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AndyTheGeeky
AndyTheGeeky @ Titan: XCIX - Part ONE 1.0 Widescreen Patch

I've got the same concern as pogswarts - will there be a 16:10 patch too, or will I have to mess with this patch until it fits properly?

Good karma+2 votes
AndyTheGeeky
AndyTheGeeky @ Oc_Garden

What, like oc_STFU and oc_breens_citadel_season1? They're already out there :)

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ zm_docksofthedead

ZM2 maps should, imo, have a different prefix - zm2 perhaps?

Also, I think sasuke meant they want a blog update.
It should be noted that most news & discussion on ZM2 is posted on the ZM Forums.
Here are the current 3 ZM2 threads:
   [WIP] Zombie Master 2: Zombiemaster.org
   ZMOB maps: Zombiemaster.org
   ZMOB Content Thread: Zombiemaster.org
There's also the recently locked ZMOB 2.0.0 thread: Zombiemaster.org

Good karma+2 votes
AndyTheGeeky
AndyTheGeeky @ Did we make it? Hooray for our side.

Sounds like great progress. However, is there a 16:10 setting as well? I use a 16:10 monitor at 1440x900, and I don't believe it supports 16:9 resolutions.

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Mass Grave

If you're a traitor, though, you can get a flare gun and burn the bodies, eliminating any possibility of innocents finding them - only 4 flares though.

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Infantry Portal Reveal

Seeing as there's an unpacking animation already, could that be reversed to provide a commander-only method of disabling structures in order to provide longer product life? In other words, collapsing the structure provides additional health, since the delicate inner workings aren't exposed.

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Angels Fall First: Planestorm RC3

The people who originally ran Filefront bought it back in the 12th hour, just after it shutdown.

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ April 09 Update - Shifting back into Gear!

"- Updated a file to make third party map Racetrack work correctly."

So does this mean vehicles work correctly now - including on Desert?

If so, sweet :D

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Working on Quick Facts.

For speed/displacement to be equal to Pi, speed would need to be a function of displacement - you'll need a better description in order to please the math geeks :P

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ The Ball - New Media and Release Date

It's cumlative so far, with Oztoc(pt.2) fixing some issues in Pehua(pt.1).

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ War, war never changes

What Ben said - you don't need an OB game for the OB SDK Base, any game that includes the Source SDK includes it.

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Dynamic Shadows WIP

Shiny :o

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ OIFY: Codename Internets!

Dead again? ;_;

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Ricochet: Source

I put up a server, it should be up for a day or two at least.
Make sure you "enable" all the maps in your RicochetSource\maps folder by removing the .disabled extension, so you can try them out - and so I don't have to upload them to you if my server changes to one of the disabled maps :)

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Athena was Released to JSGG

Tanner, what's this Just Some Game Group?

Good karma+1 vote
AndyTheGeeky
AndyTheGeeky @ Project Valkyrie Nears Release

Sorry, that came out wrong. What I meant to say:
I love how this mod looks, and I can't wait for it be released on Friday. But why upload the file on a site that you need to login to?
Why not Filefront? Or ModDB, they don't push subscriptions. Also, will we need a subscription to download the file, or just a FP account?

Good karma+2 votes
AndyTheGeeky
AndyTheGeeky @ Project Valkyrie Nears Release

...fileplanet? *Seriously*? FILEPLANET?

Good karma+1 vote
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