This member has provided no bio about themself...

Comment History  (90 - 120 of 261)
AndreB
AndreB Jan 1 2009, 6:22pm replied:

Happy new year :)

+4 votes     engine: Phase
AndreB
AndreB Dec 31 2008, 1:07pm replied:

It was being developed to be run on CE2. We decided to create our own engine, Maoli, due to limitations in CE2. Maoli has come a far way, and is looking more impressive by the day. We are hoping to show it off in its current state, not a long time from now! ;)

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 31 2008, 1:05pm says:

I've heard a complaint about this concept, I think it looks classy though :P

+2 votes     media: Concept images and logos
AndreB
AndreB Dec 31 2008, 1:04pm replied:

Hey Bas, im pretty sure the trigger concept was inside the handle, so you'd have a seperate button on the front, that you'd have to squeeze. Thats what i've heard from Tao recently :). It would still require additional modeling for the trigger-squeeze-animation though, and its still WIP, so... great work so far! :)

+2 votes     media: Concept images and logos
AndreB
AndreB Dec 31 2008, 1:02pm says:

Very good looking, very clean, I like it :).

+3 votes     media: sl8 dirt texture
AndreB
AndreB Dec 31 2008, 10:55am replied:

Thats just a specular map that needs to be applied, im sure Andriy has added it by now :).

+2 votes     media: Ford Explorer'92
AndreB
AndreB Dec 31 2008, 9:52am says:

Thought i'd leak some of the content of the future update :)

+1 vote     media: Alan Grant
AndreB
AndreB Dec 31 2008, 9:46am replied:

Haha yeah, Chris is messing with us :), it will be replaced soon...

+2 votes     game: Jurassic Park
AndreB
AndreB Dec 31 2008, 7:53am replied:

If we were to announce that we would not just say it open in the comments section ;) Sorry buddy.

+1 vote     game: Jurassic Park
AndreB
AndreB Dec 30 2008, 10:20pm says:

Oh, its going to be so awesome! I've been priviledged to test the current versions of the Maoli engine, and its definately very sweet!

+4 votes     article: Status update
AndreB
AndreB Dec 30 2008, 9:09am replied:

Yes the engine is definately on its way. We may release some *sneakpeaks* of the engine soon :).

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 27 2008, 7:56am replied:

That guy just got served..

+3 votes     article: Type 3 Announced!
AndreB
AndreB Dec 26 2008, 9:19pm says:

looks like you have some potential there :) welcome to Miriscus (yes, the news travels fast!)

+3 votes     member: Soundpath
AndreB
AndreB Dec 25 2008, 8:35pm replied:

Thats something old we should have removed a while ago, which was never done. :) It will be fixed in the near future.

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 24 2008, 6:41am replied:

We are not certain of this yet, but you will definately not be able to run this game without Direct X 10!

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 23 2008, 7:51pm replied:

Hello, im not the person who created this model, but im pretty sure I know what method he used! I think that he used the lighting technique called Light Tracer. Look it up on google, its easy to configure in 3D Studio Max. For the material, I think he used the default material. Hope that helps! (If you are going to use the method Light Tracer, make sure you raise the 'Samples' rate to around 600-800, if you want the shadows to be nice and smooth!)

+3 votes     media: Concept images and logos
AndreB
AndreB Dec 23 2008, 7:47pm says:

I really like this piece... I can imagine this being on a game cover, just plain white with that in the center. :)

+3 votes     media: Concept images and logos
AndreB
AndreB Dec 23 2008, 7:43pm replied:

ROFL

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 23 2008, 6:10am says:

Tim the sountrack really is astounding! :)

+3 votes     game: Type 3
AndreB
AndreB Dec 22 2008, 9:12pm says:

Its a sign...

+1 vote     member: !
AndreB
AndreB Dec 22 2008, 9:00pm replied:

In multiplayer that is, having that feature in SP would be completely pointless... unless you want to explore fast or something... it would become unlockable. :)

+3 votes     game: Jurassic Park
AndreB
AndreB Dec 21 2008, 7:31pm says:

Hey guys, I like the clean design, the plot sounds interesting!

+3 votes     game: Type 3
AndreB
AndreB Dec 13 2008, 7:12pm says:

Wow, thats great, just a message to the modeler, use more samples with your ambient occlusion :). If you're using skylight, i suggest you use Light Tracer instead!

+1 vote     media: Antimatter Turret
AndreB
AndreB Dec 6 2008, 2:47pm says:

If we dont get permission, we're definately that poor fellow in that unfortunate situation.

+3 votes     media: The Final Barrier
AndreB
AndreB Dec 6 2008, 6:23am replied:

There is a FEAR coop game its called FEAR Combat Warfare, its pretty nice if your playing with someone you know! :)

+2 votes     poll: Favorite game mode?
AndreB
AndreB Dec 6 2008, 6:14am says:

- NEWS UPDATE -

+4 votes     game: Jurassic Park
AndreB
AndreB Dec 3 2008, 6:11pm replied:

We're planning on something along those lines.

+3 votes     game: Jurassic Park
AndreB
AndreB Nov 17 2008, 6:49pm says:

My mom knows what it is but goes "wtf?" whenever i show something to her... Its so frustrating to demonstrate work that has had hours of effort put into it, and then have the watcher go "and...?" xD ARGH!

+1 vote     poll: My mom
AndreB
AndreB Nov 16 2008, 3:54pm replied:

No, your thinking in smaller areas, this is actually, the defining factor of our games future existence.

+3 votes     game: Jurassic Park
AndreB
AndreB Nov 16 2008, 6:25am replied:

mayyyybe.

+3 votes     game: Jurassic Park
Level
Avatar
Avatar
Offline Since
Dec 4, 2011
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
12
Games
98
Mods
20
Articles
16
Polls
7
Media
133
Engines
2
Groups
4