I'll shmaplefle your shclagorglymorg!

Comment History  (3900 - 3930 of 5,498)
Templarfreak
Templarfreak Aug 6 2011, 7:47pm says:

Not bad, not bad at all. GL with the rest and thanks for finally updating again.

+2 votes   media: Waterfall
Templarfreak
Templarfreak Aug 6 2011, 6:20pm says:

Yah have to admit, the people of Newgrounds make some bad @$$ artwork.

+1 vote   member: hardriver
Templarfreak
Templarfreak Aug 6 2011, 6:19pm says:

Lol. Whatever man. xD

+1 vote   media: me
Templarfreak
Templarfreak Aug 6 2011, 6:17pm says:

Grinder March. Lol!

Youtube.com

Not too bad. =P

+1 vote   group: The Brotherhood of Nod
Templarfreak
Templarfreak Aug 6 2011, 6:14pm says:

Brotherhood of Nod Oath,

"I swear to remain true to the Brotherhood.
I swear to remain true to Kane.
I swear to remain true to the will of the Brotherhood.
I swear to remain true to my Brothers.

Peace, Unity, Brotherhood."

+1 vote   group: The Brotherhood of Nod
Templarfreak
Templarfreak Aug 6 2011, 6:12pm replied:

There was something I wanted to say, but I couldn't exactly think it through, pretty much though Nazis are stupid is the point I wanted to get out. xD

0 votes   group: The Brotherhood of Nod
Templarfreak
Templarfreak Aug 6 2011, 12:56pm replied:

I doubt that would make a difference, honestly.

You gotta put the .w3n in the campaigns folder, it SHOULD be
Warcraft III\Campaign because this is how WC3 reads for the custom campaigns installed, "Campaigns\orctutorial.w3n,Camapaigns\WVSMod.w3n" Etc. (I don't know for Mac though, sorry. =\)

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 6 2011, 12:52pm says:

So are you guys really going to make it 6 weeks apart from releasing a version with Ultralisk and Infestor and all those guys? D=

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 5 2011, 8:19pm says:

Yeah know, it took you guys a while to put this up on the Downloads after the release. =P

+1 vote   download: Warcraft vs Starcraft Beta 0.9.0
Templarfreak
Templarfreak Aug 5 2011, 8:18pm replied:

I'm pretty sure there going to make it exactly like sc2. (Or at least as much as possible) However, they probably will make a Spectre unit for use with WC3's World Editor.

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 5 2011, 4:59pm says:

Use fraps. -.-

0 votes   mod: Cloned Cube
Templarfreak
Templarfreak Aug 3 2011, 9:20pm says:

I'm gonna track this, I don't have Portal but I'd like to watch this progress.

+2 votes   mod: Cloned Cube
Templarfreak
Templarfreak Aug 3 2011, 6:44pm says:

I would very much like a release, or at least an update, sir! =O

+1 vote   mod: Starcraft mod & Wea
Templarfreak
Templarfreak Aug 2 2011, 7:54pm says:

Damn, the Hunter Killer looks like one BAMF. O_O

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 2 2011, 7:53pm says:

I always liked how the city maps looked, but they always lag on my computer for some reason...

+3 votes   media: Epsilon City (2-6)
Templarfreak
Templarfreak Aug 2 2011, 7:26pm says:

One bug I saw but never really paid attention too was that the trees only show up if there blighted. :x

And of course, adding some kind of check for drones ordered to return and and the lair is mutating, auto-order them to return. (Again, i don't know if it is possible using WC3 Triggers, I never messed with them.)

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 1 2011, 6:48pm says:

Major balance issue: WC3 races have heros, which end up killing zerglings and roaches in 3 hits or less, and it takes my hydralisks to kill a footmen about 5.

Solution: You can't use the SC2 race balances, you need to balance it along with WC3. (Which also means working on the WC3 units if necessary.)

Btw, fixed my problem, apparently somebody turned the graphic acceleration down in the properties. >.>

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Aug 1 2011, 6:46pm says:

What exactly is that? An Airstrip? o.o

+1 vote   media: stuff
Templarfreak
Templarfreak Aug 1 2011, 5:30pm replied:

Code-wise, the Infestor shouldn't need many triggers. Spawn infested terran should be a simple clone of water minion. Since in WC3 (And SC2 for that matter) units that are burrowed are really just a unit morph, you can make it move while burrowed, and just give the burrowed unit the spawn infested terran ability. Fungal growth is a hard one... But I'm sure there is a similar ability, as for the neural parasite that would require triggers to set the range, if a parasited drone begins building a structure, and if the infestor runs out of energy. (As well as the other restrictions) Brood Lord would be the most difficult, since there really is no way to make a unit shoot out another unit, I suppose you could change the projectile to a unit using a trigger. If that's possible, I don't really know I haven't messed with WC3 triggers that much, I mostly just tried to figure out how to make what I wanted without triggers. (And was very successful at that.)

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Jul 31 2011, 2:34pm says:

...I just remembered that my computer has been having issues recently... My hard drive is pretty much dieing and in the process a lot of things don't work. (Which includes DirectX...)

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Jul 31 2011, 11:56am says:

So, are you going to continue your mod at all?... It's been a year since updates...

+2 votes   member: night_wolveX
Templarfreak
Templarfreak Jul 31 2011, 11:34am says:

Okay, the release should be today. =O

+1 vote   mod: Warcraft vs Starcraft
Templarfreak
Templarfreak Jul 31 2011, 11:31am says:

It's a shame... This looked like a good mod, guess I'll never know now. =\

And honestly, is it really a mod anymore if it goes commercial? (Especially if it's on the Source Engine.)

+4 votes   news: Blade Symphony on Kickstarter
Templarfreak
Templarfreak Jul 30 2011, 4:52pm says:

Still waiting for a release. =)

+1 vote   mod: Starcraft mod & Wea
Templarfreak
Templarfreak Jul 30 2011, 4:50pm says:

Sweet. Would like to see more.

+1 vote   media: new terrain
Templarfreak
Templarfreak Jul 30 2011, 4:49pm says:

Lol. It's interesting but I kinda like the old one better. ;)

+2 votes   media: new WoL Title screen
Templarfreak
Templarfreak Jul 29 2011, 12:27pm says:

Wow, cool!

But, why is the voice ripped off of StarCraft!? =O

But that is a neat little feature. =)

+1 vote   media: C&C:Reloaded - Bio Warrior's durability
Templarfreak
Templarfreak Jul 28 2011, 4:16pm says:

Have Roach regen and regen upgrade fully functional. =)

+1 vote   mod: Starcraft mod & Wea
Templarfreak
Templarfreak Jul 28 2011, 4:11pm says:

Finally finished making the Tunneling Claws upgrade. Now I need to make Glial Reconstitution, fungal growth and spawn infested terran and then I can have a release. =) (Although, I still probably wont. xD)

+2 votes   member: SoulWithADisplay
Templarfreak
Templarfreak Jul 28 2011, 3:12pm says:

I think that, (If possible) you need to rank up the Renegade shaders, so it can look more like this: Youtube.com It's either that or it looks like there's a very very small amount of polygons. :x I can't really tell.

+3 votes   media: Tester Screenshots
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