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Thanks for the patch's :) btw on the last patch i saw a bug on the camp map, where the archaeologists are killed, one of the tables on the cement "bunkers" at the right, where you go down a path to the dig site, was penetrating the floor and the papers and stuff was floating in the air.
Also because you asked for more critics imo the cutscene where we see the mountains and the guys going on the road to the temple takes to long, also imo the voice acting is to slow at times and a tad theatrical sounding, but is better then some paid indie games. Sorry if i'm being to harsh.
looks professional but i do think that the objects on the floor don't feel grounded they lack shadows and ambient occlusion.
That is the life of a level designer unfortunately, many games have fantastic level design and worlds but players just run past all details, is sad indeed BUT is better if the player feel they are in a real place filled with stuff even if they don't consciously care and just pass fast trough it then to make simplistic levels that will certainly call the player attention for the wrong reasons and will hurt your game more than help. Is also better to make less levels but rich ones than to make plenty of levels but empty.
Happy that you guys are gearing up for a future game, will it be on Cryengine?
I assume they did that because of performance reasons, AI calculation is still a very demanding task, for example the guys making Kingdom Come Deliverance are suffering from same problem.
Very nice trailer. :)
Nice job i like it! Makes it look modern and less noisy.
Thank you fva this mod as nice features, specially love the "magic" code preview how many times i loved that the game add that.
BFG is not superior in any way or form, the original Doom 3 with sikkmod and the high rez texture packs, craps all over the BFG edition, also that edition is almost impossible to mod, if there's no mod's for it that is why, unless of course you force everyone to use a modified BFG engine like RBDOOM3-BFG to play your mod. But even tho you can do that plenty of fantastic doom 3 mods will not run on any BFG based engine.
Very nice indeed, did Nicolás coded the physics engine him self? Will you add ragdool physics?
No problem guys hope all the best for future projects.
awesome news!!! Thank you. :)
After playing the beta i do have some critics, first the good:
Nice graphics, reminded me of games like Cry of fear, and Paranoia 2, the atmosphere was very heavy and full of potencial, the lighting system was very nice as well.
Now the bad:
First character scale or objects around him are off, some times i felt like i was the size of a child, second performance was very bad, specially with the flashlight out, my PC i7 860 2.8ghz, 8GB DDR3 RAM dual channel, AMD R9 270X 2GB DRAM, third problems with collisions, sometimes i would collide against invisible objects, one of them was in front of the door in the factory with the green exit sign, another seamed to be the light cone of one of the lights, also in the factory, four the inability to recharge the flashlight before it went out meant we add to navigate with a useless flashlight for a large amount of time, don't know if that was intencional but imo it was frustrating instead of scary, five i didn't saw any enemies or ghosts or something, just some scary sounds, imo that was a lost opportunity, what mean is no need to have full enemies, just some poltergeist like stuff, objects moving, lights going out, boxes falling, strange shadows moving, etc, btw some sounds looped very obviously for example the rain hitting the ceiling tiles, but was a nice touch tho, some AAA games don't have that, six and last the run head bob felt and looked strange.
Again petty this stooped development because if those critics where solved the potencial for a Cry of fear like game is there.
Sad this add to end and thank you for releasing the source, cheers.
Congrats for being on steam, hope all the best.
But a friendly advice please do something about the game title, imo is too long, a game name should be short, concise and memorable, examples, Penumbra, Amnesia, Soma, Silent Hill, Lethe, outlast, FEAR, etc, if something more needs to be put in the title to better explain the game, then use a signature, examples, Penumbra: Overture, Amnesia: The Dark Descent, Lethe: Episode x, outlast: whistleblower, etc.
following just because is not the stalker concept, xray community needs to get out of the stalker train more times, nothing against it mind you, is still one of my favorite games of all time, but there's just enough stalker based mods being made.
I would love more unique mods like this one, and hope to see it come true.
I ask, why no one made a horror mod for example? There's plenty of assets perfect for that and the lighting system is just perfect as well, but no, everyone just follows the Stalker recipe, years ago mods where more diverse, i remember guys making football games and even car racing games from Quake 2 for example, now everyone just makes missions packs and hardly make anything unique anymore.
Sad news hope all the best.
Nice trailer. :)
Very nice trailer!
Is not a mod anymore is a standalone game. :)
You are right but technically they aren't really mooding Doom 3 now. ;)
Take your time.
edit: can't delete the comment, didn't realized how old the conversation was. *facepalm
Love it, can't really see what could be improved.
Fantastic work and those chickens sure were very brave. :D
He's back indeed, love the screens. :)
What can i say, very professional.
I like the sound of that. :)
I will believe it when i see it. ;)
Nice video and i like the lighting effects but please bring the shininess down stone walls aren't shinny unless they are wet plus it brings the importance of objects and materials that really should look shinny, wet and organic like, blood, flesh, metal etc, if everything is shinny nothing is unique looking.