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Rahi will be made from bionicle parts, like Toa. They will not be organic like those Chaurus-Hunters.
For now we aren't in contact with BNG crew, but i hope we will in future. Also, we already have many part models, including all needed masks. We only need time to create textures and import models to the game. Once we finished the masks, we will publish it with our Toa skins ;)
Personally, I don't own any of 2001-2003 Rahi sets. But this is not a barrier for including them in the Mod, cause I have all needed parts 3d models. However, we can make only those Rahi, who have full analog in Skyrim, we're not able to create complete new animations...
Thank you for comment!
We're not planning the voice acting.
No. Bara Magna and Bota Magna are not visible from Mata Nui island. So we will not include them.
You can see it in neighbor picture)
We will use our custom Matoran build, based on '03 design
We welcome any help! Especially from those, who can work with Creation Kit. I will contact you via PM.
Of course! I already put plugin Bionicle Weapons there Skyrim.nexusmods.com and created topic about this project Forums.nexusmods.com ;)
Several technic pieces are comes from LDraw (that not produced by Lego), but most of the Toa body parts are completely new, they don't even exists in Lego (even torso was modified)!
And is it bad when parts are so close to originals?
Yes, we planning that.
We're planning to make Toa Nuva armor and weapons after finishing with Mata Nui island and main quests.
There will be 6 custom races, each for one Element.
Thank you. Pohatu hasn't regular weapons, and foot extensions and Koli ball isn't a weapons, you should know. Nuva Kodan claws will be added along with other Nuva weapons in long perspective, not soon.
For now we taking story just until Mask of Light quest. We don't planning making Metru Nui and/or other Bionicle Universe locations now. And we absolutely will never make Bara Magna and giant robots. It would be too complicated task to us. Sorry.
This leg armor is a mix of Metru and Mata legs.
Yeah, I saw. This is a very nice surprise! Thank you.
Bohroks don't have analog in Skyrim, and we have not good animators yet.
Read the description please Moddb.com
and you get the answers.
Because it is only finished mask yet) However, Tahu wearing Onua mask is a normal. In game you will be able to wear any mask that found!
Because we wanted our Toa more flexible and universal, also we going to add armor system like Toa Metru, Inika and so on...
Yes, they will be.
Thank you for comment. Yes, we will use MNOLG as reference, along with other games, videos and movies about Bionicle.
At this moment we're not planning female variant of the body. We will use original toy parts proportions.
Probably we will find and contact them when we needed. For the voice actors, we don't need them, cause we planning use mechanical voice as from first unreleased game. That's why we need talanted sound editor.
Bohrok hasn't full analogs in Skyrim. If we find a good animators, then make the second chapter of the mod with Bohrok and Toa Nuva.
Thanks for the good luck. It's very pity that you can't work with us. You could greatly move the project. I will write to you if I have any questions.
May be will, after we finish Mata Nui island.
We used original Skyrim animation and modified standard skeleton. Animation is OK, but this skin is NOT compatible with human skins (see blog for detailed information about that)