Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!
That part is easy, but it wont look or work right 99.99% of the time lol. extract the tweak of the weapon you want and find the line showing something like this.
Then replace the part that says type99_k with whatever the EXACT file name is in the folder or animation line of the weapon you want to change it with. Save the tweak and replace to the correct folder.
I know, that is why I was asking hehe. We were thinking of trying to add it to the MI-4 we use as a placeholder in BFK for an H-19. Would be nice to make it have the song.
Does it play Flight of the Valkries?
Thanks for nice words.
The mod might need more resources than regular Battlefield 2, we use the shaders and explosion effects that are in the mod Project Reality. So you will need a decent PC to run I believe, but it should scale all the way down for lower machines, so it will be fine.
I want to release the mod December 25th, so not much more time to wait.
We have 3 nations in the mod now, Chinese PVA, North Korean KPA and United States Marines.
Right now, we use a mixture of PR:WW2 USMC soldiers retextured, but we do have custom KPA and USMC and US Army player models that have been created for a long time, but we need to have them rigged and exported.
You can see our official player models for the US characters here. We might not have them included for the first release, but they will be added eventually.
Wow I got legit chills from watching this! That T90 OMG! Falklands too! Man I know what I am going to be doing soon!
Still getting some finishing touches done. I work on it every few days. We just got a new member the guy below named emaozipujing, so hopefully we can get some of the missing things finished up like weapon selection icons and fix our tank sights. We need to replace the FH2 sights on our LVT's and Type 95 Ha-Go tank since those come from FH2 and we can't use those sights. We can add the sights from IDF mod since we have permission to use those. But basically those are really all that is needed to be done before release, and other minor things.
I was also contacted by the GM of Forgotten Honor Tournament, and they want to host a server for the mod and campaigns. So hopefully we can have online working! :)
Un mes más.
Awesome thanks a lot! I will need to see if somebody can help me add them to the mod as sound stuff isn't my area of expertise.
Do you know if you can find some authentic clear HD firing sounds for an M2 Carbine? That is really the one thing we need sound of mostly. Everything else was pretty much already taken care of. I do want to use those Sherman sounds though. We just got a new M4A3 Sherman made for us recently.
We just added the Chinese Peoples Volunteer Army to the mod recently so I hope you will like that since you are from China. XD
And yes recently I have been working overtime very hard trying to get the mod finished so we can hopefully release it in December.
Not making any promises but I hope to release it then.
Hey guys, since I promised you back in September I would be sharing our Korean voiceover lines with you here is just some friendly team work between mods. Here are all the recorded lines from Battlefield: Korea for you guys to use in your mod. It should help you out a LOT. If you don't understand what a phrase means, just let me know and I will help out. There should be some overlap on some of the phrases in BF2 and what all is said in Arma.
This really made our mod WAY more immersive once we got all the Korean voiceover lines added to ga,e. Some of them have a radio filter on them and some do not. So you can have 2 versions of voices in many cases.
Anyways, shameless plug for our mod for those that don;t already know about us here.
I hope you guys enjoy it!
Sorry for late reply. What kind of issues do you mean with sounds? Only thing we changed on this from IDF mod was to give it a correct Korean War paint job. You can see that North Korea still uses a lot of these vehicles in their parades.
Thanks Gogogigi, you are a true fan.
Shinsaku is dead inside, so that is why he speaks ****.
Also I accidentally gave him thumbs up, so I can't give it thumbs down...
Um lol, I planned to release on December 25th, so about 2 months. I mean by all means you can take your time,. We have decent sounds for the M2 Carbine now, and if we need to maybe see if we can take the M1 Carbine sound PR:WW2 did for our M1 and use it for the M2, I am just not sure how to tweak the code to make the sound repeat like it is for the M2 sounds we have now.
He states QUITE CLEARLY why he is doing this in the top of the page...
"The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself."
He screams "Die Bitch" in Korean language, but that is about it.
