My first introduction to computer games came over 15 years ago with the addition of an Amstrad to our home. As the machines have improved, so have the games, and I have been following their development as I too was growing up. From the simple task of moving boxes about the screen all the way through to the almost true-to-life visuals we experience today, I have watched as games have improved in ways I couldn’t have imagined as a child. This close link with the progression of gaming led me to become ever more intrigued by the mechanics behind the finished product. During my adolescence I spent my time learning the creative processes that the digital world can offer, including: web design, programming and 3D modelling. Above all else, however, my true passion has remained games design and I have undertaken years of education and training at school, college and university level, in order to equip myself with the knowledge and skills needed to succeed.
Centralia is a first-person horror-puzzle game. Our focus is on the artistic side of the game so we have aimed to leave almost none of Valve’s original...
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