I've done small projects mostly in the engines I'm most comfortable with, such as Goldsrc, and Source. I try to practice mapping as much as I can with the ideas that come to me.

Comment History
alwaystimeforcats
alwaystimeforcats Jun 26 2013, 2:14pm says:

I am so pumped for this. It looks absolutely amazing.

+1 vote   mod: Silent Hill: Alchemilla
alwaystimeforcats
alwaystimeforcats Sep 15 2012, 10:48am says:

I could honestly do everything I've seen described so far in a couple hours.

+1 vote   mod: Sonic Ultimate DeathMatch
alwaystimeforcats
alwaystimeforcats Sep 12 2012, 7:55pm says:

I would be interested in mapping for your upcoming mod in Half-Life. I see it has a VERY bright future along with a little push from the community. I have experience in pretty much every form of mapping from minigames, to Bhop, to small campaigns in Sven-Coop. Please contact me on Steam if you are interested.

+2 votes   member: PLutRUS
alwaystimeforcats
alwaystimeforcats Aug 25 2012, 1:21pm says:

AHAHHAHAHAHA. This is probably the most happy death I've seen in a while.

+3 votes   mod: Modern Warfare: Source
alwaystimeforcats
alwaystimeforcats Aug 22 2012, 8:34pm says:

Do the servers lag uncontrollably when more then four people get ingame?

+2 votes   mod: No More Room in Hell
alwaystimeforcats
alwaystimeforcats Aug 22 2012, 8:30pm replied:

AHAHHA. LOOK AT THIS GUY. EVERYONE POINT AND LAUGH.

+2 votes   mod: Shadows
alwaystimeforcats
alwaystimeforcats Aug 22 2012, 8:30pm replied:

Who DID make it? I've never seen this on ModDB.

+1 vote   mod: Dolores
alwaystimeforcats
alwaystimeforcats Aug 22 2012, 8:25pm says:

When will the actual purpose of the mod be? You know, like the only reason people will continue to play this after the second game? Multiplayer?

+1 vote   mod: Aftermath:Source
alwaystimeforcats
alwaystimeforcats Aug 22 2012, 8:22pm says:

Please release some sort of SDK for this with Slender:Source supported entities. Looking good so far though.

+1 vote   game: Faceless
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