This member has provided no bio about themself...

Comment History  (360 - 390 of 492)
Argoon Mar 19 2011, 11:50pm replied:

They have realeased the engine source of their Penumbra games called HPL, and theres also some mod tools but aren't very easy to work with.

You can find all in the oficial Penumbra forums.

+1 vote   game: Penumbra: Overture
Argoon Mar 18 2011, 5:48pm replied:

You can have 100+ NO SHADOW CASTING LIGHTS (i'm not shouting), with shadow you can only have a max of 4 or 5 per view (not per room, with clever occlusion culling and level design you can have more) it is really a wardware limitation not a engine limitation.

+2 votes   mod: The Mutant Factor
Argoon Mar 13 2011, 1:10pm says:

Guys play with the settings the default ones don't work for everyone, on some the game is to dark on others it is to bright, you need to find the settings for your PC.

+2 votes   mod: Sikkmod
Argoon Mar 13 2011, 12:35pm replied:

I have the same card and drivers has you and with CAI on, this mod and the Portal sky in some of the dark mod missions is broke.

+1 vote   mod: Sikkmod
Argoon Mar 11 2011, 12:30pm says:

enhanced normal maps indeed, are they based on highpoly source objects?

+3 votes   media: The Transaction Images (Part 2)
Argoon Mar 11 2011, 12:16pm says:

The color is fine this is a military complex and the military are know for using shades of green or brown for all their structures and equipment.

When ZPS make some outside environments i bet they will have more colors on their pallet.

By the way the map looks nice, and is that real time shadow maps that i see ;).

+8 votes   media: Picture of the Week 0023 - Week 10 March 2011
Argoon Mar 8 2011, 6:19pm says:

IMO you guys should see some videos from Severance Blade of Darkness that is how you make sword fighting, your sword combat is just to fast and unrealistic, but fantastic job on the characters, animations and maps.

+1 vote   media: Berimbau Duel Video 12/15/08
Argoon Mar 1 2011, 10:54am says:

Yes Gert is the nº1 investor in the ZPS team and the IM game, he decided to give away some of is shares to the IM community has a mean of supporting even more the making of this great game, to get shares from him you need to buy 20 support medals or more from the ZPS store and them enter in a Transfer Agreement with him.

+1 vote   article: Uncle Gert’s “Shares for Support Medals Giveaway”
Argoon Feb 12 2011, 4:53pm says:

Alley this " there's no point to replay something that will be exactly the same as the previous playthrough." is exactly what 90% of the so called AAA 60€ games are about, Dear esther will be a one time experience yes, but is just like going to the theater or the cinema, i bet it will be even more interactive them the later and more engaging. From what "i think it was Rob" said They will not take the free DE and just make better levels to it, they will make it BIGGER and BETTER for the commercial release. Just think of your payment as a donation to a game that will CHANGE how we perceive games.

+1 vote   article: Dear Esther remake to get commercial release
Argoon Feb 11 2011, 6:17pm replied:

To this developers YES.

+1 vote   article: Dear Esther remake to get commercial release
Argoon Feb 11 2011, 5:49pm replied:

Don't be discoreged by all this whiners You guys and especially Rob deserves being paid for their work, we all like to see some kind of reword for our work. Few people like is said here in Portugal "Trabalha para aquecer" this is "Work only to warm them selfs"

0 votes   article: Dear Esther remake to get commercial release
Argoon Feb 11 2011, 5:38pm replied:

No story?! Dear Esther is all about story and how it is told to you. So stop the wining already and be glad they will make it a indie game with more production value them is already apparent in the fantastic level design on the remake.

+1 vote   article: Dear Esther remake to get commercial release
Argoon Jan 9 2011, 2:19pm says:

Holly mother of god!! This is great news!! Now we will be able to make a blade Clone in other engine, i can't believe this, BIG THANKS for the the coder that did this.

Now can the meshs and animations be exported to any other 3d max them max 2?

+2 votes   article: Exporting Blade Animations and Meshes
Argoon Dec 21 2010, 11:25am replied:

A game engine needs to be flexible and abstracted from the kind of game you will make on it, theres games that use a custum engine made for their particular game/gameplay, with a engine like that you would need to change the engine code and tools to make a diferante genre of game, but comercial engine like Gamebryo and any new engine for that matter are developed to be separated from the games, so you can use the engine to make a RPG a FPS a Race simulation a MMO, etc in the same engine using the same tools.

