Just a random guy with a passion for video games and music. If you want to contact me, I'm on Xfire and Steam often enough. If you want a custom header, background or avatar (or all three!) for personal use or for your group(s), let me know ;) Space and words of all sorts will fill this space, never to be seen again. On top of that I am going to update my profile so that you cannot see these words. Instead, a cool looking picture shall go on top with some html links for various sites of mine. I still have five hundred characters to go. Drat. Whilst writing that I lessened the character amount. I now have three hundred and sixty one. Wow, that actually worked. But it doesn't matter, because you will never see this again. Well, maybe if you're lucky you will, but I'm not so sure. Anyway, I'm going to attempt to. I need to max out the text. Horribly annoying at times, let me tell you. Still quite a few characters to go, but only in the double digits. Fortunately that ate a bit up. Single.

Blog RSS Feed Report abuse Mind blown by CANVAS

0 comments by Arcones on Jun 15th, 2011

Having just checked the homepage of ModDB, I can say with assurance I will do so from now on in! I tend to find some good games/mods that interest me, but nothing that truly sticks out. Until now. And until now it has been predictable games or mods, but for the sake of loving that predictability, I keep watching. And waiting. I figured there had to be a gem in the midst of other precious stones. And I was right. CANVAS has caught my attention like nothing else has. And that's pretty good. The teaser was so well made that I almost went mad that I didn't actually see anything that would give part of the plot away. I browsed through all the images, concepts and screenshots that the Development Team (Bloom) had uploaded. They were astounding. The tag line merely states:

Canvas wrote:Follow the adventures of Milena and her psychic teddy bear totem in a world where psychics and normal humans coexist. In this adventure she enters into a mysterious realm inside a painting and must try to find her way back out into the real world amidst the labyrinth of intrigues and conspiracies inside the painting world.

That combined with the fact that no other game I know of includes a teddy bear with some psychic creepers combined with Mr. Crystal-head, lead me to believe this will be an extremely popular mod. In fact, it already is. I'd recommend checking it out and tracking even if you don't have Half-Life 2: Episode 2 simply for the fact that this mod will make you want to buy it. I have no doubt that once I have the time and money to get HL2:E2, that will be the first mod I will ever get for it.

Canvas

Report abuse "Song for Petiron"

0 comments by Arcones on Jun 3rd, 2011

The tears I feel today
I'll wait to shed tomorrow.
Though I'll not sleep this night
Nor find surcease from sorrow.
My eyes must keep their sight:
I dare not be tear-blinded.
I must be free to talk
Not choked with grief, clear-minded.
My mouth cannot betray
The anguish that I know.
Yes, I'll keep my tears till later:
But my grief will never go.

Report abuse Twiddling my thumbs...

0 comments by Arcones on Jun 3rd, 2011

Interestingly enough, ModDB won't load quick enough for me to log in. So I suppose you may be wondering, how the heck is he posting this?? Well, I'm using Desura (which I may add, I rarely use). Thankfully Desura finally allowed me to log in. But it was rather disappointing to not get any potential updates on mods/games I'm looking forward to. And yes, it is sad that I'm sad about the saddening prospect of not getting said updates. But still, if ModDB is under some sort of technical support, it may be worth it. I still find it strange though. Anyway, my rambling about not having ModDB for updates but getting on Desura instead.

Report abuse The Sound of Insomnia (TSOI): YoN

0 comments by Arcones on May 13th, 2011

It's been a while since I've posted one of these and figured now would be a good time to review one of my favorite DJ's of the moment, DJ Insomniac. From his bio: DJ Insomniac started spinning in the spring of 2007, with the far-fetched dream of sharing the music he loved with people all over the world.That summer, he decided to throw a little house party with a close friend. A shocking turnout of over 500 people showed up, making the event an instant launching platform for Insomniac. A few months passed, and Insomniac kept thinking of ways to spread and share the uplifting and moving sounds of trance with people across the world. In February of 2008, he started a podcast in the iTunes store, titled "The Sound of Insomnia." Another shock to his system, the podcast quickly reached into the top 30 most downloaded audio podcasts in the iTunes store. Currently, "The Sound of Insomnia" is downloaded by over 30,000 people each episode.

I've been a follower since the beginning and he's without a doubt introduced me to the better side of techno. He's performed live many times and has performed alongside Markus Schulz, Marcel Woods, ATB and others. DJ Insomniac has continually put out the best of Trance and Progressive in massive podcasts all of which are phenomenal.

I highly recommend him if you're a fan of Techno (even if you aren't I recommend his music!). I'm giving DJ Insomniac an emphatic "Yes!"

You can visit is website here: djinsomniacmusic

That's it for this time, stay tuned for future YoN's!

Report abuse Steam vs. Desura

0 comments by Arcones on Apr 20th, 2011

When I first got Steam to download Alien Swarm (which ironically I saw on ModDB) I was pretty psyched. It looked great, Steam and the game. Well, since then I've recieved and bought many games, and have thoroughly enjoyed my time with Steam.

