the same card and drivers has you and with CAI on, this mod and the Portal sky in some of the dark mod missions is broke.
enhanced normal maps indeed, are they based on highpoly source objects?
The color is fine this is a military complex and the military are know for using shades of green or brown for all their structures and equipment.
When ZPS make some outside environments i bet they will have more colors on their pallet.
By the way the map looks nice, and is that real time shadow maps that i see ;).
IMO you guys should see some videos from Severance Blade of Darkness that is how you make sword fighting, your sword combat is just to fast and unrealistic, but fantastic job on the characters, animations and maps.
Yes Gert is the nº1 investor in the ZPS team and the IM game, he decided to give away some of is shares to the IM community has a mean of supporting even more the making of this great game, to get shares from him you need to buy 20 support medals or more from the ZPS store and them enter in a Transfer Agreement with him.