'Apornas Planet' is swedish for 'Planet of the Apes'
Since I LOVE Tiberian Sun, I love this new approach!
*How do you relate to Tiberian Sun Rising? Has Assassin given you any material from his old version of TS Rising for Generlas? Will you ask him for them?
*Your thoughts on TS Redux vs TS Rising?
What do you think about Tiberian Sun Redux? The Tiberian Sun mod being created for generals?
Venom Bounce? That sounds fun!
An update today maybe? You know that you can just post some old screenshots and nobody will notice, everybody will just scream due to their excitment (you are like the modcommunities Beatles or something). ^^
1. That would just be stupid since there are no new version of the rail gun, Carnius has just changed the animation to a one he believe looks better than the C&C3 one and that is more accurate in comparison to C&C lore.
But, the CC ain't supposed to be 100% balanced against the MKII, they did that in TS but it ain't realistic. I would rather see that you can build several weaker CCs than just one overpowered, because it does a lot more damage than an avatar.
Wow, that's some nice texturing! The model is awesome aswell!
Cool as always! Very well done etc!
I played two scirmish games and well, this mod just gets better and better but there's always room for improvment. So I'm gonna make a typical list of things I that I noticed.
*Orca bombers now have a really cool bomb-droping animation, awesome!
*CC is cool but way to overpowered, it becomes ridiculus when you compare him to the avatars, make him weaker but allow the commander to build as many as he/she wants. Also, it would be nice if he got equiped with a flamethrower for close combat.
*I liked medics and disc throwers for GDI.
*You still need to have 500 credits before you can upgrade advanced turbines on power plants and that is disturbing. You should be able to begin the upgrade without having the money.
*It would be very helpfull if all deployable vehicles had a funtction that is like "go and deploy on location" so you don't have to drive the vehicle to disired location and then deploy it manually (it's like this in TWA, look at the MCVs there ;)).
*Check the Tiberium Wars mod "Talon Mod", you can find it here on ModDB, they have some great ideas when it comes to reapairing of vehicles. For example the mammoth tank is equipped with repair drones and that explains why it's able to repair itself.
*Talon Mod also have a lot of good balance changes that you should look at, like making defence structures stronger.
It's like that in BFME and it's quite disturbing, to much micro management.
YEah and maybe Nod could have two buildable CCs or more
He could of course work with the two projects alongside each other and maybe gain some advanced coding features from TSR.
SO, how do you look upon Wars of Arda for BFME2?
Wait what? Is this an actuall continuation of the mod or just posting some screens for fun? They are nice screens by the way! =)
Hello guys, how's it going?
What do you think about Tiberium Essences' approach? Bringing old Tiberian Sun tech back into Tiberium Wars?
A new update soon or what?
Don't. But I think that Carnius should join the TSR team and help them so that we can get hold of it (TSR) faster.
What's the difference?
Evil! I will enjoy killing atreides with a couple of those...
Will there be civilians and wild animals (except for the worms)in your mod?
Were can I view the complete list?
Yo Carnius, now when TWA is dead, do you consider asking them for some of their models? Like for example the Tiberium Fiend, the re-modeled mammoth and pred?
I like them as well.
That would be excellent!
Will this mod be very different compared to RJs' mod?
Why would they keep the C&C3 wall? This is a total conversion, remember?