Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!

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Anthony817
Anthony817 @ Battlefield: Korea

Thank you for the kind words. We would love to have you back. I understand why you left. No hard feelings whatsoever.

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Anthony817
Anthony817 @ Battlefield: Korea

Not released yet we had some minor setbacks and are trying to make the release more epic. Look at my answer above for more details.

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Anthony817
Anthony817 @ Battlefield: Korea

Yes, I am still waiting for the last of the things to be sent to me so I can add them to the mod. I have lots of people working on things on the team and I am currently porting over and adding assets for the UK Commonwealth forces to use while I wait for the others to finish up with their map, weapon animations and other tweaks to the mod.

So I am making myself productive in the meantime since I don;t want to release the patch without the new animations for our PPS43 which will have full 3d ironsights and better animations overall. In addition to the PPS43 I am also waiting on the C96, M712, S&W Model 10/.38 Special and Hanyang 88(Chinese Gewehr 1888 clone).

The date I set for the update was at the end of this month or the early part of next month, so it shouldn't be too much longer wait to get your hands on all of the new content and bug fixes.

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Anthony817
Anthony817 @ Battlefield: Korea

I have code in the mod which disables crosshairs so maybe that is why? I never had that issue before as I don't activate other mods from custom games menu while inside BFK.

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Anthony817
Anthony817 @ fyjs pack

You can grab the prone animations from any of Ponysarus weapon packs, he uses a lot of Develop's on all of his weapons. We also have prone animations on most of our weapons in Battlefield Korea mod, so I can say they really make the weapons more immersing.

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Anthony817
Anthony817 @ fyjs pack

Pony told me last time I spoke with him that he uses all Develop013 animations in all of the guns he ported, so yes it should have all the same good animation.

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Anthony817
Anthony817 @ Battlefield: Korea

I renamed the map Baek-Do mountains after speaking to my South Korean friend. He said this was the correct spelling.

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Anthony817
Anthony817 @ Battlefield: Korea

I don't know about all of that or replenishing health and things like that. Right now we want to just try and keep adding content and fixing bugs in the game so it is more stable and does not crash.

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Anthony817
Anthony817 @ Battlefield: Korea

Mh, maybe you can do this in COOP. You should be able to start a local multiplayer game and pick COOP and adjust the ratio there. That is a great idea actually to make the bots overwhelm the US forces. I like that idea.

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Anthony817
Anthony817 @ Battlefield: Korea

After this next update, we will begin working on the ROK forces and the UK/Commonwealth faction.

I can't wait to get the ROK in game. I feel we are missing something without including them.

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Anthony817
Anthony817 @ Battlefield: Korea

Well, I am not sure if there is a way to implement human waves in the BF2 engine.

Also limiting each team to a different number of usable squad slots might be difficult too.

I do have good news concerning the Chinese Peoples Volunteer Army. We recently collaborated with the Chinese BF2 mod called East Asian Battlefield, and they donated some new content to us. They actually recreated the most authentic Chinese PVA player model and kit geometry possible. I am very excited to be adding them.

Here you can see what the real life soldier uniforms looked like.

I.imgur.com

And this is our new player model below.

I.imgur.com

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Anthony817
Anthony817 @ Battlefield: Korea

Thank you for your valued input.

No originality in this mod? Do you know of any other released FPS games of the Korean War? If so, please tell me. Our assets do not come from Forgotten Hope 2 with the exception of the FH2 Pacific minimod which we were given permission to use some assets from. Everything else are either made by our team or donated to us from other mods we share content with. Gameplay is similar to Forgotten Hope 2 in that we keep gameplay simple and not as hard core as Project Reality. Only thing similar with our mod and Forgotten Hope 2 is the fact we are both historical total conversion mods. Korean War takes place only 5 years after WW2, so there are bound to be similarities in the weapons from that era since during that war all sides on the conflict used mostly WW2 equipment, with some newer things like the first jet vs jet dogfights, and helicopters in wide use for the first time.

This mod was in development as far back as 2005, we had abandoned the mod in 2009 due to not having enough team members to help. I revived the mod April 2016 and worked on it very hard until the first ever release date on Christmas. You have no idea how many hours I put into making sure this mod was as good as it is now.

I have said on many places that the mod is unfortunately unstable. Everybody knows this. We are not having an online server until we can get the mod 100% stable. The decision was made to release the mod when I did because it is best to get feedback from players so I can continue to improve everything and let people get some enjoyment while I release updates. It was either that, or make people wait another 5-10 years, and that isn't fun.

I welcome all criticism, but saying our mod is unoriginal makes no sense. All mods in BF2 are very similar in the fact we all use the same engine, so please elaborate on how we are not original.

If anything, I think we are one of the most original mods ever, touching on a conflict nobody else seems to want to make a game about.

We are all working on an update patch to address many issues with the mod and stability problems. Look for it at the end of this month or the beginning of next. I am waiting on weapon animations to be done.

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Anthony817
Anthony817 @ Lost Alpha Developer's Cut release announcement

Great stuff guys I can't wait for it!

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Anthony817
Anthony817 @ Battlefield: Korea

I actually have Omaha Beach remake in the next patch, I wanted it to be a surprise though. We have a lot of beach invasion maps, plus I want to eventually have an Inchon Landing map.

