I've done small projects mostly in the engines I'm most comfortable with, such as Goldsrc, and Source. I try to practice mapping as much as I can with the ideas that come to me.

Comment History
alwaystimeforcats
alwaystimeforcats @ Silent Hill: Alchemilla

I am so pumped for this. It looks absolutely amazing.

Good karma+1 vote
alwaystimeforcats
alwaystimeforcats @ Sonic Ultimate DeathMatch

I could honestly do everything I've seen described so far in a couple hours.

Good karma+1 vote
alwaystimeforcats
alwaystimeforcats @ PLut_RU

I would be interested in mapping for your upcoming mod in Half-Life. I see it has a VERY bright future along with a little push from the community. I have experience in pretty much every form of mapping from minigames, to Bhop, to small campaigns in Sven-Coop. Please contact me on Steam if you are interested.

Good karma+2 votes
alwaystimeforcats
alwaystimeforcats @ Modern Warfare: Source

AHAHHAHAHAHA. This is probably the most happy death I've seen in a while.

Good karma+3 votes
alwaystimeforcats
alwaystimeforcats @ No More Room in Hell

Do the servers lag uncontrollably when more then four people get ingame?

Good karma+2 votes
alwaystimeforcats
alwaystimeforcats @ Shadows

AHAHHA. LOOK AT THIS GUY. EVERYONE POINT AND LAUGH.

Good karma+2 votes
alwaystimeforcats
alwaystimeforcats @ Dolores

Who DID make it? I've never seen this on ModDB.

Good karma+1 vote
alwaystimeforcats
alwaystimeforcats @ Aftermath:Source

When will the actual purpose of the mod be? You know, like the only reason people will continue to play this after the second game? Multiplayer?

Good karma+1 vote
alwaystimeforcats
alwaystimeforcats @ Faceless

Please release some sort of SDK for this with Slender:Source supported entities. Looking good so far though.

Good karma+1 vote
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