Just a random guy with a passion for video games and music. If you want to contact me, I'm on Xfire and Steam often enough. If you want a custom header, background or avatar (or all three!) for personal use or for your group(s), let me know ;) Space and words of all sorts will fill this space, never to be seen again. On top of that I am going to update my profile so that you cannot see these words. Instead, a cool looking picture shall go on top with some html links for various sites of mine. I still have five hundred characters to go. Drat. Whilst writing that I lessened the character amount. I now have three hundred and sixty one. Wow, that actually worked. But it doesn't matter, because you will never see this again. Well, maybe if you're lucky you will, but I'm not so sure. Anyway, I'm going to attempt to. I need to max out the text. Horribly annoying at times, let me tell you. Still quite a few characters to go, but only in the double digits. Fortunately that ate a bit up. Single.
Seriously. Short. Snappy. Superfluous. Sammy sauce. No wait. Don't leave yet! Anyway, I got my new comp up and running, and I can provide specs if you want 'em :D
Was able to do a few matches of BF3 today and I'll be installing a few other games (Arma 2/DayZ, SW BF2, L4D2, TF2, etc (wow, lots of 2's there don't you think?)). If you guys wanna play sometime, let me know. Usually school will prohibit me from gaming during the week and starting this Friday I have Ultimate Frisbee until sometime in November. But Saturdays work for sure, and who knows? Maybe the occasional weekday :)
See you on the battlefield (whichever one we choose :D)!
First of all, school started. Well, maybe that's not too noteworthy, but it may explain my less-than-activeness on ModDB. However in addition to that, ModDB has had the derps. And the herps. But mostly the derps. I can't post music anymore (sad day, I know :\ ) for some weird reason. It's happened before, but usually goes away after a few days. The last song I posted was on August 22, so if you're a calender person you know it's been a while (we're in September now lol). Consistently ModDB has rejected every single url I've thrown at it. This is the exact error:
The upload from the URL specified could not be started.
Interesting eh? That's why you get two videos in this blog :D
Deniz Koyu feat. Wynter Gordon - Follow You (Original Mix)
Love both of those. Anyway, exciting news for me on the computer front. My dad and I finally got a CPU for the new beast. Currently whenever I'm sitting at my computer, all the other computer parts had been laying a foot behind my chair, neatly stacked on top of the case (one or two pieces on the ground). However, Newegg finally came through with a better deal on a better CPU than the one we had been looking at. I'm excited!
In addition to that, Origin had a 50% off sale on a lot of their games (don't know if it was the whole catalog or what), so I ended up getting Battlefield 3 with the Back to Karkand DLC for under 30$. I'm pretty pumped as you can probably imagine.
Also, I know I'm hitting more into the Game Center area, but I have two Smite beta keys if anyone wants one. Smite is a third person RPG (probably the simplest way of putting it). I don't know if you have heard of League of Legends (LoL, lol) but if you have, then imagine that, but without the annoying top-down isometric pov and the click rapidly to walk. Smite has your atypical WASD format with a simple left click to fire, right click to cancel setup. In addition, it allows each player four unique abilities which you access through the numbers, 1, 2, 3, 4. Pretty straight forward. Like I said, if you want a key, let me know, and I'll send you one. Also, I'll add you as a friend in-game so it'll be easy to play together.
I guess that's all for now. Thanks for reading.
Arcones (AKA FreestyleDonuts)
For the most part I've really enjoyed playing Team Fortress 2 (I got into it recently after playing it at a LAN party). Push the cart (can't remember the actual game mode name, although if that is it, that's hilarious) is a pretty nice team based objective but just the sheer amount of... well... craziness. Now that's not a bad thing, in fact, that's what keeps drawing me back. But the classes can get to me (some just seem pointless). That's what I enjoy about Mann v. Machine. You can pick whichever class you want, but not all of them are beneficial to your team.
