Voted!
Nice model but exaggerated use of smoothing at some places.
That tank looks so much better than the T-62 and T-55. I like the way u used smoothing.
Try adding 100 polygons and it won't affect the game.
Overall nice model but the front end could be fine tuned a little bit: add a little more edges make it more round shaped then apply a mesh smooth of 150 to it.
You could also increase the polycount to 750 and it won't affect the game that much. Remember: it's an air unit and air units are the closest to the player.
And for the rotor blades, because they will be in motion all the time, I suggest you make a flat 3 sided triangle and apply the texture "motion blur" to it like here: Moddb.com. This will save polycount that you can use in improving the rest of the bird.
I made a scratch model of the prism paladin tank. Check it out: Moddb.com.
Check out a new unit in the our group page!
Just a few changes here and there. Progress is almost unchanged.
WoW! Is it an anti-radar missile or just a normal AA missile?
I've added you on messenger so we can talk more.
Join our group if you like to help!
I don't understand why people don't want to get it because it is a wonderful game in every way possible. The campaign is breathtaking and skirmish is more fun than ever. You can say that C&C3 is slightly better than generals.
Russian mafia is extremely difficult to do with SAGE's limitations. It's not possible to do it because it will take a lot of time.
I know lots of people prefer zero hour but let me tell you that ZH's SAGE is so limiting that you would prefer anything besides it. C&C3 was the best choice. Reasons:
#1 When it comes to art, C&C3's engine gives me a much higher polycount to mess with so models will at least 10 times better looking than ZH's models. Plus animating is better because the skeletons used in C&C3 are far better than ZH's ones.
#2 Although quite different engines, C&C3's and ZH's engines offer a lot of similarities so any C&C coder can do the job (with a little practice of course).
#3 For those who don't have C&C3, that's a shame. I suggest to go an buy it now. It works quite good on old school PCs. It's a wonderful game and as fun as generals.
#4 C&C3 is growing community. Let's face it: by the time we finish the mod Zero Hour would be at it's graves.
#5 When we switch the mod to C&C3, we will convert it's world to Generals world. That means no tiberium, no aliens, no science fiction stuff. We will stick to the main goal of the mod which: REAL TIME KOREAN WAR like in mercenaries1.
#6 Particles are a lot more diverse in C&C3. This way you'll enjoy more beautiful explosions, fires and smoke.
I really hope you understand that and I'm sorry if you stop watching the mod because of the decision we made.
Of course you can just say **** you or screw you or you can give constructive criticism. But if you stick to bad language you can simply go away as will NOT make the mistake of modding for zero hour like a LOT of people did. Almost all people these days have computers that can at least handle C&C3, and C&C3's modding community is growing.
Plus, there are TONS of other mods for Zero Hour that are worth playing. Just go to: Moddb.com and choose whatever you want.
Well if you like to join our group, tell us exactly what you want to be. For ex: voice actor/mapper etc... But not beta tester because coding hasn't started yet.
Well, I could always add a detail or 2 to make it a longbow or i could simply ask sharpshark to add different textures.
3 factions but for the AN-SK faction, after you start a game, you'll actually choose in your CC to be SK or AN. If you choose AN you'll have more american units and if you want T-50 golden eagles or K1A1's then choose SK.
Yeah!
And you gotta see the PFX when the missile explodes.
Hi guys! You wanna see some nice extras? Go to our group profile here: Moddb.com
Hey there!
I see you wanna join our group.
Are you a coder/modeler/mapper/scripter/animator/2d artist?
If you are anyone of those, we'd love to have you join our group.
If you simply wanna be a beta tester then it's too early to ask us, as coding hasn't even started.
Greets.
Very nice model but let SS do the skinning because well, he is better. But no offense, you did good skins.
You guys might think it's empty because there are no textures. Trust me, I only model the necessary thing and all the rest would need to be put into a skin.
For the missile cover, I thought it would be more interesting to see the actual missiles on the truck.
So far, no discussions have been made on this topic because so far coding hasn't started. We have lots of models to finish and lots of skins to make. We're still in an early satge.
No worries! Next update should add more detail to the storyline.
angel-in-HELL
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