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SimMars
SimMars Jun 28 2011, 12:34pm replied:

What version of SimCity are you using? Also, is it a legit copy (non-cracked).

+2 votes     mod: SimMars Beta 3
SimMars
SimMars May 7 2011, 10:32pm replied:

could you PM me more details about the issue you are experiencing? It would be easier to figure out what is happening. thanks

+3 votes     mod: SimMars Beta 3
SimMars
SimMars May 7 2011, 10:31pm replied:

there will be a few smaller releases in the near future. Buildings that didnt make the cut, an alternative terrain mod and other stuff. Check back at our Facebook page for the announcements.

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Jan 11 2011, 4:09pm replied:

it does indeed :)

+2 votes     download: SimMars Beta 3 Installer
SimMars
SimMars Jan 11 2011, 4:08pm replied:

yes this is a known issue. there is no fix so far. for now just do not extend the landing strips. thanks for reporting

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Dec 9 2010, 7:21pm replied:

in order to see the nighlights for custom content you need to have either SimCity 4 with RushHour or SimCity 4 Delxue Edition installed and have ALL official patches applied (including the BAT patch which is the one that will enable the nightlights).

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Nov 27 2010, 6:37pm replied:

this isnt supposed to be placed into the plugins folder. it comes with an installer. please follow the info in the readme, it's all in there.

+2 votes     download: SimMars Beta 3 Installer
SimMars
SimMars Nov 12 2010, 5:43am replied:

Yes, indeed, the avenue is one of most needed additions! Hopefully we will have it done in the near future

+1 vote     mod: SimMars Beta 3
SimMars
SimMars Oct 15 2010, 1:27pm replied:

A good place to start is the forums and Omnibus section (tutorials) at Simtropolis.com or the forum at SC4devotion.com

+1 vote     article: SimMars Beta 3 released
SimMars
SimMars Oct 13 2010, 10:43am replied:

try harder!

+1 vote     media: SimMars Beta 3 - Farms
SimMars
SimMars Oct 13 2010, 10:40am replied:

Try copying the patch file into the SC4 install directory and run it again from there. This helped me. And obviously for this patch you need Rush Hours/Deluxe

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Oct 11 2010, 1:55pm says:

an issue with the Mars Face landmark has been detected, the model file is missing. Easy fix: Download the below file and place into /My Documents/SimCity 4/Plugins_SIMMARS/+Landmarks/SM_LM_MarsFace

Mediafire.com

+2 votes     download: SimMars Beta 3 Installer
SimMars
SimMars Oct 11 2010, 1:45pm replied:

yes, in fact Rush Hour or Deluxe are required

+2 votes     download: SimMars Beta 3 Installer
SimMars
SimMars Oct 9 2010, 5:31pm replied:

In the meantime the mod may already downloaded at Simtropolis.com, registration required:

Simtropolis.com

+3 votes     mod: SimMars Beta 3
SimMars
SimMars Oct 9 2010, 11:16am says:

"Itsa Mee, Maaaario!"

Perfect job!

+2 votes     media: New Mario model
SimMars
SimMars Oct 9 2010, 11:13am says:

Hey all, Beta 3 was uploaded today is currently awaiting authorization.
To say it in Simlish: Soon Soon!

+3 votes     mod: SimMars Beta 3
SimMars
SimMars Oct 9 2010, 11:12am replied:

The file is already uploaded and awaiting authorization at the moment

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Oct 2 2010, 9:51am replied:

yeah!

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Oct 1 2010, 5:17am replied:

SimMars Beta 3 will be installed and played completely separate from SimCity 4

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 25 2010, 12:10pm replied:

yes, we are, but we needed more time to test the launcher program, we want to eliminate as many bugs as possible and we needed to revise the program. That's why there is a delay.

The revised program is in testing now. If that clears we will have the release file ready in no time! :)

+3 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 22 2010, 6:12am replied:

Deluxe is required, U-Drive it mode is not available yet though

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 21 2010, 1:27am says:

Awesome! I assume this ship will be flyable?

+1 vote     media: Sith Infiltrator: Textured
SimMars
SimMars Sep 18 2010, 10:11am replied:

Yes, agree that sending resources from Earth would be too costly. Mars has a lot of resources and in SimMars it is thought that they are used to create the colonies.

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 15 2010, 5:33am replied:

yes, that is the obligatory disaster for Mars!

+2 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 13 2010, 8:16am replied:

hehe, let's be glad it didnt say April 1st :p

+1 vote     article: New Star Wars Starship models and big announcements!
SimMars
SimMars Sep 13 2010, 8:14am replied:

indeed!

+1 vote     media: Completed E-Wing
SimMars
SimMars Sep 13 2010, 8:13am says:

excellent work!

+1 vote     media: Completed E-Wing
SimMars
SimMars Sep 11 2010, 10:44am says:

Yeah!

+1 vote     media: Proton Torpedo Effect
SimMars
SimMars Sep 10 2010, 2:38am replied:

that's a fun idea :) creating new disasters is one of the hardest nuts the community hasnt really been able to crack yet.
We do have a "new" disaster, which is blowout (or decompression), but it is a modification of the fire disaster and basically removes the flames and only leaves the partcile effects.
Creating completely new disasters is definitely worth looking into it, but because it's so advanced it will be at a later stage of the mod

+3 votes     mod: SimMars Beta 3
SimMars
SimMars Sep 10 2010, 1:49am replied:

that's an idea for the future. Apart from the big workload it wouldn't be a big problem to start the game using different sets of plugins.
SimMoon would be suggesting itself as first "sequel"

+3 votes     mod: SimMars Beta 3
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