Does this work in single player?
The games load for me but the AI does nothing.
Does this work in single player?
The games load for me but the AI does nothing.
What is the throne room?
Would it be possible to make all civs accessible in skirmish?
It wotta, There were a few civs like the spanish and portugese and the ottomans which could not be played with or against in skirmishes.
Where do I download this?
It says it released yesterday.
I have been thinking...
Is it possible for units to have terrain bonuses?
For example, archers(or gunmen) and have better attack among forests and when they are situated on higher ground. Cavalry can have bonuses in plains, e.t.c.
It is a far fetched idea, but can make the game more realistic.
Is that possible?
The Numenorians will have the Temple of the Valar as a wonder if you start the game from the great years or any age after when you make the policy decision. It is common and nothing can be done about it. When you play at a later age, the civ shows a combination of the bonuses which each tech gives(not all bonuses of all techs are available). Thus, we have both the King's men and the Temple of the Valar.
Never really noticed the other things though. I usually do not keep my eye open for those.
I realize that a some of the updates are mentioned above, but I wanted to know more specifically.
Hi!
I was wondering if you could give a list of the changes/updates to look forward to. At this stage I am expecting that that is already finalized.
Great to hear it. Can't wait for the release! great work so far.
Just thought of a couple of things more:
1. Maybe each civilization can have its own wonder powers? It is not a new idea and has been done successfully before.
2. A second unique unit for each civilization in a bid for specialization and uniqueness.
For example, Gondor can have a bonus attack for trebuchets, being a very powerful civilization by origin. It already has several unique units, so nothing to say there.
Maybe Rohan can have another infantry unit to go with there horsemen. Same goes to Lothlorien(which I think is overpowered thanks to the marchwarden. Maybe you can reduced its range by a couple of points and compensate in attack?)
Also, I feel that some special AI's are needed for these. I know you have made some modifications to the existing AI, but it leaves me longing for more!
Well, I feel that civilizations like the dwarves(although I believe you already made a clarification on the point, There ARE seven amazing clans of them that are being left out) and other civilizations of men(does Dol Amaroth count?) could be represented. Still think it is better to balance it out. Two hundred tower guards or trolls are a force too powerful to recon with, so it would make sense to increase their population slots.
I just thought of a couple of things:
1. Would it be possible to increase the population limit? 200 is just too less, especially if you are playing as Mordor, which has so many units to choose from.
2. To add balance, could some of the more powerful units occupy more population spots?
3. This is a ling shot for the first release, but maybe for later, could you add more civilizations?
Mind = Blown
The modifications made to the buildings are awesome!
I can't wait.
Can you please let me know when the version 1.0 will be released?
I am looking forward to it.
I know you guys are working hard, but a fixed time period to look out for will be good.
architkottapalli
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