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Looks great both technically and visually.
Reminds me the original Syndicate from 90s. Tracking.
Sounds great, tracking.
It is always nice to see some good old Doom-like gameplay.
I will keep an eye on this.
Nice idea and implementation.
I love your sense of humor :)
Looks really interesting and funny.
Looks nice, reminds me Pizza Tycoon.
Congrats for the first place award! Well deserved my friend.
Amazing work man.
Looking forward to BRUTAL HEXEN.
That game is one of my all time favorites.
Reminds me "Desktop Dungeons".
Awesome work on the Brutal Doom man.
Hope you will also finish Brutal Hexen.
Hi guys, new member here. Hail the good old PC.
Selecting Player since 90s.
Hi guys, new member here.
Hi guys! I miss my Atari 2600 :)
Yes, I am also interested in singleplayer gameplay.
This is looking great and you are using XNA Framework! Nice. Tracking!
Hi, here are a few notes about the game:
1. I can not start the game from the launcher even after everything is updated. The game asks for XNA Framework 4.0 and I have all the versions (including redists and 2.0, 3.0, 3.5, 4.0 versions) already installed. And this is a machine on which I am actively developing XNA projects. This never happens for any other XNA game on my system.
2. The game has real performance issues. The FPS drops really low at certain times. I am sure you will make lots of performance optimizations.
Looks great and I love XNA Framework. Tracking!
Looks great, tracking.
I love Disciples I and II. Good times.
Looks great, reminds me "Warhammer: Dark Omen" from 1998, tracking!
Battle Brothers keep exceeding my expectations on each development update. Your enthusiasm and attention to detail can be seen in every aspect of the development phase and that's what keeps me excited to see the final version of the game. It's great that you actually take time to really communicate with the people that type comments here and answer their questions to your best. I really appreciate that.
And about the update:
I simply loved the world map update video. Tons of great ideas. The world map reminds me the one seen in Mount&Blade; and that's a great thing because M&B's world map was pretty good. But in addition you are using procedural maps which is even better but a little harder to achieve from a technical perspective -more work for programmers! :) To be brief: The world map mechanics look awesome, can't wait to see the world map in action in the final version.
Hi guys, just found out about this great group and decided to join the pack.
I will soon start adding details about my game to my account, see you around guys!
Is it me or some characters look like Liam Neeson?
This is pure gold. I am looking forward to play it, good luck with the development and tracking!
The new dev update looks great as always. Best of luck to you my friend!
For sometime I thought the project was abandoned.