For instance, at the top of your screen you get to see what's coming in the next wave. Usually there's some sort of boss (aka a super Heavy, or a super Demoman) which have extra health and are twice or thrice the size of you. Annoying as heck but so satisfying to take down by teamwork. That's the emphasis that I enjoy so much about MvM. You basically HAVE to play as a team in order to proceed through the rounds and picking the right class is essential.
For maybe 3-4 hours of straight chaos I played with Broawesome, kid.matthew (yes same who I'm building with :D), ice, 007, myself and usually another random person. Having 6 people on a team instead of 4 (Left 4 Dead 2) really makes it a) more entertaining when we're all yelling at once (mostly something like: KILL IT! KILL IT! KILL IT! NOOOOOOO!) b) more unique, as I haven't really played a game that allows 6 players to co-op (usually it's either 2-4 or just straight up multiplayer) and c) and more dynamic as you each to try balance the team out and support each other with the right classes.
I will say however that once you get to the later rounds, you basically need straight up firepower to take down the bosses (and tank). I think at one point we had 4 Heavy's and I know we had 3 consistently several times in a row. A neat aspect of the co-op is that if you lose a round (there are 6 rounds total) then you go back to the checkpoint at the start of the round. Meaning any upgrade you bought for your weapons that round, you lose, but you keep the ones from previous rounds. It really is quite a fantastic way for co-op to work and really keeps it interesting.
If you have Team Fortress 2, or you have Steam but not TF2, I recommend that you get it and play it. I usually play on Saturdays if you want someone to co-op with but expect a few minute wait before getting into a server as you get put in a queue immediately but I digress. Thanks for reading! Cheers!
As it turn outs, I do have some game related stuff this first time around. Not only am I just a few pieces away from a new rig (woohoo!), but I have also gotten a few games to play. Notably I just recently was given the Arma 2: Combined Operations pack, which allows me to play the DayZ mod (Sab3r, I'm looking at you). So if you guys have that mod (I know some of you do!), let's organize a day to play! I also want to point out that romnus has made a group for DayZ survivors on ModDB, so if you play and want a group to play with, contact him! Also, a friend from the Platinum Arts Sandbox community and I have been working pretty much everyday for the past week on some great stuff in Sandbox. For now we're just working on maps although we've both been hinting at working more on in the future as a development team. Obviously there are some things that we need to work out first, such as the game design document and what our overarching goals are for this project. I also would love to get into modelling (I've been using Blender 3D recently, so if anyone has any tips/tricks/would love to help this newbie, let me know :D), which would be a big bonus for us. Up until recently we've been working on my map which you've seen me post pictures about. We didn't do a whole lot except for designing the interior and exterior of the city wall (okay, that is a lot, but not when you've got two really good mappers working together). As of now we are on a new map with our combined assets (houses, windows, fences, lights, buildings, rooms, etc), from which we can pull at will. In fact, it allows us to get sections done rather quickly. The main problem is texturing as we are working with over 1100 textures, all of which are quite gorgeous. On the other hand the variety will insure that our maps are top-notch (drat I should have put a Minecraft pun in there somehow :P). If you've read this far, thank you, I appreciate it. If you ever want to play a round of Call of Duty 4, DayZ (although I don't think rounds are quite as practical xD), Dungeon Defenders (LOVE THIS GAME!), hit me up on Steam as [JSSG] Arcones or on Xfire as Arcones. Later gents,
As it turn outs, I do have some game related stuff this first time around. Not only am I just a few pieces away from a new rig (woohoo!), but I have also gotten a few games to play. Notably I just recently was given the Arma 2: Combined Operations pack, which allows me to play the DayZ mod (Sab3r, I'm looking at you). So if you guys have that mod (I know some of you do!), let's organize a day to play! I also want to point out that romnus has made a group for DayZ survivors on ModDB, so if you play and want a group to play with, contact him!
