I am a one-man modding army. I do this for fun and for the love of games and gaming. Not for profit. Games are art. They are culture. Don't let anyone fool you into thinking otherwise. This is NOT an "industry". I am the Creator of Fairy Tale for Civilization IV (2010), Dibella's Watch for Oblivion (2011) and Frontier for Skyrim (2012-13).

Comment History  (210 - 240 of 519)
Antiscamp
Antiscamp Oct 18 2013, 11:52pm replied:

But it is! You should see her fight! :D

+1 vote   mod: Caele
Antiscamp
Antiscamp Oct 15 2013, 9:02am replied:

The Witcher 2 is in a league of its own. I wish the Elder Scrolls would concentrate on the PC first and foremost too, for optimal results, but that's probably wishful thinking. I don't know about the modding for Witcher 2 either, but I can swear that the Elder Scrolls has the best community and tools around modding I've ever seen and that's what's keeping me producing stuff for the games.

+1 vote   media: Caele Official Screenshots
Antiscamp
Antiscamp Oct 14 2013, 8:34pm replied:

My favourites include manga/anime babes with green eyes and perky, big breasts and Lydia's voice. Preferably dressed in Japanese 17th century armour too. With short skirts.

+3 votes   article: Caele - A Real Companion for Skyrim
Antiscamp
Antiscamp Sep 8 2013, 5:26pm replied:

Thanks! I do have a lot of them myself.

+1 vote   media: ENB Fun
Antiscamp
Antiscamp Apr 17 2013, 1:28pm says:

Yep! These are really awesome!

+2 votes   media: New armor for Planet Explorers
Antiscamp
Antiscamp Mar 10 2013, 3:10pm replied:

LOL thanks. Captain Picard is my favourite Star Trek character ever :D

+1 vote   article: Frontier Alpha Release
Antiscamp
Antiscamp Mar 2 2013, 6:37pm says:

It's really great to see Distant Worlds Extended on ModDB! This is one of the best mods for this excellent game.

+2 votes   mod: Distant Worlds Extended
Antiscamp
Antiscamp Mar 1 2013, 3:58pm replied:

Thanks! When you look at it, the game is really beautiful as it is too. You can also try adding the GEM mod to it for even more beautification as well. :)

+1 vote   mod: Human Revolution
Antiscamp
Antiscamp Feb 14 2013, 3:37am replied:

Thanks, man. :)

+1 vote   article: Version 0.1
Antiscamp
Antiscamp Jan 15 2013, 2:22pm says:

Glorious!

+2 votes   media: 4 & 5 hours
Antiscamp
Antiscamp Oct 7 2012, 12:16am replied:

Thanks! There's more coming.

+1 vote   media: Frontier WIP Video 2
Antiscamp
Antiscamp Oct 3 2012, 6:28am replied:

Naah, you ain't got issues, for the fall of the Roman Empire is the most debated historical topic in western history. I bet you've read it already, but for anyone else with an interest in the area, I can recommend Gibbon's Decline and Fall of the Roman Empire, written in the 18th century, actually, which is a great beginning for those who want to learn more about this topic. You'll also learn a lot about 18th century thinking too, since the author is really modern with some surprisingly modern thoughts and opinions.

+1 vote   article: Monthly Update II
Antiscamp
Antiscamp Oct 2 2012, 11:50am replied:

Whyever would I do that? There's no reason to go into a digression about the history of Rome on a fantasy mod page; the fall of Western Rome and Byzantine history. Most people think of Rome as it was during its height with Caesar, Augustus and Trajan, they think of Gladiators, togas and Cleopatra when I mention Imperial Rome, and most people can relate to what I mean when I talk about the "the Empire surviving into the Middle Ages" and just mentioning Imperial Rome creates certain images in peoples' minds.

+2 votes   article: Monthly Update II
Antiscamp
Antiscamp Oct 2 2012, 7:01am replied:

I know.

