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I don't work with Cryengine so i don't know if this is a stupid question or not, but is that LUA scripting only or do you have access to the engine innards?
I hope you are really serious and this is not a joke, because if is a joke i will be disappointed.
Is that lava? If yes imo the skeletons shouldn't be there, at lava temperatures bones become ash.
Very nice work.
Nice news about the directors cut, but 2D for your comercial game? Man that is a really radical departure! But you guys know best, Personally 2D games are not my thing but i hope all the success for you and your team. :)
Fantastic work has always.
Fantastic work i most say, i know how hard something like that most have been to code, good luck.
The dark Mod is no longer a mod of Doom3 but a stand alone game, I still think is a mistake from the part of the TDM team to still let this confusion continue and from my experience is making some people dismiss the game just because they think they need Doom 3 to play it.
Nice to see that you are making use of the underwater capabilities of the engine. :)
Myself I comprehend and good luck with whatever you decided to do, i'm sure it will be good, cheers.
IMO you made the best decision, don't think your work will go to waist, it will always get recognition, from us fans, small has we may be and i'm sure Mafia itself still has a considerable following, willing to install a new mod, in the end a full released mod is always good to have on the portfolio in case of job hunting.
A stand alone game would be awesome, because Mafia for example doesn't work has well has it used on my new windows 10 machine, but even so i agree with SPY-maps, making a full game out of it, is a big responsibility, even harder than making a mod to a existent game (that is also hard in it self), you need to think this very well.
First what story will you make for your game? Will you use the same one you devised for Mafia? what kind of gameplay will it be? FPS? Third person? Are you sure you will be able to model, animate and code all the necessary characters and situations for it your self? If not, are you willing to pay others to help you?
What would be faster, finish the Mafia mod or make the stand alone game?,etc...
These are some of the questions you need to ponder on, but no matter what you decide i know you know that will not be a easy task.
Btw you could decide for a kind of walking simulator with voice over ala Dear Esther but with more interaction tho, read papers, use keys, open doors, etc, that would be definitely easier and use your skills in modeling and level Design to its fullest but even that seemingly simple game needed a team of 3 or 4 people to be made, and you need to realize the market is now full with this kind of games.
Btw sorry if this sounds stupid but imo if you are worried about your work not being known, you could make a free (or very inexpensive) interactive camera walkthrough on UE4 about the Titanic story and architecture and use that has a publicity stunt, it will also help you gain experience on the engine and tools then if that calls the necessary attention think of a full game for it.
About how much would i pay for a Titanic game, depending on the quality/type of game i would pay from 15€ to 30€.
I have a software called Rapture3D based on OpenAL i just copied the rapture3d_aol.dll from my system32 and put it on the game folder i then renamed it to the game OpenAL dll and it worked. This of course will not work for everybody because you need to buy the software in question but i think this should work with any OpenAL dll in system32 from OpenAL soft for example or those from creative, for users with creative sound cards.
Btw i also found out that this mod in my case works best in dx9 or below, if i chose dx10/dx10.1 or dx11 it crash's after some seconds.
And guys PLEASE include a autosave feature, i lost a big amount of gameplay just now because i forgot to save...
And still with all this fixes i can't play the mod without it crashing, first the OpenAL dll that comes with the it is bad add to change it with another, second I start the mod and after some seconds, after the character wake's up from the bed, the mod crash's to desktop, after two crash's i gave up, it takes ages to load also, call of Chernobyl is a much more stable mod than this, played it today for 4 hours no problem.
Very nice work :)
Thanks, i'm sure i downloaded the mod from here, the only thing i'm not sure is from where i downloaded the 1.4.22 patch because i already add it on my PC, this was a re-installation of the mod.
I already have a firewall that is the reason for my post after all. Btw no other people using firewalls see this behavior?
Why is this mod accessing the internet? My firewall has blocked it just now.
It tried to acess this IP - 126.96.36.199 and this IP - 188.8.131.52
You are a professional mapper, no doubt about that.
I LIKE IT!!!
Always nice seeing a update from you, makes us comum idtech 4 moders feel so useless...
Fantastic scene as always professional level indeed.
The_Preacher is right this should be on indieDB not here as a mod of Call of Pripyat, what the hell are you or you guys thinking, the way all this has been presented makes me feel this will go nowhere, using assets directly from Stalker and then ask for money on indiegogo? That is a no no, when GSC catch's wind of that and Crytek for that matter, i'm sure they will contact you for a chat.
From Cryengine EULA
2.2. Restrictions on Use: Crytek reserves all rights not expressively granted in this Agreement. Without limitation, Licensee shall not:
install and use the CryEngine after expiration or termination of the Subscription Period;
install and use the CryEngine on more computers than you have Licenses for;
distribute, sublicense or exploit:
the CryEngine (if not in the form of Games rendered by CryEngine);
the CryEngine Tools;
use the CryEngine for the development of any product other than Games, including without limitation:
simulation (technical, scientific, other);
use the CryEngine for the development of any Games which are harmful, abusive, racially or ethnically offensive, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, or in a reasonable person's view, objectionable;
remove any technical safeguards from the CryEngine, e.g. to allow use outside the Subscription Period or the License;
copy, replicate or mimic Crytek’s games;
emove, modify or substitute any trademark, copyright or proprietary notices from the CryEngine,
infringe or violate any intellectual property or proprietary, personal, moral or other rights or the privacy of Crytek or any third party;
use CryEngine for applications that are unlawful or offensive under applicable laws;
use the Cryengine to develop cheats, hacks or similar applications;
transfer or assign the License or this Agreement.
So nice seeing mods still being made for Max Payne 2.
Great news indeed.
Very nice trailer the voice acting was pretty good as well.
Thanks for the patch's :) btw on the last patch i saw a bug on the camp map, where the archaeologists are killed, one of the tables on the cement "bunkers" at the right, where you go down a path to the dig site, was penetrating the floor and the papers and stuff was floating in the air.
Also because you asked for more critics imo the cutscene where we see the mountains and the guys going on the road to the temple takes to long, also imo the voice acting is to slow at times and a tad theatrical sounding, but is better then some paid indie games. Sorry if i'm being to harsh.
looks professional but i do think that the objects on the floor don't feel grounded they lack shadows and ambient occlusion.