But why would I replace the Sten just because the animation is ******? I am trying to get it animated and for the meantime I have gotten a new Mauser M712 Schnellfeure and C96, so that is replacing the Sten in the AT kit. The Sten will have to be fixed because when I have the UK Commonwealth added I will be using it for them.

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Anthony817
Anthony817 @ Battlefield: Korea

Well we still have the possibility for naval vessels as FH2 mod and a few other BF2 mods have proved. It is possible. The graphical fidelity only that BF2 can provide is why it was chosen for the mod. Just take a look at our awesome explosive effects shared with us that the lead effects designer of the game squad let us use from his previous work on Project Reality. He allowed us to use his awesome effects, and AncientMan from Project Reality also allowed us to use their awesome custom shaders so suppression effects are exactly as awesome as they are in PR mod. Some things would just not be as nice if BF1942 or BF Vietnam was chosen as the game to make this mod.

We do use a lot of BF1942 maps recreations in our mod, so it feels very similar to BF1942 in many ways.

Also, I just want to add that we have a lot of landing craft for beach invasions. We eventually will have an Inchon beach invasion map called Operation Chromite, so in that way we do already have a lot of LVT's and Higgins boats. We also might be able to get a DUKW which my friend has created here.

Moddb.com

I do also want to get a PT boat added to the mod eventually though.

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Anthony817
Anthony817 @ No Man's Land

I think I messaged them asking if they could donate their assets since we would like to use the C96 in Battlefield: Korea, but we got a new one now so we don't need it anymore. It would be great if they did donate though so people would use their awesome assets.

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Anthony817
Anthony817 @ Battlefield 2142 British voice pack for BF2

For the missing phrases that 2142 didn't have, for instance like Jets, boats and Anti-Air spotted, I went and used the voice files from the SAS. Also the commander speech comes from SAS as well since the default commander from 2142 sounded too American to me.

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Anthony817
Anthony817 @ Battlefield: Korea

Yeah I already went and ported over the British voices from 2142, I am kind of fond of them.

I even uploaded it here if anybody would like to try it out. I used the missing phrases like Jets, Boats and AA from the SAS voices so it is fully working from what I can tell.

Moddb.com

In case I change my mind in the future and just use SAS voices I wanted to at least upload my work so it wasn't wasted in case other people like the 2142 voices.

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Anthony817
Anthony817 @ BFV WW2 Extended mod RC1

This game/mod is the reason I added a Flamethrower to Battlefield: Korea.

Moddb.com

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Anthony817
Anthony817 @ Battlefield: Korea

That is exactly what my thinking was too. I am leaning more towards that the more I think about it since it would let us use more diverse weapons for the commonwealth, like the engineer could be an Aussie with an Owen SMG. I would look at the Euro Forces expansion pack for inspiration. They did the EU as a faction and had people from many different countries. That is where I will also get the British voices.

Edit: Actually I forgot EU forces don't speak with British accent in the booster pack, so I will need to look into getting those voice files too from another mod. Might trade some stuff for use of them. I can ask PR for them, since they have UK faction.

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Anthony817
Anthony817 @ bfvn ironsight

10 out of 10 from me for this mod. It really makes the game more appealing with iron sights. If only we had them on the WW2 Extended mod too. Perfection.

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Anthony817
Anthony817 @ BFV WW2 Extended mod RC1

By the way, the server files for this mod are here.

Moddb.com

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Anthony817
Anthony817 @ M2A1-2 Flamethrower

Disco inferno!

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Anthony817
Anthony817 @ BFV WW2 Extended mod RC1

Yeah Gamewatcher is actually where I got it from. It used to be hosted on Gamefront and Filefront but went kaput when the file hosting servers went down.

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Anthony817
Anthony817 @ Battlefield: Korea

Unfortunately no. When I do the next release, it will also be a full version, but I might separate maps from the mod to lower the download size.

I use Mozilla Firefox, and it can handle huge files.

What browser do you use?

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Anthony817
Anthony817 @ BFV WW2 Extended mod RC1

Please note, I am not the mod creator. I am simply mirroring this mod here since it is kind of hard to find it on the internet. If anybody from the original mod team objects to me uploading this here I will gladly remove it.

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Anthony817
Anthony817 @ M2A1-2 Flamethrower

Yeah I decided since it is so devastating against infantry, it will be a pick up kit. The guy who made it for us already created a pickupable version, so it is only a matter of placing it on all of the maps in certain areas.

I have been playing Battlefield Vietnam WW2 and the WW2 Extended mod for inspiration, and their placement of the flamethrower kit around the 1942 maps is pretty good. It is found inside bunkers and certain buildings. I think we might try and do that on many maps. Will have more than 1 available so even the Communist factions can find the kit.

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Anthony817
Anthony817 @ M2A1-2 Flamethrower

Ok the verdict is in. Pickup kit. I was mowing down troops left and right and it is super effective so we don't want a full team using it.

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Anthony817
Anthony817 @ Urban Conflict 1.3 : The Imposed War and The Persian Gulf War

Wow this is such a huge update! Looking great!

Reply Good karma+3 votes
Anthony817
Anthony817 @ Bf2 Mountains Dogfighting

Like I said on BFSinglplayer forums, we sure would love to have you make a nice map for us of North or South Korea!

Top tier work, and it doesn't get more realistic than this!

Reply Good karma+3 votes
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