Mod leader for Battlefield: Korea looking for persons to help finish this awesome Cold War conflict mod!

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Anthony817
Anthony817 @ Battlefield: Korea

Only if we have the manpower to do so after we get the Chinese and ROK and UK. I planned on adding them in that order. Only because we have mostly all the Chinese weapons in game already, so they are coming up next in line since we are just now putting the finishing touches on our KPA characters.

We understand many countries in the UN contributed towards the war effort, so we do want to have a diverse selection of nations included since the Philippines is one of the many countries that sent a lot of men.

If we can't get a lot done, we could always have a UN faction which is comprised of many different soldiers from many nations. Similar to how the Euro Forces expansion does it.

Good karma+1 vote
Anthony817
Anthony817 @ M72 with Sidecar

Well Chris, it shows you are a Guest, so that isn't going to help us track you down. But, if you ever see this post again, we are looking for lots of help! Any help you could provide at all we need it!

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Anthony817
Anthony817 @ Mk 2 "Pineapple" grenade

When I say this, I mean that you have a dedicated driver and main gun operator separate, so the driver doesn't shoot the large turret. Similar to how it is in Red Orchestra and PR. All of our bots use all of the weapons and vehicles we have so everything works in singleplayer correctly.

FOB means a Forward Operating Base, where in PR mod, your squad leader can set up an artificial base anywhere on the map and the squad members use the shovels to dig in the dirt to build the base. We do not have anything like this.

Good karma+3 votes
Anthony817
Anthony817 @ Mega update!

Vehicles play a huge part in the Korean War, so we make sure to have a large variety of them for all sides. We still haven't shown everything we have currently, so there will be more to come in next months update.

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Anthony817
Anthony817 @ Mega update!

Right now we are just focused on getting all the content finished up. We do want to try and get a first release of the mod finished before the end of the year.

So far we don't know if we will have plans for a beta release.

Right now we have a lot of placeholder maps, so that inflates the total size of the mod. The mod is over 3gb right now.

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Anthony817
Anthony817 @ M1911 PBR renders

That's whats up! Nice render!

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Anthony817
Anthony817 @ Battlefield: Korea

Sorry it does not. We give hand grenades with it however. The M1C has a flash hider on the end of the muzzle so this would make it difficult to put the rifle grenade on it without it clipping through the flash hider attachment.

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Anthony817
Anthony817 @ dinb1242

We have a Korean War mod for BF2 which has been in the works since 2005, was abandoned in 2009, and was revived April of this year. If you like Korean war, check us out.

Moddb.com

I am also a fan of the mod for Arma, and was really pleased to see that somebody decided to work on a mod of the war for a modern game engine. There really is only so much that can be done in the BF2 engine.

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Anthony817
Anthony817 @ War Chronicles: The Forgotten War

We have a Korean War mod for BF2 which has been in the works since 2005, was abandoned in 2009, and was revived April of this year. If you like Korean war, check us out.

Moddb.com

I am also a fan of this mod for Arma, and was really pleased to see that somebody decided to work on a mod of the war for a modern game engine. There really is only so much that can be done in the BF2 engine.

Good karma+1 vote
Anthony817
Anthony817 @ Battlefield: Korea

Thank you! Glad you like it!

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Anthony817
Anthony817 @ M1897 Trenchgun

Well, before we ported the gun back from PR, it used buckshot. They had it shooting slugs in that mod, so I kept it that way, but funny you posted this, as I actually decided to change it back to buckshot last night hehe. Also, I should point out I had forgot to disable cross hairs in this picture, so it does have them removed also now. :)

Good karma+2 votes
Anthony817
Anthony817 @ Anthony817

Mh, well, I am pretty averse to letting letting people beta test for us just right now. We have huge stability problems mostly with AI in singleplayer which we need to iron out. But, since you mentioned you would be willing to make maps, I think I can make an exception on the condition that you try and help us with custom maps. ;)

I have added you on Skype.

