I'm an avid player of RTS games such as C&C Generals: Zero Hour and games like Age of Empires II (With expansions) and Age of Empires III (Once again, with expansions). I also like to play First Person Shooters like Red Alert: A Path Beyond (An indie game developed by Bluehell Studios, based on C&C: Red Alert) but also games like Modern Warfare 2 or Team Fortress 2. I used to run a group here called the Mapper Guild, a group of people dedicated to making maps for Zero Hour and other games.

Comment History
Amdrial Oct 27 2013, 5:50pm says:

Hahaha, I remember designing and creating Sand Cities & Canyons with Crazykenny back in the day :p. Thanks for the reupload anyhow.

+1 vote   download: shockwave mappack
Amdrial May 30 2012, 5:39pm replied:

Giving the mappers the ability to construct gigantic bunker complexes? :p

+2 votes   media: Civilian Bunkers
Amdrial May 21 2012, 11:13am says:

Even though reality isn't something one should look for in the sense of game-play, could the developers at least strive to aesthetically develop vehicles in a logical sense?

For example; what are those black gaping holes in the Bradley up front meant for? If they're viewports, they're damned large, and even though Jarmen Kell no longer can snipe pilots, that doesn't mean pilots or drivers should drive in such ridiculously exposed cabins. And how does composite armor actually add any armor when it removes even more armor and make more holes? If they aren't viewports, what other purpose would they serve? Ventilation? In /front/ of an IFV?

+3 votes   article: Rise of the Reds Update #53: Old Dogs of War
Amdrial Dec 7 2011, 1:58pm says:

Nice update, as always :D

Did you guys take any inspiration unit-decision wise from Generals?

+1 vote   article: Black Helicopters
Amdrial Dec 7 2011, 1:55pm says:

Hehe, it looks as if the Grenadier is about to head into a fistfight with the Chem Trooper :p

+2 votes   media: EVA V1.0 DECODING COMPLETE
Amdrial Oct 25 2011, 9:31am says:

Time to add a game to the list!

+4 votes   group: Bluehell Productions
Amdrial Sep 15 2011, 9:49am says:

Try and keep the routine of working on the mod in your schedule. It would be a waste to see this mod die D:.

+1 vote   article: All good things come to an end....
Amdrial Jul 10 2011, 11:47am replied:

Heh, yeah, you would. The thing is that I'm not a dev on the RotR team, or even on the SWR team. Thanks for the compliment though ;)

+1 vote   download: Xtreme Cold
Amdrial Sep 6 2010, 4:54pm says:

/me ignores as a reflex.

+1 vote   media: Weird error message
Amdrial Aug 16 2010, 3:10pm says:

You cannot download the mod, as there has been no public release yet. Please be patient and don't ask questions like "Is the mod done yet?" or "When will the mod be done?". We will ignore questions like these.

Thanks in advance,


+2 votes   mod: C&C Generals: Situation Zero
Amdrial Aug 16 2010, 10:01am says:

Mm, it's a nice model, I give you that, but it doesn't really feel like a proper railgun cannon to me. More like an MBT.

Oh, and the US Army emblem on the front is slightly stretched.

+1 vote   media: USA Railgun
Amdrial Aug 13 2010, 1:49pm says:

Looks pretty neato :D

+1 vote   media: Screenshot - Allied Rotor Texture
Amdrial Jul 27 2009, 12:49pm says:

Keep the Nems off my lawn please! (Oh by the way, cool mod)

+1 vote   download: WTFNem
Amdrial Jun 21 2009, 7:35am says:

Congratulations on getting hosted on Fallout Studios people. I'll be looking forward to your mod updates ^^.

+2 votes   mod: Northern Excursion
Amdrial Jun 20 2009, 12:09pm says:

It may have taken him that long, but he's not getting paid to mod. He's sacrificing his own free time for it, so please don't say something like that.

+3 votes   download: Tiberian Apocalypse Public Alpha 1.4
Amdrial Jun 7 2009, 3:33pm says:

Mmmm. Pretty fireworks and lightshows. Just what I needed for today.

+1 vote   media: Crossfire 1.8 Effect Teaser
Amdrial Feb 28 2009, 10:45am says:

Dear God, have I seen that in both Contra and Shockwave? That's impossibl- Oh wait.

+1 vote   media: Advanced Nuke Cannon
Amdrial Feb 26 2009, 3:58pm says:

Hello n5p29,

I'd like to know where you got that Siege Soldier model from. Was it a model you made yourself, or did you get it from The Hunter's Shockwave modification with his permission?

+1 vote   mod: NProject Mod
Amdrial Jan 9 2009, 9:07am says:

Directed towards Jolly Joker:

You can use FinalBIG or TOW Tools (Which I use) to open and edit .BIG files.

+1 vote   mod: C&C: ShockWave
Amdrial Jan 8 2009, 6:12pm says:

Post directed to jk3456:

Hello mate, good to see you've tried out the mod.

First off: Installing Crossfire will overwrite some essential files. As far as I know, you can restore backups to restore the original game files (I'm not sure about that), but you can always just do a folderwipe and re-install the game. Assuming you don't have a very old computer, it won't take long anyway.


+1 vote   mod: Crossfire 2.0
Amdrial Jan 4 2009, 6:25am says:

Directed at Flotsam150:

Yes, they do work, infact, they are quite overpowered right now, when used in numbers. (Try make a hit and run with these birds)

+1 vote   media: US little Bird
Amdrial Jan 4 2009, 5:59am says:

Hello Darkwhiskas,

In response to your issue:
Are you using the same version of Rise of the Reds? One or more of you might have downloaded the 1.1 patch, whilst the rest doesn't.
Not having everyone quickstart the game can cause mismatches too, even though this won't cause mismatches in Shockwave.

+1 vote   mod: Rise of the Reds
Amdrial Feb 8 2008, 7:43pm replied:

It's a camera on a tripod.

+3 votes   group: Bluehell Productions
Amdrial Nov 18 2007, 11:45am replied:

Bad bad bad idea if you want to add that many players, either in online battles or skirmish battles.
Sage's pathfinding is really a horrible thing, and it already lagswhen playing against 7 NPC players, let alone 16. (I don't think it's even possible).

As for the multiplayer side, I think you all will agree that when you're playing a 16 player match, the game will just lag horribly.

+1 vote   game: C&C Generals: Zero Hour
Amdrial Oct 20 2007, 6:38am says:

About the realistic maps, maybe, we usually create maps on our own, but if you want to request something, make a concept and we'll look into it.

+1 vote   mod: Mapper Guild
Amdrial Oct 30 2007, 6:07pm says:

It's possible, but such maps with bad gameplay (Think about heavily turtling at the bridges) won't have such a big chance to be released in mappacks or even individually.

+1 vote   mod: Mapper Guild
Amdrial Nov 16 2006, 3:34pm says:

Looks good....

+1 vote   mod: WarGames Zero:Hour
Offline Since
Jan 28, 2014
Netherlands Netherlands
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