I am a one-man modding army. I do this for fun and for the love of games and gaming. Not for profit. Games are art. They are culture. Don't let anyone fool you into thinking otherwise. This is NOT an "industry". I am the Creator of Fairy Tale for Civilization IV (2010), Dibella's Watch for Oblivion (2011) and Frontier for Skyrim (2012-13).

Comment History  (510 - 519 of 519)
Antiscamp
Antiscamp Oct 15 2013, 8:52am replied:

Well. Happy birthday! :)

+3 votes   article: Caele - A Real Companion for Skyrim
Antiscamp
Antiscamp Mar 10 2013, 3:59pm replied:

Thank you kindly. And this is just the beginning. I have great wilderness plans for the Easthaven Valley up to the north east too, but I need some more resources for that still, so it's still undone in this Alpha. Even more wilderness and more fun to come!

+2 votes   article: Frontier Alpha Release
Antiscamp
Antiscamp Mar 1 2013, 7:03pm replied:

I hope to see your work in the future. You can publish your shipsets at the Matrix forums too. I bet a lot of modders will pick them up and add them in-game in all sorts of mods. Good luck! :)

+2 votes   mod: Human Revolution
Antiscamp
Antiscamp Mar 1 2013, 6:55pm replied:

Custom ships are in high demand and very much appreciated by modders for this game. They are 2D sprites, actually, with special functions inserted to show where the condensation trails and lights show up in-game. Go check out the Matrix forum, and especially its modding section to get in contact with more people. There are a couple of talented ship-designers there, who can help you with more information. This mod uses Kalthaniell's ship designs. I'd be very much interested in seeing your work myself! :) Matrixgames.com

+2 votes   mod: Human Revolution
Antiscamp
Antiscamp Feb 15 2013, 1:21am replied:

The Eva wouldn't be seen flying in anything but his excellent ship designs. They work really great in-game and look eye-bleeding good. :)

+1 vote   article: Version 0.1
Antiscamp
Antiscamp Nov 26 2012, 3:45am says:

Congrats on the 2.0 release! :)

+2 votes   article: [RELEASE] Morrowind Rebirth 2.0!
Antiscamp
Antiscamp Nov 21 2012, 12:31am says:

Wow! The attention to detail is immense!

+6 votes   media: Smoking room preview ingame
Antiscamp
Antiscamp Nov 7 2012, 5:56am replied:

Three. Me, myself and I. :D I do all the landscaping, interiors and background and quest-writing. Resources are mostly made by other people though and the mod will be having an extensive list of credits. I already use resources for trees, buildings and statics created by other modders and shared. Weapons and armour added to Frontier are chosen with great care and I've already added some pretty good stuff to the mod.

+1 vote   article: Monthly Update III
Antiscamp
Antiscamp Nov 4 2012, 2:45pm replied:

No idea yet. Probably over or near one GB though.

+1 vote   article: Monthly Update III
Antiscamp
Antiscamp Oct 7 2012, 12:16am replied:

Thank you!

+1 vote   media: Frontier WIP Video 2
Antiscamp
Antiscamp Oct 2 2012, 2:45pm replied:

Thanks. Soon you'll be able to go there too!

+1 vote   article: Monthly Update II
Antiscamp
Antiscamp Sep 22 2012, 3:23pm replied:

Anvil Nova Legion Recruitment Office. Oh. You can't yet.

+1 vote   media: Join the Legion!
Antiscamp
Antiscamp Sep 9 2012, 1:45am replied:

Thanks, man. I'm doing some really good stuff right now!

+1 vote   article: Monthly Update I
Antiscamp
Antiscamp Sep 1 2012, 3:26pm replied:

You're welcome :)

+2 votes   media: Benton
Antiscamp
Antiscamp Aug 19 2012, 2:41am replied:

Thanks! There's more coming! :)

+3 votes   media: The Godfrey Monastery of Dibella
Antiscamp
Antiscamp Mar 12 2012, 5:14am replied:

The best part is that there's a male version of the Savior's Hide too.

+3 votes   media: Riverwood
Antiscamp
Antiscamp Nov 13 2011, 3:42am says:

LOL! I've not have any problems with the dragons myself. The worst glitch I've gotten so far was when a horse tried to enter a pub and ended up just standing there outside the door frozen. It then disappeared altogether, but somehow its collision detection was still active, meaning I couldn't go through it, although there was nothing there.

+1 vote   media: Dragon Bones
Antiscamp
Antiscamp Sep 18 2011, 11:57pm says:

That's looking really great! I love it.

