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Awesome news i like development diaries, and has i'm currently learning c++ it will be nice to see the programming ones. Continue the good work.
I assume is a evolution from the engine used in Shadowgrounds?
Looking how they are totally silent and even the site is dead, i assume this game is KIA, man if true that 6+ years were spent working on this game, to the end never release it...seems a total waist of time. I'm sure the developers have a strong reason to not release the game after all this years, the team disbanded for a reason or another, so is not finished, the publisher (if any) cut funds because other WW1 games (BF1) came out first and looked better, someone important died and they decided to stop development, who knows, i only know that this was not good for them, being their first and only game, this company died in the crib. For us is just one more game that we will never play and in some time forget all about it.
Very nice this is how demos should be made.
Nice work to whoever is making this levels but i most ask, why are the floors so flat in pretty much all images? Aren't you guys cutting yourselves short there? I'm sure the engine on our modern computers can do more. ;)
Awesome news, can't wait to see what you guys have in store for us, and your mentioning of SOMA makes me even more intrigued I liked that game as well. :)
Btw please don't end the first episode on a cliffhanger if for some reason the next episodes never come (knocks on wood) we don't stay wondering what could have been, both HL2 and Sin 2 showed that has a detriment impact on our mental well being. XD
Nice news, Amnesia is one of my all time favorites and one that also inspired me to work on my idtech 4 game. Using the HPL2 engine is a good choice for a horror game indeed. Good luck.
I don't believe for a second Arkane Studios rewrote 90% percent of the idtech 5 engine, not even idSoftware did that for idtech 6 and it has a Vulkan render, that demanded a pretty heavy refactoring of the engine internals, rewritting 90% of a already AAA engine would be a total stupid move from their part and a total waist of time and money, it takes years to make a AAA engine from scratch, tools and all. No AAA studio and publisher wants to waist time and money reinventing the wheel all over again, is like taking a good building with a good foundation, destroying it and then making a pretty much identical building with the same foot but just with a different facade.
This image is from the new Prey game, that runs on Cryengine...
Looks fantastic, hope that the death of the Stingray engine doesn't effect the game future.
Like always fantastic job guys.
Sorry to ear that, i hope he gets the funds to fix his PC but i also most say this, unless MSwartz was the single developer working on this mod the "crapping out" of a PC of a single team member, even one has important has you seem to imply he is, shouldn't be reason to full stop development of a mod or game, if he was a coder, work on the level design/assets for now, if he was a level designer\artist work on the code for now, stopping everything because of this sounds very irresponsible to me, you guys will lose momentum, some team members will go to other stuff and it will be hard to return to the mod after it, serious risk of this being the death of this mod, i know because i've seen this happen before, hope i'm wrong.
About time someone used this engine in a fantasy game, will follow closely.
Nope but they never started with the thief IP anyway they decided to change those from the beginning, sorry if i made you think otherwise.
Nice work. I like it.
If things happen to go south, you guys can always change the characters names and universe a little, just like the Darkmod guys did and still continue. But i really hope that is not necessary.
Nice image the character looks very good.
Btw did the recent release of the Outcast remake affected you guys in any way?
Very nice trailer and the mod also looks very cool.
I will see if a make a video about it but personally i think is to early for showing off, plus i still don't know if this will be something i will release or not, for now is just a hobby and a way for me to learn c++ coding.
About learning C++, i know what you mean, c++ is indeed very complex and LUA is indeed much easier to pick up, like all higher level, scripting based languages are, at first i was afraid of going to C++, i was coding in the idtech 4 scripting language, that is like LUA, much simpler to use and learn, but fortunately it was also similar to the C language, so i went and started to learn C, then after some time i decided to try C++ and it was not that bad, specially because i can code in C++ in a C like way, making the transition very smooth.
So if you want to learn c++ i recommend starting with C, plus by coding in LUA you already have the hard thing to gain, thinking in algorithms.
IMO if you spend some time trying to pick up C or C++ sintaxe and get used to manage the memory and variables yourself, instead of letting the LUA virtual machine do it for you, you will see how many new possibilities you gain, specially when you have total power over the memory usage, but you will also see how easy it is to crash your software. :P
I'm leaning c++ (having never coding before has well) and working with idtech 4 engine, i'm doing a inventory for my "game" and i most say after many days of working on it perhaps even a month already, i'm still very very behind of what you showed here, so be proud of what you have done because i know is not easy.
I like the lighting but i do agree that the specular is a bit high, specially for old rusty metal.
Ok point taken btw the mod is not mine. :D
Thanks for your work, is so sad that we have to wait for a fan to solve some of the problems the original developers should have solved themselves.
It seams to me has well, but even tho I agree we should make our own stuff, is always desirable, imo this is not a comercial product, just a free fan mod so i don't think using a existing logo is a big problem, unless of course the company in question complains about it.
Btw doesn't this also falls into the derivative art category?
Very nice work. :)
What can i say, fantastic work.
Has always fantastic job. :)
Btw can you help a fellow idtech 4 modder, do you perchance know how to get Gui's variables values, from the c++ game code? I can set their values with SetStateInt for example, but GetStateInt or any other don't seem to do anything, they just retrieve zero for me, no matter to what value i set the gui variable.