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Do you even know what the word sexism means?
WHY THE MARIACHI BAND
I sincerely hope your kids turn out gay! =)
People still react this way to finding out their kids are gay? I didn't know they had rage comics in the 50s. xD
Didn't you just answer your own question? That's who has looted the location before you, if you choose to believe that (this is where roleplaying comes in, of course). It could have been old bandits, or old adventurers. It doesn't have to be the named body of a guy that the bandits are keeping around to satisfy their necrophilia fetish.
It doesn't seem to me like the bandit caves in Morrowind had previous residents, since the caves are very clean, usually organized, and set up for the specific amount of people you'll find there.
Yes, the bandits are named in Morrowind, but outside of a few very specific quests; it's very irrelevant. There's no information whatsoever on the guy who ran at me with an iron dagger and was quickly cut down, so it doesn't force me to think about them any more than the unnamed bandits in the other games. Besides, how would I know their names anyways?
Oblivion has outdoor camps, forts, bandit caves, tombs, Ayleid Ruins, and even a couple houses in the forest. There's also caves that lead to other ruins. I'd say it's at least comparable to Morrowind.
Forgive me if my comments seem all over the place or poorly worded, I haven't had much sleep last night and have been up for hours; and I get tired of reading walls of text.
Yes, Oblivion does have copy and pasted NPCs as well. But in Morrowind, it is a very literal usage of "copy and pasting". Every NPC I encounter is a reskin of the same Commoner who is willing to talk to you about everything you could possibly ask them, and they will all reply to you with the exact same dialogue. No individuality. While that does happen in Oblivion, I feel that it's not as commonplace and there is a bit more diversity in characters.
The physical size of the city doesn't matter much to me. When it comes to Vivec, it is like eating a giant cake that has no flavor. It's large, yes, but there doesn't seem to be any reason for me to want to get to know and interact with the residents. This is what a role playing game should be all about.
I didn't mean to say you could interact with it more in Oblivion (it's about the same as in Morrowind), but the "unique" plant life there almost seems like it's a giant piece of Styrofoam instead of a living plant. In Oblivion I find it more the believable that the nature around me is alive.
I don't know why it would just so happen that your run-of-the-mill adventurer is an interesting person who keeps a journal and happens to have died when you have arrived there, but that is an added bonus.
While I've played Morrowind recently, but haven't played Oblivion for awhile, I do remember that there were dungeons in Oblivion that had their own stories. I could be wrong of course, but I don't remember that being exclusive to Morrowind; even if it was more commonplace.
It's funny that you should say how eager you are to quickly loot an Oblivion dungeon, because that's how I feel about Morrowind. The bandits stand around, run at me, get killed, I take their stuff (maybe make a few trips), and leave. If it's just a bandit cave, I rarely find any reason to stay long.
Also, this isn't a complaint about the game, but I think Morrowind's graphics really hold it back. Don't get me wrong, I usually don't care with graphics. I just can't get over how much the visuals of Oblivion have added to the atmosphere. I'm not obsessed with graphical quality either, Skyrim's superior visuals don't make the game better than Oblivion for me.
We're never going to agree on this, it's just fun to discuss this with someone without hearing "Pfft, you have **** taste in games if you prefer that garbage Oblivion over Morrowind (AKA - The Lord and Savior of Video Games)".
The open city thing isn't what bothered me, it's that most of the mainland towns were very small, and the AI issues made the rest of them feel just as plain. I've never been interested in "Gene Generic. Commoner."'s house, because he's just a reskin of every other non-quest related NPC in the game with a few items tossed into a random house that doesn't need to exist.
If you want to talk about it realistically, there shouldn't be any dungeons have haven't been looted by the time you get there. Morrowind, Oblivion, and Skyrim take place hundreds of years after many heroes must have scoured the land. There's nothing automatically more special about your character, so there should have been a million more adventurers (and there are, but most of them are never seen doing anything) that have cleaned out every scrap of valuable items out of every dungeons. Thankfully, it isn't realistic.
I'm not sure why you're saying that Oblivion's dungeons feel unexplored though, you can find bones and skeletons all over the place in a bunch of locations. And I doubt that bandits would leave bodies lying around their fort. They probably kill and loot any adventurers immediately before disposing of their corpse, I'm assuming that's why most bandits have armor and weapons.
If you're going to be disappointed by the size of IC, you should realize the technical limitations. Most of the residents of Vivec are copy and paste NPCs, with the quarters of Vivec's exteriors being largely the same. Realistically, since Cyrodiil is the heart of the empire, the IC would have to be the size of the cities of Assassin's Creed, at the very least.
I have to say that I don't quite understand why people like the environments of Morrowind better. Sure, they had some interesting plant life and creatures. But so did Oblivion, and all the iconic scenery of Morrowind is usually static and cannot be interacted with (like those giant mushrooms).
> AK-47 reliability is just "acceptable".
This seems to contradict everything I've ever heard about the AK-47.
I know what TR is planning, but I still don't believe that they will ever accomplish their goal completely.
I don't find the Morrowind exploration to be fun because it just seems..... boring. Walking down the road, there's a bandit cave, there's a tomb. Walk a little farther, pass a town, see a ruin. Repeat.