Also, a friend from the Platinum Arts Sandbox community and I have been working pretty much everyday for the past week on some great stuff in Sandbox. For now we're just working on maps although we've both been hinting at working more on in the future as a development team. Obviously there are some things that we need to work out first, such as the game design document and what our overarching goals are for this project. I also would love to get into modelling (I've been using Blender 3D recently, so if anyone has any tips/tricks/would love to help this newbie, let me know :D), which would be a big bonus for us. Up until recently we've been working on my map which you've seen me post pictures about. We didn't do a whole lot except for designing the interior and exterior of the city wall (okay, that is a lot, but not when you've got two really good mappers working together). As of now we are on a new map with our combined assets (houses, windows, fences, lights, buildings, rooms, etc), from which we can pull at will. In fact, it allows us to get sections done rather quickly.
The main problem is texturing as we are working with over 1100 textures, all of which are quite gorgeous. On the other hand the variety will insure that our maps are top-notch (drat I should have put a Minecraft pun in there somehow :P).
If you've read this far, thank you, I appreciate it. If you ever want to play a round of Call of Duty 4, DayZ (although I don't think rounds are quite as practical xD), Dungeon Defenders (LOVE THIS GAME!), hit me up on Steam as [JSSG] Arcones or on Xfire as Arcones.
Call of Duty 4
Star Wars Battlefront 1 & 2
Left 4 Dead 2
Half-Life 2: Deathmatch*
Lead and Gold - Gangs of the Wild West*
* = Uninstalled games
Of the above uninstalled games, I'd probably only really install Sanctum again. The reason it isn't installed currently is because my computer is a tad too slow to handle the larger hordes of smaller creatures (ironic right?). Plus, it's super addicting. I have a L4D2 custom map that's basically Minecraft in L4D2, so if any of you want to play that some time (or any other map/mode in L4D2) I'd love to play.
Bastion (FREAKIN' LOVE THIS GAME!)
Lugaru HD (Prequel to Overgrowth basically)
And Yet It Moves*
Crayon Physics Deluxe* (Uninstalled, but still on of my favorite all-time games)
Mirror's Edge* (Uninstalled, due to space constriction, but I loved it (never finished))
Portal* (I really did like this one, but like ME, removed because I needed space)
Revenge of the Titans*
Star Wars Republic Commando* (Uninstalled, another of my all-time favorites!)
TRAUMA* (Uninstalled, very interesting and unique game)
Trine* (Liked it, but not enough to keep it installed :P)
VVVVVV* (Uninstalled, but I love it. It reminds me of the classic flash games :))
World of Goo*
So basically most of my singleplayer games are all indie titles and most of them are decent in some respect, but very few of them are worth an entire playthrough. Lugaru HD, Bastion, SpaceChem, and TRAUMA would probably be the games that I would dedicate time to finishing. I may end up doing a Let's Play of the first two sometime. Anyway, let me know about any Multiplayer games that we have in common and if you ever want to play, hit me up on Steam (nick: Arcones) or Xfire (nick: Arcones107).
Another interesting trait about those games, is that more and more seem to be built off Unity 3D, which is not only great for the engine but quite surprising as well, considering Unity is the "kid" on the block these days. If things continue this way, I can only imagine what the future will hold for ModDB, IndieDB, and Desura.
Now, as most of you have been seeing, I've been working a lot with Platinum Arts Sandbox recently, and most of you know what that is. For those who don't, it's a free 3D game engine, which is still in development and is based off the Cube 2/Sauerbraten Engine. For the most part, I've been working on maps for the upcoming 2.8 release which will debut Water Gun Wars, a kid-friendly FPS. So far, I've helped make three and test another. They all look great, but it'd be fantastic if we had more people playing. At the moment, there is a masterserver up, so if you're at all curious, follow the instructions on the wiki and join us one of these days! The more the merrier!
