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This looks pretty nice and polished, tracking.
Best of luck with your project!
Hi, another programmer/indie here :) Just wanted to share my thoughts.
First of all, this is a great project. Community's interest might be weak initially but I am positive that this will get much more attention when the game is closer to release.
Don't give, I wish you the best of luck with your project.
This looks really good!
I hope to see an update, best luck!
"Isometric farming and community simulation..."
Except it is not isometric :)
I am definitely not a platformer fan and I haven't played any platformers since 90s. The last two platformers I played were Prince Of Persia 2 and Flashback and they were on DOS. By the way Prince of Persia 2 is definitely a masterpiece and I recommend it to all platformer fans. Anyway, indie game scene seems to generate literally tons of platformers every month. When a new and shinny platformer comes along I find myself thinking: Okay, another platformer claiming to bring something "unique" to the table which in the end turns out to be a mario or meat boy clone at best.
So when I first watched the gameplay video of Tower of Samsara the first thing I noticed was that the char looked somewhat "realistic" compared to more traditional platformers which is a great thing in my opinion because we don't see that very often. That instantly reminded me of Prince Of Persia and Flashback.
Modern platformers seem to play extermely fast and the screen is always full of colorful lights, post-effects, exaggerated screen shake effects, exterme & frantic jumps, wall jumps and lots of saturated particles everywhere. It just feels cluttered and frantic.
In TOS the character seem to move at a more natural pace and the player has time to sink in to the scene. In my opinion that helps the immersion and feels natural. The art direction looks very good too.
Plus I am a BIG fan of medieval themes: Swords, shields, armor, archery, castles, sieges and melee combat.
For me the sword and the shield is an awesome addition to the character.
I think the game will benefit a lot if you implement a detailed and fun melee combat system to the game. Shield play, low-high attacks maybe? I think this has potential. And that comes from someone who doesn't even like platformers anymore :)
Best of luck with your project, cheers.
Sounds great, multiplayer arena is always a fun idea.
"Tank Arena" is one of my favorite old school games from the DOS era. There are lots of different vehicles: Tanks, light speeders, choppers, planes, cars etc. All of them can be controlled by AI or players.
And yes it has splitscreen multiplayer for two players.
Do check it out it is genuinely an awesome game.
Best of luck with your project, cheers!
This reminds me an old DOS game called "Tank Arena".
Do you know that game?
Voted just now.
Gets better and better!
Don't get me wrong the game looks awesome but it would be even better if you use a more balanced and less saturated palette.
Best of luck with your project!
Looks nice but I feel like there's too much happening on the screen and it is hard to see what going on with all those saturated bright colors and glow everywhere.
It looks like a color and glow overkill.
By the way, are you following the indie game "Slain"?
This reminds me of Mount&Blade; and Chivalry.
Looks promising, tracking.
I checked the link you posted, after seeing it I remembered that I checked the same blog long ago (might be a couple of years ago). Turns out the author is talking about what I was refering in my comment. Projecting Vector3 vertecies on an orthographic view. It was good to read it again. Thanks a lot for the reply and the link.
(Sorry for the double post. I didn't realize that I was logged out)
No problem. Yes, I was referring to the graphics performance.
You mentioned DrawUserPrimitives(). So far I have only used it in 3D with Vector3. Do you use DrawUserPrimitives in 2D as well? If so are you still using a Vector3 and just projecting 3D data on an orthographic view? Do you know if vector2 can be used with vertecies and triangles?
This has a strong Fallout 2 vibe to it.
Looks great. Just my kind of game. Tracking!
*so many levels*
Sorry for the typo.
As a Thief fan, I really like the idea of an open world thief game.
It sounds like a tough concept to successfully transfer into a game but time will show the results. Good luck.
I love what I see. Tracking.
This is great.
The game looks pretty amazing even at this early stage.
I will keep an eye on this project.
I thought Ares had epic tears of happiness until I realised they were actually lightning of rage.
This was me, I was somehow logged out.
I guess wardogs would be used mainly to stun and overwhelm enemies rather than killing them.
I love the warp drive ship at the end.
Everything looks amazing.
If I am not mistaken Abuse was the first 2D shooter game that featured free targeting system that uses both keyboard and mouse. I played it for hours back then. Fun game.
And it is great that it is an inspiration for you and it really shows.
Awesome. If I recall correctly Hammerwatch was using OpenTK. Or was OpenTK used only for the editor? Are you using SDL, SFML or some similar framework for your new engine in C++?
Can't wait to see the final version of the game, best of luck with your project!