I'm an Unreal Technology Consultant currently located in Preston, UK. I studied Computer Games Programming at the University of Derby and Computer Games Development at the University of Central Lancashire. I have one released commercial title to my name, and co-authored the third volume of the current Mastering Unreal Technologies books. I have an avid interest in game design from a technical perspective, emotioneering / creation of atmosphere and visual effects. In my spare time I enjoy my local live music scene, and a good pint of ale (or six).
The first in a series of programming tutorials aimed at aspiring games programmers, who have never seen code before. This tutorial introduces the programmer...
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
After having written our first mutator, and created a mutator with a user configuration menu, we'll now take a closer look at the UnrealScript language.
This second tutorial will teach you how to write a mutator with configurable properties, and how to create and set up a user interface scene for it.
A brief tutorial outlining how to write a simple mutator for Unreal Tournament 3. This is a relatively in depth and detailed tutorial, ideal for any budding...