'Apornas Planet' is swedish for 'Planet of the Apes'
So, what do you think about the balance changes that the Talon Mod does?
Stronger base defences and rock-scissor type of gameplay etc..
Thanks for the long answer, it was a very good and informative answer.
TSR seems to be great and reading this just makes me want it more.
I will check TFTW out btw. =)
Also a bad Idea. Philadelphia is shot down so it can't fire drop pods any longer. Thus GSI uses transport ships as seen in C&C3. The thing that could be change is to replace the transport ships with Orca Transports!
Well one faction could have a system like that to make them more different from the others. Either GDI or Nod. Imagin' building a rifleman squad and then upgrade them with disc throwers, medics, rocket launchers, snipers etc. Could be cool and it would most certainley give the faction a distinct feel.
Bad idea, GDI uses Sonics to counter and fight off tiberium based organisms like scrin and mutants.
Oh sorry, didn't spot the updated mod description until now. It sounds good. I'm looking forward to the next release from you guys. Btw, you and Assassin are pals?
Wow! Really nice looking units you got there!
Cool, much more imaginative than just adding a Nod Artillary unit.
Well I guess I'll have to buy U3 now.. hehe
I'm glad this mod is still alive and my only worries is that you may move to far away from Emperor and the C&C feeling.
Since I LOVE Tiberian Sun, I love this new approach!
*How do you relate to Tiberian Sun Rising? Has Assassin given you any material from his old version of TS Rising for Generlas? Will you ask him for them?
*Your thoughts on TS Redux vs TS Rising?
What do you think about Tiberian Sun Redux? The Tiberian Sun mod being created for generals?
Venom Bounce? That sounds fun!
An update today maybe? You know that you can just post some old screenshots and nobody will notice, everybody will just scream due to their excitment (you are like the modcommunities Beatles or something). ^^
1. That would just be stupid since there are no new version of the rail gun, Carnius has just changed the animation to a one he believe looks better than the C&C3 one and that is more accurate in comparison to C&C lore.
But, the CC ain't supposed to be 100% balanced against the MKII, they did that in TS but it ain't realistic. I would rather see that you can build several weaker CCs than just one overpowered, because it does a lot more damage than an avatar.
Wow, that's some nice texturing! The model is awesome aswell!
Cool as always! Very well done etc!
I played two scirmish games and well, this mod just gets better and better but there's always room for improvment. So I'm gonna make a typical list of things I that I noticed.
*Orca bombers now have a really cool bomb-droping animation, awesome!
*CC is cool but way to overpowered, it becomes ridiculus when you compare him to the avatars, make him weaker but allow the commander to build as many as he/she wants. Also, it would be nice if he got equiped with a flamethrower for close combat.
*I liked medics and disc throwers for GDI.
*You still need to have 500 credits before you can upgrade advanced turbines on power plants and that is disturbing. You should be able to begin the upgrade without having the money.
*It would be very helpfull if all deployable vehicles had a funtction that is like "go and deploy on location" so you don't have to drive the vehicle to disired location and then deploy it manually (it's like this in TWA, look at the MCVs there ;)).
*Check the Tiberium Wars mod "Talon Mod", you can find it here on ModDB, they have some great ideas when it comes to reapairing of vehicles. For example the mammoth tank is equipped with repair drones and that explains why it's able to repair itself.
*Talon Mod also have a lot of good balance changes that you should look at, like making defence structures stronger.
It's like that in BFME and it's quite disturbing, to much micro management.
YEah and maybe Nod could have two buildable CCs or more
He could of course work with the two projects alongside each other and maybe gain some advanced coding features from TSR.
SO, how do you look upon Wars of Arda for BFME2?
Wait what? Is this an actuall continuation of the mod or just posting some screens for fun? They are nice screens by the way! =)
Hello guys, how's it going?
What do you think about Tiberium Essences' approach? Bringing old Tiberian Sun tech back into Tiberium Wars?
A new update soon or what?
Don't. But I think that Carnius should join the TSR team and help them so that we can get hold of it (TSR) faster.