This member has provided no bio about themself...

Posted | Game Title | Author
DEV BLOG ENTRY 13: A VISIT TO THE ARMORY
Excubitor

DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

Jul 10, 2014 Excubitor 7 comments

As the first chapter of our development is nearing completion, in more ways than one, we realized that there is no post whatsoever about the weapons you...

DEV BLOG ENTRY 11: ALL THAT NOISE
Excubitor

DEV BLOG ENTRY 11: ALL THAT NOISE

Feb 10, 2014 Excubitor 0 comments

It's time to touch on one of the core elements in game development, the sound editing.

DEV BLOG ENTRY 9: THERE AND BACK AGAIN
Excubitor

DEV BLOG ENTRY 9: THERE AND BACK AGAIN

Dec 29, 2013 Excubitor 2 comments

After going off grid for about three months we're back with an update on the progress and some tasty new screens

DEV BLOG ENTRY 8: WIND OF CHANGE
Excubitor

DEV BLOG ENTRY 8: WIND OF CHANGE

Sep 17, 2013 Excubitor 3 comments

After a long deliberation process we finally decided to switch from XNA to the Unity 3D engine for EXCUBITOR. Read about our thought process behind the...

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II
Excubitor

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II

Sep 8, 2013 Excubitor 0 comments

This time we summarize our personal gamescom 2013 experience and look at the positive and negative aspects of our first game convention attendance.

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I
Excubitor

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I

Sep 2, 2013 Excubitor 0 comments

We might have skipped a couple of weeks after we promised to write about our gamescom 2013 preparations, but the whole process took way more time and...

DEV BLOG ENTRY 5: SMOKE AND FIRE
Excubitor

DEV BLOG ENTRY 5: SMOKE AND FIRE

Aug 13, 2013 Excubitor 0 comments

After we skipped last week due to a small holiday break (we need those once in a while), we return with our weekly blog updates to talk about the visual...

DEV BLOG ENTRY 4: ASSET WRAP UP
Excubitor

DEV BLOG ENTRY 4: ASSET WRAP UP

Jul 29, 2013 Excubitor 0 comments

With this blog post we conclude the asset creation and import process. Here you read about the final steps we take before finally importing the asset...

DEV BLOG ENTRY 3: HULL PAINTING 101
Excubitor

DEV BLOG ENTRY 3: HULL PAINTING 101

Jul 22, 2013 Excubitor 0 comments

It's time to talk about the texturing techniques we use in EXCUBITOR. After we showed you how we approach 3D modeling this is the next step in asset creation...

DEV BLOG ENTRY 2: MODELING FOR GAMES
Excubitor

DEV BLOG ENTRY 2: MODELING FOR GAMES

Jul 12, 2013 Excubitor 0 comments

Read about our 3D creation process and the things you need to look out for in 3D modeling for games in general

DEV BLOG ENTRY 1: THE CORE
Excubitor

DEV BLOG ENTRY 1: THE CORE

Jul 7, 2013 Excubitor 2 comments

It's time to get juuust a little bit more technical with our news updates. Here we will introduce some of the core technologies that we use for the development...

DEV BLOG ENTRY 0: THE BASICS
Excubitor

DEV BLOG ENTRY 0: THE BASICS

Jul 1, 2013 Excubitor 0 comments

After a fairly long break we decided to change the way we bring news to the community, so here's the first of our new Dev Blog entries that are supposed...

Power-Ups in Excubitor
Excubitor

Power-Ups in Excubitor

Mar 23, 2013 Excubitor 0 comments

This week we will talk about our latest addition to the game, the good old fashioned power-ups

Defensive Turrets in Excubitor
Excubitor

Defensive Turrets in Excubitor

Jan 16, 2013 Excubitor 0 comments

After a lengthy holiday break we provide the latest update on the Excubitor development process. Today we will talk about our newest addition to the game...

Level
Avatar
Avatar
Offline Since
Jul 16, 2014
Country
Macedonia Macedonia
Gender
Male
Member Watch
Track this member
News Statistics
Articles
14
Views
10,895
Views Today
1