Came here to promote The Dark Mod, avid gamer and tweaker, love to mod things.

Comment History  (0 - 30 of 75)
AluminumHaste
AluminumHaste Apr 21 2014, 9:18pm says:

Holy crap!

+1 vote     media: Mission - Escape - 0.9.3 preview
AluminumHaste
AluminumHaste Feb 4 2014, 8:38pm replied:

If you tried it too quickly it might have failed. Try it again?

+1 vote     article: The Dark Mod 2.01 is out
AluminumHaste
AluminumHaste Jan 30 2014, 9:20am replied:

What happens when you try to run it? Error messages?

+2 votes     article: The Dark Mod 2.01 is out
AluminumHaste
AluminumHaste Dec 9 2013, 10:21pm replied:

I get the same problem too. Thanks for uploading this N, very nice to have.

+1 vote     article: nbohr1more's stash: The Dark Mod Missions Torrent
AluminumHaste
AluminumHaste Oct 19 2013, 7:11pm replied:

You can't BFG had so many changes it no longer has mod support.

0 votes     mod: Shamblers Castle
AluminumHaste
AluminumHaste Oct 9 2013, 12:15pm says:

You can download the full 2.0 package here:

Docs.google.com

+1 vote     mod: The Dark Mod
AluminumHaste
AluminumHaste Oct 7 2013, 2:48pm says:

Very nice, but it's too big, there is 0 sense of progression or speed. Even at full tilt Faith feels like she's walking. Cutting the level size in half would make it more enjoyable.

+2 votes     mod: Stratocubulus
AluminumHaste
AluminumHaste Oct 1 2013, 1:48pm replied:

So close now!

+1 vote     mod: The Dark Mod
AluminumHaste
AluminumHaste Jun 17 2013, 11:39am says:

Love it, so reminiscent of Thief 1

+1 vote     media: For the Crucible of Omens June update
AluminumHaste
AluminumHaste Jun 17 2013, 11:37am says:

I recognize that, been waiting a long time for this map to come out!

+1 vote     media: For the Crucible of Omens June update
AluminumHaste
AluminumHaste Jun 9 2013, 11:27am replied:

Press ESC on your keyboard to exit the HD View. Wow, welcome to Windows,

+1 vote     media: Thief Gold HD
AluminumHaste
AluminumHaste May 23 2013, 10:31pm says:

I put it there when I took this screenshot, I found that side of the screen too dark. In hind sight, I should have just lit the lamp between then benches.

+1 vote     media: Crystal Grave Images
AluminumHaste
AluminumHaste Apr 24 2013, 10:18pm says:

I don't even know what map this is from lol.
Can't wait, 6 more days!!!!

+2 votes     media: Thief Gold HD
AluminumHaste
AluminumHaste Apr 16 2013, 11:26pm says:

Omg can't wait!!!!

+2 votes     media: Thief Gold HD
AluminumHaste
AluminumHaste Apr 8 2013, 4:59pm says:

Doom 3 fog kind of sucks, which is a problem. I would love to see a better fog implementation, alas I'm no programmer.

+2 votes     media: Crucible of Omens WIP
AluminumHaste
AluminumHaste Mar 5 2013, 11:58am says:

Wow, very awesome!

+1 vote     media: Thief Gold HD
AluminumHaste
AluminumHaste Feb 21 2013, 11:56am says:

My god it looks completely different and that's a good thing!

+2 votes     media: Improved Vegetation
AluminumHaste
AluminumHaste Feb 6 2013, 5:54pm says:

Ah I understand, you added some shader effects that are selectable. Well thanks for updating the engine to DX9 though. I turned off all the shaders and just kept normal maps on. Much better.

+1 vote     media: "What are you staring at?"
AluminumHaste
AluminumHaste Feb 6 2013, 5:18pm says:

This looks god awful, what did you guys do to Drakan?

+1 vote     media: "What are you staring at?"
AluminumHaste
AluminumHaste Feb 6 2013, 5:17pm says:

I was all excited to hear about this mod, but then I see these images and all I see is a horribly blurry game and/or over sharpened images. Is this really what the patch makes the game look like?

+1 vote     media: Drakan Eye Candy comparision
AluminumHaste
AluminumHaste Oct 23 2012, 6:29pm replied:

Yes that's the plan. We would like to replace all the Doom 3 assets currently in use with mod (sounds, textures, models, animations etc.) and replace them with our own.
Then you won't need Doom 3 anymore :)

+5 votes     download: The Darkmod 1.08 Full
AluminumHaste
AluminumHaste Oct 20 2012, 10:41am replied:

LOL petty, that's rich coming from you. This mission is decent, a much better effort then his first mission, but still lacks basic things like a level ambient for one, it's either not there or set so low that the mission is almost entirely black.
It's also a key hunt mission which is not to everyone's liking.
I personally liked the mission, but would give it 3.5/5 maybe 4/5, definitely not the best mission ever.
I do hope Shadowhide continues to make maps and improve his techniques because he shows incredibly promise.

+1 vote     article: Deceptive Shadows is OUT!
AluminumHaste
AluminumHaste Sep 29 2012, 12:14pm says:

4th Quarter is coming up, how much do you have left to do?

+3 votes     mod: Thief Gold HD Texture Mod
AluminumHaste
AluminumHaste Sep 13 2012, 1:25pm says:

Very nice.

+1 vote     media: Thief Gold HD
AluminumHaste
AluminumHaste Sep 8 2012, 6:19pm says:

Just finished playing Vengeance, great mission.

+2 votes     article: "Vengeance for a Thief: Part 1" is Released!
AluminumHaste
AluminumHaste Aug 28 2012, 4:49pm says:

I'm pretty sure there was only 1 zombie texture in the original game, so yeah, seeing as this just replaces textures they will all look the same.

+1 vote     media: New Zombie Texture
AluminumHaste
AluminumHaste Jul 17 2012, 5:16pm says:

I may have to dust off my copy of Rune just to try this.

+2 votes     article: Update 14:
AluminumHaste
AluminumHaste Jul 16 2012, 5:08pm says:

Omg hurry up! 4th Quarter of 2012 is so far away. :(

+1 vote     media: Training Mission
AluminumHaste
AluminumHaste May 13 2012, 2:33am says:

One of the best looking maps so far, in terms of lighting.

+1 vote     media: In Remembrance of Him Images
AluminumHaste
AluminumHaste Jan 24 2012, 1:05pm replied:

It's not up to DICE to release the SDK or not, EA owns the rights to the game they have final say, and being EA and a ****** company that just ***** on their customers, they will never release an editor.

+2 votes     game: Mirror’s Edge
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