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How do you got access to the 4A engine?
If you want to make a comercial game with this engine you must contact techland by mail with your company info and see if they will licence it to you there's no other way.
Buy Dying Light and use its modding tools, this if you just want to play with the engine, if you want to make a comercial game with this engine then contact techland by mail with your company info and see if they will licence it to you.
Thanks for the heads-up nice to know you are still battling away and give my regards to Patrik for helping you, if he is anything like you i'm sure his model's will be good.
16mb is not bad for a "mega texture" :D that fits easily entirely on GPU memory, no need for texture streaming in that case.
Just for comparison some MegaTextures for Quake Wars, RAGE, etc, are above 3 GB on disk, and for idtech 4 engine (Doom 3 engine) they could reach impressive 10GB or more just for the terrain diffuse texture alone, the MegaTexture tech on idtech 4 was really primitive and add no texture compression, that is why was not used on Doom 3.
How many MB's is that texture? Does Cryengine 1 support texture streaming?
Glad the demo is near but can you explain in more detail what problems caused you to switch to HPL2? I was thinking using HPL 3 to make a mod and would like to know of any problem before i start doing that.
Yes it seems they killed their old site and decided to not include links to their free tools.
But here is it on waybackmachine:
or here is a direct link:
Is not hard to create good looking trees, you just need the right software, unfortunately the best software is not free (speedtree) but you can use Tree[d] is a free software to make lowpoly trees for games, is old but still usefull.
lol very nice work :D
I don't really care about this game or if is being sold or not or about the controversy surrounding it, the principle is whats mattered to me, imo if someone wants to make a mod where, Freeman (a fictional game character) is a bad guy and the combine are the good guys they should have the freedom to do it, and we should laugh about it not start "holy wars" on it.
Don't know if you are joking but if you aren't then you need to stop taking this stuff to seriously, Half Life is a game not real life and please don't make it into a religion, desecrate? Sounds almost like "you should not make drawings of our prophet" or some nonsense, everyone should be free to do with the HL universe what the hell they want, even Valve encourages that with Garry's Mod.
Nice work, love the color desaturation has well, i bet it looks better in motion but to be honest, i really prefer a red tint around the edges of the screen then a blood texture, all that noise is too distracting imo. But again nice work and know that you are one of my most anticipated idtech4 mods.
Ok point taken, good luck then and continue battling away.
Glad to see a update from you guys, last time i saw something from you and played your demo, you guys where using a different engine. Looks it evolved much since then, very good indeed. Btw even tho i'm happy you guys are supporting VR unfortunately i will not be able to play it, hope you will still support a non VR version?
Fantastic features good job, you guys are becoming to game engines what Blender became to 3D modeling tools.
Awesome news i like development diaries, and has i'm currently learning c++ it will be nice to see the programming ones. Continue the good work.
I assume is a evolution from the engine used in Shadowgrounds?
Looking how they are totally silent and even the site is dead, i assume this game is KIA, man if true that 6+ years were spent working on this game, to the end never release it...seems a total waist of time. I'm sure the developers have a strong reason to not release the game after all this years, the team disbanded for a reason or another, so is not finished, the publisher (if any) cut funds because other WW1 games (BF1) came out first and looked better, someone important died and they decided to stop development, who knows, i only know that this was not good for them, being their first and only game, this company died in the crib. For us is just one more game that we will never play and in some time forget all about it.
Very nice this is how demos should be made.
Nice work to whoever is making this levels but i most ask, why are the floors so flat in pretty much all images? Aren't you guys cutting yourselves short there? I'm sure the engine on our modern computers can do more. ;)
Awesome news, can't wait to see what you guys have in store for us, and your mentioning of SOMA makes me even more intrigued I liked that game as well. :)
Btw please don't end the first episode on a cliffhanger if for some reason the next episodes never come (knocks on wood) we don't stay wondering what could have been, both HL2 and Sin 2 showed that has a detriment impact on our mental well being. XD
Nice news, Amnesia is one of my all time favorites and one that also inspired me to work on my idtech 4 game. Using the HPL2 engine is a good choice for a horror game indeed. Good luck.
I don't believe for a second Arkane Studios rewrote 90% percent of the idtech 5 engine, not even idSoftware did that for idtech 6 and it has a Vulkan render, that demanded a pretty heavy refactoring of the engine internals, rewritting 90% of a already AAA engine would be a total stupid move from their part and a total waist of time and money, it takes years to make a AAA engine from scratch, tools and all. No AAA studio and publisher wants to waist time and money reinventing the wheel all over again, is like taking a good building with a good foundation, destroying it and then making a pretty much identical building with the same foot but just with a different facade.
This image is from the new Prey game, that runs on Cryengine...
Looks fantastic, hope that the death of the Stingray engine doesn't effect the game future.
Like always fantastic job guys.