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Xray is capable of much more than what you are showing there, if you wanted to make X-ray look bad you were certainly successful that pic is hideous, but to me Stalker CP on Dx11 is still fantastic looking and there's few games that can top that.
Xray 1.6 has used on Call of Pripyat is capable of - AA with HDR lighting, God Rays, POM, wet surfaces, soft water, physical smoke, Tessellation and Contact Hardening Shadows (this last two on dx11 only).
Saying X-Ray is old IMO is wrong but ok if you are using the 1.0 (shadow of chernobyl) version then yes, it lacks some cool stuff.
Ok now we are talking, if you can somehow include that research in the game in a way that we can say "ha i see" instead of only "women became extinct because of the suppression field" then imo it will be even better, you could for example make older NPC's talk how women were born less and less back then, older news papers talking about that and old posters saying we need more women, etc, etc, this will not only explain what happened to them but also make us more immersed in the story, but i'm sure you already though of this.
Ok found how to solve this, just make a shortcut to the games .exe and on the shortcut properties on the path after the caffeine.exe just put
like this "...\WindowsNoEditor\CaffeineGame.exe -fullscreen"
Btw are we a child or what? I'm asking because when walking the corridors scale seam normal but when you get near tables, couches and chairs everything looks huge compared to you!
how to run in fullscreen?
With that reply you certainly aren't giving me much confidence. ;p
Really!! 90%? It does not look like that to me, perhaps is the hard lines on the walls and river bed? and that Windows lowpoly that make it look like Brushs to me, but who cares, I'm glad you guys are working on this game and i'm certain that I will enjoy it. :-)
No problem :-)
No problem glad to help. :-)
I like fantasy stories like any other person but it needs to at least be plausible to me, if not I can't really be immersed on it. But the creator of this mod is free to do what he pleases so if he wants to get ride of women for whatever reason he certanly can and I will play it when it comes.
That last gen rendering to the PBR rendering imo is a little misleading, what makes Fallout 3 NV look like that, is the prevalent brown color pallet, it would be easy to replicate ALMOST exactly the PBR look, using of course a much richer color pallet, good normal maps and specular maps, PBR systems makes it easier to make realistic materials, but in no way it means it would be impossible using the older non PBR way.
I don't know if this was discussed before but if so here it is again, am i missing something here? It makes no sense to me that women would be extinct because of the suppression field, we have a one chance in two to born male or female so the odds are equal to both sex's, if woman are extintint than man would also be extinct, the only case for the single extension of a sex, would be if more of the other sex would born instead, till the day only one of them would exist. This also do not take from, where are the older woman? If we are talking of a middle aged man then that means that at least 40 years ago it was possible to be born, that also means to me that we should find middle aged women around. Is also scientifically proven that women live longer than men, so this "woman are extinct" claim on your story makes no sense to me.
Nice demo i especially like the low gravity effect, but i add some problems with it and one major problem, first it was hard to get to the floor after you started to float, i would recommend using a system very similar to the futuremark guys game called "Shattered Horizon", second i would recommend a cool walking sound when you are walking on the floor, a tump tump tump sound, something like the magnetic boots of star trek, this of course would mean that you would need to disable the magnetic boots to be able to float again, could be a nice gameplay feature, food for thought, third was unable to leave the capsule when on mars the door would not open.
Using the Nazi theme i will be a grammar nazi and say this...
First nice model you have there, can't wait to see it animated, second this is the correct grammar for "He can't run or shoot the player yet, but we're working on it". ;D
Very good diffuse map (but i suggest making some peeling paint or fading color on corners and boundaries), normal map to noisy, metal is for the most part smooth, only scratches, dents, dirt, etc should have any depth, lack of spec map? A good specular map is what will make or kill this texture.
That's right and at full price, they could never sell a 10 or 20 years old game at 60€.
Never but never show the monster so early, if you don't let anything for people imagination than 50% of the fear is lost, that is why frictional games used the "do not look in to the monster to long" tactic. The mind is a powerful thing we fear more what we don't know than what we know.
Good work indeed, but imo this is a level that really deserves being made using meshes (or patches but is harder) not brushes, that was how id made the caves and hell levels for Doom3, making organic stuff like that on Blender for example is very easy, after you know where the tools are of course. But don't take me wrong it looks very well made.
Fantastic but i would change the color of the water for something more brownish or greenish.
What DeXiaZ said, but is nice to see a update from you.
Oh look an update! Glad to see you guys are still alive and kicking and look at that, you come to the land of the living with a fantastic screenshot, i'm not seeing the doom 3 dark look/feeling, on that screenshot, looks has good has anything recent, fantastic job.
Is that the voice actor from Dear Esther? Or his Sean Bean that i'm listen?
You are confusing Lenin with Stalin, Lenin was a true marxist communist, Stalin was a fascist using the excuse of communism to subjugate its people.
Congrats on the near release but IMO the trailer ends too abruptly and do not show us anything about the gameplay.
Looks fantastic, nice work this game is a hidden gem and the engine was very powerful for its time, i'm glad you are keeping it alive.
Nice mock up and graphically is also very well made, but IMO The old "to much stuff on screen" syndrome is here (i know the red text is just dev indications). It also doesn't help the gameplay at all, for the contrary, it doesn't make you more accurate, it doesn't make you more aware of the danger and is not even realistic. On a real battle a real soldier would never want stuff cluttering his vision of the battlefield, IMO something like this would be stuff that a soldier would be able to turn on and off on a need basis (like real soldiers do with the night vision goggles and binoculars), or even like the Interstellar Marines game, able to open the visor when unobstructed view is necessary or desired.
Very nice work, some advice bring the walk sounds down they are to high and distracting after some time.
Second put a invisible ramp on the stairs so the character controller do not jump so noticeable when going up or down stairs, that is how professional developers like Remedy and others solved that problem.
Again nice work and don't give up.
I get a virus warning from Avast and he puts the .exe on the quarantine, so i can't play the game, do i need to worry about it or is it a false positive?