I am a 18 Year old guy, i like messing with the Source engine a lot. I also take great interest in video making and Unity. I usually just play games to pass the time. If you ever need something or want my participation in any of your mods i'd be happy to contribute to it.
So lately, i haven't put anything out, why? Because life went hard for awhile, but, that didn't stop me from making stuff. i am still very much working on CSGO maps, very much working on the mod, which i feel is not worty of a mod page yet.
Recently, i am at the stage of Monthly Anal. Or, "Crunch" time, Finishing maps, polishing them, fixing bugs all that good stuff. so... Nothing yet :P
I have been very busy with life stuff this week. But i managed to find some of my old maps on the hardisk that weren't deleted! From way back in 2013! :O
So i took one and the little time i have right now, and made it better and pretty'er! :P
Its called De_sandcastle. It is primarily made for Deathmatch gametype.
Check it out here: Steamcommunity.com
Working on my own Hl2:ep 2 modification!
A few weeks ago i showed some pics of a sewer. that was made using an old unfinished map for "The hidden" i was making (Community map ofcourse). So, i revampt it, it is now actually playable too.
EVERYTHING SHOWN IS ALPHA (Geometry design levels)
(Sewer is done btw, older pic though :p )
Working a few hours a day to make this come to life, this week for example, i finished its very first couple of geometry levels. with Npc's already build in, to already playtest the design somewhat, since it needs to be fun.
Npc's will move freely and at Random Patrol these Building areas, with there weapons holstered, once there is no threat nearby, they also will have the option to follow the player if the player wishes them too. If they get lost, they'll simply patrol the area. Same goes for Enemy NPC'S.
You must have noticed the pictures above are nowhere near finished, thus the dev textures (Easy compile lol) The mod isn't just a Run and Gun with no light_environment mod ofcourse. It will be riddeld with Puzzles and other ways to a end.
Lots of places require the player to interact with stuff to progress.
I will work on my Hl2 modification for the coming months. (Didn't drop the CSGO maps herp derp)
Now you, the reader might be asking yourself, why does this guy update his blog? Its kinda fun actually to store info from time to time, in the hopes some deer follower reads it :P
Anyway that's it, Excpect a Mod page up and running by next month or so! (;P
I have started various source projects since i got my pc back, including a buildup for a Mod & Various maps for games. If anyone ever accompanies this page, you'll know, that i have not finished most of them. That is due to me loosing pep to continue making it. Everytime i get to the part where i need to make lots of details and make the 3d skybox and scenery i loose interest, it feels like a grind as soon as i enter that stage.
Anyway, i did manage to pull my teeth together and actually do all this stuff. Yes its another CSGO map lol, but this time, its only missing a few more spots.
This is a screenshot of the map i have been working on and is most complete compared to the others i had been working on. (Yes there used to be dark windows there but i broke em and then made a screenshot lol only realized it later :p )
This map is made for Deathmatch, Arms-race, and ZM gameplay, but i will also release a Defuse version of it once i expand it a little bit, since i want to make the map bigger lol.
Anyway that's it, now i havn't abandoned my previous map's i had been working on, in time i shall finish em eventually, still making some changes to Ar_DA101, still making the mod, and still aiming to finish the dustplaza map.
That's all folks.
A few weeks ago i started playing with hammer again. Since then i started making a new CSGO map, which i still intend to fully finish very soon. I also revisited some Old uncompleted maps from my old Hardrive which i also will be trying to finishing, or at-least, recuperate. (I will post em here once i feel like they presentable)
Now, maybe your wondering, sole reader, of my humble "blog", why post images of maps when they ain't even in or for any mods? To be honest, i am working on my own Hl2 Modification, alone, for now. Once i finish my CSGO map, (Which is basically practice) i shall dedicate my attention into building and eventually releasing a Hl2 modification.
I was working on the second level a week ago, the first was already done when my PC burned up way back in 2013, when i was determined to make a mod anyway. :P
Just gonna leave this here, without anything but my Nick on there. there is another Image on my Steam Profile. (Same name. same pic)
DOUBLE CLICK ON IMAGE For better RES (1776X1000) iF POSSIBLE. Or just open in new tab. (Will upload to images).
The image is also supposed to be a bit darker, dunno why it appears Brighter on here? :/ (W.I.P)
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(Edit: Had to repost this a day after it was posted since i edited my last Blog instead of creating a new one. And i deleted the old one :I Oops)
Promised I'd do something, so here we go, i already drawn the hole map in my notebook, no just gotta put it together, which is always the boring part. But the result always gives a good feeling, even if no one plays it lol.
Anyway, i was planning to make some Custom Maps for Hl2:ep2, But hammer is Broken, and only Cs-go's worked, so ye haha.
By next week the map should already look half way. Because of life stuff.
I plan on making it a Arms_Race map. But i am considering Making it also a hostage and Defuse map. modified versions will be released of course if i decide to do it.
Looking at the picture, it is just scraps of beginnings, nothing to special.[ there ain't even doors yet lol ] will also work on optimizing it already once Half way.
But i just wanted to share! :)
Also consider Following me here on Moddb if my stuff interests you in any way. ^^
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