Pretty impressive for a CE2 mod team, guys.
Pretty impressive for a CE2 mod team, guys.
Probably because audio is something that's hard to gauge before actually playing the game.
Audio is even more important than visuals in the end, though, because it's more intersubjective, yesh?
You know, I'm not sure why you're glad it took you 10 years to make an FPS like any other...
Eh, this post smells like you're trying to be up there with the big boys while you're nothing more than a mod team that decided to go a step further, making the same mistakes as them in the process...
It's not that I'm ******, because I don't play Orion anymore and am not planning to (because of the dinosaurs, to be honest), but this is more fun when somebody comes in and ***** allover everything.
Good luck and I hope you have fun and make lots of money, though.
Definitely moving over to UDK.
Anything else is lies and slander.
Isn't it more in the direction of CSS?
I feel like the atmosphere misses a unique touch, is a bit boring; doesn't really do justice to the level design.
I like how you guys generally shut up and occasionally just release some good media, though.
This looks promising!
(buried)
I think the shark face looks bad, it's too silly...
It's an alpha screenshot of Crysis, actually.
I don't have a mod page here, but as a user I generally don't like to browse galleries because of the loading times between each image and the time it takes to simply view the image directly, full size.
I'd love to see a more simplistic design overall, really, but especially for browsing images...
Shots of people running in slowmotion are getting pretty old...
Why do you password protect the download?
Ahhh, do want.
Quite the clamstimony indeed.
It's an image, not a logo :) It's not usable in a single color (which is pretty much rule #1 in logo design) and not a vector image for that matter, it's not scalable without losing all of its value, etc etc.
I don't mean to bust your balls, but your uber logo isn't really a logo.
Please, please do everything in that Arnold voice.
I meant that most game developers never admit to their mistakes, because it can have a seriously negative effect sometimes.
Ahh, admitting what went wrong with your game is risky business. Kudos to you for doing it anyway, i'll definitely be watching Eternal Silence more closely now :)
The audio visualization isn't working for me, it's just black.
EDIT: Nevermind, seems like it just needs a moment to load.
Apst
Joannes joined
This member has provided no bio about themself...