+1 vote   article: Monthly Update II
Antiscamp
Antiscamp Sep 22 2012, 3:22pm replied:

Thank you :)

+1 vote   media: Join the Legion!
Antiscamp
Antiscamp Sep 3 2012, 4:19pm replied:

The Frontier is in its own worldspace. I hear there's a Tamriel-mod-project being created though which will add the whole landmass of Tamriel. You might check that out, becuase it would be quite awesome to sail about in Tamriel.

+1 vote   article: Monthly Update I
Antiscamp
Antiscamp Aug 29 2012, 3:01pm replied:

Thanks. Yep. The colours are also painting-like, so it should be no problem to convert either.

+2 votes   media: Benton
Antiscamp
Antiscamp Aug 18 2012, 2:35pm replied:

That's what I'm planning. The player will own his own castle and add upon it. There will also be land around it where a village will be built. The player will fund the castle with regular money, but the building of the village will be funded in a slightly different manner. I did something quite similar for Oblivion, but I didn't go all-in with it I feel, so I'm doing it now :)

+4 votes   media: The Godfrey Monastery of Dibella
Antiscamp
Antiscamp Jul 23 2012, 2:42am says:

Tracking! Good luck with this project. I'm doing something similar for Skyrim with a mod called Frontier. Great stuff, lads!

+2 votes   mod: Ethas: Embrace of Destiny
Antiscamp
Antiscamp May 25 2012, 3:46am says:

It really looks glorious.

+2 votes   media: City WIP
Antiscamp
Antiscamp Mar 16 2012, 2:58am replied:

Thanks. I saw a thread about it on the official forum too, but I am waiting for the official fix.

+1 vote   download: Primby Village
Antiscamp
Antiscamp Feb 29 2012, 4:26am says:

This looks really promising! I'll track you.

+3 votes   article: Progress Update on 2.0
Antiscamp
Antiscamp Feb 5 2012, 4:26pm says:

God, this looks friggin' good. I just made a clean install of Morrowind, but I don't know if you're releasing 1.6 before Tuesday (that's when Skyrim's CK comes and from then I'll be busy), so I'll install the previous version right now.

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.6
Antiscamp
Antiscamp Nov 11 2011, 3:29pm replied:

I'm playing at high too, but my machine is one year old and couldn't handle ultra, I bet. At high the game flows very well indeed!

+1 vote   media: It's here, people!
Antiscamp
Antiscamp Sep 5 2011, 9:58am replied:

When they got the new one, they just put that old in the attic. Beauty Betty lives in the attic, so she keeps it alight too, and since she is a very fire-safety-minded person, she has it low, so the wooden roof won't catch fire. Besides, it just looks good.

+2 votes   media: DW Expansion Västhelm WIP II
Antiscamp
Antiscamp Sep 3 2011, 2:32am replied:

Yeah, and we're just making them up on the fly too!

+3 votes   media: DW Expansion Västhelm WIP
Antiscamp
Antiscamp Sep 2 2011, 10:06pm replied:

Nice. That will probably become a winged expression.

+4 votes   media: DW Expansion Västhelm WIP
Antiscamp
Antiscamp Aug 30 2011, 12:03pm replied:

Thanks! And there's more coming too in these two exciting months before Skyrim. :)

+1 vote   article: Additions
Antiscamp
Antiscamp Aug 5 2011, 11:58am replied:

Robert's male Body is a recommended mod for Dibella's Watch, although not strictly required. It's the best male body replacer ever for Oblivion, like HGEC for female characters. I found a thread about its installation procedure on TesNexus forums here. Thenexusforums.com

+1 vote   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Jun 28 2011, 12:32pm replied:

You mean those pointy Elven ears that stick horizontally out of their heads? I was planning to, but for headgear, I'm going with the German 1936 issue steel helmet instead. I think that's suitable and equally tasteful.

+2 votes   article: The Beta 11 Update
Antiscamp
Antiscamp Jun 27 2011, 7:44am replied:

Naah. You can actually download it yourself and apply it freely. Check out the Hottest Files on TesNexus, and you'll see. Next, I'll add the red Motorcycle and the AK47. Or not. ;)

+3 votes   article: The Beta 11 Update
Antiscamp
Antiscamp Jun 21 2011, 1:09am replied:

Thank you kindly.

