Hi people, I'm Anakin Sklavenwalker, team member of the Republic at War Modding Team for the Game Star Wars Empire at War: Forces of Corruption. My primary tasks in this project are, coding and programing new parts of the game like units and stories. Also i do all the audio part for upcomming versions of the Mod. Some minor things i need to do are editing some Maps or Rerigg/Reskin some materials if needed. One of my major job however is managing all the localization team of Republic at War and managing all internal discussions and project progresses. Scripting and Designing new Events is also my on my tasklist. I am now a student in Media Informatics in my second semester at Cologne University of Applied Science looking forward to get my first Bachelor Degree. I hope you will like my work

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0 comments by Anakin_Sklavenwalker on May 17th, 2013

Hello there.

Its been a while since a modding tool for EaW/FoC was created. I think the last one is the amazing .meg editor from Mike.nl.
I realized that this game although its many years old has a huge community represented through mods.
Creating a mod takes time, a lot of time, i can tell you ! Besides the mayor mods that are leading this community it's my personal conviction that nearly every person thought about making his/her own mod. Creating something new feels great and at the end of the day you are very proud that one for example added a new Unit to vanilla FoC. By looking into comments, PMs, of forums topics it turns out that many people tried their luck but actually have no idea how to add their favorite unit into the game. What you need is a tool thats simple, easy to understand and no need to know what an XML file is. All this key features are in my new Unit Editor

Let me tell you a bit about it:

At the moment it is a pre-alpha stage so NO download for it yet. As soon i decide its in Beta-state it will be free to download.

  • Written in C#. C# is the perfect language for developing complex but easy to use Windows applications
  • What do you need: Windows (32 or 64bit) and .NetFramework 4.0 and a few MB of free space
  • What you do not need: Any experience with XML or even general modding.
  • Why? Because the Tool has a modern, simple but powerful User Interface. Everything is explained. If you do not know what something means just hold you mouse over it and get some infos.
  • So this tool is for beginners only ? Absolutely NO! This tool makes coding much more easier for every who uses it. Although its simple it is as powerful as editing the code in an editor. This tool will have some features that makes life for modders much easier.
  • So What are the Key-Features ?
  1. No need to install, just run it.
  2. Simple and structured GUI
  3. Create new Units of all types
  4. Simple value input via textboxes, drop-down-menu, checkboxes
  5. Intelligent typing: some values do not allow some chars like "?=%§. The tool will inform you that you used an invalid char. Also XML does not like spaces between words. But there is no need write your values_like_this the tool will do this for you
  6. Detailed Error Messages with Graphical Illusion why and where something went wrong.
  7. Use templates of existing Units and only change the values you need
  8. Save your projects and open them on a other day.
  9. Import existing XML and change the Unit directly in the tool.
  10. Open tools like Alo-Viewer, String-Editor, Meg-Edtor directly from the tool.
  11. Create Squadrons, Companies, DeathClones, Hardpoints.
  12. Wizzard to create a Mod (for beginners)
  13. Planned for the future: Live-View (see the generated code inside the application and edit there also), Linked into Mods (Auto-Complete, Search for Units (can be used for variant_of tag))
  14. More features may be added

I hope you like the concept i planed and i hope i have this done in near future. If you have any suggestions let me know.
Pictures will follow.

Best greets Anakin

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    Post comment Comments  (0 - 10 of 66)
    oOXyroxOo
    oOXyroxOo May 26 2014, 4:10pm says:

    hey anakin wie sieht es eigentlich mit deinem mod-tool aus?
    wirklich klasse was du da auf die beine stellst, respekt!

    +1 vote     reply to comment
    Anakin_Sklavenwalker
    Anakin_Sklavenwalker May 29 2014, 10:22am replied:

    wie in dem Update post schon gesgt habe ich viele kleine und grosse Baustellen.

    Ich habe mich derziet etwas vom "eigentlichen tool" losgelöst und mir erstmal ne GUI API gebaut.

    +1 vote     reply to comment
    oOXyroxOo
    oOXyroxOo Jun 1 2014, 4:01pm replied:

    okay cool! schön zu wissen das du viel arbeit in das modding von diesem spiel steckst!

    +1 vote     reply to comment
    Guest
    Guest Apr 27 2014, 4:05pm says:

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    Anakin_Sklavenwalker
    Anakin_Sklavenwalker Apr 27 2014, 6:57pm replied:

    we have a spanish localaization for 1.2 but we are still missing a french version

    +1 vote     reply to comment
    Guest
    Guest Feb 19 2014, 1:19pm says:

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    oOXyroxOo
    oOXyroxOo May 26 2014, 4:06pm replied:

    ja, tut es!
    sogar sehr gut

    +1 vote     reply to comment
    Guest
    Guest Nov 2 2013, 4:21pm says:

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    Anakin_Sklavenwalker
    Anakin_Sklavenwalker Jun 28 2013, 8:10pm replied:

    danke. und das live view feature ist wahrscheinlich das schweirigste überhaupt hinzukrigen. es steht nicht umsonst bei zukunftsversionen ;)

    +1 vote     reply to comment
    spaceship_2012
    spaceship_2012 Aug 25 2013, 7:12am replied:

    Übrigens, wenn ihr die Geschützprojektile der Venatoren weiß färben würdet, würden sie mehr nach Geschossen aussehen, auch wenn sie auch jetzt schon super aussehen.
    Ich habe das selber bei meinem Mod ausgetestet, nachdem ich die Idee hatte.

    +1 vote     reply to comment
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