+1 vote   media: Port Of Stowethorpe
Antiscamp
Antiscamp Aug 5 2011, 6:22pm replied:

Your load order is wrong. Use Oblivion Mod Manager (OBMM) to set it right. In short, just select DibellasWatch.esm in OBMM and click the "Move Up" button to move it up right under Oblivion.esm. More detailed instructions are found in the ReadMe (Oblivion/Data/DWReadMe.txt).

+2 votes   download: Dibella's Watch 1.0
Antiscamp
Antiscamp Jul 1 2011, 7:38am replied:

Yeah. I figured that. ;)

+1 vote   article: The Beta 11 Update
Antiscamp
Antiscamp Jun 27 2011, 11:17am replied:

Thank you. Most kind of you.

+6 votes   article: The Beta 11 Update
Antiscamp
Antiscamp Jun 13 2011, 3:27am replied:

That is weird. Try downloading from TesNexus instead. Tesnexus.com

+1 vote   download: Dibella's Watch Beta 10
Antiscamp
Antiscamp Jun 7 2011, 5:47pm says:

There's some really awesome and impressive stuff being done for old Morrowind still. I'm really glad you're highlighting some of that and the excellent stuff that has been created over the years with special coverage like this. Morrowind will never die.

+1 vote   article: Morrowind Graphics and Sound Overhaul Video
Antiscamp
Antiscamp May 23 2011, 8:24am replied:

Thanks! That's a most kind thing of you to say. I appreciate it. :)

+2 votes   article: The Latest Development
Antiscamp
Antiscamp May 21 2011, 1:59pm says:

I'm going to make sewers - or rather catacombs - under my city too. But that's in the future. I'm looking forward to exploring this part of Loren!

+1 vote   media: Sewers under Stowethorpe
Antiscamp
Antiscamp May 7 2011, 1:51pm replied:

Thanks! I am also trying actively to keep my mod as vanilla-looking as possible for the most part, but sometimes I will go outside the boundaries of that as well. I have some more variations in store for the future.

+1 vote   media: Work in Progress
Antiscamp
Antiscamp May 7 2011, 8:35am says:

Thank you both. This town will be in the middle of the desert. I am now going to fill it with NPC's too, which is going to be seriously fun, as they're all going to be scruffy outlaws and badguys.

I am indeed going to add longer capes too, but if you want them already, you can download them from here. Tesnexus.com

+1 vote   media: Work in Progress
Antiscamp
Antiscamp May 3 2011, 11:44am replied:

OK OK! How does this sound: "Boobs and Nudity are carved in stone with blood on it"?

+2 votes   media: Every tree is Hand-Placed
Antiscamp
Antiscamp May 3 2011, 11:40am says:

You won't believe this: Tesnexus.com What a modding community we have! :D

+1 vote   media: At the Deadland's Gate
Antiscamp
Antiscamp Apr 30 2011, 4:22pm replied:

Not yet, but I'm expecting their call every day. If the job as lead designer for Elder Scrolls 6 is still up for grabs, I'm their best choice. I can promise you a lot of nudity and unnaturally dimensioned boobs in the upcoming ES6. And that's a promise carved in stone!

+1 vote   media: Every tree is Hand-Placed
Antiscamp
Antiscamp Apr 24 2011, 12:51pm says:

Thank you both. The entire desert area of the mod will grow substantially. I really enjoy making the desert; with bandits and giant spiders and danger lurking.

+1 vote   media: The Yati Oasis
Antiscamp
Antiscamp Apr 16 2011, 12:45pm replied:

Right now, I've solved the conflict by simply removing the ship and only have a captain standing on the docks to take you to Dibella's Watch. I will also create more and diverse travel options to and from.

+1 vote   download: Dibella's Watch Beta 07 and 07.1
Antiscamp
Antiscamp Apr 16 2011, 12:34pm replied:

I'll give you crates and barrels. It's a promise ;)

+1 vote   media: Building Port Constanze
Antiscamp
Antiscamp Apr 7 2011, 8:11pm replied:

The file I am working on now needs to be loaded after Oblivion.esm, but I am going to try and make it Load Order Independent before releasing it, to make things easier for the end user.

+1 vote   article: Fighting Bugs
Antiscamp
Antiscamp Mar 29 2011, 3:42pm says:

I'm going to test it tomorrow evening. Congrats to the release, and I wish you the best of luck with the mod!

