And those will have areound the same stats as the Anorien archers. Man versus man, oh dear, it's going to be epic!
I know! Every single update of yours is very informative and entertaining to read!
I am really curious about the next updates!
-First, I'm expecting great powers that fits each faction to its story and style.
-I guess it's far from being a reality, but I'd love some teasers for the possible next faction :p (if the team plans to do so -which I believe they will-).
"Men of the East!Let's waste the West!"
That's a surprising model, which fits nicely with Morgul's grim theme. I think they fit much better than the "Morgul knights" made by Weta Workshop.
I'm glad we share the same thought :)
A far fetched mod is when modders take their time, to make sure they deliver the best experience possible.
With Edain and Age of the Rings mods, BFME RotWK has long days of prosperity :)
I'm trusting you guys for the next update, as usual, don't rush it. The longer, the better!
Will monsters (trolls, ents, mumaks...) be generally bigger and stronger?
That's a good thing! :)
I like the fact Rhun is the "heavy" part of Mordor's faction, so that makes them perfect to counter their heavy armoured enemies such as Erebor or Gondor! Dol Guldur has powerful, magic units that could be quite efficient against Woods Elves.
Thank you bud! :D
He was a legend indeed, always kind and very helpful. You're a mapper, right?
Oooooh I'm so sorry Kark! I didn't notice your message! Thank you so much, I hope you had one great too! :)
Given the fact Easterlings and Variags are part of the Mordor faction as recruitable units within their own building, isn't that reminiscent of Rhovanion Alliance which followed the same logic?
I think it's perfect the way it is. I remembered when Namo from T3A said Easterlings and Mordor were strongly close given the fact Sauron sought shelter in Rhun for a while, and the strong ties between Dol Guldur and Rhun. In a way, it is far more logical to have Harad as a faction on its own, since Rhun has even more links to Mordor, and Sauron himself.
That's even more badass, Gondorian soldiers have among the coolest outfits in the LOTR trilogy (except the helmets, a tad bit too sharp for me, they look like they're having condoms on their heads).
Now: "THIS IS SP... WAIT! THIS IS GONDOOOOOR"
Looks like BFME has long, glorious days to come! :D
Well, both take inspirations from the movies.
Will factions gave a mini-factions system? If yes, through the fortress and expansions, or via powers?
Will they have a shorter range than the others archers? But they could get powerful bows for that matter! Like, a bonus against heavy armour.
Amazing! Archers make sense, I'm glad the horrible axe throwers are gone!
You Great People don't know what hunger is!
You always spoil us lads :)
You're all awesome!
Will A.I be improved? Like, being able to make use of siege engines, casting new spells and summon new heroes?
Another question: what about second breakfast? Elevensies? Luncheon? Tea time? Dinner? Supper?
There are actually very few descriptions of the said structures in the books, except the walls of Minas Tirith. I think the movies did a quite good job overall.
No, not gonna happen! They only announced it a few days ago. The longer, the better!
Edain Mod focuses strongly on movies too (The Hobbit is a prime example).
I think I've never seen a mod that does not take inspiration from PJ's movies anyway, except SaF's Eriador and Gundabad, which are qquite different from the movies-inspired mods.
AoR could though... They have the means and skills to do it!
True! However some of the moddb BFME mods seem to come out from nowhere, I saw many who simply "borrow" models and skins from others mods, or even from other games! So, now I'm more careful with that xD
Looks like they'll have a mounted sentry unit! :p
True! I think it's been quite a while since BFME activity was that important. It reminds me of the 2006-2010 era, when there was a dozen of great mods around, especially in Revora forums (TEA, TDH, SEE, Rhovanion Alliance, Massive Middle-earth, Edain Mod, Ridder Clan mod, Lone Wolf, Kings of the West, more recently Shadow and Flame)
Many of these mods actually evolved to get better! :)
But the comparison with Edain would be unavoidable, even though both don't share the same ideas. Both mods are indeed top notch, but many people fail to see there are mods that are as good as Edain mod! The ones I've mentionned above are among those, maybe not so updated, but they let their legacy in BFME. For instance, TEA was one of the first mods to actually make the campaign more challenging! Rhovanion Alliance, though it never saw the light of the day, still influenced the way today's best mods in many concepts. They were the first to implement mini factions! :)
Shadow and Flame is another great example: a small mod that add Gundabad now intends to make Eriador as a brand new faction, and drastically improve the four others. The Horse Lords follows the same path: from adding Rohan to enhance the game, splittint existing factions, and now taking a bold new direction!
Ha! Horselords have evolved really nicely over the course of the years! I'm glad the revora staff is working hard onto delivering a smooth, lore-friendly and highly enjoyable mod once again! :)
In a way, it reminds me of the Rhovanion Alliance with all the stuff that's planned!
Now, that looks like a real BLOCK formation :)