In Oblivion, you have the same "ruin, bandit cave, tomb" thing going on that you have in Morrowind, but the placement seems better and the locations seem to be more unique. For example, finding outdoor bandit camps and secret locations in the woods. I think the environment itself is more fun to explore. It seems that everything in Morrowind you can find after walking down the main road or a dirt path, with the exception of the (extremely depressing) Ashlands. In Oblivion, I like having to dig deep into a beautifully forested area to find something. Which is one of the reasons why I think Oblivion has absolutely destroyed Morrowind when it comes to atmosphere. There's just something about Oblivion to where I feel like I could spend a long time just walking around and interacting with the NPCs and the environment.
I don't really recall getting lost in Morrowind, with the exception of the Ashlands (which I hate, but explore for loot xD). The smaller map, location placement, abundant road signs, and memorable environments make it pretty easy for me to remember where I am (with the exception of the Ashlands, of course).
On a slightly unrelated note, I have to say that I also like the way the towns are structured in Oblivion over Morrowind. A loading screen seems like an acceptable price to pay for it.
I think it's better in Oblivion because of that missing fun factor from Morrowind. Since stealing in Morrowind is extremely easy, but pickpocketing is stupidly hard, that's a bit of a problem for me. Again, this all seems to come down to the problems with the AI. I think that ruins everything in the game for me.
If Morrowind ever got a significant update in that category, I'd be willing to reevaluate my opinion that Oblivion is better. Right now though, Oblivion is just more fun for me. And that's what I think a game is supposed to be. I'd rather play a game where the whole game is fun to explore, rather than the few minutes I'd spend reading a book. xD
If Morrowind had these things:
Significantly improved NPC behavior (on the level of Oblivion or better)
Combat system fixed
Quests are more fun and numerous
More replayability (bandits shouldn't always spawn with the same gear)
Exploration more rewarding (For some reason, exploring in Morrowind just doesn't seem anywhere near as fun as Oblivion)
Then I would be perfectly willing to accept that it's better. But even then, I'd still consider Oblivion to be the best vanilla game. There's something about Oblivion where I just have a million times more fun than Skyrim or Morrowind. And this isn't a biased opinion; I've played a lot of Oblivion and Morrowind, but not much Skyrim.
Maybe they'll make another Elder Scrolls game that tops Morrowind, I'd rather have Fallout 4 though.
I don't think Morrowind had everything better in the story department. For example, the Thieves Guild and Dark Brotherhood stories felt way better than the Thieves Guild and Morag Tong stories in the game.
Where did they mention that in Morrowind? Was it in a piece of dialogue or a book?
The problem I have with the Oblivion haters is that they were so nitpicky and ignored all the improvements. It's way more fun than Morrowind, even if Morrowind does have improvements in several areas. But no, so many people ignored the fun features and started complaining because it wasn't as they expected. The perfect Elder Scrolls game, to me, would be a combination of everything good about Morrowind mixed with everything good about Oblivion.
It's too bad that the Tamriel Rebuilt Mod is only focusing on the Morrowind engine. I would really like to see some intense AI improvements.
Is that the scene where the guy dies and more blood than is in the human body shoots out of the pit?
I think they're working on a mod called "Tamriel Rebuilt" where they're going to include the rest of the continent. It might be abandoned though.
I can understand why they didn't go with the jungle direction, it really doesn't fit the Imperials at all. They seem very Roman-esque from their weapons, armor, and architecture. A jungle seems like an incredibly unfitting location. It would be like if the Nords were from Hammerfell, it just doesn't seem fitting at all. There's also a 465 year gap between the First and Third edition of the Pocket Guide to the Empire. With a rapidly expanding empire, I would not be surprised to see the geography change and for certain species to go extinct (like the river dragons you speak of) after over 400 years. I can imagine that a great deal of forest was cleared, and such significant changes to the geography don't sound surprising for the very heart of the Empire that has conquered every province in Tamriel.
I've gotten sick of Morrowind. The completely lifeless AI makes the game too depressing to enjoy it any more. That's really the only thing holding me back from enjoying the game again.
And as far as Oblivion goes, please link me to where it is officially described in such a way that is completely different than how it turned out.
It's because CoD4 was released, and it's a really fun shooter. One of my favorites as far as multiplayer shooters goes. They just realized how much people liked it and kept remaking it over and over and over again for easy money.
The usage of the word "learned" seems to imply that you've learned something useful, the same cannot be said about Jesus.
Because, you know, legendary Chinese fort builders would feel very accomplished after building something cool in Minecraft.
This guy would have been a Minecraft master.
Oh, please don't say that. Now I'm being overcome by feels.
I wish I could "upvote" your comment more than once.
The thing is, the audience of Call of Duty now seems to be a mixture of kids, teens, and swagfaggy adults. So we have adults that are willing to spend sixty bucks every year on the latest Call of Duty title. You know, people that actually have a job. I don't get how that is a thing.
There's replicators too, right?
Yeah Infinity Ward, we get it. Call of Duty 4 is good. Now please stop rehashing the formula over and over again for more cash.
It's like they think they made the perfect game or something.
Where the screenshot where pieces of his head litter the floor?
Cool, they can go to that college where everything has an unnecessary gold plating.
"Moddb, what does Aralvar says about his feels levels?"
"IT'S OVER NINE THOUSAAAAAAAAAAAND!!!!"
"What, nine thousand?! There's no way that can be-"
Yep, there it is.