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Sorry, verifying that this was me.. Apparently i wasn't logged in. lol
Wahhhh, we are trying..
Still considering it, but as for now we are still on Source and plan to release our inital version on Source.
One button, Mouse1 and hold for pull, Mouse1 and let go to swing, clicking again releases.
Right now Airbrakes is mapped to Mouse2, bringing the total needed keys to play the typical WASD, Space, Ctrl and Mouse.
At the moment it is 90 degrees, if you go higher we will likely need an option to reduce head bob as that is enough to turn your stomach :)
You're right, 3 months is especially sucky. Unfortunately i am juggling this with quite a few other projects including my actual job and the context switch between them is hard.
Annoying excuses i know, but from now on i refuse to let the mod go more than 3 weeks without update (which probably means closer to a month :p).
Sorry for the annoyance, and thanks for sticking with us.
Not sure on ETA, i would love too as VALVe unfortunately we have to have it pretty polished for them..
Hey, currently it is strictly singleplayer. Thought for a long time we've been discussing multiplayer options.
K, should i start another medium (like twitter or a blog) then mirror important updates here? What do yall think?
If more people reply we'll see how they feel. But i have no problem doing this, maybe i could start a twitter acc for the small stuff or something so it's optional and doesn't "pollute" some people moddb..
Hahahaha, well done. *slow clap*
Because Unreal is a great fit for the level size we would like to have to play with, also NO_HOOK textures as we call em are already implemented =]
No problem, also if on Unreal you wont need any game. It'll be a standalone download :)
There will be a source game forsure.
Well we will probably start with the unreal tournament base. But it will be at the level of modification where you probably couldn't tell if it was from UT3 or scratch.
No question is too noobish!
What do you mean?
Hahaha working towards it, we wanna make sure you all are satisfied!
More like if UDK seems like it would make Tension suck.. But lets stay focussed on the source release for now.
Hey, the vent reduction i may agree on, but little buttons etc. actually break up the flow and to be honest it can be kinda nice. We'll definitely keep this in mind in play testing, but unbroken looooong grappling sections get repetitive.
As far as UDK wait for the new news post :)
Hey guys, if you could hold off engine discussion here I'd appreciate it. The new news post which is awaiting auth talks ALOT about it. Hopefully you'll like what we've come up with better.
Hahaha, I woke up one day and decided i wanted to port all code from Tension over to UDK because i thought I'd get the nifty label of "Indie-Developer"?
No offense but it's nuts to think that's why we would switch..
I don't know why it being on UDK would make it look any more/less like Mirrors Edge.. And the rest, just sorta rude mate TBH.
We would switch because of map size limitations (source == a ton of loads) among other things, why is stuff like that silly?
I understand where you are coming from, i love Source, but it's decrepit in it's current state..
We have been thinking about this for months, trust me I'm not exactly giddy to write a ton of effing unreal script. Hell i have just now acknowledged it as "possible" to port.
We would take baby steps, since as the coder i'm not doing a whole lot right now anyway (gameplay being pretty solid) i would take a stab at it. We wouldn't go deleting our source code or anything. Worst case we drop back to right where we are in Tension...
I would never discard all the work I've done on source, that'd just be ridiculous i wish i had the resources to develop both in tandem :/
I am fine with the source engine as a code base (love it actually) but i know for a fact the tools are so awful.. And as we look at a large chunk of content creation ahead it definitely looks promising.
Ah yes the "when" is always the kicker, I'm sure you're familiar with "Valve Time" it's hard to sink time into waiting for valve to drop an update. Alien Swarm was a baby step in the right direction and look how long that took em..
It's definitely a tough choice.
Not dying out, just restructuring to still give some time to continue it while living life :)
Expect a new post soon!
First born is a bit excessive.. Go for second =]
An open beta is a definitely possibility, but we are still trying to get to the point where we can call it "beta" :)
What can i say, style is important..
That is sick! Much love for other nerdy pumpkin carvers :)
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