+1 vote   media: Work in Progress
Antiscamp
Antiscamp Jun 17 2011, 4:10am says:

Congrats to all the attention. Your mod, and indeed Morrowind as a whole, deserve it.

+4 votes   article: Preview 1.1
Antiscamp
Antiscamp Jun 5 2011, 12:12am replied:

Thanks! A good post from ModSentry, as usual. :)

+1 vote   article: Tenth Beta
Antiscamp
Antiscamp May 24 2011, 1:18am replied:

Yep. That fixed it. Thanks. :)

+1 vote   article: The Latest Development
Antiscamp
Antiscamp May 23 2011, 2:04am replied:

Hey thanks. Most appreciated. The link leads me to a "Page Not Found" though. I found the article on ModSentry, but I wasn't able to link it here myself, for some reason.

+1 vote   article: The Latest Development
Antiscamp
Antiscamp May 20 2011, 1:56am replied:

I only have a small quest to write still, and then I'll release 09. Depending on how much trouble it is creating that quest, Beta 09 should be available in the weekend.

+1 vote   media: Current Progress Map
Antiscamp
Antiscamp May 17 2011, 1:41pm replied:

Yeah! I told you so. This is the result of too much nerding inside, hidden from the sun, like a vampire. :(

+2 votes   media: Current Progress Map
Antiscamp
Antiscamp May 16 2011, 7:04pm says:

Yeah. That looks much better. The other one was really big. It would have been really hard work to get the interiors in place...

+1 vote   media: Early Look at new town of Stowethorpe
Antiscamp
Antiscamp May 16 2011, 6:44pm replied:

Thanks! I appreaciate it! :)

+1 vote   media: Work in Progress
Antiscamp
Antiscamp May 7 2011, 11:38am replied:

That's how I live IRL :(

+1 vote   media: Work in Progress
Antiscamp
Antiscamp May 6 2011, 2:29am says:

Spiky Guy: So what are you in for, babe? I'm here for indecent exposure. Of course I'm innocent though.

Other Prisoner: ...

Spiky Guy: You sure have a purdy mouth.

Other Prisoner: ...!

+2 votes   media: Beta08
Antiscamp
Antiscamp May 1 2011, 1:19pm replied:

Thanks! Yeah, I'm going to include some more massive capes too. It will go good on some of the bad-guys. If you want to have all the capes, you can download them Tesnexus.com they were released as a modder's resource, so that's why I get to use them too. There are smaller ones than this, and also a lot bigger ones. The guy who made them, made them back in 2007, I think, so they're old but still really look great.

+1 vote   media: At the Deadland's Gate
Antiscamp
Antiscamp Apr 30 2011, 7:20am replied:

There's boat transport from the harbour in Anvil. Talk to the orc captain (I believe his name is Rhughargh, or something) who's walking about there. He's usually near the ship with the lady dressed in purple on deck. The Orc captain will offer you a ride to Dibella's Watch.

+1 vote   media: Beta 07.02 Flying Camera Shot
Antiscamp
Antiscamp Apr 30 2011, 7:14am replied:

She has some scary neighbours if that's her house. But, yeah, and if you look real closely you can actually see her right there in the garden.

+1 vote   media: Every tree is Hand-Placed
Antiscamp
Antiscamp Apr 28 2011, 2:30am says:

Looking real good. I need to get bed-rental sorted for my pubs too...

+1 vote   media: Two Fish Inn
Antiscamp
Antiscamp Apr 25 2011, 1:26pm says:

I think it's very suitable; rather militaristic, as should be in battle music.

+2 votes   media: Battle Music 03 (Not Final)
Antiscamp
Antiscamp Apr 16 2011, 9:10am replied:

Cities and villages is what I do best, and enjoy the most too, so I can't have too many of them. Although I feel that I have to weigh the large number of towns up with even more untamed wilderness soon too.

