Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!
No worries, it can happen to the best of us. :)
Yup. I already replied to you when you posted on the news update asking. We have both the M1 carbine and M2.
Trust me when I say, they are pretty great weapons! XD
Also, we donated these to EOD2 a LOOOOONG time ago, and they made a para version, with folding stock. I tried porting it back to BFK but unfortunately the animations don't quite sync up with our mod. I tried using both our M1 and M2 carbine animations but not good. The issue is that they used the 2D iron sights with it in EOD, and unfortunately we lack somebody that has free time to animate our stuff.
IF we can, I would like to see the paratrooper model, but if not we already have that one in the link above working perfectly now with 3D sights and good animations.
The M2 is in our Engineer Kit, and the M1 is in our Medic.
WTF WOW! Talk about a bad time coming across this in the afternoon. This thing looks epic!
Hey ytres, are you still around in the BF2 modding community? I know this isn't the right place for this, but I am one of the devs for Battlefield Korea mod and we revived it and would like for you to check out our latest internal beta before we release the mod for some feedback. You once helped me out in the past and I was thinking about you and thought it would help to return the favor.
That would be "technically" impossible since the Xbox One hasn't been cracked yet. Jesus, so many people spreading misinformation out there. Only available mods are for Fallout 4 on new consoles. Mods this complex just aren't easy to make happen on stock closed consoles. I don't even remember if people got the custom car replacement models working on 360 versions of GTA IV and GTA V at all and that console was pretty well cracked wide open.
Some rare instances, yes mods on console can be almost as good as the PC versions. Case in point GTA SA on a modded OG Xbox.
However, most mods are not as complex as you need various plugins working like scripthook and a whole lot of extra stuff.
The most bad *** iconic sunglasses ever made, the timeless Aviators.
We are working on it still before we have anything to release. We lack anybody to rig our already finished player models. If you know anybody that can help us out so we don't have to use reskinned ones from other mods please send them our way. We also lack some animations for some weapons, but those are getting worked on. Additionally we lack maps. The team is porting a lot of stuff over from mods we are allowed to get content from, so we still have a lot to add. We are going to be exporting more stuff too.
TLDR; We still need to take care of a lot of things before we release, and we are busy making this happen.
Thanks! Well we were lucky. We basically revived an unreleased beta and have the blessing of other mods to use missing assets. All of our handheld weapons were already created years ago, but some lack animations but are getting worked on. Our player models are also not rigged so we are struggling with that, but we have a team member learning how to export models so we will be able to get new content. And yeah, that Saber is my favorite. :D
You guys do have your work cut out for you. Best of luck can't wait to keep updated on progress!
Wow, a real South Korean person interested in our mod! This is great to see! I have sent you a message with Email, and you may be able to help us get real voice actors for our North and South Korean phrases. For USA and China we can just use the voice files already in the regular game.
I wish we had the manpower to add those factions to our BF2 korean war mod. Nicely detailed stuff man, will really shine on a high end rig.
Well, it actually was abandoned and the last time it was even worked on internally was in 2009. Out last news update was in 2008, so yeah. In only 2 months much has happened since we started working on it again. All of our US weapons now have full 3D sights and good animations. We have our old animator who did great work for many mods including FH2, Chad509 working on fixing up the remaining weapons for us. The release is still a long ways away, but with every day we get that much closer to it. I can assure you the team is pretty busy with trying to make this the absolute best Cold War mod for BF2.
I did. I think is shows potential for sure.
The Battlefield: Korea mod I lead uses a few of the great assets from the EOD2 mod, as well as does PR, and I just want to say it is really great to see the great artist that worked on EOD over the years actually make a freaking game out of it!
So I must say, personally I hope this sells really well. I am sure more than a few Battlefield players will love to grab this game.
Best of wishes from the Battlefield: Korea team! Hope to see this on Steam!
