Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!
We have no 3d modelers, so the stuff we use are from Project Reality WW2 and Forgotten Hope 2 Community map pack minimod addons, so they are ok for those 2 mods so they are ok for us too. We worked close with PR in the past. They use our B.A.R. and many other countless weapons in PR:WW2, like our M1 Garand. We made the models but they animated and gave them better sounds.
As far as the detail on the landing boat, not sure what to add to it. The model is fine enough for PR:WW2 to use so it is good enough for us. Like I said before, we lack modelers. My first concern is just getting this mod released. It has been in development since 2005, abandoned in 2009, and revived April 2016. I am not worried about all of the stuff we use right now. Yes we do have a certain standard of quality we will not fall below, but we can't expect the mod to be on FH2 quality graphics at our first release ever. Once we have a first release, then after that, I hope we can get more developers on board to help us polish the mod even more.
Maybe we can see about adding some markings to the LVCP Higgins boat, like some markings on the bow of the boat. Now that you mention it it does seems like a huge empty canvas haha.
los mod liberar en Navidad este año.
Mi espanol es no perfecta.
Oh I understand now. Good luck with your mod it looks really awesome so far!
Well, not really. A few people wanted to make maps for us, but we are not sure they will. If you can make maps we would love to have you.
Seriously Dicky, please help us...
OMFG! This looks AMAZING!
One thing. Why use 2D ironsights on M14?
I see on the M14 you have the old BF:Korea 2D ironsight for M1 Garand. Project Reality has a 3D sight for the M14. Why not use this? I can help you make this gun 3D sight.
Good luck with your mod my friend!
Yeah, we are leaning more towards realism with this mod than something found in like COD:WAW or even regular BF2. We do have similarities with PR, but the mod has always had weapon aim down sights zoom since before I ever joined, so I like to keep that feature in the mod. I mean, it is still a game after all.
I love Project Reality a lot too, but both mods aim for different things. We have huge recoil and weapon ballistic damage, so we will keep it engaging and fun while still being super realistic.
Other things realistic with our mod is the aircraft handling. When you dogfight with our planes, you must constantly analyze where the weight of the aircraft, and the gravity will pull you when making turns and loops. Dogfighting is very close to how it feels in FH2, but with jets.
Trust me, it even SOUNDS amazing too! You can be out on the beach and one round flies past your head the sound is so awesome!
Well, effect-wise we have full suppression as seen above, but we have blood effects so you visibly see blood when you shoot people. You also can bleed out and have to use field bandages to heal yourself like in PR and FH2.
We also want to have multiple tank rounds you can choose from. AP, HE and Smoke.
We will have a few more surprises to show off as well. So stay tuned.
I was thinking of having a BF1942 and BFV map remake pack after release. There were a lot of maps remade for BF2 by the community so it won't be hard to make them into a separate map pack addon for the mod so people can just download them separate from the main mod. I in fact test the mod with Philippines and Iwo Jima remake maps. I also have Wake Island and Midway as well as a Berlin remake called War Torn City. We will have a few remake maps that fit, but nothing too out of place with palm trees or jungles and deserts I am afraid, but I love the classics too so I will make a map pack separate for sure.
Here you can see the suppression effect that happens when standing next to the weapon while it is being fired.
Are you referring to the Katyusha? Well it is just a weapon that operates in 3rd person, and within line of sight. You can shoot out of your line and get lucky, but there are no cues on the minimap like in BF3/4 is that is what you mean. Special forced kit gets binoculars though, so they could help you zero in shots by verbal communications.
Funny that you bring that up though. I was just about to take some pictures of our AT guns IDF mod donated to us. We also do use a TRUE artillery weapon for the USA, the 105MM Howitzer M2A1. That weapon uses a unique projectile view camera. It has a learning curve though, and you can shoot far out of your line of sight from inside your base.
Make sure to follow the mod to stay up to date with all my updates. We are busting our ***** trying to get the mod finished by Christmas, so we are fixing and tweaking and adding things all the time.
That button should be the link to follow the mod, nut if you already follow it will make you unfollow, so beware.
This thing is too much fun. Even in singleplayer when you are simply the driver, letting 2 bots gun for you is still so awesome.
We have a remake of the BF1942 map called Husky, and invading the beach with these is really epic. Especially when you have a huge BIS-3 100MM AT gun shooting at you. XD
I agree. The guys that worked on it did a great job with this one. Ismoleboss and nadvgia both worked on it. It is authentic Korean War markings for the USAF.
Here is the F-86 Sabre's cockpit if you haven't seen it yet.
