The Ghost who walks, and sometimes drives, and sometimes parties with the desert creatures
I hear a lot of talk about two games in particular, Spec Ops: The Line, and Far Cry 3, as being examples of games which subvert the war game, or first\third...
The Magnificence of Decay began development in May 2009. It was released on the 10th of October, 2012. It is a total conversion for Far Cry.
I'm currently working on a new user interface. I want all the PCs in the game to be usable. So you can read emails, messages, etc - much like Deus Ex...
Just a small note that I've pushed back the release date by 2 months. I am still working on building interiors, and the soundtrack is no-where near done...
A look at the current status of the mod, and what I'm hoping to achieve.
I'm finally getting ready to finish and release my magnum opus, my Far Cry modification The Magnificence of Decay. So I thought I'd write a bit of a blurb...
In this somewhat lacklustre article, I've pointed out a few points of similarity between Ghost in the Shell and Deus Ex - Human Revolution. I apologise...