Homeworld fan. Trying to connect all three games in one. :)

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0 comments by AmDDRed on May 3rd, 2011

I guess, Mars was kind of inspiration for the Kharak. It's the same deserted planet in the end of it's geological life, the same cold as it was told in the early Kharak description, only not so far from the Hiigara-Earth )))
Maybe war between Mars and Earth was the very early stage of Homeworld script )

Report abuse Kharaki Strategy

0 comments by AmDDRed on Apr 25th, 2011

I would be interesting to play some kind of land strategy, dedicated to Homeworld - to Kharak. Its history is written quite good, to improve it more (especially I like the moment when Nabaali come from their valley with steam tanks, panzerkleins and automatic weaponry )).
So, I guess one of the best variants would be the "shogun: total war" variant (or Dawn of War: Dark Crusade) with Kharak surface - at least the North Pole semisphere; and kiith to choose.
You, of course, know all these kiithid:
Main kiith:

  1. Gaalsi,
  2. Siiddi,
  3. Somtaaw,
  4. Ferriil (actually we know nothing about them but that they are religious ones),
  5. Naabali,
  6. Paktu,
  7. Manaani,
  8. Hraali (actually, they are also not known before Naabali rise).

About 6-8 sides.


  1. Sobani mercenaries,
  2. Kaaleli ninjas,
  3. SJetti science...

And waste amount of vassal kiith bringing small bonuses to the Great Kiith when conquered.

One of the main resources will be water. Water and... whatever to build with. Then the coal (to have steam from), metal (to make swords and bullets) and the oil.
Game must be heavily based on survivalism. Every men must get experience, and fight with mastery, not numbers.

There could be:

  1. Gaalsi Campaign ("Survival");
  2. Siiddim Campaign ('Purity);
  3. Paktu Campaign ("Escape");
  4. Manaani Campaign ("Vengeance");
  5. Somtaaw Campaign ("Hold");
  6. Naabal Campaign ("Reason");
  7. Sobani mercs ("Honor");

Only thing I "fear" - that if we would dig HW manual history for realism, we would fail, actually )

Report abuse Sajuuk-Khar 2

0 comments by AmDDRed on Apr 3rd, 2011

In Sunni and Shia eschatology, the Mahdi (Arabic: مهدي‎ / ISO 233: mahdī / English: Guided One), also Mehdi (Arabic: مہدیEnglish: One of the Moon) is the prophesied redeemer of Islam who will stay on Earth for seven, nine or nineteen years (according to various interpretations)[1] before the Day of Judgment (yawm al-qiyamah / literally, the Day of Resurrection)[2] and, alongside Jesus, will rid the world of wrongdoing, injustice and tyranny. [3]

Report abuse Curious cases in HW Universe

0 comments by AmDDRed on Mar 30th, 2011

1. It's strange why everywhere is written "Nabaal" - but manual clearly writes "Naabal/Naabel". Some great mistake like "tobari are turanic and taiidani outlaw child".

2. It's interesting that Fleet Debates from HW1 manual happens in year 1302 - if we convert it to the Hiigarian years, it's the year 86, 30 years left till Makaan invasion ) The real good time for fleet renovation )

3. Assam Kiithid - did you know, that Assam is Indian state, called after it invaders? And those invaders, asams, were - tai people. ))

4. In Fleet Debates - what did admiral Riif-sa meant saying "Your kiith Matron!" - Did he mean, that fleet admiral Chiisur Paktu is a woman?...

5. Naabal-sa, who defeated religious kiith Gaalsien, was called Ifriit. Just listen to this: Ifrit Baal... I guess, it's the link to the theosopical version of Diablo: Luciferus, the Light Bringer.... Being shorter, HW1 manual is very heretical thing itself )

Report abuse Sajuuk-khar

0 comments by AmDDRed on Mar 15th, 2011

Many of HW2 modeller are used of making some straight lined ships. But this is wrong: for example, look at the shape of the Sajuuk-ship: it looks like curved knife. The HW Universe is the universe of curved knifes, not the straight ones.

