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And Thus Excubitor Cometh

And Thus Excubitor Cometh

Excubitor 2 comments

We at Tesseract Interactive are proud to announce that Excubitor, the game we've been working on for years, has finally seen the light of day.

Dev Blog Entry 14: Brave New Worlds

Dev Blog Entry 14: Brave New Worlds

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In this blog post we will talk about the world where Excubitor is taking place and our approach for creating this world and the story around it.

Vote Excubitor on Steam Greenlight

Vote Excubitor on Steam Greenlight

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The time has come! Now we need you help more then ever. Let's get Excubitor green-lit and move over to the next phase of our journey, together.

Excubitor Poll: Help Us Choose A Trailer

Excubitor Poll: Help Us Choose A Trailer

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It has been a slow period on the Excubitor front but now we need you more then ever to make a big push for Greenlight. The first step is to choose a trailer...

DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

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As the first chapter of our development is nearing completion, in more ways than one, we realized that there is no post whatsoever about the weapons you...

DEV BLOG ENTRY 11: ALL THAT NOISE

DEV BLOG ENTRY 11: ALL THAT NOISE

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It's time to touch on one of the core elements in game development, the sound editing.

DEV BLOG ENTRY 9: THERE AND BACK AGAIN

DEV BLOG ENTRY 9: THERE AND BACK AGAIN

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After going off grid for about three months we're back with an update on the progress and some tasty new screens

DEV BLOG ENTRY 8: WIND OF CHANGE

DEV BLOG ENTRY 8: WIND OF CHANGE

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After a long deliberation process we finally decided to switch from XNA to the Unity 3D engine for EXCUBITOR. Read about our thought process behind the...

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II

DEV BLOG ENTRY 7: GAMESCOM 2013 PART II

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This time we summarize our personal gamescom 2013 experience and look at the positive and negative aspects of our first game convention attendance.

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I

DEV BLOG ENTRY 6: GAMESCOM 2013 PART I

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We might have skipped a couple of weeks after we promised to write about our gamescom 2013 preparations, but the whole process took way more time and...

DEV BLOG ENTRY 5: SMOKE AND FIRE

DEV BLOG ENTRY 5: SMOKE AND FIRE

Excubitor 1 comment

After we skipped last week due to a small holiday break (we need those once in a while), we return with our weekly blog updates to talk about the visual...

DEV BLOG ENTRY 4: ASSET WRAP UP

DEV BLOG ENTRY 4: ASSET WRAP UP

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With this blog post we conclude the asset creation and import process. Here you read about the final steps we take before finally importing the asset...

DEV BLOG ENTRY 3: HULL PAINTING 101

DEV BLOG ENTRY 3: HULL PAINTING 101

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It's time to talk about the texturing techniques we use in EXCUBITOR. After we showed you how we approach 3D modeling this is the next step in asset creation...

DEV BLOG ENTRY 2: MODELING FOR GAMES

DEV BLOG ENTRY 2: MODELING FOR GAMES

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Read about our 3D creation process and the things you need to look out for in 3D modeling for games in general

DEV BLOG ENTRY 1: THE CORE

DEV BLOG ENTRY 1: THE CORE

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It's time to get juuust a little bit more technical with our news updates. Here we will introduce some of the core technologies that we use for the development...

DEV BLOG ENTRY 0: THE BASICS

DEV BLOG ENTRY 0: THE BASICS

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After a fairly long break we decided to change the way we bring news to the community, so here's the first of our new Dev Blog entries that are supposed...

Power-Ups in Excubitor

Power-Ups in Excubitor

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This week we will talk about our latest addition to the game, the good old fashioned power-ups

Defensive Turrets in Excubitor

Defensive Turrets in Excubitor

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After a lengthy holiday break we provide the latest update on the Excubitor development process. Today we will talk about our newest addition to the game...

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