Where are your sources the KPA used the AK 47? That was a damn premium weapon and still really new during the war. Although, in my Battlefield: Korea mod for BF2 we do have an SKS in the game for our assault kit, since the USA is using the semiautomatic M1 Garand for their Assault kits. Trying to keep it somewhat balanced. From what I can tell, the SKS while it was used, would have not been what the every man would have had. More often people used the old Mosin Nagants.
While we would always love to have more aircraft, we currently lack a dedicated vehicle coder and 3D modeler. Honestly I would rather have at least the H19 Sikorsky Helicopter in the mod as it was a pretty iconic part of the war since it was when choppers were first being used in large numbers.
As for a more period correct Aircraft Carrier, we will really have to see about something as big as that. While I would love to see one it might be a bit impossible considering our current situation.
Sweet glad to see you back here. Yes! We are excited to be reviving this mod after so many long years! We hope to at least release something for you guys, even if we don't have our custom player models rigged in the game. Afterdune from PR said we could at least use the WW2 Americans from the PR:Normandie beta that is floating around here on moddb. So there is that.
Btw, are you a modder, or do you know how to help port missing assets over from other mods we have permission to use stuff from?
Yes, yes and yes.
Almost nothing better, except for hearing this! Thanks for the inspiration to keep working on this!
Most of it is yes. We were about 70% complete with the mod when development stopped, so yes we still have a lot of original content to show.
Wow great mod! I am creating a similar mod for Battlefield 2 called Battlefield: Korea. You can check it out here. I will be following this mod now!
It is still an option, but we wanted to be able to have a formal official first release of the mod consistant with our vision of how hard core it should be. We have 1 big thing in common with PR, our tanks require full crews to operate them.
Also, our weapons will be more realistic than standard BF2 weapons for sure. For instance a rifle will be able to kill with a well placed shot.
Some things we differ on with how we want the mod to be played. Think of the realism as somewhere between PR and FH2 and you will get a good idea of what our vision is for the mod.
The model itself came from the XWW2 mod then was used in the PR:WW2 mod, but they just re-textured it best they could. Btw, all of our tanks will have full crew, and separated tank driver and turret gunner, so in this way we are similar to PR. However, we haven't reached out to FH2 to see if we would be allowed to use any of their content, although it is not out of the question. I will see but not making any promises.
That is correct, but we currently lack any dedicated 3D artists that can help us add custom content, so in the case of this we take what we can get.
I was kind of not wanting to show much off so early, but we have a lot more than this. I am trying to see why the AA isn't being enabled in my AMD Control Center, but I will have some more stuff to show off soon I promise. Hopefully posting updates will help bring more people on board.
Well, at first we were thinking about merging with PR, but after much talk with the rest of the team members most people agree we should release as an independent mod. The main thing people kept bring up was about loosing what makes the mod stand out and our identity, the HUD, the menus and our vision of the mod are a bit different from PR standards.
We will strive to be historically accurate and have good balanced gameplay. So you don't have to worry too much. ;)
I have posted a news update on the Battlefield: Korea moddb page!
I agree! Thanks for the encouraging words!
Hey guys, sorry for the bump, but we are still looking for more people to add to the mod to help out with anything they can.
Currently we still need any help we can get. We are doing well porting vehicles from other mods we have permission from, but a few non-existing vehicles like the Sikorsky H-19 Chickasaw helicopter model we have would need to be converted to the game. If anybody could please help us with this task we would be very grateful!
We still need custom maps, we have all handheld weapons in game and finished basically, and we have a lot of already made custom assets for Korean war maps, but we need somebody to place them on a good custom map for us.
As for weapons animations on a few missing things, chad509 is helping us out with that.
We have no custom player models yet either, but in the meantime we might use some PR WW2 US soldiers and for NK/China we might use a Russian player model from one of the WW2 mods out there that lets us use assets from.
If ANYBODY can help us out with anything we would be grateful!
PR and the IDF mod have all let us use missing assets. For some of these assets we could really use a texture artist to help make the vehicles fit better into our mod.