+1 vote   media: Building Port Constanze
Antiscamp
Antiscamp Apr 15 2011, 2:26pm replied:

Good thing you got it going!

+1 vote   download: Dibella's Watch Beta 07 and 07.1
Antiscamp
Antiscamp Apr 15 2011, 1:38pm replied:

That is weird indeed. On my system it works, as long as the DibellasWatch.esm is loaded as the first file after Oblivion.esm.

Try unchecking the DWAnvilTransport and teleport into Dibella's Watch using the Console command "coc PortZerrva". It's a long-shot, but I had a problem with the Anvil Transport earlier this evening creating a similar missing ground effect...

+1 vote   download: Dibella's Watch Beta 07 and 07.1
Antiscamp
Antiscamp Apr 15 2011, 12:11pm replied:

The mod is load order sensitive. You need to load the DibellasWatchBeta07.esp right after Oblivion.esm. This is done easily with OBMM (Oblivion Mod Manager).

There is a text file included with the zip that explains exactly how to get the mod running. The laod order sensitivity is not good, I know, and it will be dealt with in future updates of the mod.

+1 vote   download: Dibella's Watch Beta 07 and 07.1
Antiscamp
Antiscamp Apr 15 2011, 7:34am says:

I hope you've activted the transport .esp (DWAnvilTransport.esp). It is included in the zip. The Orc's name is Gru-Rghargh and he's usually found near the ship where Varulae is standing on the deck.

Otherwise you can always enter the Console and write "coc PortZerrva", but that's the cheating way of getting there ;)

+1 vote   download: Dibella's Watch Beta 07 and 07.1
Antiscamp
Antiscamp Apr 13 2011, 1:44am replied:

Thank you kindly. I am glad you're enjoying it. There's more coming too, for right now, I'm doing the fun stuff landscaping and building houses and writing quests again! :)

+1 vote   article: Finally -- Beta 07
Antiscamp
Antiscamp Apr 8 2011, 3:18am says:

All of those look really splendid! New toys for all of us. Yay!

+1 vote   media: WIP 11
Antiscamp
Antiscamp Apr 7 2011, 8:10pm replied:

Yeah. He ain't half-bad either. Gives you a good sword to begin with. And the attractive Colovian Fur Helm too! :P

+1 vote   article: Fighting Bugs
Antiscamp
Antiscamp Apr 7 2011, 2:14am replied:

LOL! I should do that for nostalgic reasons if nothing else! :D

+1 vote   article: Fighting Bugs
Antiscamp
Antiscamp Mar 14 2011, 5:01pm replied:

Hey thanks. And thank you again for some great words about my mod.

+1 vote   article: The Start of the War
Antiscamp
Antiscamp Mar 8 2011, 1:41am replied:

I wonder why they archived that. It has all the ingredients for a good news feature. Sometimes they archive my stuff for reasons unknown too. You should write them, so this can be featured on the main page as well. It is really good to see that there is indeed progress! Yay!

+1 vote   article: DaggerXL Progress
Antiscamp
Antiscamp Mar 6 2011, 1:50pm replied:

Thanks. It wasn't hard to create this rock formation either. I will use the rocks more in the future.

+1 vote   media: The Arch
Antiscamp
Antiscamp Mar 5 2011, 5:51am says:

I love Gnisis. I remember when I was still a new Morrowind-player, I once ran all the way from Balmora to Gnisis without saving even once. I died in combat just outside Gnisis against some puny bandit archers, and therefore learned the hard way how to press F5.

+1 vote   media: WIP 7
Antiscamp
Antiscamp Mar 2 2011, 4:24am says:

So do I! I will have several of them.

+1 vote   media: Shipwreck
Antiscamp
Antiscamp Feb 26 2011, 2:43am replied:

Thanks! And I will make it even more beautiful! :)

+1 vote   download: Dibella's Watch Beta 03
Antiscamp
Antiscamp Feb 22 2011, 4:52am says:

Thank you! It took a long time to create the pond and waterfall too!

