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If things happen to go south, you guys can always change the characters names and universe a little, just like the Darkmod guys did and still continue. But i really hope that is not necessary.
Nice image the character looks very good.
Btw did the recent release of the Outcast remake affected you guys in any way?
Very nice trailer and the mod also looks very cool.
I will see if a make a video about it but personally i think is to early for showing off, plus i still don't know if this will be something i will release or not, for now is just a hobby and a way for me to learn c++ coding.
About learning C++, i know what you mean, c++ is indeed very complex and LUA is indeed much easier to pick up, like all higher level, scripting based languages are, at first i was afraid of going to C++, i was coding in the idtech 4 scripting language, that is like LUA, much simpler to use and learn, but fortunately it was also similar to the C language, so i went and started to learn C, then after some time i decided to try C++ and it was not that bad, specially because i can code in C++ in a C like way, making the transition very smooth.
So if you want to learn c++ i recommend starting with C, plus by coding in LUA you already have the hard thing to gain, thinking in algorithms.
IMO if you spend some time trying to pick up C or C++ sintaxe and get used to manage the memory and variables yourself, instead of letting the LUA virtual machine do it for you, you will see how many new possibilities you gain, specially when you have total power over the memory usage, but you will also see how easy it is to crash your software. :P
I'm leaning c++ (having never coding before has well) and working with idtech 4 engine, i'm doing a inventory for my "game" and i most say after many days of working on it perhaps even a month already, i'm still very very behind of what you showed here, so be proud of what you have done because i know is not easy.
I like the lighting but i do agree that the specular is a bit high, specially for old rusty metal.
Ok point taken btw the mod is not mine. :D
Thanks for your work, is so sad that we have to wait for a fan to solve some of the problems the original developers should have solved themselves.
It seams to me has well, but even tho I agree we should make our own stuff, is always desirable, imo this is not a comercial product, just a free fan mod so i don't think using a existing logo is a big problem, unless of course the company in question complains about it.
Btw doesn't this also falls into the derivative art category?
Very nice work. :)
What can i say, fantastic work.
Has always fantastic job. :)
Btw can you help a fellow idtech 4 modder, do you perchance know how to get Gui's variables values, from the c++ game code? I can set their values with SetStateInt for example, but GetStateInt or any other don't seem to do anything, they just retrieve zero for me, no matter to what value i set the gui variable.
Awesome news. :)
Very nice trailer and very nice music, thumbs up.
good news, like the name.
Nice atmosphere and nice music as well.
Sorry but "more beautiful than before!" than you show pictures with mostly over bright scenes and models with no smooth shading? No is not more beautiful than the original Portal on Source, far from it, you still have a ways a way to achieve your claim, but good luck with that.
So what if is a woman?
;) Nice screenshot.
I don't work with Cryengine so i don't know if this is a stupid question or not, but is that LUA scripting only or do you have access to the engine innards?
I hope you are really serious and this is not a joke, because if is a joke i will be disappointed.
Is that lava? If yes imo the skeletons shouldn't be there, at lava temperatures bones become ash.
Very nice work.
Nice news about the directors cut, but 2D for your comercial game? Man that is a really radical departure! But you guys know best, Personally 2D games are not my thing but i hope all the success for you and your team. :)
Fantastic work has always.