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AnotherOne1
AnotherOne1 @ Tension

Wahhhh, we are trying..

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

Still considering it, but as for now we are still on Source and plan to release our inital version on Source.

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

One button, Mouse1 and hold for pull, Mouse1 and let go to swing, clicking again releases.

Right now Airbrakes is mapped to Mouse2, bringing the total needed keys to play the typical WASD, Space, Ctrl and Mouse.

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Training Room Prototype

At the moment it is 90 degrees, if you go higher we will likely need an option to reduce head bob as that is enough to turn your stomach :)

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

You're right, 3 months is especially sucky. Unfortunately i am juggling this with quite a few other projects including my actual job and the context switch between them is hard.

Annoying excuses i know, but from now on i refuse to let the mod go more than 3 weeks without update (which probably means closer to a month :p).

Sorry for the annoyance, and thanks for sticking with us.

Good karma+3 votes
AnotherOne1
AnotherOne1 @ Tension

Not sure on ETA, i would love too as VALVe unfortunately we have to have it pretty polished for them..

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

Hey, currently it is strictly singleplayer. Thought for a long time we've been discussing multiplayer options.

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Quick Update

K, should i start another medium (like twitter or a blog) then mirror important updates here? What do yall think?

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Quick Update

If more people reply we'll see how they feel. But i have no problem doing this, maybe i could start a twitter acc for the small stuff or something so it's optional and doesn't "pollute" some people moddb..

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Quick Update

Hahahaha, well done. *slow clap*

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

Because Unreal is a great fit for the level size we would like to have to play with, also NO_HOOK textures as we call em are already implemented =]

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

No problem, also if on Unreal you wont need any game. It'll be a standalone download :)

Good karma+3 votes
AnotherOne1
AnotherOne1 @ Tension

There will be a source game forsure.

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

Well we will probably start with the unreal tournament base. But it will be at the level of modification where you probably couldn't tell if it was from UT3 or scratch.

No question is too noobish!

Good karma+2 votes
AnotherOne1
AnotherOne1 @ New Suit Model

What do you mean?

Good karma+3 votes
AnotherOne1
AnotherOne1 @ Tension

Hahaha working towards it, we wanna make sure you all are satisfied!

Good karma+1 vote
AnotherOne1
AnotherOne1 @ HUD Goal Navigation + Engine Switch Talk pt. 2

More like if UDK seems like it would make Tension suck.. But lets stay focussed on the source release for now.

Good karma+1 vote
AnotherOne1
AnotherOne1 @ HUD - Goal Navigation System

Hey, the vent reduction i may agree on, but little buttons etc. actually break up the flow and to be honest it can be kinda nice. We'll definitely keep this in mind in play testing, but unbroken looooong grappling sections get repetitive.

As far as UDK wait for the new news post :)

Good karma+1 vote
AnotherOne1
AnotherOne1 @ HUD - Goal Navigation System

Hey guys, if you could hold off engine discussion here I'd appreciate it. The new news post which is awaiting auth talks ALOT about it. Hopefully you'll like what we've come up with better.

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Mapping progress and possible engine switch

Hahaha, I woke up one day and decided i wanted to port all code from Tension over to UDK because i thought I'd get the nifty label of "Indie-Developer"?

No offense but it's nuts to think that's why we would switch..

Good karma+4 votes
AnotherOne1
AnotherOne1 @ Mapping progress and possible engine switch

I don't know why it being on UDK would make it look any more/less like Mirrors Edge.. And the rest, just sorta rude mate TBH.

We would switch because of map size limitations (source == a ton of loads) among other things, why is stuff like that silly?

I understand where you are coming from, i love Source, but it's decrepit in it's current state..

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Mapping progress and possible engine switch

We have been thinking about this for months, trust me I'm not exactly giddy to write a ton of effing unreal script. Hell i have just now acknowledged it as "possible" to port.

We would take baby steps, since as the coder i'm not doing a whole lot right now anyway (gameplay being pretty solid) i would take a stab at it. We wouldn't go deleting our source code or anything. Worst case we drop back to right where we are in Tension...

I would never discard all the work I've done on source, that'd just be ridiculous i wish i had the resources to develop both in tandem :/

I am fine with the source engine as a code base (love it actually) but i know for a fact the tools are so awful.. And as we look at a large chunk of content creation ahead it definitely looks promising.

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Mapping progress and possible engine switch

Very insightful.

Ah yes the "when" is always the kicker, I'm sure you're familiar with "Valve Time" it's hard to sink time into waiting for valve to drop an update. Alien Swarm was a baby step in the right direction and look how long that took em..

It's definitely a tough choice.

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

Not dying out, just restructuring to still give some time to continue it while living life :)

Expect a new post soon!

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

First born is a bit excessive.. Go for second =]

Good karma+1 vote
AnotherOne1
AnotherOne1 @ Tension

An open beta is a definitely possibility, but we are still trying to get to the point where we can call it "beta" :)

Good karma+2 votes
AnotherOne1
AnotherOne1 @ New Suit Model - Back

What can i say, style is important..

Good karma+3 votes
AnotherOne1
AnotherOne1 @ My pumpkin carving

That is sick! Much love for other nerdy pumpkin carvers :)

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

If you click summary, then in the right sidebar there is a section titled "Profile" it is there under "Mod Watch"

Good karma+2 votes
AnotherOne1
AnotherOne1 @ Tension

Haha, good lord...

Good karma+1 vote
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