+1 vote   media: Tropical Paradise
Antiscamp
Antiscamp Feb 22 2011, 4:49am says:

The whole south of the worldspace will be dotted with a Caribbean-like archipelago, and I'll be running a little pirate theme around there.

+1 vote   media: Sunset in Paradise
Antiscamp
Antiscamp Feb 22 2011, 1:37am replied:

Sounds excellent. Be sure to track the mod too, because there are large weekly updates.

+2 votes   article: Beta 03 Released!
Antiscamp
Antiscamp Feb 9 2011, 2:41am replied:

Yeah. We're all living in excitement for November, innit. :D

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Feb 9 2011, 1:10am replied:

Kiitoksia paljon and tackar ödmjukast. As a perfectionist, I myself don't think it's too amazing as yet, but I will be making it very much amazing before November. Work is proceeding fast as lightning too and I'm having all sorts of fun with all parts of Oblivion modding, so in the end this will end up being a really massive mod. A lot of work has gone into it already, and I need Beta-testers, so if you want to check out one of the Beta Versions that'll be coming along, it will be much appreciated.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Feb 7 2011, 8:21am replied:

No prob. If you want, I can test your mod out later on as well when you're releasing it. Do submit me the link then.

+2 votes   member: Antiscamp
Antiscamp
Antiscamp Feb 5 2011, 10:25pm replied:

Hey. I actually don't remember how it was done anymore, but I worked a lot with music and this mod contains a lot of it. You should search the CivFanatics tutorial pages, or post on the Civilization 4 forum there. I followed one of the tutorials when I did it the first time around, and the guys at CivFanatics are really helpful too if you run into problems! Good luck with the mod!

+2 votes   member: Antiscamp
Antiscamp
Antiscamp Sep 18 2010, 12:52pm replied:

Thank you kindly. Although I myself have a new machine now, I continue to make it imperative that this mod shall work on my older one as well. I think hardware approx anno 2007 should run this mod sufficiently, and that is one of the goals, and that will never change either. It is very important. There are a few things we're planning to make the game even faster in the future as well.

+1 vote   download: Fairy Tale V10
Antiscamp
Antiscamp Aug 27 2010, 4:44pm says:

You may have to set the game's language. Go into the Options menu and change the game to English Only. If you need further assistance, check out the Bugs and Solutions thread on CivFanatics as well at the address here below. Thanks for reporting the issue; I'll include the solution in the FAQ when we have the solution, so please keep me updated. I think it might be a matter of game language though.

Forums.civfanatics.com

+1 vote   download: Missing Interface Patch
Antiscamp
Antiscamp Aug 22 2010, 5:52pm replied:

The Missing Interface problem should be solved now. There's a patch for it right here on ModDB (If it's not in moderation queue still, but it'll be cleared soon!) which should take away the problem. The game had problems recognizing some of the alphabet characters used!

+1 vote   download: Update 9d
Antiscamp
Antiscamp Aug 21 2010, 10:06am replied:

Thank you kindly. The issue with missing interface is really weird, but we are trying to solve it. Your friend's game might conflict with BUG or some other stuff in the Custom Assets, if he has that.

Here's the CivFanatics Bug Discussion thread where we have info on how to get rid of the Custom Assets too. Forums.civfanatics.com

+1 vote   download: Update 9d
Antiscamp
Antiscamp Aug 11 2010, 3:01am replied:

Yeah! That's the classical mistake; installing the mods to the wrong folder. But you're not alone on doing that, so no need to feel ashamed.

+1 vote   download: Update 9b (Artfix)
Antiscamp
Antiscamp Aug 10 2010, 2:41am says:

LOL! Sorry! We update a lot. Within the days, there's coming an update with an entirely new civ too and some other goodies. Apply all updates in order and you'll be good. The next update will merge them all, so there will be no need to download several patches either.

+1 vote   download: Update 9b (Artfix)
Antiscamp
Antiscamp May 13 2010, 11:56am says:

This is starting to look good.