I've also been working on my little hobby in Sandbox, which is essentially one giant city. I don't know if I'll turn it into a game, but if I do, it'd be more open world, without too many objectives, but enough to keep the player occupied without stifling the adventuring spirit. There is an outside possibility that I might end up joining with another mapper (Kid_Matthew) to merge our two projects together. Personally, I believe that'd be great, although I'm not sure whether it end up as a game either. There would need to be a lot of work put into it before that happened. Oh, and a GDD. I learned the hard way with Dark Tunnels that GDD's are incredibly important. That's why I'm holding off on making any game at the moment.
"I Am Seven" is not on hold at the moment, although you could kinda say that my inactivity means that it is, but I just haven't had time to work on it. I was going to try and write some yesterday, but had was inconveniently interrupted from writing by a house showing. Meaning I never got to it. I don't mean to say that I haven't written since Part 2. In fact, I have a section I could place up on ModDB right now, but it wouldn't end at the right point and I'd rather have a really long section than a shorter section that leaves you right in the middle of a test or any other scenario. That's my dilemma at the moment. Hopefully I can find time to write and subsequently post another part up here soon!
Anyway, if you read this far, thanks, I appreciate it! Comment if you feel like it!
For today's Tale From the Battlefield, I'll recount one of my games from yesterday. I had taken a break from standard FPS gaming (aka Call of Duty 4) for about two weeks, playing instead Bastion (which if you haven't played, you should. Do it. Now. NOW! Ahem.) and working on the Water Gun Wars mode for Platinum Arts Sandbox 3D Game Maker. It was a quite enjoyable break, as with WGW I was working with some community members most of the time.
Yesterday however, I decided to see if the two weeks off had dented my "skills" in Call of Duty 4. Surprisingly, it hadn't. In fact, those two weeks made me better. I started off with one of my custom classes, Skorpion with Stopping Power, Triple Frag, and one other (can't remember). Secondary weapon was the Deagle. My first two kills also provided two deaths. One k/d. I figured I'd be happy if I managed to get a positive k/d for my first game, but I ended up getting a 7-1 killstreak my next life. It was rather exhilarating coming back and dominating the same group of people who for the longest time somehow managed to beat my relatively fast trigger finger. I guess two weeks off helps a lot.
But that wasn't the end. I managed to get another Airstrike and had a 2-1 k/d for the entire game... until Call of Duty 4 crashed. Just another reason why I need a new computer. I came back in and managed to do just as good in the same game. At the end I was third place, after having come in half-way through the second time around, although if CoD4 hadn't crashed, I would have easily been first. Our team won and that made me glad.
Okay, now that the story is over, I want to try something. Once I'll post this, I'll delete and undelete it immediately. Feillyne notified those of us who had wanted blog updates that this would allow the trackers to be updated. So, if this works, let me know in the comments! And if you got this far, thanks for reading! - Arcones
For the past week or so (ever since INtense! started revealing the ModDB updates) I've been keeping a close eye on what has happened around ModDB that hasn't been mentioned. Besides what INtense! has talked about, there have been some neato things that really benefit the site and make it a tad cleaner (all in my opinion). First of all is the idea of karma. We all know that when we hit that little plus button, a green bar appears at the top of the comment area to let you know you've given karma. That bar also appears when clearing updates, deleting things, and tracking groups/members/games/mods. In addition to this, I believe the sign-in with either Twitter, Facebook, Google, or Steam is pure genius and I've been using since they implemented it. Love it!
Now I had no problem with the way it was set up, but I definitely liked Desura's version better (if you have Desura you know what I'm talking about). Lo and behold, the fantastic people at ModDB made that one happen. Here are some screenies to show you what I'm talking about.
Something else I've wanted to talk about is music. Summer is usually the time for all of the great club bangers, so I'll do my best to blog about those if you want some good tunes to listen to. Speaking of which, here's a fantastic song by Calvin Harris (being released in the UK first, then the USA), called "We'll Be Coming Back". It's a fantastic song (I think I said that already) and it even earned Headhunter's stamp of approval. Also, I'd love to share all of the music sites I frequent in order to find the latest and greatest, but it's fairly long so I'll save it for next time.