Anyways, the finishing touches are being done for the Chinese Peoples Volunteer Army characters so we can give characters a lot of diversity. Not every character will look the same so you don't feel like you see the same person all the time.
Hi. I hope this mod must be released. There had been lots of lovers of Battlefield 2. But unfortunately, this game vanished... There is a cafe on naver about Battlefield 2. I will let them know this internet address. Thank you.
Thanks for the kind words. I had a Korean friend translate for me since Google was doing a bad job.
That is the Army officers uniform.
We based the look on this character from the Korean War Drama movie "71: INTO THE FIRE POHWASOGEURO".
It is still not perfect, but yes the officers had white ones with red markings.
Still going well. We have some more stuff I wanted to post pictures of later, but we are still waiting for more HUD icons to be finished.
We have no 3d modelers, so the stuff we use are from Project Reality WW2 and Forgotten Hope 2 Community map pack minimod addons, so they are ok for those 2 mods so they are ok for us too. We worked close with PR in the past. They use our B.A.R. and many other countless weapons in PR:WW2, like our M1 Garand. We made the models but they animated and gave them better sounds.
As far as the detail on the landing boat, not sure what to add to it. The model is fine enough for PR:WW2 to use so it is good enough for us. Like I said before, we lack modelers. My first concern is just getting this mod released. It has been in development since 2005, abandoned in 2009, and revived April 2016. I am not worried about all of the stuff we use right now. Yes we do have a certain standard of quality we will not fall below, but we can't expect the mod to be on FH2 quality graphics at our first release ever. Once we have a first release, then after that, I hope we can get more developers on board to help us polish the mod even more.
Maybe we can see about adding some markings to the LVCP Higgins boat, like some markings on the bow of the boat. Now that you mention it it does seems like a huge empty canvas haha.
los mod liberar en Navidad este año.
Mi espanol es no perfecta.
Oh I understand now. Good luck with your mod it looks really awesome so far!
Well, not really. A few people wanted to make maps for us, but we are not sure they will. If you can make maps we would love to have you.
Seriously Dicky, please help us...
OMFG! This looks AMAZING!
One thing. Why use 2D ironsights on M14?
I see on the M14 you have the old BF:Korea 2D ironsight for M1 Garand. Project Reality has a 3D sight for the M14. Why not use this? I can help you make this gun 3D sight.
Good luck with your mod my friend!
Yeah, we are leaning more towards realism with this mod than something found in like COD:WAW or even regular BF2. We do have similarities with PR, but the mod has always had weapon aim down sights zoom since before I ever joined, so I like to keep that feature in the mod. I mean, it is still a game after all.
I love Project Reality a lot too, but both mods aim for different things. We have huge recoil and weapon ballistic damage, so we will keep it engaging and fun while still being super realistic.
Other things realistic with our mod is the aircraft handling. When you dogfight with our planes, you must constantly analyze where the weight of the aircraft, and the gravity will pull you when making turns and loops. Dogfighting is very close to how it feels in FH2, but with jets.
Trust me, it even SOUNDS amazing too! You can be out on the beach and one round flies past your head the sound is so awesome!
Well, effect-wise we have full suppression as seen above, but we have blood effects so you visibly see blood when you shoot people. You also can bleed out and have to use field bandages to heal yourself like in PR and FH2.
We also want to have multiple tank rounds you can choose from. AP, HE and Smoke.
We will have a few more surprises to show off as well. So stay tuned.
I was thinking of having a BF1942 and BFV map remake pack after release. There were a lot of maps remade for BF2 by the community so it won't be hard to make them into a separate map pack addon for the mod so people can just download them separate from the main mod. I in fact test the mod with Philippines and Iwo Jima remake maps. I also have Wake Island and Midway as well as a Berlin remake called War Torn City. We will have a few remake maps that fit, but nothing too out of place with palm trees or jungles and deserts I am afraid, but I love the classics too so I will make a map pack separate for sure.
Here you can see the suppression effect that happens when standing next to the weapon while it is being fired.