+1 vote   media: New stuff
Antiscamp
Antiscamp Apr 6 2010, 12:21am replied:

No. It should not be compared to Fall from Heaven. This is something very different. It has absolutely nothing to do with Fall from Heaven, other than that excellent mod, of course, serves as inspiration in some aspects. This should stand on its own feet and comparing it to FfH is actually not fair or even logical, since it will probably never get up to that class. Comparing it to FfH is actually not giving it a chance :P

+1 vote   mod: Fairy Tale
Antiscamp
Antiscamp Aug 31 2011, 2:53pm replied:

Yes, there are. I think I'm using the same spider as in Nehrim too, since it is a modder's resource. It's superiorily beautiful, but I always sweat like a pig when I have to fight one of them. I have a minor tendency of arachnophobia. :D

+3 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 30 2011, 5:15pm says:

My God. Lemmy and Blinky. I used to use and comment on your Visual Tech Tree Editor for Civ before I gave up on modding Civ 5. I wish you gentlemen all the best and I wish you a lot of success with Zomboid!

+2 votes   group: The Indie Stone
Antiscamp
Antiscamp Aug 30 2011, 4:01am replied:

I started out creating this for myself, but I fleshed it with a starting village and so on so I could share it. I've been using Robert Evrae's Alternative Start for years, since I'm dead tired of the tutorial dungeon.

+1 vote   article: Additions
Antiscamp
Antiscamp Aug 27 2011, 11:56am replied:

Thank you kindly. Right now, I have something else in the works for Dibella's Watch too, and release is actually imminent.

+1 vote   download: Dibella's Watch Patch
Antiscamp
Antiscamp Aug 24 2011, 3:08pm replied:

My co-modder HighwayHoss was responsible for JoAnna and the Vestalla. Kudos to him. I must honestly say that I don't remember where the music files went, but search the mod's files, and I bet you'll find it. All the national anthems had names corresponding to the names of the proper nations. Sorry I can't be of more help, but for me, this was a year ago, and it's rather hard to remember.

+2 votes   mod: Fairy Tale
Antiscamp
Antiscamp Aug 24 2011, 4:41am says:

No. One of the fundamental advantages of mods is the fact that they are free; free to build and free to play. The modding scene is one of the last outposts of true sharing and a form of non-commercial, non-egoist thinking. Talented modders will go on to create their own commercial games anyway and/or be picked up by some developer. The rest of us will want to keep this area free for all.

+4 votes   poll: Selling mods
Antiscamp
Antiscamp Aug 22 2011, 2:26am replied:

The witch lives in a little cabin west of Wordham Castle in the woods. The cabin is quite near the waterfall at the lake too. It's not very far from the castle and the village, just point your march west from the castle, and you can't miss her house.

+3 votes   member: Antiscamp
Antiscamp
Antiscamp Aug 14 2011, 2:39am replied:

Oblivion sells pretty cheap on Steam and other places right now, so you might want to consider watching the prices on there. There are a lot of companion mods for Oblivion, among other things, the CM Partners system, which adds probably hundreds of companions all over Tamriel, and you can even create your own. There's also Vilja. She's the best companion ever created for Oblivion and I can swear the girl is alive!

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 12 2011, 1:48am replied:

Weird, that it didn't work out for me, because I used that very tutorial too in my tests. It created problems with the in-game map, where the markers wouldn't show up on the in-game map and there was some other stuff going on too in the mod, as I recall. I will try again though, since I might have gone about things in a wrong way or something... Thanks.

+1 vote   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Aug 11 2011, 10:48am replied:

Thanks for reporting. That IS a glitch. You see, as you enter the room where the sword is, one of the orcs is supposed to approach you and the dialogue there is supposed to advance the quest. I never obviously thought of the possibility that someone might kill them all before that orc even got the chance to approach.

I will fix it in the patch. If you need it quick-fixed in your ongoing game and don't want to go back to a previous save, please send me a PM and I'll supply information on how to get the quest going again. Thanks for reporting this glitch.

