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I thought Ares had epic tears of happiness until I realised they were actually lightning of rage.
This was me, I was somehow logged out.
I guess wardogs would be used mainly to stun and overwhelm enemies rather than killing them.
I love the warp drive ship at the end.
Everything looks amazing.
If I am not mistaken Abuse was the first 2D shooter game that featured free targeting system that uses both keyboard and mouse. I played it for hours back then. Fun game.
And it is great that it is an inspiration for you and it really shows.
Awesome. If I recall correctly Hammerwatch was using OpenTK. Or was OpenTK used only for the editor? Are you using SDL, SFML or some similar framework for your new engine in C++?
Can't wait to see the final version of the game, best of luck with your project!
By the way the aliens remind me the ones that were in this classic DOS game called "Abuse". Have you ever played it? If not you should check it out.
I guess you are in contact with the original title owners. I am suprised to see this :)
I like the "doom-guy" like implementation of the head.
Is this using the same engine with Hammerwatch?
Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.
Looks great. I love simulations of this kind.
This looks great. Reminds me the classic "Sensible Soccer".
I tried to play the new version but got an "list index out of range" error right after I moved my character a few tiles.
I think they look a little bit similar but I am sure you will find ways to increase variation in the future. Great work as always.
Bay12 forums. Good to hear you are there too. I am a big fan of Dwarf Fortress.
This is an exceptional work.
I have been experimenting with grid based lighting for my 2D and 3D game prototypes for a while so your blog entry was a good read. I do not use direct light in my implementation but you did a nice job by combining the benefits of the two lighting methods together.
Everything looks pretty good in my opinion. The GUI looks really cool too.
I persume by indirect lighting you are talking about a grid based light scattering system. Am I right?
I think that would be very beneficial for the mood and mechanics of the game.
Hope to see more and I wish you the best of luck with your project.
Looks good. Has a feeling similar to "System Shock".
Visual style reminds me old RPG games like "Eye Of The Beholder".
Interesting but what about the performance? I persume it would drop radically under such conditions.
Hail from Pixel Joint.
Awesome to see an old school icon adventure game!
Best of luck with your project! Tracking.
At last a game with serious gameplay mechnanics. Not another casual gamer candy.
No quick time events, no finishing moves, no special skills, no special items, no level up grinding.
Just plain individual skill.
This reminds me good old "Golden Axe" and "Moonstone".
I love it. You have a new tracker sir.
Nice dynamics but I noticed one thing.
The character places the arrow on the wrong side of the bow. The arrow should be resting on the left side not right. A common non-archer mistake.
The fact that you put a screenshot from "Outcast" earned you a tracker.
Yes, I have later noticed that some char portraits are from Jinn's pixel work: Pixeljoint.com
The way the resources are gathered and base building system looks and feels identical to warcraft, that's what I was referring to. It is great that you are adding lots of extra stuff to it. Don't get me wrong I do not mean to offend you or your project in any way. I was just suprised to see that you didn't mention warcraft despite the apparent inspiration.
The menu buttons, UI elements, char portraits and most of the map graphics are the same with Warcraft II. So that's why I instantly thought that it was warcraft. I think you should at least mention Warcraft as a inspiration in the summary because the game mechanics and gameplay is identical to warcraft from what I have seen in the videos.
Anyways, good luck with your project.
Is this a Warcraft II(1995) mod?
Looks pretty nice.
Getting better by the second.