I'm a 21 yo kid who's been modding Freelancer since the game came out. I've spent several years developing my modeling skills, and that's now my primary focus. I'm currently the Graphic Design lead for Freeworlds: Tides of War, a Star Wars TC mod for Freelancer.

Comment History  (0 - 30 of 181)
Sizer
Sizer Jul 30 2014, 8:33pm replied:

Not even legal. We'd need to own the rights to FL's engine. Which we don't.

+1 vote   article: Metagame Pivot
Sizer
Sizer Jun 30 2014, 5:54pm replied:

Much appreciated!

+3 votes   mod: Freeworlds: Tides of War
Sizer
Sizer May 17 2014, 1:36pm replied:

Clean, unpatched 1.0

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 28 2014, 11:30pm says:

I'll be streaming all day tomorrow as of this post date while working on a new MC-90. I'll take a break to do some gaming if anyone wants to stop by. Info in the link

Freeworldstidesofwar.com

0 votes   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 27 2014, 4:01pm replied:

There will be no Clone Wars era ships.

+2 votes   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 27 2014, 4:00pm replied:

There will be no clone wars era ships. The Executor-Class will not be flyable.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 24 2014, 11:12am replied:

Try lowering the other shadow settings, all the way down to 0. You may not have the ability to support shadows at all. You may also have to reduce other settings in that file as well.

+1 vote   article: Saddle Up.
Sizer
Sizer Apr 23 2014, 7:10pm replied:

Do not use any patches when installing the mod. You need a fresh 1.0 install. Second, your GPU does not have enough vRAM to run the default shadow resolution. Go to the install directory, Game\EXE\fw_tow_settings.ini and change the shadow_map_size to a lower resolution.

+1 vote   article: Saddle Up.
Sizer
Sizer Apr 19 2014, 6:01pm replied:

Not at this time

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 14 2014, 11:54pm replied:

There is no legal digital version of Freelancer.

+4 votes   article: The First Weekend
Sizer
Sizer Apr 12 2014, 1:59pm replied:

you need to reduce your shadow settings.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Apr 11 2014, 11:41am replied:

Not Yet™

+2 votes   mod: Freeworlds: Tides of War
Sizer
Sizer Mar 25 2014, 4:15pm replied:

Dropping support means that we won't be troubleshooting anyone with XP problems. Our engine doesn't play nice with XP, and certain problems just don't have easy solutions (we don't have the manpower to track down these issues). If it runs, it runs, if it doesn't, we'll try to help you, but there are no guarantees.

+3 votes   article: Windows XP and Character Profiles
Sizer
Sizer Feb 4 2014, 1:59am replied:

No. The Zann Consortium is outside of our considered canon.

+2 votes   media: Inside the Beast
Sizer
Sizer Dec 18 2013, 3:29pm replied:

Freelancer's vanilla wreck system does that, however, to implement models that use that system is a monumental task, something that may be done in the future, but for now, it's just far too much work for a team of our size.

+2 votes   media: Dynamic/Persistent Wrecks
Sizer
Sizer Dec 18 2013, 2:58pm replied:

The sliding of capitals is a result of Freelancer's netcode. We can clean it up as much as we can, but over net, capitals will always appear to move in a less than favorable manner. As for the scale, that's a trick of perception. When viewed from 3rd person, fighters are quite small.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Nov 20 2013, 12:21pm replied:

No. The story may be somewhat divergent, but we won't be doing anything drastic. It's the same universe with the same entities, so nothing will turn out terribly differently.

No made up ships, no cross-universe stuff, no starships from 10,000 BBY, etc.

+2 votes   media: Inside the Beast
Sizer
Sizer Nov 8 2013, 5:23pm replied:

I think the point FF was trying to make is that we the developers are probably very well aware of this fact. Nicco was just being enthusiastic.