Actually, I was thinking about how can Makaan cult save itself? Very easily - The new paradigm would be taken - that he forced the events making bentusi to reviel the event. So he was the actor of the Sajuuk. Something like Buddhism's “Bodhisattva” who’s actions cannot be judged by usuall people.
Karan & Makaan could be taken something as Ying-Yang thing: The Great Shiva, Destroyer, Makaan, the Great Beginning, and the Karan, The Saviour, the Vishnu, the Great Continua. Mb, in the HW Universe these are Quaar-Jet & Koshiir-Ra avatars.

Btw, about “khar”.
There are two formed meanings of this: “ship” and the “first”. Both are quite right. But...

1. Kharak - Planet habited by the Exiles
a) "Ship" meaning could be taken not so straight: it could mean smth like "place"; but even without it the planet is quite big ship - for those who had seen only their prison ship for generations, "ship" could have more sacred meaning then we do;
b) Guys translated it smth like "first planet" that was possible to habite;

2. Khar-Selim - Explorer ship;
a) Ship-explorer, very simple )
b) First explorer, smth like this;

3. Khar-Toba - city on the ship ruins;
a) Ship-city; ship-landing or else. Some are taking this name with guidestone - the reflection to the Kaaba in Mekka (Mekka's "brother" is Sajuu-ka, IMHO), the black stone. This is quite corellating, especially if we know that "kara/khara" in turks language is "black";
b) Something like "first city";

4. Kharam - ship wreckages on some mp map;
a) Ship-am )))
b) First-am )) well, we should know smth more about this ship and it's purpose. Mb, it's the first, but... we don't know;

5. Sajuuk-khar - "The Chosen One"
a) The placeholder of the Sajuuk, the “sajuukshipped”; the one who's is lead by Sajuuk, the captain )) So, the ship of the Sajuuk should be named the same - Khar-Sajuuk;
b) The first after Sajuuk?..
There are few more ancient city names with Kar/Khar in it. Like Khar-Nak - egyptian city near the Tanis. ))
And actually I more like "ship" version - it's more like translating from other language, where you have to take two words and to think why they are connected this way and what was meant originally.

Like Sajuuk - One, who's hads shape what it is. I guess there are two words: "shaping" and smth like "universe". But like word "ubuntu" meaning humanity and all the stuff connected with it, this two words are surrounded with meanings. To shape sand/clay with hands (by quaran man is made of clay) and the noun "everything existing".
Like Yahweh - tetragrammaton YHWH - "I am" - words told by Christ answering is he Jesus when guards came to capture him, and also:

quote wrote:The word Yahweh is a modern scholarly convention for the Hebrew יהוה, transcribed into Roman letters as YHWH and known as the Tetragrammaton, for which the actual pronunciation is disputed. The most likely meaning of the name may be “He Brings Into Existence Whatever Exists", but there are many theories and none is regarded as conclusive.[2]
Report abuse HW maps

0 comments by AmDDRed on Feb 12th, 2011

I guess, cool-looking maps could be done for HW of stellar photos, different states of sky photos, underwater photos, and also 3D-fractals could be great - Karos Graveyard alike. Like here, just hiigarian frigates missing:


Report abuse Kuun-Lan

0 comments by AmDDRed on Feb 7th, 2011

The Kunlun mountains are believed to be the paradise of Taoism. The first to visit this paradise was, according to the legends, King Mu (976-922 BCE) of the Zhou Dynasty. He supposedly discovered there the Jade Palace of Huang-Di, the mythical Yellow Emperor and originator of Chinese culture, and met Hsi Wang Mu (Xi Wang Mu) , the 'Spirit Mother of the West' usually called the 'Queen Mother of the West', who was the object of an ancient religious cult which reached its peak in the Han Dynasty, also had her mythical abode in these mountains.

Report abuse World armies

0 comments by AmDDRed on Feb 1st, 2011

I've read some article where was said that Russia with nuclear weaponry got the second place in the world after America by it's military potential; and the third - without nuclear weapons - after USA and China.

In HW universe the role of nuclear weaponry plays the Great HS Core.

The Makaan is the incarnation of Genghis Khan as the conqueror, the lie-prophet Mohammed, and the vaygr are somelike asians, chinese (if we take modern history).

Taiidanies - russians (if we take modern history) and some eastern despoties: Egypt, Persia (B.C.), China Impire (there was a historical thread on relic forums, where was told that original kushani - that ones that are counted as turani people - flee from the borders of China to the borders of modern Iran - I might be not correct, but you've understood the main idea).

