Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!
Why on earth wouldn't it? I have answered this question before. Yes you can play on low settings.
What are you talking about Vietnam? The maps in the pictures are only placeholder maps. Korea has no palm trees or jungle areas obviously. Only thing about Vietnam is a few things come from the Vietnam War mod EOD. Besides, we don't use any specifically Vietnam Maps. Any generic maps are Chinese maps.
We need a map creator on the team. That much is glaringly obvious.
Yeah, unfortunately AI doesn't know how to lower landing vehicles doors. Who knows maybe it can lower when it makes contact with land with an auto script or something?
Right now gameplay is closer to FH2, but not as technical as PR. We are debating if our tanks should be driven and controlled by 1 person or more simulation like PR and Red Orchestra or Arma.
Guns feel better than vanilla BF2, so bulletspread isn't so wide as regular. LMG bulletspread is more like in FH2 and PR. Bolt action and semiautomatic rifles can kill with a single well placed shot. We also have realistic recoil and soldier deviation values as well.
Our planes have gravity and weight to them when flying closer to how they feel in FH2. The guy who revamped the planes handling for FH2 helped me to learn how to make them handle more realistic.
So our mod should feel someway in between FH2 and PR.
Every map has bots. Not all maps are 64 bots in singleplayer but most are.
I am trying to get everything done by December. I didn't want to set a date in stone because if I can't deliver by that date then we have a huge problem. Right now the mod crashes at random times sometimes without giving any kind of error, so we need to work really hard on fixing that issue. I think it might be due to only AI issues in singleplayer with bots but I also want to make sure it isn't crashing or anything in online multiplayer. I need to see if anybody can host a server for us so we can try to have a limited multiplayer beta to see how everything is running before release but not even sure how to get online working now unless we use Battlelog.net to play multiplayer.
Lol. Yeah our T-34/85 has been in the mod for years. I mean super light tank stuff. Like 37mm rounds.
We already have the T34 and SU-100 so we wanted to include something a bit lighter to go against our US M8 Greyhound. I know it is more of a traditional APC type vehicle compared to the Type 95 Ha-G0, but they will share similar roles.
Additionally I would REALLY like to see the Chinese be able to use the IS-2 since they did use a few in the Korean War but it wasn't super well documented, but they did deploy some to Korea. Problem is we lack 3D modelers now, they left the mod long ago, so I am having to get permission from mods that have missing content we can use to get the mod released.
IDF has an IS-3 but I don't want to use stuff that looks way out of place. We are already using a few placeholder stuff as it is.
Actually it was based on the Korean War era American Sikorsky H-19, the grandfather to the H-34. So actually it is more or less a soviet copy of the US Sikorsky Korean War chopper, but not a 1.1 replica.
I think I understand now. The LVCP and LVT-4 have issues with AI leaving as they have no way to know how to lower the landing doors. If so this is correct. Nothing I can do about that I am afraid.
Looking great man!
Yeah, so did China and to a lesser extent I guess South Korea too since they used this tank as well. I don't know that I ever seen NK used this tank when researching, but I can make it available to them on certain maps. I mainly added this one since we needed something for the other factions to balance out the M8 Greyhound armored car. It is a light Anti-Infantry vehicle and both the Type 95 and M8 Greyhound use 37mm rounds, so when they go up against other tanks they would need 4-5 well placed rounds to knock out other tanks if not more, depending on where the rounds land.
We have a few more Japanese weapons to show off later on. I am giving the Chinese at least 3 Japanese handheld weapons.
Do what now? I do not understand.
Oh it is no problem my friend, I can always highlight foreign languages and translate easily in firefox. :)
Well about the ships, there was a huge beach assault almost as large as what was done in Normandy in WW2. Operation Chromite was General MacArthur's huge gamble to retake Seoul and push inland to cut the rest of the North Koreans off. 75,000 UN forces took part in the operation, so it was every bit as large as Normandy in many respects if only a little smaller.
Lots of amphibious landing craft were used, so that is why we added the LVT-4, LVT-5 and the classic Higgins LVCP boat.
The Korean War was a mix of large scale WW2 type combat with Jets and Helicopters, but it also felt a lot like WW1 as the war became a stalemate and there was a lot of trench warfare.
There wasn't much large scale naval battles per se, but water craft played a huge role in the war.
We planed for the H-19 actually! XD
The person we sent the model to to export it for us is very busy with his projects and real life so it might be a while before we get it in the game. We do however use a soviet copied design for a placeholder from IDF mod which is the MI-4. They weren't used in Korea but it was made to look a lot like the American H-19 in almost every way.
EVERY SINGLE map I click on show 404 not found. :|
WOW! This looks amazing! Love the Vigilante 8 style turrets!
Shenmue? But I agree this game looked amazing for the time. Even on Dreamcast Revolt was just every bit as impressive as the PC version, save for the support of higher resolutions on PC.
It's alright man. Thanks for letting us know. I didn't get any kind of notification yet so I guess everything is all good.
I think you are asking when to download? Well we wanted to release at the end of the year hopefully. We still have much to do though.
Look on the upper right hand side of the page by the area where it shows the developer info and release date. Then there is a button to click to track the mod. You would then receive all updates we posted from then on in your inbox.
Hey man no worries. Initially I didn't name the plane on this news update so it was actually a good question you were asking. So I amended it and added the info to the news update to avoid confusing anybody else. :)
Also, one of the FH2 devs is kind of an advisor for us helping us with questions we have about the game. For instance our planes now have weight to them when flying, as he showed me how to add gravity to them. So our propeller and jet aircraft all feel really awesome to fly. Somewhat similar to FH2 plane handling in many ways. All of them even zoom in with the gunner sights. So we hope to make dogfighting/ground strafing really amazing. Napalm also plays a huge role in the mod. I once read there was more napalm used in Korea than in Vietnam. Not sure how true that is but it plays a very large role with the US planes.
Heck yeah man we need all the help we can get! There is too much to take care of for only so few people working on the mod. Check your PM.
Awesome! We like when people track the mod! Thanks!
We are pleased to hear this. Thanks for the nice words.
Yep. If you have a low spec machine it scales very well.
Well if you mean like 1 shot kills with bolt action rifles and convincing airplane handling then we are trying to be realistic. Our planes have weight to them when turning and dogfighting for sure.
Yes, if you could please go to the page where I uploaded the picture of the IL-2 you can see I stated it was a placeholder until we can get an IL-10.
We lack a 3d modeler now and for balance reasons they needed a plane right now. As it stands USA has 3 planes and the Communist only had the MiG-15.
We already research everything thoroughly so trust me we already planned the IL-2 as a placeholder for an IL-10.
You can find out all about that here.
Good luck. We sure do need an animator for the mod if you would like to join us!
Ah it's ok man.