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Anyone managed to get GOW SplitScreen to work?
Unfortunately so. We had some really great ideas for this. We had our issues down the line and failed to deal with them. Maybe these ideas will live on somewhere else and maybe on a platform more recent and open. Never know what the future holds.
Yes that is an idea we have considered. We have made one last attempt to contact him. Otherwise, we're jumping ship to another company. We will not make a new page straight away though. I'd rather we have some content to show before making a page. ( A mistake Kdog made when he made this page) Well yeah but now I am currently smack in the middle of finals. Our team is extremely small now because half of the team has finals (Half of them are from Singapore. My country) Thanks!
Well we will definitely that your advice dude. Y'know your advice really kinda spurred me to finish this. Sorry about the long wait, thing is our team's leader isn't very helpful as a team leader and I was holding the whole team together. Just a few weeks ago, I was busy studying for finals ( and I still am) so I didn't really have the time to work on this so naturally the team kinda died. Anyway, powermind will be kind of taking over for now, managing the team and what not till I finish my finals. We actually have quite abit of content done but sadly none of them are textured. Well I'll see you in three weeks after finals and I'll finish what we started.
I think he means he cant wait for the game?!?! Im really not too sure myself.
Well I don't blame you for thinking that. But you probably don't know how much stuff is actually going down behind the scenes. If you truly see this as a troll game, its your choice if you want to ignore it or not. Btw I would love to take this page down but its probably too late by now. So just be patient and know that an update will come by this month.
Huh but i've been using a .mdl export all this time for blender 2.63
Probably because Quake 2 engines on PSP arent as developed as say Kurok and Proquake 4.71/4.72u so we are sticking with the quake engine for now. Though after this, we may be considering a HD port for Vita? But I really can't say much about that until we actually finish the PSP version.
Well I fully agree because at this state I don't blame anyone who thinks that because it does honestly look bad.But we have promised a solid update by this month.
We are changing our creative direction. We are going to scrap the Nazi zombies branding and introducing some new gameplay mechanics and new storyline.We want to make a unique gameplay that is both fun and intuitive. Just know that we will give an update by at least this month
Technically multiplayer is practically functional just for a few bugs.
But I have gotten the soundtrack artist to redo.
Yeah lets just say it was pretty impromptu. And yes I played World At War Nazi Zombies and Black Ops 2 Zombies. Lets just say our soundtrack artist is limited to these kind of sounds for songs. Wouldn't say its easy to compose music bro.
Can't say I agree with him but he's team leader. I also don't have the ability to change the page. But I promise a solid update by at least this month.
Umm guys I'm sorry if you think that this is a troll game or maybe just something that will really destroy the image of the PSP modding community. We actually do have a team working on this and we're holding a meeting to discuss on the state of this game and other things. It really wasnt my decision to create this page yet because I believe in at least getting some content done before going straight to the page and promising something the audience might never get. But its kinda out of my control. Despite this, I am truly sorry for any inconvinience we have caused and any apparent trolling that might have irritated any of you.
And this is exactly why I told Kdog to take this down and get some content before we did this fcking thing. I doubt people would take us seriously if we did this kind of thing. And yeah we're genuinely working on it and I dont have the authority to give updates. I'd rather he take this down and we get an alpha then put this page up. I'm sorry for any trouble we may have caused.
I see you point and yeah I guess you just gotta be good at developing is all. Quality over quantity. And yeah to be honest we have no coder yet. So im kinda taking care of code for now. And tbh I am terribad at it. It looks easy but its not lol.
I agree with you lol.Constructive criticism leads to a better game and a better game probably leads to a more supportive community lol.For now our team doesnt have much man-power honestly but then again just gotta put effort and results will start showing up. Why not better than NZP? Improve on its flaws and make something thats better. Its possible but a little hard with a 3-man team ( 4 if you count the soundtrack artist)
Well technically Kdog didnt tell me about this project despite the fact Im in his team :/ So otherwise I would have attempted to model a few things then.
I fully agree.honestly if it were my choice I wouldn't put it up on moddb till I have a decent looking alpha first.Not to mention focusing on one game at a time
Oh I see.I didnt see lol
How the hell did you fit this on 32mb of RAM and a 300 mhz CPU? I can barely play this on my Quad Core Snapdragon S4 smartphone :/
Z13.invisionfree.com here it is dude
Erm sorry to ask but why does that UI look so similar to Nazi Zombies.Just curious you know.
And isn't valve making Richochet 2? Lol.
Hahaha real hilarious Notch.Removed Herobrine?Didnt you already do that? :P
The same way you play quake online
1:Host open port 26000
3:Find out your ip
Well technically they use the same unreal engine 3 as most games such as Unreal tornument 3,Infinity Blade,Dungeon Defenders etc...But who cares.GO PLAY GOW2 IT HAS UNREAL 3.5 :)
Nokia's failing OS :P You know it fails so bad that Nokia is moving to Windows mobile 7?Imagine that!
The android is water proof :P and also the fact that it can shoot lasers and weapons and pwn the juicy apple and have it for dinner!!!(Though eating apples make the android feel uncomfortable) :P