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I've read in earlier replies that they're going to create their own fellbeast models.
Haha, yeah I went to the merp straygenius forum and saw Helmsdeep. Jaw on the floor!! And I bet that's only the tip of the iceberg :D
Do you guys have any idea when this page will be finished? For I'm pretty much dying to know what the exact plans are :)
I can imagine you'll need a hefty pc to run this, yes. I'm saving up for a pretty much high end rig (I5-I7 ivybridge and a 7950), partially to run this mod. I run an AMD 1075T (with a 6870) at this point and I think that would bearly run this mod fluently (although I am very picky when it comes to fps. I would consider a mere constant fps of 60 as fluent).
Judging from answers given before by the developers you can, but it wouldn't be recommended, for if you're playing as frodo you would have other things to worry about then 'attending' all the great battles, such as finding a way into mordor (aided by gollem if you like) and destroying the ring.
Same here, although I'm also looking forward to seeing the lights of the last farm of Hobbiton disappear in the night between the trees :) I guess I'm going to keep the book close at hand while playing, to not miss any details of the story (and also to review how detailed skymerp really is :P ).
Would you consider Frodo capable of killing a Nazgul on his own? I don't think you should be able to attack a Nazgul and come out of it unscaved in the 'the quest of the ring' questline. Isn't it enough to know that they are servants of the enemy? Flee them! Speak no words to them! They are deadly. So yes, my guess is that Nazguls will be really hard to fight, like they should be :)
My fps stutters too, of course, when I turn the camera around quickly. But that's not a problem with your amount of VRAM, but with the speed of your VRAM (and the speed of your pci-e slot, the speed of the northbridge etc.) , because a lot of texture exchanges are taking place when turning your head/camera in Skyrim. But if you feel the need to upgrade I would wait until nVidia releases the keplers, if I were you, for the AMD 7900 series will be dropping in price rapidly because of that.
Thanks for pointing the ENB out by the way, will be checking that out :)
But I think we should stop flooding this page with off-topic comments :P
Well actually it is, on an AMD card. As I said, I have a 6870 with 1 GB of DDR5 and I have a lot of visual mods running (skyrim HD, HD dlc, RWT, Deadly Dragons, better dynamic snow, enhanced blood textures, enhanced distant terrain, vurts flora overhaul, real ice, static mesh improvement etc.) and have had no problems at all, apart from a minor performance drop (which would be inevitable of course). So I guess the nVidia drivers are the problem, for even GTX 580 owners are reporting VRAM shortage problems.
Oblivion didn't support multi core cpu's and so Nehrim also didn't. Still I'm running a 1075T (in combination with a 6870) at the moment and I'm going to upgrade to Ivy bridge and a 7950(partly because of this mod :) for, although skyrim does support multi core set-ups, the game is still bottlenecked by the cpu). Next to that it seems that nVidia has some VRAM issues with Skyrim. Are you running Skyrim vanilla or is it heavily texture modded? For if it runs vanilla and you're still using the full 1 GB nVidia really does have VRAM problems...
Oblivion didn't support multi core cpu's. Skyrim does, so I guess that this won't be a problem on skymerp (unless you don't have multi core cpu of course).
Is the contruction of this page anywhere near completion? Can't wait to read through your plans, see new screenshots, not having to look at 'We're sorry, but no news has been posted here' anymore etc. :P
Yes, that's something to consider of course. But I was talking about the possible release of V1.0, which would include all of the content.
Okay, well, I took the Nehrim development team as a reference and I know this mod will consist of a lot more content than that one. They took about two years (to get to v1.00 that is) and so I'm expecting that you guys, due to the aquired experience, will also take about 2-3 years to finish the mod.
I know you won't make any statements about release dates and so this is what I'm expecting to make waiting a little more bearable. If you will be able to finish it faster than that, it will be all the more awesome :) If you'll be slower, I'll just have to wait a bit longer. It will be totally worth it as far as I can see.
Yeah, well make that 2013, 2014 or 2015 mod of the year. I mean I'm not an insider, but I can tell you this won't be finished this year...
Well, the 'mountains' in Skyrim actually are little hills (except for the throat of the world maybe). The mountains in MERP are going to be as mountains should be: high and mennessing and impossible to cross unless by using passes. Or at least that is what I hope to see :P
Thanks for the answers :)
Yes, that would indeed add a whole new dimension to the gameplay. But to what extent are you planning to implement such features? For I deem that any plot divergence in MERP would require some hefty game mechanics indeed to compute what impact your decisions have on the overall outcome of the storyline.
First of all I really like this mod and have to keep myself from checking this page every day to see if there are any updates :)
I have, however, two questions.
You said in previous answers that there will be three playing modes in MERP. Free Roaming, The quest of the ring and the white council questline. I understand that the great battles will still be fought when free roaming, but I wondered if for example Frodo will also be wondering around with Samwise through the Emyn Muil at some point when free roaming. In other words: will the story still happen in full even when you're free roaming?
My second question is (maybe it's still a bit early for this): What will the ring quests be like? For the story is almost all about the journey and, let's face it, even with a map the size you guys made (which is of course the pinnacle of awesomeness as far as I can tell :D) one will be crossing all of M-E in about an hour or two. So just walking down all the keypoints of the story won't do I guess. Therefore it would be inevitable that the questline will be (a lot) more about fighting than the lotr itself. Or have you found a clever way to work around this 'problem' (it isn't really a problem for me, but since you're trying to keep as close to the book as possible this would be a minor technicality).