I am a video game vet from generation 1. I started on pong and evolved through all the consoles to now. I have grown tired of the first person shooter flood of games coming out and decided it was time to make some retro titles that continued the exploits of the better games of a bygone era.

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Rofaxan 2089 AD

AngryGam3rLead Blog

If no one has noticed Rofaxan 2089 AD is finally on Desura, which I think will work out much better than gumroad. So far it's already selling which is impressive, I'd pretty much given up on the PC indie market as it usually seems piracy or general gamers on that platform don't bother with indies any more than simple trials and freebies. But Desura has convinced me otherwise. I am really shocked. I guess it's all who your friends are ;)

Great news is that our new project is getting it's finalized parts put to paper then comes a huge campaign on kickstarter or indiegogo or both then to the building process :) This one will use unity so you can expect a maximum return out of the engine we put into it unlike IG Maker we used for Rofaxan. Still haven't heard back from them on why it was kicked from Xbox Live Indie Games and the engine was approved for that system. I doubt I ever will. Damned shame too. I was looking forward to sticking with the RPG Maker guys since their engines on the user interface side makes all engines look ridiculous in their designs.

That all being said this new project is going to be non-linear game play, intense action, lots of exploring and much, much more! We had to think long and hard but with maybe some minor 3D elements the game will stay primarily 2D in it's look and feel. What can I say we love that the artwork can really shine in those type games and is really fun to play without having to require dual thumbsticks to do it.

As we get more information on the many up coming projects we will make the information available on our news here. We are so excited to get this new project to the point we think screenshots will do the idea and concept justice. Which shouldn't be too far down the road... 2014 is going to be huge for Angry Gam3rs and we can't wait to show you what's next ;)

Rofaxan 2089 AD Xbox 360 UPDATE

AngryGam3rLead Blog

Rofaxan may make Xbox 360 before Christmas but that's being very optimistic. I had overlooked a simple requirement, and it's a good one, by Microsoft to require any game controller to be player one's if you sign in to it.

Well I didn't setup the controller that way and I had to spend around 47 hours recoding that part of the engine. Bad part is it's IG maker from Enterbrain so I had no idea the structure. Supposedly this engine has already been certified by those kind of things with Microsoft long before I bought the engine. So needless to say I got caught in the middle of this and simply made the changes despite the despair of losing a week to wait to resubmit the game and another 2 weeks waiting for enough developers to review it to pass it, if it passes then.

Now I know the engine isn't exactly up to par I wonder what else could go wrong. It doesn't crash, runs smooth as glass even under massive enemy load and music blaring in your ear. But yeah that's where we stand. I am not necessarily angry with MS or the peers they worked. They did exactly what they were supposed stopped a non-standard game from hitting the digital market place. So I have strong faith in the system. I will make this game up to standards. This is my first professional stab at game development.

It was pretty much clear if I wanted it fixed soon I was on my own, by the time Enterbrain tells smile boom and smile boom responds and that gets translated. Hell if they would just email me my Lumia 920 will translate the email faster than they can. I use it all the time on the retro Japanese twitter feeds and btw it works great for that!

In their defense they have emailed several times about this issue with IG Maker and IG Maker does support all of the music and art from the RPG Maker series of engines and they've shown a strong interest in fixing the problem but I email them, they translate to Japanese it goes to smile boom and wow it's a 2 week trip to fix a 24-48 hour problem. I mean I had no idea of the code structure for the engine and I fixed it in a weekend.. Even added something they forgot which was the ability for the game to have an exit and a quit confirmation dialog.

Yep they forgot. If only they had included a simple switch that with the Boolean true would cause the game to close. That would have been a nice way to utilize that through the in engine menu designs. That have having more than one comparison at a time. I can poll a switch for Boolean ON/OFF and/or a memory with a value but not two values at one time or two switches. A little forethought here would have reduced my gadget designs by 40% or better. I truthfully got lazy and just used Xboxes guide menu to do the Yes/No to quit and handled the results from the EndMessageBox guide command through XNA.

Which boys and girls thinking of game development. Get a book. MSDN is a foreign language that was lost to time when Atlantis sunk. In other words it is very, very technical and if you want to learn better get a book that breaks it down to English.

So it's been a hell of a ride and thank god we are finally getting close tot he finish line despite all that's went wrong we still are perfectly capable, with no further problems, of making a December launch before Christmas.