Story time! I actually had a story I wanted share, one which I wrote for school this past year (only about 500 words long), but I thoroughly enjoyed the assignment because I love writing and because the goal was to have a twist at the end. I think I nailed it, but I'll post it up sometime for you guys to judge (got to find it first!). Also, I was able to start writing "I Am Seven" again, which made me incredibly happy. A part three should be coming soon, along with a new blog layout like this one!
So this is what I've been struggling to get working for the past week and a half! However, none of this (except for the header, background and buttons) is my work and would not be possible without the incredible help of Admiral Skeybar! Thanks to his work, I am now able to use this format for both blogs (I Am Seven and this one). I look forward to using and if you want the code for yourself, send me a PM!
Now, onto the rest of the business! Due to the fact that I'm moving, I haven't worked to terribly much on anything recently (I know, I'm super lazy. If you see me on ModDB tell me to get my rear in gear) and instead have been enjoying what I affectionately term "potato-chip fiction". If you don't know what that is, let me put it this way: Any sort of fiction that isn't educational and is simply for enjoyment. And is an easy read, but you still can't put it down (potato chips can be addicting!). On the other hand, I have been working on some different things with GIMP, just to see how they turn out and I've bookmarked several tutorials to look at when I have the chance. Hopefully if I learn anything I'll be able to improve my work! Here's some simple photoshopping I did (check out the image description for more info).
Now as it turns out, I kinda like doing this, so I may end up working on some real photos as well and edit them visually with brushes and without.At the moment, I'm being interrupted by an annoying message from Windows saying that I should restart my computer in order that the updates may install (paraphrase, not quote). It's bugging me. Regardless, moving on.
I'm disappointed that I haven't been able to work anymore on I Am Seven, although with this new blog format, I think I might have more motivation. It's a tricky part of the story, trying to keep it interesting while developing the only character I have, and I want to make sure that it turns out alright. Hopefully you guys can understand that! If you guys wanna bug me on that as well, I'd appreciate it!
And to top this blog off, here's a plug for the EDM group! Please join if you enjoy EDM and would like consistent, weekly music. So far I haven't missed a day and have been able to upload weekend specials as well. In addition to that, I've been able to do two writeups on artists that I believe are worth keeping track of. And that's all for now guys. Thanks!
It was my room. It surprised me, although in retrospect it probably shouldn’t have. Why wouldn’t I go back to my room? I sat down on my bed, overwhelmed. What was going on? Part of me was exhilarated. I had done something different. The other part was hesitant. What was going on? My life had been simple. Wake, eat, learn, sleep, over and over and over. Then She arrived. She wasn’t bad though. At least I had something to do. And there were the colors.
I looked over my room once again. The same furniture, the same dull color. My white world. I had seen colors and I wanted to see them again. The number table was still there. I walked over to examine it once more. A green light highlighted the number one. That probably meant I had completed the test. I traced the next number with my finger. Would number two come tomorrow? I shrugged. Obviously I didn’t know when things would happen. After all, the first test came without warning. I moved back to my bed and lay down. Maybe She would let me see the colors again.
I woke with a start and instinctively looked to the right of my bed. A door was opening. It was in the same spot as last time too. Adrenaline had sufficiently woken me up, but I still flopped awkwardly out of bed. Pinpricks of pain lanced through my left leg. I grimaced. It was asleep. I stood painfully and made my way to the number table. Number two was highlighted in blue. The second test had started. I looked back to the doorway and held back for a moment, waiting for instructions. None came. I moved into the corridor and waited. Just like the first time, the corridor did nothing for a few minutes before collapsing around me. Despite my excitement, I stifled a yawn. I must have been woken up far before my usual time. Unlike the last test room, this chamber contained two objects, a desk and a chair. Both were white. I stared at them, trying to determine their purpose. I guessed I was to sit in the chair and did so. Upon sitting, the desk in front of me became translucent. I saw my legs beneath the table and realized my left leg was no longer asleep. My attention returned to the desk when an automated voice began speaking.