+2 votes   engine: Gamebryo
Argoon Dec 14 2010, 1:14pm replied:

Them Natural Selection 2 (still in beta) is the game for you.

+2 votes   game: Interstellar Marines
Argoon Dec 14 2010, 1:12pm replied:

Unity 3.1 is as powerful as Unreal Engine and imo the dev tools are much easier to use.

+2 votes   game: Interstellar Marines
Argoon Dec 9 2010, 9:10am says:

I can make a Portuguese PT translation if you guys want.

+1 vote   article: Q&A + MODTY and new media!
Argoon Dec 1 2010, 3:27pm replied:

Thanks i will try that.

+2 votes   mod: The Dark Mod
Argoon Dec 1 2010, 2:55pm says:

That is a very weak nuke it looked more like a simple rocket explosion, see the nuke explosion of Crysis for a great example of a nuclear explosion simulation.

+1 vote   media: Renegade X - Nuclear Strike
Argoon Nov 30 2010, 11:35am says:

I don't know if this is a engine problem or intensional but on some maps the skybox moves very strangely, when i rotate the view the sky looks like as if he is imovel and the map geometry is the one moving instead, it looks very odd and immersion braking for me, it is also the same in other doom3 engine mods. Does it have anything to do with the portal sky thing?

+1 vote   mod: The Dark Mod
Argoon Nov 30 2010, 11:25am says:

Very nice indeed. :)

+2 votes   media: Flakebridge Monastery (Upcoming Missions)
Argoon Nov 25 2010, 5:45pm replied:

Valve is not a Indie studio in the way i see indie studios, yes they are independent and yes that's what indie means but the word indie studio is for the most part used to classify small teams even if they have publishers, Valve is BIG and a AAA game maker developer, for example the Penumbra developers add publishers for their first 3 games and were still considered a indie studio.

+3 votes   article: NS2 closed beta released...and how we got here
Argoon Nov 16 2010, 12:32pm replied:

The art direction of this game (that i concur is simple but effective) as nothing to do with the engine, C4 engine (that can be bought for $100)is as capable of great visuals then the UDK or even better, with the added benefit of not having to pay anything after selling the game to the engine developer. I know many indie teams and is very hard to bring a full game in a timely manner to the market with AAA graphics, that is the example of Zero point software, Wolfire Games, unknown worlds, etc, they all have very good looking games but are years still from completing them.

+1 vote   game: Bounce!
Argoon Nov 16 2010, 12:06pm says:

Make the box small so it more feats the sitting character, right now he has is but inside it: :D

+1 vote   media: No Honor Among Thieves (Bums)
Argoon Nov 16 2010, 12:04pm replied:

You are right but we don't know what they are thinking to do with this weapon, maybe the pump action is for a grenade attachment.

+2 votes   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 16 2010, 12:03pm replied:

You will. :)

+1 vote   media: Picture of the Week 0007 - Week 46 November 2010
Argoon Nov 16 2010, 11:15am replied:

I don't see what you say, i see a simple tail, what they could do is give to the wolf some tail animations or physics just like the rabbit ears.

But overall fantastic work guys and i will preorder soon.

+2 votes   article: Overgrowth Alpha Video #3
Argoon Nov 1 2010, 7:36pm replied:

This is really impressive work, i can't wait for the final thing!! :O

About Valve not doing this kind of work, they could, they certainly have good artists, the problem is that a full game has to have a limite to how much time you can spend detailing a level, because of money and performance constraints, remember this mod will have very little in terms of AI, NPC's, etc.

+4 votes   media: An Early look at the final level of Dear Esther
Argoon Oct 19 2010, 5:51pm says:

I'm stuck on the train part can't open the door with the keypad.

+1 vote   download: 1187 - Episode One 1.0
Argoon Oct 18 2010, 8:01pm replied:

Thanks :)

+1 vote   download: 1187 - Episode One 1.0
Offline Since
Nov 21, 2014
Portugal Portugal
Member Watch
Track this member
Comment Statistics
Posts per day