My name is Sherrod Fletcher, I have been working on the Night Crisis Project for about 8 months now, and about 2 years of learning experince creating games, most of them were small prototypes of different features and mechanics that I just kept to myself. I built prototypes showcasing lighting, multiplayer, player mechanics, AI, level design, character design,animation, enviroment design, game design,GUI, game engineering,testing, sound, etc. I love shooter games, 3rd or first person I have pretty much played them all. Killzone series, Battlefield series, killing floor, left for dead, Resident Evil,Fear series,Halo series,Call of Duty series, Gears of War series the list goes on and on you name it, I have played it , so this is a passion project out of the desire to make a polished and unique experience to enjoy with your friends just like I would want.

Report article RSS Feed Night Crisis Beta Dev log 1.1

Posted by AlteredPlanets on May 2nd, 2013

Confirmed Beta Features (Night Crisis)
As the beta is nearing release, the dev log series (Road to Beta) will keep you updated on progress of the game.The beta is confirmed for pc, the webrowser version will be released at later date as a lite version.
Upcoming and Confirmed beta features:
Polished gameplay
Inventory system
Player upgrade system
New weapon buy system
UPDATES RELEASED IN DEV LOG 1.1
finalized Environment audio systems
Bug fixes
New weapons ( saiga, ump45, ScarH)
The Night Crisis Project FPS (road to beta)

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