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Yes, mostly on weekends. :)
It is indeed. :)
Not even close! We've just been a little quiet. Don't worry, that'll change soon. :)
Glad you're enjoying it! We are still working on it alongside IA! ( IndieDB.com ); expect a new level in the upcoming update!
As for EP2 content, we unfortunately can't use any of it without requiring that players own a copy of that game.
I'll need the complete error message to be able to help! Please start a thread on our forums: Community.redmatter.ca
Source SDK Base 2007 is the only requirement. :)
There are, they just don't show up sometimes. Join our Steam group, events and servers are listed there: SteamCommunity.com
Not quite! :)
There are solutions listed here: Community.redmatter.ca
Before you try them, try logging out/back in to Steam. That usually does the trick.
I've scheduled a few events for the coming weekends ( SteamCommunity.com ). I'll be on; see you there!
I'll get a Community Event going for tomorrow and will join in on the fun: SteamCommunity.com
Looks like the issue's been solved. Servers will now appear in the server browser.
Probably not by GPs, but the Mining Laser could be used by the OP as part of the Traps feature.
Perhaps the colours are a bit too flat on that one?
Hey MattyG - We'll have a few concepts of GPs/OP Units soon!
Hi Sgtmuffin126 - What I gathered from the email you sent is that you managed to solve the issue by adding the official servers to your favourites, but then couldn't find anyone playing at the time.
That's why I directed you to our Steam Group since (as I explained) we post playtime events there every week or two, which is usually when you'll find the most players online.
I apologize if I misunderstood. There's no reason to get upset! :)
It looks like it's a widespread issue affecting some commercial games as well as many Source-based mods.
The issue might be related to the new SteamCMD utility that's used to patch servers.
Until the problem is fixed, connect to one of our official servers directly: Goo.gl
Hmm. After unchecking the Show Map List option, are you hitting the "Refresh all" button?
Also, did you check to make sure that no Filters are selected?
That's odd, I can see them on my end. Can you give me the full path to your gameinfo.txt file?
For example, mine is: "C:\Program Files (x86) -> Steam -> SteamApps -> SourceMods -> overwatch -> gameinfo.txt"
Also, are you sure you're running the public build and not the dev build? The dev build doesn't currently have any servers online.
Hi - Make sure the Show Map List option is not selected (you can find it at the bottom-left corner of the server window).
Hello - Can you describe what's happening exactly?
Yes, it mostly just depends on the time of day. You'll usually find the most players on Fri-Sun and during community playtimes ( SteamCommunity.com ).
Glad you're enjoying it!
"I've shared this mod with everyone I know! It should be its own game!" --> It will be! IndieDB.com :P
We've had a few over the years. We'll be putting up a Credits page very soon. :)
Is it this one ( Community.redMatter.ca ) by any chance?
Source SDK Base 2007 is what you need (it'll download automatically the first time you run Overwatch if you don't already have it).
Can you make sure it installed at the correct location? It should be at "...\Steam\steamapps\SourceMods\overwatch".
Odd in what way?
Check to ensure that you have enough free hard disk space. It sounds like Steam is running out of room while grabbing the files it needs.
If that's not it, drop by our forums or WebChat ( WebChat.redMatter.ca ) and we'll figure it out!
If you're still having issues, contact us on our forums or on WebChat ( WebChat.redMatter.ca ). We'll be happy to help!
The focus of those areas is just on the assets for now; scale and layout will be handled by our level designers (the room will definitely be bigger since we want to include a final "epic" miniboss battle!).
There are people playing every day. If you find an empty server, just join it, people tend to follow.
For the time being, we've added RPGs to the map. Down the road, we might turn it into a role.
Also, the Chopper's HP scales based on the number of rebels playing, so more rebels = needs more rocket hits to die.
The idea was to test the buttons first, before making them "pretty". That's how our iterative approach to development works!
We have new, "nice"-looking icons ready for 1.1.0! :)
Ranma, we miss you. :)
And I'm very glad you liked it.
Send me an email (email@example.com) with a link to your game's ModDB profile and we'll talk :)
You're a medic healing a demoman, what do you care about sandviches :P
I edited the post just for you though, since your team might need them OHHHHHHHH SNAP <3
Did you find it? :P
I'll take one with me. Hopefully, it will be permitted.
Yeah, that was one of the things we were going to discuss at the first conference. I'll see if I can run a poll or write a news post where everyone could add a comment mentioning their availability.
Oh and Jey, I sent you an email. :P
Welcome! If by "this" you mean the Comment Box, then yes, this will be one of many ways the CE2Devs Group members will keep in touch :)