Interested in Game Design
Ither way this is something unity is missing and if an engine let's people make things happen with visual logic it just becomes more user-friendly. Something like that would be better off integrated in the engine anyway. Good work guys every one that hates programing or just can't get it, with this he might have a chance to make a game in unity.
Any incentive and alternative way to support the game other than money would do. And it would be a stronger argument towards what you are trying to do or say that you are doing. Because the way support is given now is not that different from any other game out there, the only difference is that the investment is done during production rather than post production like when you buy any other game. Which is also questionable whether the project is slowly released and completed already behind closed doors.
Right now for me this is the case, that it could be for the love of money rather for the love of the game.
And not worth the investment till its done, since its completion might never happen or take indefinite time.
I loved what you did with this map man.
the scale gives CS's game-play a completely different feel.
i was wondering if this could be also possible with kismet?
...are they added as dynamic actors because they have to drop on the ground?
because in editor if you have a floating object and select it then you press the "end" key to drop that object to the surface beneath it.
if you are scripting maybe you can use this functionality.
Thanks for sharing.
Please tell me what you think.
So I can make the map better.
Or ill just keep making maps till I get one right...
that is a very interesting observation. did you try the map?
The dm_boxstack2 is the same as the first dm_boxstack I updated both addons of the latest changes I made to the level design.
So you can try that for a more balanced game-play it only has buying zones for each team so it is striktly a death match.
No unnecessary missions because its a small map for the css users that don't like surprises.
That's why I made the second one to add some unnecessary game-play and props for fun, that for most users so far just ****** off because nobody likes to get exploded right at the start of the game, but there are options to avoid it, I think... or to do the same to the opposition.
Download the new dm_boxstack and give me pointers if you can for a more balanced game play with that as a base for improvement, with out restricting weapon usage.
Maybe a way around that will only give an option for close combat so the snipers lose the advantage?
and I will change the name of the second one.
THANKS ALLOT FOR THE POINTERS MAN! and thank you especially for giving it a go...
if you find the physics too heavy let me know to try and lower the number of items? maybe take the m4s and the aks out of the picture, since there is a buy zone. but i liked the impact they had just dropping there for you...
please let me know what you think!
and thnx for trying it out!
Actually you should check the new version.
there meant to be fun!
paste in .... Program Files\Steam\steamapps\"USER ACC"\counter-strike source\cstrike\maps