Veteran game developer, Technical Director at Desk Dragons Interactive, former developer at Pitbull Studio (Epic Games UK) and Lionhead Studios (Microsoft Games). I do games, virtual reality and augmented reality.

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Be the Man: Beginning Games Programming #1 - First Steps

Be the Man: Beginning Games Programming #1 - First Steps

Shee Labs Game Development Client Side Coding 26 comments

The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...

Unreal Learning #7: Game Rules

Unreal Learning #7: Game Rules

Unreal Tournament 3 Server Side Coding 16 comments

This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.

Unreal Learning #6: Post Processing

Unreal Learning #6: Post Processing

Unreal Tournament 3 Client Side Coding 11 comments

This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...

Unreal Learning #5: Attachments

Unreal Learning #5: Attachments

Unreal Tournament 3 Server Side Coding 13 comments

This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

Unreal Learning #4: Advanced Weapons (part 2) - Material Switching

Unreal Tournament 3 Server Side Coding 19 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Unreal Learning #4:  Advanced Weapons (part 1) - Complex Materials

Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Unreal Tournament 3 Client Side Coding 11 comments

This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...

Unreal Learning #3: Delving Deeper into UnrealScript

Unreal Learning #3: Delving Deeper into UnrealScript

Unreal Tournament 3 Server Side Coding 7 comments

After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.

Unreal Learning #2: UT3 Configurable Mutators

Unreal Learning #2: UT3 Configurable Mutators

Unreal Tournament 3 Server Side Coding 57 comments

This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.

Unreal Learning #1: My First Unreal Tournament 3 Mutator

Unreal Learning #1: My First Unreal Tournament 3 Mutator

Unreal Tournament 3 Server Side Coding 118 comments

A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...

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