+3 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 11 2011, 3:01am replied:

I tried and failed. It created all sorts of in-game problems for me, unfortunately. Right now, I'm working on the patch for DW, so please send me the link and I'll check it out.

+1 vote   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Aug 8 2011, 8:11am replied:

The many updates of the mod do invalidate existing saved games with characters that have been in DW during the beta phase. You can create a clean save with an existing character though, but all the quests have to be done again since the Beta. It does not invalidate saved games with characters that have never set their foot on Dibella's Watch soil.

+3 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 7 2011, 3:47am replied:

Thanks. :)

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 6 2011, 12:50pm replied:

Yep. Overwriting, or rather merging, won't delete anything, but just add to the Data/Textures folder. If you have some of the armours or whatever from before, it will ask to overwrite, and since these are the same textures overwriting, it's also safe.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 6 2011, 4:29am replied:

Thank you for these valuable tips. I'll be sure to implement them in the patch!

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 5 2011, 6:23pm replied:

Thank you kindly. :)

+1 vote   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Aug 5 2011, 6:22pm replied:

Your load order is wrong. Use Oblivion Mod Manager (OBMM) to set it right. In short, just select DibellasWatch.esm in OBMM and click the "Move Up" button to move it up right under Oblivion.esm. More detailed instructions are found in the ReadMe (Oblivion/Data/DWReadMe.txt).

+2 votes   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Aug 5 2011, 11:50am replied:

Yes you are. Follow the installation instructions in the ReadMe (Oblivion/Data/DWReadMe.txt) and check that your game meets all the requirements. All that is found and clearly outlined in the ReadMe.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 5 2011, 11:48am replied:

About 440 MB's unzipped.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 5 2011, 11:40am replied:

Dibella's Watch is completely compatible with Oscuro and the like, because it does not alter anything in Tamriel, but only adds to its own worldspace.

+3 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Aug 4 2011, 2:33am says:

I've been following this project for some time. You are obviously a hard working modder who keeps pushing on and developing your project steadily. It's a rather rare trait, and I'm impressed by your progress. I'm looking forward to Desert Regions and testing it, so keep it up.

+3 votes   article: The mod is more than halfway finished
Antiscamp
Antiscamp Jul 25 2011, 3:32pm replied:

Thanks.

+1 vote   media: Dress like Them
Antiscamp
Antiscamp Jul 25 2011, 3:32pm replied:

She's a Hidden Elf by Korana. By far the best mod for female characters ever. The new mods don't even come close.

+1 vote   media: Dress like Them
Antiscamp
Antiscamp Jul 17 2011, 12:46pm replied:

Thanks for the comments. I haven't had any problems with the Orc myself, but I will make him stand still. Better that way too. You need HGEC for the Dibella Priestesses' outfit to show properly.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Jul 11 2011, 3:57pm replied:

I thought long and hard, and actually, I have just activated Fast Travel with this very update. People will still discover the stuff I've created, since only a handful locations in the east of the island are shown on-map from the beginning, and you still have to venture on foot to all the new locations you'll discover to be able to revisit them using Fast Travel. Fast Travel makes the game as a whole flow better once the player starts the quests.

+1 vote   article: A New Map
Antiscamp
Antiscamp Jul 10 2011, 5:45pm replied:

Kiitoksia paljon! Kyllä, Dibella's Watch on mun One-Man-Crusade.

+2 votes   member: Antiscamp
Antiscamp
Antiscamp Jul 10 2011, 12:53pm replied:

Yes I do. I have a few things planned, but I need to see the game first.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Apr 6 2013, 3:42am replied:

Yep. It's a lot of work, but I've done similar things before. I'm in no hurry either. Thanks for your offer to help! :)

+1 vote   mod: Frontier
Antiscamp
Antiscamp Mar 31 2013, 4:29pm replied:

This is pretty much a one-man project. I use resources from talented creators though. I'm writing the quests myself.

+1 vote   mod: Frontier
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