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They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.
You can find all in the oficial Penumbra forums.
You can have 100+ NO SHADOW CASTING LIGHTS (i'm not shouting), with shadow you can only have a max of 4 or 5 per view (not per room, with clever occlusion culling and level design you can have more) it is really a wardware limitation not a engine limitation.
Guys play with the settings the default ones don't work for everyone, on some the game is to dark on others it is to bright, you need to find the settings for your PC.
I have the same card and drivers has you and with CAI on, this mod and the Portal sky in some of the dark mod missions is broke.
enhanced normal maps indeed, are they based on highpoly source objects?
The color is fine this is a military complex and the military are know for using shades of green or brown for all their structures and equipment.
When ZPS make some outside environments i bet they will have more colors on their pallet.
By the way the map looks nice, and is that real time shadow maps that i see ;).
IMO you guys should see some videos from Severance Blade of Darkness that is how you make sword fighting, your sword combat is just to fast and unrealistic, but fantastic job on the characters, animations and maps.
Yes Gert is the nº1 investor in the ZPS team and the IM game, he decided to give away some of is shares to the IM community has a mean of supporting even more the making of this great game, to get shares from him you need to buy 20 support medals or more from the ZPS store and them enter in a Transfer Agreement with him.
Alley this " there's no point to replay something that will be exactly the same as the previous playthrough." is exactly what 90% of the so called AAA 60€ games are about, Dear esther will be a one time experience yes, but is just like going to the theater or the cinema, i bet it will be even more interactive them the later and more engaging. From what "i think it was Rob" said They will not take the free DE and just make better levels to it, they will make it BIGGER and BETTER for the commercial release. Just think of your payment as a donation to a game that will CHANGE how we perceive games.
To this developers YES.
Don't be discoreged by all this whiners You guys and especially Rob deserves being paid for their work, we all like to see some kind of reword for our work. Few people like is said here in Portugal "Trabalha para aquecer" this is "Work only to warm them selfs"
No story?! Dear Esther is all about story and how it is told to you. So stop the wining already and be glad they will make it a indie game with more production value them is already apparent in the fantastic level design on the remake.
Holly mother of god!! This is great news!! Now we will be able to make a blade Clone in other engine, i can't believe this, BIG THANKS for the the coder that did this.
Now can the meshs and animations be exported to any other 3d max them max 2?
A game engine needs to be flexible and abstracted from the kind of game you will make on it, theres games that use a custum engine made for their particular game/gameplay, with a engine like that you would need to change the engine code and tools to make a diferante genre of game, but comercial engine like Gamebryo and any new engine for that matter are developed to be separated from the games, so you can use the engine to make a RPG a FPS a Race simulation a MMO, etc in the same engine using the same tools.
Them Natural Selection 2 (still in beta) is the game for you.
Unity 3.1 is as powerful as Unreal Engine and imo the dev tools are much easier to use.
I can make a Portuguese PT translation if you guys want.
Thanks i will try that.
That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.
I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?
Very nice indeed. :)
Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.
The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.
Make the box small so it more feats the sitting character, right now he has is but inside it: :D
You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.
You will. :)
I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.
But overall fantastic work guys and i will preorder soon.
This is really impressive work, i can't wait for the final thing!! :O
About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.
I'm stuck on the train part can't open the door with the keypad.