+1 vote   article: The Update
Sizer
Sizer Nov 4 2013, 9:11pm replied:

Grazi.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Nov 4 2013, 9:10pm replied:

I've retired the Demo server, we haven't really used it for over a year. We left it up for those that wanted to use it, but there's currently no demand for it. We need the server for other things, anyhow.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Nov 2 2013, 11:16pm replied:

We are most assuredly still around. News is occasionally posted on our Facebook page, on the youtube channels freeworldstidesofwar and my personal channel anubis714. We regularly update this page with images. There's just not been a primary news post in a while because I've not had anything specific ready to write on.

+2 votes   mod: Freeworlds: Tides of War
Sizer
Sizer Oct 30 2013, 10:18pm replied:

I've absolutely no idea how 1.66 is showing up. You sure you downloaded FW:TOW Demo from this moddb page? There is literally no commonality between FW:ToW and FW 1.66. Also, don't use Desura, we never got that working properly. All I can say is delete everything, fresh install, fresh downloads, and try again.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Oct 30 2013, 9:54pm replied:

Install a CLEAN installation of FL. 1.66 FW is not included in FW:TOW in any way. Run the Demo Installer, then Run the 1.4 patch installer. Use the provided icons.

+1 vote   mod: Freeworlds: Tides of War
Sizer
Sizer Oct 14 2013, 7:02pm replied: +1 vote   media: A Sign Of Things To Come - The Galaxy
Sizer
Sizer Oct 14 2013, 7:02pm replied:

That's the question now, isn't it?

+1 vote   media: A Sign Of Things To Come - The Galaxy
Sizer
Sizer Oct 9 2013, 11:58am replied:

Soon™

+4 votes   media: A Sign Of Things To Come - The Galaxy
Sizer
Sizer Oct 9 2013, 10:58am replied:

Let's worry about getting the main portion of the mod out first. I do not - I repeat - do not - have several Chiss Cruiser designs sitting in my unconverted model folder on my hard drive.

+3 votes   media: A Sign Of Things To Come - The Galaxy
Sizer
Sizer Oct 9 2013, 4:34am replied:

The surface is not quite as green as you'd suspect. The atmosphere is green, reflecting a more toxic composition than the blue - reflective oxygen atmos. The surface texture is a combination of dusty brown and sickly green, as well as oceans that are clearly not composed of water. My rule for planets is that the textual description trumps low-canon imagery. That, and whatever I feel like doing. I'm a stickler for canon on some things, but sticking to a less than interesting bit of concept art is not one of those things.

+3 votes   media: A Sign Of Things To Come - Sullust
Sizer
Sizer Oct 9 2013, 3:25am replied:

Sullust proper as opposed to Sullust Star or Sullust System.

+2 votes   media: A Sign Of Things To Come - Sullust
Sizer
Sizer Oct 9 2013, 3:24am replied:

The smaller dots are 'Transit' or 'Minor' systems. They will have primary points of interest in a small zone, as opposed to the Main Systems which have a much larger playspace. For example, Fresia will have the entry/exit buoys, Fresia Planet will be nearby to the nexus of jumps, with a few stations in orbit. The area of interest would be about a 100km^3 sphere. The area of interest in a Main system has anywhere between 3-10 100km^3 areas of interest, some are much larger than that. All systems will be owned/neutral as required by our starting faction positioning. Most star systems will start out largely owned by one of the 4 major military factions. Several will be uncontrolled/contested, and one, maybe two will be independent.

+1 vote   media: A Sign Of Things To Come - The Galaxy
Sizer
Sizer Oct 9 2013, 1:19am says:

The green atmo'd planet is Sullust proper, Sulon is off screen, the pinkish planet in the distance is the gas giant Lununmo.

+2 votes   media: A Sign Of Things To Come - Sullust
Sizer
Sizer Sep 17 2013, 2:54pm replied:

There's one major island chain, that's it. The blue lighting is underwater causeways and cities.

+2 votes   media: A Sign Of Things To Come - Calamari
Sizer
Sizer Jun 15 2013, 2:50pm says:

No, just a laser passing RIGHT by my cockpit.

