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Arethrid
Arethrid @ Seasion

Awesome collection man!
I played almost every game in your collection except for the Sega Satrun games.
I saw Settlers, Age Of Empires 2, Red Alert 2 and Supreme Commander there. Those are some of my favorite strategy games.
And you have Wild Metal Country!! Wow, most people don't even know that game exists :) Great game.
I would recommend you the Ultima series for DOS. I am not sure if you have them but you should definitely check out Ultima Underworld 2, Ultima 7 and Ultima 8. Ultima 8 is one of my all time favorite classic game. And did you play the original Postal? You might find its shooting mechanics fun and similar to your game. Be sure to check them out man.
By the way I am also making a game and hope to upload some screenshoots soon.
Cheers!

Good karma+1 vote
Arethrid
Arethrid @ Dev Blog #89: Ambitions

I liked it. It should be a good addition to the game.

Good karma+1 vote
Arethrid
Arethrid @ Seasion

Hey man, the game is coming along nicely.
This heavly reminds me of an old school DOS classic I played when I was a kid called "Alien Breed".
Was that game an inspiration for you?

Good karma+1 vote
Arethrid
Arethrid @ Winterfall

Looks really nice. Best luck with your project!

Good karma+1 vote
Arethrid
Arethrid @ Clouds Timelapse

This is great, I really liked it.

Good karma+1 vote
Arethrid
Arethrid @ Tales of Middle-Earth

This looks pretty nice.

Good karma+2 votes
Arethrid
Arethrid @ Stuff test

Nice refraction effects.

Good karma+1 vote
Arethrid
Arethrid @ Infinite Desolation

Looks nice, reminds me of Crimsonland a lot.

Good karma+1 vote
Arethrid
Arethrid @ Violent Sol Worlds

Looks promising.
Are you guys using XNA Framework or MonoGame?

Good karma+2 votes
Arethrid
Arethrid @ Paracosm

Looks great, tracking.

Good karma+2 votes
Arethrid
Arethrid @ Garadom Online

I am a big fan of UO and this looks promising.
Best of luck with your project!

Good karma+1 vote
Arethrid
Arethrid @ Wild Metal Country

A great game from the golden era of gaming.
I just re-installed this gem and it is still awesome.

Good karma+1 vote
Arethrid
Arethrid @ New Homeland

This looks pretty nice and polished, tracking.
Best of luck with your project!

Good karma+2 votes
Arethrid
Arethrid @ Binarray

Hi, another programmer/indie here :) Just wanted to share my thoughts.

First of all, this is a great project. Community's interest might be weak initially but I am positive that this will get much more attention when the game is closer to release.
Don't give, I wish you the best of luck with your project.

Good karma+1 vote
Arethrid
Arethrid @ Don't Get a Virus

This looks really good!

Good karma+1 vote
Arethrid
Arethrid @ Primaeval

I hope to see an update, best luck!

Good karma+2 votes
Arethrid
Arethrid @ Stardew Valley

"Isometric farming and community simulation..."

Except it is not isometric :)

Good karma+1 vote
Arethrid
Arethrid @ Tower of Samsara

I am definitely not a platformer fan and I haven't played any platformers since 90s. The last two platformers I played were Prince Of Persia 2 and Flashback and they were on DOS. By the way Prince of Persia 2 is definitely a masterpiece and I recommend it to all platformer fans. Anyway, indie game scene seems to generate literally tons of platformers every month. When a new and shinny platformer comes along I find myself thinking: Okay, another platformer claiming to bring something "unique" to the table which in the end turns out to be a mario or meat boy clone at best.
So when I first watched the gameplay video of Tower of Samsara the first thing I noticed was that the char looked somewhat "realistic" compared to more traditional platformers which is a great thing in my opinion because we don't see that very often. That instantly reminded me of Prince Of Persia and Flashback.
Modern platformers seem to play extermely fast and the screen is always full of colorful lights, post-effects, exaggerated screen shake effects, exterme & frantic jumps, wall jumps and lots of saturated particles everywhere. It just feels cluttered and frantic.
In TOS the character seem to move at a more natural pace and the player has time to sink in to the scene. In my opinion that helps the immersion and feels natural. The art direction looks very good too.
Plus I am a BIG fan of medieval themes: Swords, shields, armor, archery, castles, sieges and melee combat.
For me the sword and the shield is an awesome addition to the character.
I think the game will benefit a lot if you implement a detailed and fun melee combat system to the game. Shield play, low-high attacks maybe? I think this has potential. And that comes from someone who doesn't even like platformers anymore :)
Best of luck with your project, cheers.

Good karma+3 votes
Arethrid
Arethrid @ STRACO

Sounds great, multiplayer arena is always a fun idea.
"Tank Arena" is one of my favorite old school games from the DOS era. There are lots of different vehicles: Tanks, light speeders, choppers, planes, cars etc. All of them can be controlled by AI or players.
And yes it has splitscreen multiplayer for two players.
Do check it out it is genuinely an awesome game.
Best of luck with your project, cheers!

Good karma+2 votes
Arethrid
Arethrid @ STRACO

This reminds me an old DOS game called "Tank Arena".
Do you know that game?

Good karma+2 votes
Arethrid
Arethrid @ New TAR Greenlight Trailer

Voted just now.

Good karma+1 vote
Arethrid
Arethrid @ Corpses 'N Souls – Dynamic Snow FX

Don't get me wrong the game looks awesome but it would be even better if you use a more balanced and less saturated palette.
Best of luck with your project!

Good karma+1 vote
Arethrid
Arethrid @ Corpses 'N Souls – Dynamic Snow FX

Looks nice but I feel like there's too much happening on the screen and it is hard to see what going on with all those saturated bright colors and glow everywhere.
It looks like a color and glow overkill.
By the way, are you following the indie game "Slain"?

Good karma+1 vote
Arethrid
Arethrid @ Mordhau

This reminds me of Mount&Blade; and Chivalry.
Looks promising, tracking.

Good karma+2 votes
Arethrid
Arethrid @ XNA

I checked the link you posted, after seeing it I remembered that I checked the same blog long ago (might be a couple of years ago). Turns out the author is talking about what I was refering in my comment. Projecting Vector3 vertecies on an orthographic view. It was good to read it again. Thanks a lot for the reply and the link.
Cheers!

Good karma+1 vote
Arethrid
Arethrid @ XNA

(Sorry for the double post. I didn't realize that I was logged out)

No problem. Yes, I was referring to the graphics performance.
You mentioned DrawUserPrimitives(). So far I have only used it in 3D with Vector3. Do you use DrawUserPrimitives in 2D as well? If so are you still using a Vector3 and just projecting 3D data on an orthographic view? Do you know if vector2 can be used with vertecies and triangles?
Thanks.

Good karma+1 vote
Arethrid
Arethrid @ Underrail

This has a strong Fallout 2 vibe to it.

Good karma+2 votes
Arethrid
Arethrid @ Kingdoms

Looks great. Just my kind of game. Tracking!

Good karma+1 vote
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