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Looks great. Just my kind of game. Tracking!
*so many levels*
Sorry for the typo.
As a Thief fan, I really like the idea of an open world thief game.
It sounds like a tough concept to successfully transfer into a game but time will show the results. Good luck.
I love what I see. Tracking.
This is great.
The game looks pretty amazing even at this early stage.
I will keep an eye on this project.
I thought Ares had epic tears of happiness until I realised they were actually lightning of rage.
This was me, I was somehow logged out.
I guess wardogs would be used mainly to stun and overwhelm enemies rather than killing them.
I love the warp drive ship at the end.
Everything looks amazing.
If I am not mistaken Abuse was the first 2D shooter game that featured free targeting system that uses both keyboard and mouse. I played it for hours back then. Fun game.
And it is great that it is an inspiration for you and it really shows.
Awesome. If I recall correctly Hammerwatch was using OpenTK. Or was OpenTK used only for the editor? Are you using SDL, SFML or some similar framework for your new engine in C++?
Can't wait to see the final version of the game, best of luck with your project!
By the way the aliens remind me the ones that were in this classic DOS game called "Abuse". Have you ever played it? If not you should check it out.
I guess you are in contact with the original title owners. I am suprised to see this :)
I like the "doom-guy" like implementation of the head.
Is this using the same engine with Hammerwatch?
Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.
Looks great. I love simulations of this kind.
This looks great. Reminds me the classic "Sensible Soccer".
I tried to play the new version but got an "list index out of range" error right after I moved my character a few tiles.
I think they look a little bit similar but I am sure you will find ways to increase variation in the future. Great work as always.
Bay12 forums. Good to hear you are there too. I am a big fan of Dwarf Fortress.
This is an exceptional work.
I have been experimenting with grid based lighting for my 2D and 3D game prototypes for a while so your blog entry was a good read. I do not use direct light in my implementation but you did a nice job by combining the benefits of the two lighting methods together.
Everything looks pretty good in my opinion. The GUI looks really cool too.
I persume by indirect lighting you are talking about a grid based light scattering system. Am I right?
I think that would be very beneficial for the mood and mechanics of the game.
Hope to see more and I wish you the best of luck with your project.
Looks good. Has a feeling similar to "System Shock".
Visual style reminds me old RPG games like "Eye Of The Beholder".
Interesting but what about the performance? I persume it would drop radically under such conditions.
Hail from Pixel Joint.
Awesome to see an old school icon adventure game!
Best of luck with your project! Tracking.
At last a game with serious gameplay mechnanics. Not another casual gamer candy.
No quick time events, no finishing moves, no special skills, no special items, no level up grinding.
Just plain individual skill.
This reminds me good old "Golden Axe" and "Moonstone".
I love it. You have a new tracker sir.