Thank you for the correction! The map was named many years ago by the old developers, so I will see about changing the name. Thank you. In the description for the level we can add each version of the mountains name.
I want to release on December 25th, but I am not going to put it as a release date officially since I don't want to make any promises I might have to break if I can't get a few more things added by then. We have a super custom weapon selection HUD, so we have to get it finished since not every gadget has an icon yet. Not all vehicles have HUD icons. I mean, we can't release it in the state it is in now, too many people would be let down. We want to be able to live up to the hype so we MUST make sure it is polished enough before release. We want to hold the mod to a high standard, so we are trying to make it something everybody will absolutely love and write good reviews about it.
I have been letting 2 South Koreans beta test the mod for me, and they have positive things to say. So I know if I can impress them and make them happy, then I hope the rest of the world will like it too. One of the South Koreans even did the voice acting for the KPA commorose, squad and commander voice overs. So it should feel really authentic and awesome hearing Korean spoken in game.
That is the plan. We are going to need people that can host servers for us and we want to see if we can get featured on battlelog.
Hey guys, the total conversion historical realism mod Battlefield: Korea is looking for dedicated map creators. We want to release the mod in December, so it is coming out very soon. We have some static assets but nobody to really make maps for us. So if anybody out there could please lend a hand we would be very happy!
I will admit, I am too!
I think so too. Every shell that impacts the ground even makes a shockwave effect. It is really awesome.
Yeah, check out those bad *** 23mm and 37mm cannons ripping into the ground! Look at those effects! The guy that creates the special effects for the game Squad, Bruno Gorostiaga, let us uses his awesome special effects he made for Project Reality in our mod, so you can be damn sure we will be pushing the graphics as far as we can. Industry quality special effects!
Here you can see what the cannons will look like from the ground.
I am kind of confused how you worded your message. This is not Japanese FHSW developers. We are American, Portuguese, German and Ivory Coast.
But now that you mention maps, we need map makers VERY bad. It is important to have custom maps for our mod, but right now we have no map creators on the team. We have a few maps, like MiG Alley, Pork Chop Hill, Jangbaek Mountains and a small Seoul City map, but it is mostly for fast paced infantry so the map is literally the size of something you would find in CSGO.
We want to have huge maps the size they are in Project Reality, but we need people to make them for us. Jones let us use his maps in our mod and he made a few absolutely HUGE maps. We use Eastern Showdown for a placeholder map. It is pretty huge and lends itself towards tight city fighting.
I am asking for anybody in the community that can PLEASE make us 1 more map to please give us a hand. We have enough static objects to create a nice map but we lack experience.
Haha, hell yeah dude, that is what we like to hear!
Comments like this keeps us motivated. :)
We WILL make this the BEST Korean War FPS ever made, so don't you worry.
Well, we haven't released it yet as it is still unstable, and we don't have all subsystems fully operational. i.e. HUD icons, tank sights/alternative munitions ect. Once we finish those things, and get a few more things polished up, we will release.
We do want to try and release the mod by December 25th.
Going by your user name, I hope you will be VERY happy to see all of our Soviet Russian weapons! I love them all and I hope you will as well!
I can't make any promises, which is why it still shows "TBD", or "To be Determined" on release date. BUT, I want to release by Christmas.
Well right now we only have the USMC and KPA, but we are trying to get the Chinese Peoples Volunteer Army in the game before release. Not making promises there, but we already have all the weapons needed for Chinese PVA already.
Also, a little victory was achieved recently. We have all our voice actors recorded dialog in game for the KPA! I am talking all commorose commands, Squad Leader and even Commander lines. It took quite a while but it will help keep the game as authentic as possible.
Here you can see one of the KPA player models.
We eventually want ROK forces in the game as well, but we need to get a LOT more people on board that can help produce new content before something big like that is added.
To me, regular BF2 was unrealistic in the way it was trying to go for realism. LMG's had bad bullet spread for the sake of just making it more difficult. In real life, bullets are more accurate. I believe BF2 made bullet spread too unrealistic. I never did like vanilla guns. Even BF2142 the guns felt way better and accurate.
You can make guns feel more realistically accurate while still giving realistic recoil. This is what is great about Project Reality and Forgotten Hope 2. They keep it realistic yet fun. You can be sure we will be in the same league when it comes to bullet and weapon dynamics.
Sorry bro I do not. I only knew of the mod after searching on Google trying to see any info on the mod after seeing your reply. I looked it up to see if I could be of any help but not sure who the guy is. If you have his YT channel your best bet is to message him on there and ask what happened.