I tried this with both AvPx and Classic 2000 version. This is not good for AvPx, because AvPx plays the original music in correct order, so using your files actually messes everything up. Use this only for Classic 2000 version.
I tried this with both AvPx and Classic 2000 version. This is not good for AvPx, because AvPx plays the original music in correct order, so using your files actually messes everything up. Use this only for Classic 2000 version.
The instructions for AvPx are different in the included README file. I followed those instructions and it worked.
That is all you have to do, I don't know why it doesn't work for you.
Sorry, I have no plans to finish this.
Says right there in description "Game screen scaling in window and fullscreen mode using F11 and F12".
I can't help those can't bother reading few lines of text. Installation of each element is explained in the "SeeFar2020 - Instructions and changelog" file which I mentioned in the description. You just have to extract the archive and copy the files to proper locations. I can't make it simpler than that. I never mentioned you should read SeeFar2004 file, it is just there to give credit to previous authors.
Sorry, I don't know what could be the problem.
I actually tried doing this myself by making an empty MIDI file and converting it to HMI, but failed, so good job.
No, they stopped making Army Men games unfortunately.
You might have made a mistake following the instructions or you are playing the game on low resolution or the camera is zoomed out so far that the difference is not noticeable or maybe you are playing LOA campaign or a mod with custom textures that are not updated... it could be many things.
I wrote in description that I simply replaced it with a bit larger font which was in the game files. If I used a larger one it would mess things up. What you need to do is increase the GUI in the game by using a graphics wrapper called "dgVoodoo 2". Instructions here: Pcgamingwiki.com Github.com
Use a program called RivaTuner Statistics Server from Guru3D website.
Funny thing is I made these mods 2 years after I last played DS1, so I never actually used them myself. I'm glad to hear you are enjoying it and I wish you a safe recovery.
I'm sorry, but that is highly unlikely. Currently I'm trying to finish one other project that I started even before this whole texture business.
I'm glad you liked it, thanks.
It is, but the difference is not very noticeable like on the ground or wall textures.
It should be. If a mod uses original textures, then the game will simply load these new ones. Problem is if a mod has some unique textures then it will look bad if, for example, you have a low resolution dirt that connects to high resolution grass.
Draw distance is increased by modifying map "mood" files. If Project Britannia maps use their own mood files, first those files need to be extracted using Siege Editor or Tank Extractor. Then you can use my MoodModifier program (included with my files) to modify the mood file. Then you use Siege Editor or Tank Creator to repackage the new mood file and copy it to where the mod files are, usually Resources folder. If you know what you are doing it is 2 minutes work.
Bad framerate is a known problem with this game. In your game shortcut you need to enable bltonly argument. For some reason I can't write it here, see in the link below, it is on top of the page under "Key Points". Also make sure vsync is disabled in both dgVoodoo and in your GPU control panel if you had it enabled globally for other games. Pcgamingwiki.com
Strange, that looks like it is rendering only top-left corner of the full scene. I'm not sure what could be the problem. What resolution are you trying to play ? Do you have a ultra-widescreen or 4K monitor or something ? Are you using some other mod or a graphics wrapper like dgVoodoo ? You might try using dgVoodoo, game uses DirectX 8, so it might help: Pcgamingwiki.com
Do you mean she is off center in the small character preview window or during gameplay ?
The above user "Rororo" also mentioned the same file and line 69, but it was a different error. Are you sure it says podmain.cpp is missing, not something else like above ? Maybe different versions of game use slightly different files, so it makes problems, I don't know.
Maybe it would help if you install the game somewhere else, for example in c:\Games, instead of in Program Files. Sometimes Windows causes problems with old games and doesn't allow them to access files there. I can't think of anything better.
Does that happen with or without using the mod ?
Chrome already has very high quality textures for its time, so there is not much you can do to improve it, unless you remake everything on a modern engine.
If you go to official Techland webpage and see the list of their previous games they don't even mention Chrome! They removed it from Steam, they don't sell it anywhere and have completely abandoned it. Chrome is still a unique game to this day; space bounty hunter with missions on various planets in another solar system, with large open environments, mechs, vehicles and player upgrades. There is nothing like it now.
When does it crash ? When you load a game, when you enter a specific area ? Is it single player or multiplayer map ? Which version of the game are you playing; original of LOA ?
Even if it gets corrupted during download it has a recovery record to repair it with WinRAR.
I downloaded patches from Patches Scrolls myself and had no problems. You can try searching on FilePlanet.
After finishing the main game my plan was to take a break and finish this part during summer, but I didn't even touch it. The project is put on hold indefinitely, I can't promise anything.
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