While playing around in Platinum Arts Sandbox (an SDK), I found out I could browse the web while in-game. Needless to say this excited me more than getting a Red Rider BB Gun for Christmas. Anywhozzle, I posted on the PASF and checked ModDB, but I didn't log in. Then it hit me, what if I posted a blog about using ModDB/Desura on the Steam in-game web browser!

So here I am, fully able to post this blog in a web browser while building my cathedral. I find it ironic that I'm posting a Desura blog in Steam and therefore I think I fell in love with Steam. Again. Sorry Desura, I'm still a big fan of Steam, and probably will be for a while now. But hey! I get the best mods from you, so I'll see you later!

-Arcones
From my in-game Steam Web Browser

Report abuse I've been booked... And kinda lazy

0 comments by Arcones on Mar 30th, 2011

So I said a while back I'd post some more YoN's (if you don't know what that is, here's the Glitch Mob YoN) but due to prior engagements, notedly, school and school and, oh yeah, school plus, being slightly lazy on taking the time to research, nothing has come out.

I'll try to get on top of it soon, but I also have a 40 hr. project for school which you'll probably see more of than any YoN's (due to the project being for anything I want, therefore game creation). If there's anything you ABSOLUTELY positively want done, I can do it ;D

Cheers,
Arcones

Report abuse Friend or Foe: Pt. 1

0 comments by Arcones on Mar 22nd, 2011

Gazing out the compartment window of the desert hovercraft, James thought, "This planet is just one massive dust ball."James Talis was Marshal, Second Rank in the Global United Federation or GUF for short. His latest mission had been to discover the whereabouts of the desert bandits on planet Terak in the Pluto Ring. The bandits were razing villages, robbing citizens, and destroying this developing intergalactic planet. James was en route to Hezon, capital city of Terak and GUF's planetary headquarters. In his possession was the exact location of the desert bandits but also Intel that suggested possible ties to the GUF. Wearily, James pushed his medium brown hair from his steel blue eyes. James was relieved to be heading back to HQ's, mission accomplished, for a much needed rest.

Suddenly, a bright flash outside the window caught his attention. There was a low rumble, almost like thunder and James felt something strike the aft of the transport. He stumbled and caught himself on his bunk. James looked once again out the window as a couple dozen two-man bandit speeders rapidly approached the slowing transport. He surmised the engines had been hit. James rummaged through his belongings for a Blue Tablet computer. With quick, hurried motions, he sent an SOS message to HQ. Grabbing his weapon, he ran into the hallway and towards the bridge. He could hear fighting up ahead. The bandits had stormed the transport but the crew was putting up a fight. Cautiously, James moved towards them in frustration. The dim-witted bandits were going to rob and destroy again. James had no further time for thought because two men stalked around the corner carrying rifles. James bolted through the command bridge. He could hear the sound of his pursuers behind him. Jumping a low wall, James exploded through a door labeled Cargo Bay. With a final burst of speed, James sprinted around one of the large cargo boxes and crouched. He was just in time. A moment later, two bandits ran into the Cargo Bay with rifles raised. Holding his breath, James waited. He heard one of the men say, "We were instructed not to leave until we locate and eliminate him. Let's split up." In that moment, James realized that the bandits weren't after the cargo or the transport, they were after him! There was a muffled sound and James listened as the sound of boots came closer, and closer. Eying his pursuer, James leapt forward and landed a solid punch to the man's face, dropping him. As the man fell backwards, James carefully grabbed the front of his vest, and taking great heed not to make any sound, laid him gently on the ground. James hurried towards the Cargo door, but stopped as he realized that by this time the transport was probably swarming with bandits. Taking a brief look around, James headed towards an escape ladder bolted to the side of the wall.

Report abuse Official AES Logo

0 comments by Arcones on Mar 17th, 2011

Many thanks to Cork279's fabulous work. Arcon Entertainment Studios now has a logo!

Official AES Logo
You can now check it out under my images (click view original).

Report abuse YoN: Requests

0 comments by Arcones on Mar 10th, 2011

So just as the title says, I will be taking requests for YoN (Yay or Nay), so if you guys have a group, or a game, or anything else, just send me a PM (or post below) and I'll endeavor to do it.

The easier ones I'll probably do first, as I'm still in the midst of school, but just by sending requests in, I have more material for a YoN Blog.

Plus, if you really like the band, game, whatnot, this would spread the word a little and enlighten others to the awesome bass of an electronic band, or an up and coming video game!

So by all means, send in the requests!
Cheers!

Report abuse The Glitch Mob: Yay or Nay?

0 comments by Arcones on Mar 8th, 2011

A couple weeks ago I talked about Dead Island, an up and coming zombie FPS. Moddb.com

Well, today we're talking about The Glitch Mob. The Glitch Mob rates among the best of the best for electronic/dubstep. Some of their work include profanity which I don't care for, so I tend to stay away from those songs. They do have, one stellar piece of work called, Drive it Like you Stole It.

Particularly amazing because of the slow, heavy bass, which increases in tempo about half way through, this song has also been remixed by Go Periscope (I'll be doing a YoN blog on them in the future) and while the lyrics seem to overshadow the rest of the song itself, it is nonetheless an amazing remix.

So, what do you think? Yay, or nay?

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