This member has provided no bio about themself...
Do what you think is best for you i will be glad with either pdf or video tuts. Think of it has a bet for the future by teaching more people you are not only helping the idtech 4 community grow but you are also gaining the potential to get help from that same community in a future project.
First disable EAX it doesn't work well in TDM and can cause crash's, plus almost all missions have no EAX support (is not automatic), second about 5.1 just enable it on the game options if for some reason that doesn't work then go to the Dark Mod folder, open Darkmod.cfg with a text editor (ex notpad) look for this line s_numberOfSpeakers "2" and change that number to "5". You can also make a text file in the game directory called autoexec.cfg, you need to make sure it is indeed a autoexec.cfg and not autoexec.cfg.txt, if you get a warning when renaming the text file then it worked, if it did put that line there and save, this cfg runs first than all the others and forces your changes, Darkmod.cfg could be overridden by the game, in this way you prevent that.
No, the day that happens the Dark Mod is dead and is not because it would be of inferior quality but because it would give fuel to a cease and desist letter.
awesome work as usual, if only i know about idtech4 so much as you, would love if you took some time of your busy day to make some idtech4 tutorials, you seam to be one of the most knowledgeable mod maker on this engine and is a petty that it lacks more tutorials for custom character/animation import, scripting and GUI design, there's plenty on level design tho.
More mansions with nice stuff to rob what a thief likes.
Looks nice indeed.
Nice don't forget that scars can also help give even more uniqueness and realism to the faces.
lol nice now you just need to implement space fly's.
Very Blade Runner that image, nice. :)
Nice trailer game looks very mysterious.
It seams you are talking of POM or Parallax Occlusion Mapping and GSC (and plenty mods) does use it, on stalker if i'm recording well from dx9 to dx11 renders, specially on the last two games, is mostly used on brick walls tho.
If by any chance you are talking of dx11 Tessellation (real geometry displacement) then GSC also used it on Call of Pripyat it was one of the most talked new dx11 features of the game implemented only on character models.
Btw imo your "heightmap tessellation" is too strong on that model, making it look too noisy you should darken the heighmap to smooth the effect.
That kind of limit is not unique to Cryengine 1.4 others engines also has them like the one i use, idtech 4, and Unity the last time i used it also had a entity limit, don't know why that limit exist but if it does, then there's a good reason for it, perhaps performance reasons.
A way to go around that limit is to take various entities and render them as a single entity, don't know if you can do that on Cryengine 1.4 without the source code tho.
Fantastic finally some females on Stalker was thinking if all stalkers were gay because of all the man around and no women. jk :p
Btw would love if some day there's was full support for female stakers in the mod, with voice acting just like the others and we could trade with them as well.
Robert Briscoe the guy that made Dear Esther played your mod and tweeted about it, he liked it congrats.
"Just played this weird/disturbing horror Source Engine mod:
An interesting approach to the horror genre :)"
In the installation instructions he ask you to disable motion blur and enable HDR...
Fantastic he caught the very essence of the Penumbra soundscape and imo improved on it.
Nice to see a update from you, looks good.
Thanks guys, very nice game btw if no one reported there's geometry problems in the underground level where there's plants that shoot at you, after the troll that asks for fish.
nice i love stargate
Very nice indeed, human slaughterhouse, i don't think that sledgehammer will be enough to escape this fate. :D
Nice model you got there. :)
Please don't take this bad, but don't put two exactly like models in the same position next to each other, causes obvious repetition, looks amateurish and worse kills the immersion factor, and in a horror game immersion is everything.
They are making a free mod if we start asking them to make this and make that is better for them to focus on their commercial UE4 game, i don't care about the looks of this mod i only care about the story, if it is on pair with their past ones i will like it, penumbra textures and all.
And is not like the images look bad for the contrary, just by using HPL3 the penumbra assets look much better.
Fantastic editor as someone that uses DarkRadiant i see on that Chaser editor some features that i would love existed on it, a very powerful editor indeed.
Btw have you worked for Cauldron by chance?
Has always fantastic work.