Hi people, I'm Anakin Sklavenwalker, team member of the Republic at War Modding Team for the Game Star Wars Empire at War: Forces of Corruption. My primary tasks in this project are, managing and leading the whole development progress including the organisation of language services. My wide range of game engineering and communication skills and the ability to learn fast and efficient are helping the mod in any way to become maybe the best mod of this website. I am a student in Media Informatics in my fifth semester at Cologne University of Applied Science looking forward to get my first Bachelor Degree. I hope you will like my work

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Hello there.

Its been a while since a modding tool for EaW/FoC was created. I think the last one is the amazing .meg editor from Mike.nl.
I realized that this game although its many years old has a huge community represented through mods.
Creating a mod takes time, a lot of time, i can tell you ! Besides the mayor mods that are leading this community it's my personal conviction that nearly every person thought about making his/her own mod. Creating something new feels great and at the end of the day you are very proud that one for example added a new Unit to vanilla FoC. By looking into comments, PMs, of forums topics it turns out that many people tried their luck but actually have no idea how to add their favorite unit into the game. What you need is a tool thats simple, easy to understand and no need to know what an XML file is. All this key features are in my new Unit Editor

Let me tell you a bit about it:

At the moment it is a pre-alpha stage so NO download for it yet. As soon i decide its in Beta-state it will be free to download.

  • Written in C#. C# is the perfect language for developing complex but easy to use Windows applications
  • What do you need: Windows (32 or 64bit) and .NetFramework 4.0 and a few MB of free space
  • What you do not need: Any experience with XML or even general modding.
  • Why? Because the Tool has a modern, simple but powerful User Interface. Everything is explained. If you do not know what something means just hold you mouse over it and get some infos.
  • So this tool is for beginners only ? Absolutely NO! This tool makes coding much more easier for every who uses it. Although its simple it is as powerful as editing the code in an editor. This tool will have some features that makes life for modders much easier.
  • So What are the Key-Features ?
  1. No need to install, just run it.
  2. Simple and structured GUI
  3. Create new Units of all types
  4. Simple value input via textboxes, drop-down-menu, checkboxes
  5. Intelligent typing: some values do not allow some chars like "?=%ยง. The tool will inform you that you used an invalid char. Also XML does not like spaces between words. But there is no need write your values_like_this the tool will do this for you
  6. Detailed Error Messages with Graphical Illusion why and where something went wrong.
  7. Use templates of existing Units and only change the values you need
  8. Save your projects and open them on a other day.
  9. Import existing XML and change the Unit directly in the tool.
  10. Open tools like Alo-Viewer, String-Editor, Meg-Edtor directly from the tool.
  11. Create Squadrons, Companies, DeathClones, Hardpoints.
  12. Wizzard to create a Mod (for beginners)
  13. Planned for the future: Live-View (see the generated code inside the application and edit there also), Linked into Mods (Auto-Complete, Search for Units (can be used for variant_of tag))
  14. More features may be added

I hope you like the concept i planed and i hope i have this done in near future. If you have any suggestions let me know.
Pictures will follow.

Best greets Anakin

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    Post comment Comments  (0 - 10 of 81)
    Guest Aug 23 2015 says:

    This comment is currently awaiting admin approval, join now to view.

    JediGeneral Jun 8 2015 says:

    Sorry about all the comments, I didn't mean to spam

    +1 vote     reply to comment
    JediGeneral Jun 8 2015 says:

    Are you going to reply to my comments?
    I know that you are busy

    +1 vote     reply to comment
    Guest May 25 2015 says:

    This comment is currently awaiting admin approval, join now to view.

    JediGeneral May 19 2015 says:

    Link to the Star Wars wiki about geonosian elites

    +1 vote     reply to comment
    JediGeneral May 15 2015 says:

    How are you doing?

    +1 vote     reply to comment
    Anakin_Sklavenwalker Creator
    Anakin_Sklavenwalker May 19 2015 replied:

    fine ;)

    +1 vote   reply to comment
    JediGeneral May 19 2015 replied:

    me too, cool mod! :)
    A suggestion would be Geonosian Elites, which could be recruited at their home world Geonosis. Maybe even having living soldiers for the CIS, such as the Geonsians. Being able to have them on different plants as ground forces. The Units being able to fly. I don't know how the accounts on Moddb work yet, so I don't know how to check for replies to comments.

    +1 vote     reply to comment
    Acestrum Feb 23 2015 says:

    Awkward question, but can anyone tell me how to get Commander
    unit Varients? Do they build seperatly or comes with the legion.

    For example; 501st Legion with Captain Rex

    +1 vote     reply to comment
    Anakin_Sklavenwalker Creator
    Anakin_Sklavenwalker Apr 13 2015 replied:

    Legions are buildable at Tech 5 from Kamino Commanders appear depending on the battleground in combat

    +2 votes   reply to comment
    JediGeneral May 1 2015 replied:

    I really like the Republic at War mod, I think it has been well done. I have questions about the troop formations though.Will you still be able to build smaller groups of clones at tech 5, such as the groups you could build before tech five like the companies? How many times can you build the legions and can they be created again after being defeated?
    I haven't played much at tech five before as the Republic.

    +1 vote     reply to comment
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