This member has provided no bio about themself...
Checked it out. Looks very promising, good job.
Awesome, downloading now!
I see that you are using XNA, it's my favorite framework.
Are you going to use the original XNA output or compile the game as MonoGame for the final product?
What do you think about the usability of XNA in the long run?
I love the emphasis on the physics aspect. There are not many good mountain biking games out there and this looks quite nice, tracking!
May the Yods be silent.
Good stuff. Best of luck with the development!
Tried the demo and I really liked it.
I agree with Ryuu about this being a dream game.
I have been always interested in making an adventure RPG with a realistic world setting and survival.
Devs always seem to make either an adventure or a survival game. I love seeing projects that combine both.
The adventure and the journey of survival combined promises to be a very interesting experience. I am aware of some pitfalls and hassels it can bring to gameplay flow like you stated: dying of thirst or hunger in the middle of a very hard earned progress. But I am sure it can be done nicely!
Looks nice. Reminds me Stronghold on some occasions.
A true classic from the golden age of gaming.
How I miss those days.
Awesome collection man!
I played almost every game in your collection except for the Sega Satrun games.
I saw Settlers, Age Of Empires 2, Red Alert 2 and Supreme Commander there. Those are some of my favorite strategy games.
And you have Wild Metal Country!! Wow, most people don't even know that game exists :) Great game.
I would recommend you the Ultima series for DOS. I am not sure if you have them but you should definitely check out Ultima Underworld 2, Ultima 7 and Ultima 8. Ultima 8 is one of my all time favorite classic game. And did you play the original Postal? You might find its shooting mechanics fun and similar to your game. Be sure to check them out man.
By the way I am also making a game and hope to upload some screenshoots soon.
I liked it. It should be a good addition to the game.
Hey man, the game is coming along nicely.
This heavly reminds me of an old school DOS classic I played when I was a kid called "Alien Breed".
Was that game an inspiration for you?
Looks really nice. Best luck with your project!
This is great, I really liked it.
This looks pretty nice.
Nice refraction effects.
Looks nice, reminds me of Crimsonland a lot.
Are you guys using XNA Framework or MonoGame?
Looks great, tracking.
I am a big fan of UO and this looks promising.
Best of luck with your project!
A great game from the golden era of gaming.
I just re-installed this gem and it is still awesome.
This looks pretty nice and polished, tracking.
Best of luck with your project!
Hi, another programmer/indie here :) Just wanted to share my thoughts.
First of all, this is a great project. Community's interest might be weak initially but I am positive that this will get much more attention when the game is closer to release.
Don't give, I wish you the best of luck with your project.
This looks really good!
I hope to see an update, best luck!
"Isometric farming and community simulation..."
Except it is not isometric :)
I am definitely not a platformer fan and I haven't played any platformers since 90s. The last two platformers I played were Prince Of Persia 2 and Flashback and they were on DOS. By the way Prince of Persia 2 is definitely a masterpiece and I recommend it to all platformer fans. Anyway, indie game scene seems to generate literally tons of platformers every month. When a new and shinny platformer comes along I find myself thinking: Okay, another platformer claiming to bring something "unique" to the table which in the end turns out to be a mario or meat boy clone at best.
So when I first watched the gameplay video of Tower of Samsara the first thing I noticed was that the char looked somewhat "realistic" compared to more traditional platformers which is a great thing in my opinion because we don't see that very often. That instantly reminded me of Prince Of Persia and Flashback.
Modern platformers seem to play extermely fast and the screen is always full of colorful lights, post-effects, exaggerated screen shake effects, exterme & frantic jumps, wall jumps and lots of saturated particles everywhere. It just feels cluttered and frantic.
In TOS the character seem to move at a more natural pace and the player has time to sink in to the scene. In my opinion that helps the immersion and feels natural. The art direction looks very good too.
Plus I am a BIG fan of medieval themes: Swords, shields, armor, archery, castles, sieges and melee combat.
For me the sword and the shield is an awesome addition to the character.
I think the game will benefit a lot if you implement a detailed and fun melee combat system to the game. Shield play, low-high attacks maybe? I think this has potential. And that comes from someone who doesn't even like platformers anymore :)
Best of luck with your project, cheers.
Sounds great, multiplayer arena is always a fun idea.
"Tank Arena" is one of my favorite old school games from the DOS era. There are lots of different vehicles: Tanks, light speeders, choppers, planes, cars etc. All of them can be controlled by AI or players.
And yes it has splitscreen multiplayer for two players.
Do check it out it is genuinely an awesome game.
Best of luck with your project, cheers!