“Your next assignment will be orchestrated to determine the capacity of your cerebrum. We will begin with several logic tests, followed by several circumstantial tests. Your mental ability will be decided by the percentage of correct answers on each exam. Your test starts now.”
A beep sounded and my translucent desk created one math problem. Easy, I thought to myself, I had nothing to do but learn when I was in my room. I looked around for a stylus to write with, but found none. I drummed my fingers on the table, wondering how I was to answer the problem. Then I realized something. The desk was responding to my fingers. I experimented again, this time drawing my finger in a line across the desk. A solid white line traced my finger. I smiled. That’s how I was to write the answer. I forgot my surroundings as I became engrossed in the challenge in front of me. The first problem wasn’t easy, but it wasn’t incredibly hard either. The next one was the same, but the problems soon evolved into more complex equations. The problems ranged from finding placeholders to anything including radicals or geometry or pre-calculus. And word problems. I hate word problems.
I didn’t know how long it took me, but I eventually finished the problems. I pushed my chair back and stood. I didn’t know how long I had sat there, but I felt stiff from inactivity. Wondering what would happen next, I slowly walked around the edge of the room. I had reached fifty walking circuits when a doorway appeared in the wall, facing the table and chair. I didn’t hesitate this time and walked straight into the corridor. A door opened at the opposite end, once more leading to my room. I entered and went over to the number table. The number one was still green, but the number two was still blue. The test was still going on? I shook my head. That couldn’t be. I had just finished the test. Maybe it didn’t immediately turn green, or maybe my answers were still being processed. I shook my head again. That wouldn’t be right. For a place that was so efficient, the possibility of my answers not being processed immediately was highly inefficient. It seemed the test was still going. I sighed. Sitting down on my bed, I looked over the room. Nothing new. Perhaps the next part of the test would come later?
It was hours later but eventually the door opened once more. I shook my head slowly and stood. I hoped this would finish up my test. Despite the fact that this was only my second test, I really didn’t want to miss any. Maybe it was pride, but I don’t know. Wanting to have a good score on these tests wasn’t a bad thing right?
I moved up from the bed and towards the door, checking the number table as I did so. Still blue. I walked through the entrance and waited. And waited. And waited. I looked around the corridor. Nothing was happening. I turned around and looked at the doorway behind me. It was open. I examined the other side of the hallway. The wall panels remained still. I recalled what the automated voice had told me. There were supposed to be two tests. As far as I knew, I had passed the first one. The second one was a circumstantial test. Whatever that meant. Something to do with circumstances obviously. Was this part of the test? Some sort of unusual circumstance that I was supposed to get through or solve? I strode towards the opposite end of the hallway resolutely. No movement other than my own. I pushed against the panels but they refused to budge. If this was the circumstantial test, they would give me some way to solve it, but so far there doesn’t seem to be any. Almost immediately I heard a noise. I whirled around and watched as my entrance closed behind me. I frowned suspiciously. Did I trigger that? I once more examined the wall panels, searching for a way to open them. At the moment I really didn’t have any hope of opening them.
“I have high hopes for this one.”
“The boy’s name is Seven.”
The man waved his hand dismissively. “That’s only the number we assign them.”
“But it’s the only name they respond to.”
The man ignored her and continued. “Perfect scores!”
“The others had perfect scores. He still hasn’t finished-”
The man overrode her. “And the computer even created extra problems because he completed the test in half the time the others did!”
The woman changed her tactic. “What are you planning to do with this one?”
The man focused on her. “Wouldn’t you like to know.” His grin wasn’t comforting.
“Yes, I would.”
“Well, it’s nothing you need to worry your head about.”
Annoyance crept into her voice. “Oh I think this greatly concerns me.”
The man’s attitude soured instantly. He didn’t yell or rage, but his tone contained venomous anger. “Do not threaten me. I could say one word, I could give one command and have you killed, doctor. Never forget I hold your life in my hands.”