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You need to tweak the mod options the default ones don't work the same for all, for example to me it made the game dark for others they made the game bright, just spend some time on the mod menu changing values and you will be surprised.
Sorry but invisible barriers does hurt the experience it did to me, if you are concerned about performance then try to plan the paths and terrain in a way that doesn't make the player feel like they can go other way, use more obvious paths, prevent the player from going astray with rock/wood/plants barriers (you can disable collisions on the visible barriers to save on calculations and then use a simple invisible barrier in front and very near to the complex visible one to prevent the player for going trough ), don't use non important visual cues, like for example house models in the distance because that attracts attention and the player will want to go see what is inside.
looks very good, i'm tracking. :)
You are not forced to donate so why are you complaining? If you don't donate you will still play the mod for free, on DLC's if you don't pay you don't play, and if you donate at least you will have some recognition on the mod for your help. I don't see nothing bad with this for the contrary and is a way for modders to have a incentive to better the mod and then self's.
p.s -You guys also need to realize that you are not buying the mod (game) nor the promise of its completion (but it will sure make the mod team think twice before calling quits), so imo think of this donations more has a small risk investment.
Very good news :)
Fantastic, Robert and you guys deserve all the praise you can get.
Portuguese BR or PT?
Nice looks much better indeed. :)
It looks fantastic. :)
Looks fantastic. :)
Totally congrats. :)
I just hope the reply is favorable. But to tell you the truth i don't think it will, if they wanted to release the SDK they would have done that before and not wait for people to reverse engineer the game files and make a somewhat working 3rd party level editor.
The game industry has now completely changed, lawyers and CO's have their say in everything and they are there for the profit not for the enjoyment, look to id software one of the game teams most open to moding that released their SDK's at the same time has their games, after being bought has now encrypted their pack files (they were simple zip files before) locked their cmd svars (they were totally opened before) and ripped the in engine level editor from their game (in doom3 just bring the console and type editor).
Nice work guys :) btw don't they need bigger ears to be goblins?
Sounds great AND looks great!! You guys are really showing that your mappers have grown in skill, fantastic stuff.
Looks awesome. :)
Trailer very reminiscent of Silent Hill. :)
They can't do a linux version the engine they are using, the C4 engine, only supports Mac and Windows.
Don't be discouraged by a new competitor that uses some shiny new engine, because of that he will always have more work then you to achieve that kind of quality that he shown in his video, by working on a engine like LS3D you have the advantage that low poly, low shaders engines gives less work on the art side more work on the gameplay side, gameplay will be what makes or breaks your mod not graphics. Now continue the great work.
I did that (and funny is that the .dds is bigger then the .png 8/ ) and the game doesn't start now, it complains about not finding the .png's.
By the way i'm now trying to play on my W7 machine with a Qcore cpu, 8 GB of RAM and a AMD HD 5770 GPU with 1GB of VRAM. And it still takes a BUNCH of time before i can enter a map.
Can't play, loading times are just crazy on my wxp machine with 2GB of RAM and a AMD HD2600 AGP using 11.10 drivers, normal ET loads much much faster.
Myxale tottaly, fantastic work guys this is what all the game communities should be like, theres no tools **** it we will make our ones, but unfortunately we are full of COD type players all around now.
AidaKeeley I will not defend the FM maker that is his job, but is fairly obvious that there's a personal stake on this, there's only two reasons someone would attack a indie mod or fan mission like you are doing, first they are a ******* and second they have some kind of resent.
You sound like someone toke your toy and now you want revenge "A Score to Settle". Your OPINION about this FM and TDM is only a opinion nothing more, different from mine and many others don't forget.
BTW bugs are norm on AAA games, but for you somehow, a small bug or design mistake on a TDM fan mission even if it toke 3 years to finish is case for public lynching, to me like a said above it sounds like there's some personal resent.
I personally don't like this new sinking, it would be more imerssive and cool to be able to see all stuff happening in real time has you walked trough the deck. But i realize why you need to make that concession being a single developers on this, so i'm glad we will have a sinking titanic at all. :)