Good karma+1 vote
Anthony817
Anthony817 @ M3 Trench Knife

Well, all of our vehicles and mounted weapons do have bot AI so they all fully work in singleplayer. Bots even use our AA weapons. Which reminds me, we need to show off our AA emplacements, and we also have some great historically used AA vehicles in the game. Those will be coming in another news update from us.

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Anthony817
Anthony817 @ New Egyptian Soldier Kit

Looking great guys!

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Anthony817
Anthony817 @ Battlefield: Korea

Well, they have some nice custom shaders, and post processing. FH2 is one of the nicest looking mods for BF2 visually pushing the engine to its limits, so they did add quite a bit of graphical effects many other mods don't have.

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Anthony817
Anthony817 @ M3 Trench Knife

Ok, I ported our knife back from PR, so now it works just like it does in their mod. PR:WW2 uses our knife model so if you played their minimod it looks and works just the same now.

Good karma+1 vote
Anthony817
Anthony817 @ Mk 2 "Pineapple" grenade

Like we state in our description at the top. Realistic, but fun. We will be in between PR and FH2. Our tanks require a full crew to operate, but at the moment our gameplay is simple and we have no FOB's or anything yet. We just got a coder on the team, and he has a friend that can create new content, rig player models, weapons animations, 3d models ect.

Hopefully this means we can get more factions added and more new features. For instance I want our LMG's to be able to be mounted when deployed on low standing walls or in windowsills like in other games.

Let me be clear. Our weapons have realistic recoil, bullet spread and weapon dynamics. I hate bullet sponges like in regular BF2, and hate the bullet spread on the weapons as they are super unrealistic. You can kill with 1 shot from a rifle for sure.

Good karma+2 votes
Anthony817
Anthony817 @ Battlefield: Korea

Well, depends on how you mean? I have already spoken with Bruno Gorostiaga, the guy who did the visual effects for impacts/explosions for PR, BGF mods and the game Squad. He gave us permission to use the effects he created for PR, in our mod. I have already started porting a lot of them over, like the ones for bomb explosions and stuff.

We were talking about it on his video here.

Youtube.com

So if this is what you mean, yeah, we will be using his superb work.

If you mean like how FH2 has their lighting and stuff, well, I am wanting something similar, but that might be impossible for our team. We do want the blurred effect like they have when you aim your weapons.

We just got a coder on the team so he will be able to help us with a lot of things.

Good karma+1 vote
Anthony817
Anthony817 @ Battlefield: Korea

Yes, most of our maps we have singleplayer with bots. Only a few of them aren't quite set up for it yet, but we plan on making that a priority.

We also might have some of the older Project Reality maps that they took out of the mod many years ago, which would suit our mod pretty well. We don't want to use their current maps, as I personally think that would almost be a dumb thing to do on our part. But the maps they don't use in the mod anymore, which are Asian themed, we might use. The IDF mod shared with us some older PR maps that have Bot support so hopefully, in addition to our original maps, we can have some more PR sized maps to let people who like that mods gameplay feel comfortable playing this mod, since we don't have any FOB's or something, and most of our maps are pretty regular sized now.

Good karma+3 votes
Anthony817
Anthony817 @ Battlefield: Korea

The problem is, that even with placeholder animations, they still look like **** with the 2D sights on them. As you can see, the weapon models and textures themselves are of a very good quality, so we make it a priority to try and have all weapons with modern 3D ironsights. Also, when the bolt is pulled it goes all the way far out the back of the weapon, so I am afraid no placeholder animations I have tried work for it, and I have tried a LOT of different animations lol.

Additionally, those US weapons of ours, even though we made the models, Project Reality used them and really fixed them up. Super amazing sounds and animations, plus 3D sights. We don't want to have some high quality weapons with ****** ones. We would rather replace with a similar but equality nice looking historically accurate weapon.

And yes, Project Reality WW2 minimod is already using the K98 rifle from the Battlegroup Frontlines mod, so if we have to, we might look into trying to use it if we can.

We use this place to check to see what weapons we could use in the mod. Many you wouldn't think were in the Korean War, but they were.