+1 vote   media: Cockpits and DX9
Sizer
Sizer Feb 11 2013, 3:13am replied:

What he means is that we doubt that SC will be as moddable as Freelancer is, so a great deal of what we do will simply not be possible in SC.

+2 votes   media: The Universe, 3.0
Sizer
Sizer Dec 18 2012, 9:44pm replied:

For the hardness of the shadows - Shadows are completely new to the engine, and we are working on making them as realistic as possible. However, elements are very complex, or just plain not possible with the engine.

And for the shadow following the equator, yes, it would be there almost all the way to the terminator. See, when dealing with light on a solar level, you can pretty much say that all light coming from the sun is coming on a 0 degree vector, because of the distances involved. Therefore, an object directly intersecting that would cast a shadow on a 0 degree vector as well. Now, the shadow currently cast by KDY probably isn't 100% geometrically accurate, but its close.

As for the white streaks, that's dust. Its a basic element of the Freelancer UI that helps some feel movement. Realistic? Not really. Neither is Star Wars.

+10 votes   media: Kuat Drive Yards 3.0
Sizer
Sizer Nov 5 2012, 11:26am replied:

Little known fact - When I decide to troll idiots, I become possessed by Mr. Po Po. True Story.

+1 vote   media: The Assault Gunboat!
Sizer
Sizer Apr 22 2012, 5:03am replied:

Moddb was a little slow approving the news post. Sorry about that. We'll probably be having more battles.

+2 votes   article: Release Patch 1.2
Sizer
Sizer Apr 11 2012, 10:22pm replied:

But is there a spoon?

+4 votes   media: Demo player screenie!
Sizer
Sizer Jul 30 2011, 7:58pm replied:

Hmm... I wonder what angle we're looking at this from (/devhint)

+2 votes   media: Unknown Anomaly
Sizer
Sizer Apr 24 2011, 1:52am replied:

It's not a bad ship to fly. She's lightly armed, but she can DANCE.

+1 vote   media: T-Wing Interceptor
Sizer
Sizer Mar 2 2011, 5:06pm replied:

Starwars.wikia.com

First appeared in Dark Empire in 1991. So that's 5 years before the first EV game. I think it's safe to say that if anything, it was the other way around XD

+1 vote   media: I-7 Howlrunner ingame
Sizer
Sizer Oct 20 2010, 2:01am says:

It's the same class of station, yes.

+2 votes   media: New Station Designs
Sizer
Sizer Sep 20 2010, 6:21pm says:

it's the texture artists that make am model truly great. thank them for their hard work.

+1 vote   media: Sith Infiltrator: Textured
Sizer
Sizer May 26 2010, 4:07am says:

|EPS| is the dev team tag for the server. EPS is Epic Proportions Studios, our team name.

+1 vote   media: Formation Screenshots
Sizer
Sizer May 19 2010, 6:49am says:

I hate you. So. Much.

+1 vote   media: CAF formation
Sizer
Sizer May 10 2010, 6:34pm says:

We're operating under the assumption that there are 3 major design styles in Covenant ships. Elite/Sanghelli, Prophet/San'Shayuum, and Kig-Yar/Jackal, since those were the 3 original spacefaring races of the Holy Covenant. The other races were non spacefaring at contact. The CAF is a Kig-Yar design, so is the CC and the FFB. Elite/Sanghelli design is what you see in the Assault Carrier and the Truth and Reconciliation battlecruiser, as well as the CL, FF, DDS+ FFE, DDH, CLS, CLB and CV. The Prophets have the DN, the DD, and the CA.

+2 votes   article: Ship Scale Vlog, Progress Report
Sizer
Sizer Mar 30 2009, 12:34am says:

We're pretty old school, but if you really must use FLMM, you can just place it in the FLMM mod dir, no script file is ABSOLUTELY necessary. Or just amend the file extension from .rar to .rar.flmod

+1 vote   download: Bubbles' War Core Files
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