Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!
Why go to someones upload and talk crap?
That looks amazing!
Mh, that could be because I used the BF2 SP Bot Change v2.1 app to automatically change the bots on many maps before I released the mod. I think I even had the app included in the mod directory as it was only a few KB in size. Just get that tool and run it and select BFKorea and set the number of bots you would like to use for the mod. It can get way more unstable than normal with over 64 bots, as a lot of errors and crashes are due to the bots I believe. Especially when AI starts spamming grenades crashes can occur with a higher frequency. I have since fixed many of the bugs but some pesky ones remain in the current build.
This thing sure is really getting fleshed out! Looks amazing!
Yes we know it crashes randomly, as was stated in the first comment on the download page here, but we didn't want to have a mod that was in development from 2005 to never see the light of day. So I made a conscious decision to release the mod in the state it was in so people could see all the awesome content we have.
It took over 11 years for this mod to get released, so we didn't want people to wait any longer for it. It was abandoned in 2009 before ever being released due to crashing. I have been fixing many of the crashes over the past 7 months since we released, in addition to getting tons of more new content added.
Can you please try and take a picture of the error with snipe tool and let me see it?
Actually, after playing it for a while these aren't all PR effects, these are Mohammed_Furqon effects I believe. Along with Pony's projectiles/tracers. I actually really like the way the shotgun looks when it hits metal objects, really beautiful sparks.
The person who made PR explosion effects is Bruno Gorostiaga who happens to also be a developer for the game Squad. He only gave Battlefield: Korea mod permission to use those effects. He said if I ever made any other mods I was not allowed to use his effects.
I have a special case where he allowed us usage of it since we share a lot of content with Project Reality, PR:Vietnam and PR:WW2. Also we are part of Black Sand Studios. So when I asked him permission to use his effects in our mod, he said PR people would monitor any other mods I made if I decided to release any. If I chose to use the effects in others he would ask me to remove them from BFK.
You can see where he gave me permission to use the effects he made.
I know you shared this info with me in private before, but glad to see the public gets to hear about it too. I am really excited for all the factions you told me you were wanting to add.
Nice update gonna test it out now! I saw it was updating on Steam earlier and it is nice to see a changelog.
Oh no need to apologize, like I said I am not so sure if they ported that gadget either. ;)
I think maybe they didn't port it as I only seen the games guns in the mod when I played it last.
I got to thinking about the motion sensors in all the BF games like how it is in BF2142, BFBC2, BF4 ect. So I looked it up and it seems that there was one in Battlefield Play 4 Free according to the wikia page.
Not sure if this was ported over to the P4F mod on BF2 or not. I will admit my use of the device is primarily limited to using it in BFBC2, but it is a nice gadget to have for sure.
Interestingly enough, it also seems this was omitted from that page about the device. Maybe because it goes by a different model name than the modern era ones?
Regardless, this texture looks amazing like the others! XD
I actually had lots of fun with this mod.
I wish more planes had variable-swept wings. Was such an awesome thing to see like on the F-14 Tomcat among others such as this and the B1, where it was almost like a transformer of the skies.
That one with the 57mm rocket pods is going to totally dominate in the ground attack role! I can't wait to play it in game.
Funny since there is a complete community website dedicated to having singleplayer in early Battlefield games. Many mods would be dead without singleplayer maps, and some are fully dead with no way to play the content unless you are a modder and know how to port it to other mods.
Very nice! Clive could make some amazing aircraft for sure!
I can second that.
Quiero que quede liberado de este verano, pero no quiero hacer una fecha que muchos problemas inventando que impide la liberación. Quiero que este verano.
Por favor, perdona mi español.
How do I get this to run in GZDoom?
I guess you never seen the Aliens movies or played Alien Trilogy. That "radar" how you call it is the motion tracker. It is integral to the series lore.
WOW! Calling for the death of another person over a mod? What madness...
This looks completely bad ***! Nice work man!
I was just watching your other 2 animation videos last night hoping to see more stuff. Great work as always man.
Yep! I would even love to see it's own level up system like how Forgotten Hope 2 and Alpha Project track ribbons, but it lets you customize loadout like if you were playing the official game.
Yeah these guys deserve all the support they can get! Lets hope this front page exposure gets more people to join the team!
Wow! I was so hoping this gun would have good animations some day! Thank you so much for sharing your work! You rock ArmorRus!
Haha that is hilarious!
Wow that is spot on!
Yeah I just haven't gotten them perfect yet.