Militaryfactory.com

Good karma+2 votes
Anthony817
Anthony817 @ SlickWhiteRabbit

Hi, you mentioned something I just noticed on out Battlefield Korea mod.

"My final question is does The Dark still help out with the modding team? The last time I spoke to him (2 yeas ago) was when he was still making maps for general release and for the Mercs and MCC mods. He suddenly disappeared while working on a really cool map that was never released. (I have a copy of the almost ready for release map) but he'd mentioned that he was getting more involved with your mod. He'd be brilliant at creating maps for the mod if he's still around. unfortunately his site wet down a year ago and i've not seen any sign of him since."

Moddb.com

Did you mean you had an almost finished map for the BFK mod from Dark? If so, do you still happen to have it? We have just revived the mod and are looking for good maps to use since we lack a dedicated mapper.

Good karma+1 vote
Anthony817
Anthony817 @ Battlefield: Korea

Do you mean this beautiful weapon? XD

Moddb.com

Moddb.com

While, we would love for them to use it before we release, nobody has animated it for us quite yet. We had somebody working on it but unfortunately they lost their HDD and are very busy.

If we can get some people to finish up like 4 weapons animations for us, we could release the mod much faster.

If we can't get that finished, the Chinese actually used K98 rifles, and even had their own clone of them made called the Type 24, so we might have that in the mod actually. They were widely used in Korea, as were a few other German weapons.

Here is our Chinese copy of the Gewehr 88 rifle called the Hanyang Type 88.

Moddb.com

Moddb.com

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Anthony817
Anthony817 @ Battlefield: Korea

We have Mosin Nagant and the Sniper variant. We also have the SKS in game for balance reasons to balance out the M1 Garand, but documentation on actual SKS's used in the war was that the weapon wasn't as widespread as others.

If you read our info at the top of the page, you will see a few weapons listed. Trust me, they are super classic Soviet weapons. PPSH41 is one of my personal favorites. That sucker has lots of recoil and nice muzzle flash effects. PPS43 is super beautiful as a model, but it still lacks good animations and 3D ironsights.

Moddb.com

Good karma+1 vote
Anthony817
Anthony817 @ M1928 Thompson Submachine Gun

This mod was started in 2005, abandoned in 2009, and revived April 2016.

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Anthony817
Anthony817 @ M3 Trench Knife

This is our old knife animation from 2007, it hasn't been changed yet and can easily be fixed.

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Anthony817
Anthony817 @ M1928 Thompson Submachine Gun

Yes we know, we are trying to get them resized to be much smaller. When this mod was originally made in 2007, not everybody had HD monitors, so the original mods did make them a bit larger than I want. We are having one of our team member work on making them smaller.

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Anthony817
Anthony817 @ Battlefield: Korea

Sorry, the animations on those are not ready at all on a few weapons. We have already been showing steady updates. Every weapon is already in game and they have animations, but not all have very nice animations and 3D Iron sights. You have to understand when this mod was being made, it was when most mods still used 2D iron sights, so it was a very huge thing for us to get all the USA weapons finished and having full 3D sights, great animations and sounds. We will post the KPA weapons when they are ready.

Thanks.

Good karma+2 votes
Anthony817
Anthony817 @ U.S. Handheld weapons showcase

No, we use original content created by either our devs or devs from other mods. Only thing similar to Battlefield 1942 and BF:V is some of the same weapons were used in WW2 and in Vietnam but that is about it.

Thanks for the encouraging words. We hope to finish this mod this year, or at least get a first release out. But once the modding bug has bitten you, your work never really is done.

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Anthony817
Anthony817 @ U.S. Handheld weapons showcase

How do you like those M1/M2 carbines now? XD

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Anthony817
Anthony817 @ U.S. Handheld weapons showcase

Hello John, we have a team of people from a few other mods and places helping out, I would say about 6-10 people give or take a few depending on how busy they get.

PR and IDF share a lot of assets with us both ways.

Good karma+2 votes
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