My name is Sherrod Fletcher, I have been working on the Night Crisis Project for about 8 months now, and about 2 years of learning experince creating games, most of them were small prototypes of different features and mechanics that I just kept to myself. I built prototypes showcasing lighting, multiplayer, player mechanics, AI, level design, character design,animation, enviroment design, game design,GUI, game engineering,testing, sound, etc. I love shooter games, 3rd or first person I have pretty much played them all. Killzone series, Battlefield series, killing floor, left for dead, Resident Evil,Fear series,Halo series,Call of Duty series, Gears of War series the list goes on and on you name it, I have played it , so this is a passion project out of the desire to make a polished and unique experience to enjoy with your friends just like I would want.

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Hello all, here is the theory behind the inventory and item pickup system , enjoy:)
Inventory and Pickups
FOOD
Increases health

WEAPON TERMINALS
Purchase Weapons from weapon terminals

AMMO;
shotguns, machine guns, sniper rifles

BEAST MODE:
(Bio Energetic Augmented Synchronization Technique)
Increases sprint when bar is full

HUD ITEMS;
Hud location for your gadgets, mines, turrent,etc.

Money:
increases score / purchase weapons.

Batteries :
Recharges
the flashlight

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