+1 vote   media: RELEASE!
Antiscamp
Antiscamp Mar 19 2011, 3:49am replied:

Wow LOL! What language is that? That might be a fun thing to tell people about the mod. Or perhaps not. I mean, "Idiot's Watch". :P

+1 vote   article: The Start of the War
Antiscamp
Antiscamp Mar 10 2011, 1:58pm says:

Yeah. That looks very good indeed. I like the look of Blackrock village too.

+1 vote   media: Place near Blackrock Village
Antiscamp
Antiscamp Mar 8 2011, 4:35am says:

Ojdå. Jag visste inte att du är svensk. Jag borde ha gissat. Det finns fruktansvärt många bra Elder Scrolls moddare i Sverige. Själv är jag från Finland, med svenska som modersmål.

+3 votes   member: trancemaster_1988
Antiscamp
Antiscamp Mar 6 2011, 4:26pm replied:

Yeah. You have to make them LOD-capable. I haven't done that yet for mine.

+1 vote   media: The Arch
Antiscamp
Antiscamp Mar 6 2011, 8:45am says:

Thanks you kindly!

+1 vote   media: Port Zerrva
Antiscamp
Antiscamp Mar 4 2011, 1:38am says:

It is a vast improvement.

+1 vote   article: What if...
Antiscamp
Antiscamp Feb 22 2011, 5:46pm replied:

Thanks! I'm going to get more screenshots together soon, but I have had no time tonight. I have written a completely new quest. I need to get more stuff for the player to do into the mod. Quest-writing is rather time-consuming.

+2 votes   article: Beta 03 Released!
Antiscamp
Antiscamp Feb 18 2011, 3:32am replied:

Sure. No problem.

+3 votes   member: Antiscamp
Antiscamp
Antiscamp Feb 9 2011, 2:39am replied:

Thank you kindly. Jag är inte svensk, men svenska är mitt modersmål i alla fall. Jag är från Finland.

+2 votes   mod: Dibella's Watch
Antiscamp
Antiscamp Apr 8 2010, 11:11pm replied:

Congratulations to the top position ;)

+1 vote   mod: Fairy Tale
Antiscamp
Antiscamp Apr 6 2010, 4:09am replied:

Det ska jag göra med detsamma, Silverfisken.

+1 vote   download: Tel Nechim
Antiscamp
Antiscamp Apr 6 2010, 4:08am replied:

Oh yeah. I never liked "Uber house" mods either. My favourite mods were Emma's White wolf of Lokken and Solstheim Castle (which was indeed Uber house but with a few worthwhile twists). Those were the days.

+1 vote   download: Tel Nechim
Antiscamp
Antiscamp Apr 6 2010, 12:21am replied:

No. It should not be compared to Fall from Heaven. This is something very different. It has absolutely nothing to do with Fall from Heaven, other than that excellent mod, of course, serves as inspiration in some aspects. This should stand on its own feet and comparing it to FfH is actually not fair or even logical, since it will probably never get up to that class. Comparing it to FfH is actually not giving it a chance :P

+1 vote   mod: Fairy Tale
Antiscamp
Antiscamp Apr 4 2010, 5:08pm replied:

Oh yeah. Sorry. Tel Nechim adds a new town to Morrowind. There are a number of smaller quests in connection with that town too, including a main quest. It is nothing unbalancing.

+1 vote   download: Tel Nechim
Antiscamp
Antiscamp Apr 3 2010, 4:22pm says:

This looks really interesting! I'm going to give it a try when you're finished! I love old Morrowind and play it every now and then, and this could actually prove an interesting twist to the game.

+2 votes   mod: Desert Region 2: The Final Frontier
Antiscamp
Antiscamp Apr 3 2010, 4:14pm says:

I don't quite get what it's all about. You should make a clear description on the front page of what it is up to the player to do. What is the player's mission in the game? I take it it is a strategy game of some sort where you build a village into a city? Am I correct? As such it seems very interesting though.

+2 votes   game: Shores of Iron
Antiscamp
Antiscamp Apr 3 2010, 3:47pm says:

Real pity this mod seems to be on ice. I'm doing something similar right now with a mod called Fairy Tale, but this Dragonia seems much more impressive than mine. Can't it be resurrected? I mean with Civ 5 on the way and all.

+3 votes   mod: Dragonia II
Antiscamp
Antiscamp Mar 29 2010, 4:45pm replied:

In Civilization modding you don't get comments when things are OK and working fine, so no comments are usually good comments. Thanks for a first comment though :)

+1 vote   mod: Fairy Tale
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