Interested in Game Design
i was wondering if this could be also possible with kismet?
...are they added as dynamic actors because they have to drop on the ground?
because in editor if you have a floating object and select it then you press the "end" key to drop that object to the surface beneath it.
if you are scripting maybe you can use this functionality.
Thanks for sharing.
that is a very interesting observation. did you try the map?
The dm_boxstack2 is the same as the first dm_boxstack I updated both addons of the latest changes I made to the level design.
So you can try that for a more balanced game-play it only has buying zones for each team so it is striktly a death match.
No unnecessary missions because its a small map for the css users that don't like surprises.
That's why I made the second one to add some unnecessary game-play and props for fun, that for most users so far just ****** off because nobody likes to get exploded right at the start of the game, but there are options to avoid it, I think... or to do the same to the opposition.
Download the new dm_boxstack and give me pointers if you can for a more balanced game play with that as a base for improvement, with out restricting weapon usage.
Maybe a way around that will only give an option for close combat so the snipers lose the advantage?
and I will change the name of the second one.
THANKS ALLOT FOR THE POINTERS MAN! and thank you especially for giving it a go...
if you find the physics too heavy let me know to try and lower the number of items? maybe take the m4s and the aks out of the picture, since there is a buy zone. but i liked the impact they had just dropping there for you...
please let me know what you think!
and thnx for trying it out!
Actually you should check the new version.
there meant to be fun!
Please tell me what you think.
So I can make the map better.
Or ill just keep making maps till I get one right...
paste in .... Program Files\Steam\steamapps\"USER ACC"\counter-strike source\cstrike\maps