Hiigarians incarnate USA & Israeli, maybe, by tech - USA, by count - Israel (both modern and ancient history).

So, I'm leading to the dick comparisson ))) Whos army would be most dangerous:
1) with HS, vaygr would be the 1st; hiigarians - the 2nd; and the taiidanies are 3rd (mb, 2nd too - they are not so mobile, but are numbered);
2) without HS, vaygr still are the first; taiidanies - the 2nd; and hiigarians - the 3rd.

But of course, it's quite hard to say... As we take hiigarians as one of the most advanced fleets in HW universe, then taiidanies has almost nothing to change. And this correlates with reality: B-52 flying fortress is flying for... 60 years already? The russian army is also modernizing, but still a lot of things remains the same. Well, i've told it already here:
Mkey, they could have more stuff, especially of recoinassance, spying, slipgate and trade ways controlling, but this is not the combat stuff, not the regular fleet, but special units.

And the hiigarians - are also quite small empire. Yes, they have advanced fleet, they have the core, they have very qualified miliitary personal with every citizen duty to serve the Uncle Sam Aunt Karan before going into adult life, but still can their military potential be compared with Frerrn Agregate? With taiidani?.. Not so much known...

Anyway, you can think of it yourself ) :P

P.S.: another one comparisson, that was made during "Omega Project", is: vaygr are zergs, hiigarians are protoss, and taiidanies are terrans )

Report abuse HW2 Taiidani Project: To Be

0 comments by AmDDRed on Jan 29th, 2011

Those who track me lately must have understood that I'm doing some sh* with taiidanies.

So, the point is that I have a dream of making homeworld2 3rd race, that would be canonical and big enough to be competitive with H & V - and these are Taiidanies. And I want recreate it.
Of course, there already was taiidani recreations - in FXmod, in HWU, but I didn't liked it, because they were trying to fit HW1 system to HW2 system, but HW2 sys is very different, so they must be implemented from scratch, with only very few elements remained from HW1.
I was asking for the model to them, but everyone refuse, except BloodFleet (I hope he's still in a good mood to allow his model using )). Then I had to write my bachelor paper, and the whole thing broke out.

But the dream remained. And I still want to see taiidani in HW2. Actually, by making HW2TP, I want to create standard de-facto. Not only in research/building but also remodelled.
Being shorter, there are few threads left:
Actually, I'm not a modder, not working with HW2 engine, but I'll post all my diagrams with pictures related to the project in a divided mod, hoping that there will be men who would like to continue the way I'm thinking.
But now I have to make pictures for the development group, and for the mod itself, also the "greeting" text. It won't be good pictures, but they are asked here ))

Report abuse HW2 Taiidani Project: Platform & Utility ships

0 comments by AmDDRed on Jan 27th, 2011

I'm in doubts.

There are platforms and utility ships.
By HW2 division, there are turrets and Vaygr HS Gate Generator. If we take taiidani ships, these are Defenders, of course.

But! HS Gate Generator - could this be the utility ship? It's very easy to decide, as this ship acts like a usual platform: is deployed and stays on one place. But in case of taiidani (at least as I was thinking them), there are no these ships: every one is movable infinite time.

So, except defenders there are more "strange class" ships:
0. Research Ship;
1. Sensor Array;
2. EW-ship; (ex-defence fighter); (EW- Electronic Warfare);
3. GW Generator;
4. Cloak Generator;

EW-ship could be moved to the fighters again, given extra-life and 3 ship squad, but it's not a fighter. Defence fighter was tactical ship, now it's becoming strategical like probe. We can move it to the other sensors: probe, proximity, sensor array... It would fit quite good among repair & wrack-salvage ship... But if they have corvette early drive, then this ship - fighters latest drive... If we talk about defenders - they don't even need fighter chassis to be developed, the defence fighter is also not like fighter looking...

The same thing with generators: vaygr have generator in platforms. If we look at at taii, their generators are made on some capital ship drive - got same structure with r.collector's drive. Also the r. ship & sensor array is made on the base of some "old subfrigate hull". And they all play the role of modules: research/ sensors array (3 sensors at once)/ GW Gen/ Cloak Gen. But - generators.

And I don't want to make crossclass researches. But I want to make it quite HW2-style classified, and be logic at one time.

What would you advice?..

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