Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!

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Anthony817
Anthony817 @ Come back

This is good to hear! Mother Russia saves the day again! XD

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Anthony817
Anthony817 @ Come back

Playbf2.tilda.ws

I am interested in trying this out. I just hope they can get BF2142 up online too. Also, I hope it is based in Russia, where they don't really care about copyrights.

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Anthony817
Anthony817 @ PlayBF2 Online. Let's go!

Interesting, but can we backup our BF2 rank to this one like we could with revive?

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Anthony817
Anthony817 @ Super-bot

Lol nice.

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Anthony817
Anthony817 @ MP 18/I - July 2017 News Update

Would you just look at that? Look at it!

Jokes aside, holy crap that thing is detailed!

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Anthony817
Anthony817 @ Qore Devlog 2

Looking nice!

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Anthony817
Anthony817 @ Battlefield 1943

Yes, that is something we do need to pay attention to1 I believe we can delete the spawn location from the map possibly. We also need to remove the modern Artillery and other commander assets too! ;)

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Anthony817
Anthony817 @ Battlefield: Korea

Yeah all that stuff has been fixed in the past year with maps.

Time to spawn was shortened ages ago too. It was made long to allow bots an opportunity to revive you.

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Anthony817
Anthony817 @ BF2 Map New Town by round300k

If it was for a specific mod it would say so. Yes this is for regular vanilla BF2.

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Anthony817
Anthony817 @ Real Life photo

Ah you look bad *** dude!

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Anthony817
Anthony817 @ Battlefield: Korea

The mod is currently unstable. I mentioned that when I released it. A recent addition to the mod team, timotimotiom is helping to eradicate the most serious of crashes. He is currently working on that stuff for our planned December 25th release.

What maps do you mean have all BF2 vehicles? That might have been oversight on my part, but I can absolutely assure you now the vehicles on all maps are 100% BFK. I have gone through and personally rebalanced and fixes all gameplay objects that spawn on most maps, with some help from Ismoleboss and others.

If it crashes, just please keep trying. That is all you can really do for right now. :/

Uh, I don't know, I didn't add a handheld grenade to the rifleman kit since he has a rifle grenade, but I might do so since it doesn't really make lots of sense not to include it anymore since most other games allow you to have both.

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Anthony817
Anthony817 @ In game screen shots

Actually they are working on some very special stuff I think you will be impressed with! XD

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Anthony817
Anthony817 @ MIG-15Bis

Looks like a new one to me. It isn't the same geometry or name as the one we have in BFKorea or IDF mod's version.

I am really keen to see how awesome the detail on this will be in the cockpit. XD

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Anthony817
Anthony817 @ Battlefield 1943

Players: Single, Multiplayer & Co-Op

This is Battlefield 2 engine, there are some limitations and we need volunteers to host servers when we release it.

For right now you need BF2 to play this mod. With the recent developments with the Revive project fiasco, we don't want to even think about being released as stand alone right now.

No controller support for infantry, but it obviously works for vehicles like original BF2. You could always add the mod to Steam as a non-steam game, and go into Big Picture Mode and set up a controller profile for this game. I did that with Battlefield 1942 and it actually worked pretty well. All games can be controlled with controllers in Steam now that X-input controllers emulate Steam Controllers. You just have to map them correctly.

Air Superiority is a possibility down the road. My other mod Battlefield: Korea does have an Air Superiority map called MiG Alley, so I do eventually want one for this too based on the original Coral Sea.

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Anthony817
Anthony817 @ Battlefield 1943

Not all. Only a few things possibly, but we are recreating most content. The plan at first was to port everything we possibly could to make it feel as authentic as possible, but we are having issues with getting everything ported. Most of the stuff we are using from sister mods.

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Anthony817
Anthony817 @ Remastered HD 3

I was thinking the same in my head! WOW!

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Anthony817
Anthony817 @ MIG-15Bis

O.o

This looks beautiful! Very detailed!

Will there be both Chinese and North Korean markings?

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Anthony817
Anthony817 @ BC2 detonator

Hahaha I can't wait to see this in action! Really excited to play with this in game!

Keep up all the great work Tony!

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Anthony817
Anthony817 @ BC2 M1911

Oh hell yes! XD Could you please also try to do the other missing WW2 weapons from Battlefield 1943 like the Type 5 Garand clone, as well as the M1 Gaarand, and the rifle grenade attachments for both rifles? As well as the M1928A1 Thompson? You can find the weapon models here.

Steamcommunity.com

We have a great M1 Garand from Battlefield: Korea you can use for animations and rifle grenade.

The weapons I listed are needed very badly by us for our Battlefield 1943 remake mod.

Moddb.com

Thank you!

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Anthony817
Anthony817 @ MI28 Release

WOW! Nice job thanks so much for sharing bro!

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Anthony817
Anthony817 @ A10C release

Thank you for the download!

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Anthony817
Anthony817 @ bf2 2017 10 29 22 20 20 76

Very nicely detailed!

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Anthony817
Anthony817 @ Battlefield 1943

Glad to have you!

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

Yes, I am going to give it to the Chinese rifleman class.

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

Thanks. I agree the animators of all of the weapons did such a great job!

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

Yes. I was a fan of the Mares Leg in BF4, and wanted some similar type of rifle made into a pistol. Project Reality had edited our Mosin Nagant model in one of their latest updates and once I saw it late last year I knew I wanted to eventually add it to BFK.

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

I love it too. The way it shoots and sounds reminds me of somebody hitting a punching ball really fast! :)

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

Thanks for being understanding! The version I have now is more stable than the public release everybody else has. So when I do release it, you will see that so much has changed for the good hopefully. I have been taking a lot of feedback from our beta testers and making the game the best we possibly can.

Probably nobody is more excited than I to get the upcoming 1.1 release out to the public. As you can see from the video, we have kept pretty busy. :)

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Anthony817
Anthony817 @ New/reanimated weapons in Battlefield: Korea 1.1

Won't be gone by time of the release. That is impossible lol. I have said a few times that I was going to release it with some of the AI stuff fixed, before I rebuild the full mod. The crashes go back to the original devs, and so it is beyond my skill to ascertain exactly what they screwed up with me only being a modder for 1 year and 6 months total. The crashes are true CTD's in some cases, with no error code or messages present.

So unfortunately it is going to be a years long struggle to fully rebuild and test everything and see if all is fixed. There just aren't enough people on the team that are able to help me port over every single thing to a fresh new mod build.

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