I am a 18 Year old guy, i like messing with the Source engine a lot. I also take great interest in video making and Unity. I usually just play games to pass the time. If you ever need something or want my participation in any of your mods i'd be happy to contribute to it.

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De_Armshouse_v1a3 New mapzors

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csgo 2015 08 12 23 09 45 32

Last week I finished another CSGO map!

I was pretty ambitious on making it, though that faded overtime. And when ambition fails, you can fix your map completed, Kinda...

Originally, I intended to make a demolition map, but instead, changed it to be a Casual/competitive style map with two bomb sites.

csgo 2015 08 12 23 19 28 85

-Two bomb sites
-Lots of awp spots & CQB spots
-Supports Bot gameplay (Fully naved)
-Easy bomb rotation
-Various enterable buildings
-Choke spots
-Various Nade spots
-Various flank regions
Easter egg's?

Little story: :-)

The goverment is using these warhouses as storage for Heavy Armaments (Bombs, weapons, prototypes), And recently, the company's in charge of these facility's decided it was time to expand there storages due to lack of space, Forcing them to put some thing's out in the open. Now, somehow, an unknown terrorist organization has gotten knowledge of this site, and has invaded the Area. Special forces has been dispatched... csgo 2015 08 12 23 01 36 56

So, its done now. And, you can download and try the map via the Workshop! : De_armshouse_v1a3


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So lately, i haven't put anything out, why? Because life went hard for awhile, but, that didn't stop me from making stuff. i am still very much working on CSGO maps, very much working on the mod, which i feel is not worty of a mod page yet.

Recently, i am at the stage of Monthly Anal. Or, "Crunch" time, Finishing maps, polishing them, fixing bugs all that good stuff. so... Nothing yet :P


Edit: 8/13/2015

Still going trough the maps a 1000 times to find bugs and other such things, also started on finishing a old tf2 map from way back in 2012. I believe there are some screenshots on here still. It has a medieval style-ish theme.

Busy bust busy, but still making stuff!

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I have been very busy with life stuff this week. But i managed to find some of my old maps on the hardisk that weren't deleted! From way back in 2013! :O

So i took one and the little time i have right now, and made it better and pretty'er! :P

Its called De_sandcastle. It is primarily made for Deathmatch gametype.

Check it out here: Steamcommunity.com

csgo 2015 07 01 20 38 07 24

csgo 2015 07 01 20 42 59 21

Mod - it is finally coming to life! :D

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hl2 2015 06 22 03 26 51 57Working on my own Hl2:ep 2 modification!

A few weeks ago i showed some pics of a sewer. that was made using an old unfinished map for "The hidden" i was making (Community map ofcourse). So, i revampt it, it is now actually playable too.

EVERYTHING SHOWN IS ALPHA (Geometry design levels)

(Sewer is done btw, older pic though :p )

Working a few hours a day to make this come to life, this week for example, i finished its very first couple of geometry levels. with Npc's already build in, to already playtest the design somewhat, since it needs to be fun.

hl2 2015 06 22 03 26 15 15hl2 2015 06 22 03 24 18 61hl2 2015 06 22 03 25 28 77

Npc's will move freely and at Random Patrol these Building areas, with there weapons holstered, once there is no threat nearby, they also will have the option to follow the player if the player wishes them too. If they get lost, they'll simply patrol the area. Same goes for Enemy NPC'S.

You must have noticed the pictures above are nowhere near finished, thus the dev textures (Easy compile lol) The mod isn't just a Run and Gun with no light_environment mod ofcourse. It will be riddeld with Puzzles and other ways to a end.

Lots of places require the player to interact with stuff to progress.

hl2 2015 06 22 03 23 26 98

I will work on my Hl2 modification for the coming months. (Didn't drop the CSGO maps herp derp)

420 screenshots 2015 04 06 00001

Now you, the reader might be asking yourself, why does this guy update his blog? Its kinda fun actually to store info from time to time, in the hopes some deer follower reads it :P

Anyway that's it, Excpect a Mod page up and running by next month or so! (;P

Progress & de-progress.

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I have started various source projects since i got my pc back, including a buildup for a Mod & Various maps for games. If anyone ever accompanies this page, you'll know, that i have not finished most of them. That is due to me loosing pep to continue making it. Everytime i get to the part where i need to make lots of details and make the 3d skybox and scenery i loose interest, it feels like a grind as soon as i enter that stage.

Anyway, i did manage to pull my teeth together and actually do all this stuff. Yes its another CSGO map lol, but this time, its only missing a few more spots.

745 screenshots 2015 06 01 00002

This is a screenshot of the map i have been working on and is most complete compared to the others i had been working on. (Yes there used to be dark windows there but i broke em and then made a screenshot lol only realized it later :p )

This map is made for Deathmatch, Arms-race, and ZM gameplay, but i will also release a Defuse version of it once i expand it a little bit, since i want to make the map bigger lol.

Anyway that's it, now i havn't abandoned my previous map's i had been working on, in time i shall finish em eventually, still making some changes to Ar_DA101, still making the mod, and still aiming to finish the dustplaza map.

That's all folks.


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So i Decided to revamp an old map of mine, Ar_DA100, it was so shamefull and small. i Felt like i needed to make something of it, something a little more presentable. But not perfect.

You can take a look at it on the workshop:


Something Else, but new! :D - 06-April-15

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A few weeks ago i started playing with hammer again. Since then i started making a new CSGO map, which i still intend to fully finish very soon. I also revisited some Old uncompleted maps from my old Hardrive which i also will be trying to finishing, or at-least, recuperate. (I will post em here once i feel like they presentable)

Now, maybe your wondering, sole reader, of my humble "blog", why post images of maps when they ain't even in or for any mods? To be honest, i am working on my own Hl2 Modification, alone, for now. Once i finish my CSGO map, (Which is basically practice) i shall dedicate my attention into building and eventually releasing a Hl2 modification.

I was working on the second level a week ago, the first was already done when my PC burned up way back in 2013, when i was determined to make a mod anyway. :P

Just gonna leave this here, without anything but my Nick on there. there is another Image on my Steam Profile. (Same name. same pic)

DOUBLE CLICK ON IMAGE For better RES (1776X1000) iF POSSIBLE. Or just open in new tab. (Will upload to images).
The image is also supposed to be a bit darker, dunno why it appears Brighter on here? :/ (W.I.P)

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Update 2- 02 April

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(Edit: Had to repost this a day after it was posted since i edited my last Blog instead of creating a new one. And i deleted the old one :I Oops)

Promised I'd do something, so here we go, i already drawn the hole map in my notebook, no just gotta put it together, which is always the boring part. But the result always gives a good feeling, even if no one plays it lol.

Anyway, i was planning to make some Custom Maps for Hl2:ep2, But hammer is Broken, and only Cs-go's worked, so ye haha.

By next week the map should already look half way. Because of life stuff.
I plan on making it a Arms_Race map. But i am considering Making it also a hostage and Defuse map. modified versions will be released of course if i decide to do it.

Looking at the picture, it is just scraps of beginnings, nothing to special.[ there ain't even doors yet lol ] will also work on optimizing it already once Half way.

But i just wanted to share! :)

Also consider Following me here on Moddb if my stuff interests you in any way. ^^
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