My name is Sherrod Fletcher, I have been working on the Night Crisis Project for about 8 months now, and about 2 years of learning experince creating games, most of them were small prototypes of different features and mechanics that I just kept to myself. I built prototypes showcasing lighting, multiplayer, player mechanics, AI, level design, character design,animation, enviroment design, game design,GUI, game engineering,testing, sound, etc. I love shooter games, 3rd or first person I have pretty much played them all. Killzone series, Battlefield series, killing floor, left for dead, Resident Evil,Fear series,Halo series,Call of Duty series, Gears of War series the list goes on and on you name it, I have played it , so this is a passion project out of the desire to make a polished and unique experience to enjoy with your friends just like I would want.

Blog RSS Feed Report abuse Prelude to Night Crisis

2 comments by AlteredPlanets on Jun 29th, 2013


WHAT IS NIGHT CRISIS

 Night Crisis is a ever evolving, horror,tactical co-op FPS,  thats means even after release , there will be new content  being put in the game.This project is important to me because I wanted a battlefield type of game with a horror theme with a open world space.By supporting this project, I will be able work full time on this project and put 110% into making this a fun and polished experience for you and your friends.

Indiegogo page:
Indiegogo.com
Tell me more!!

 The setting is modern military  with a slight futuristic touch (mostly in the weapons)you will be able to attack and defend cities, bases and other structures with your friends from other players, AI , militia , creatures like mutated rats, undead, ghostly like creatures,etc.There will also be world events that you can join up to defeat and complete.
THE CURRENT FEATURES
Character:You will be able to create and customize your character with gear that enhances you, there will be some gear parts just for looks.There will be a player upgrade tree to enhance your player even further with things like increased slow motion, running faster,jump higher,etc.

 Multiplayer:4 Co-op
Player versus modes
Different game modes Inventory:Your Backpack is your central hub for everything you find, for example B.E.A.S.T Syrup, infected medicine,pickup and store  weapons
etc. 
Weapon Buy system:
You will able to purchase weapons from different weapon hub terminals through the environment
Player mechanics:
wall avoidance,peeking,parkour, sliding
Vehicles:Tanks humvees, cars trucks, helicopters, jets
Environments:
Open world
Different game modes
world events
in fact disturbing levels too, such as rooms covered in melted meat
Enemies:
mutated Rats
rebel militia
common and disturbing enemies
Other players
Rogue robots(like turrets)
fatal environment effects
Weapons Snipers Rifles
Assault
Rifles
Sub
Machine guns
Pistols
Explosives
Rocket Launchers
Turrets
grenades
mines

A Lot of this has already concepted, prototyped and very close to final completion 

Report abuse Inventory and Pickups

0 comments by AlteredPlanets on May 13th, 2013

Hello all, here is the theory behind the inventory and item pickup system , enjoy:)
Inventory and Pickups
FOOD
Increases health

WEAPON TERMINALS
Purchase Weapons from weapon terminals

AMMO;
shotguns, machine guns, sniper rifles

BEAST MODE:
(Bio Energetic Augmented Synchronization Technique)
Increases sprint when bar is full

HUD ITEMS;
Hud location for your gadgets, mines, turrent,etc.

Money:
increases score / purchase weapons.

Batteries :
Recharges 
the flashlight

Report abuse Player upgrade system

0 comments by AlteredPlanets on May 11th, 2013

PLAYER UPGRADES

You will be able to access player upgrades through the pause menu under upgrades. 

"Confirmed Player Upgrades"

each upgrade has a level upgrade system that enhances or increases the upgrade's functionality.

BACKPACK:

Increase the size of your inventory 7/7

WINGFOOT:

Increase your sprint speed 4/4

SATTELITE:

Modify your hud 2/2

TURTLE MODE:

Slow down time for precise shots 5/5

ANGEL WINGS:
Jump Higher

Night Crisis Updates 

Report abuse The weapon Classes

0 comments by AlteredPlanets on May 8th, 2013

Hello,
The weapon Classes are grouped into the usual:
Shotguns , Sub machine guns , Light machine guns , Rifles, Explosives, Melee weapons, and Pistols. Each 
class has a large amount of weapons to choose from, you will be able to spend in-game credits to purchase them . You can find these weapons at terminals marked on your hub throughout the environment.
Weapon purchase classes

Report abuse Night Crisis Beta Dev log 1.1

0 comments by AlteredPlanets on May 2nd, 2013

Confirmed Beta Features (Night Crisis)
As the beta is nearing release, the dev log series (Road to Beta) will keep you updated on progress of the game.The beta is confirmed for pc, the webrowser version will be released at later date as a lite version.
Upcoming and Confirmed beta features:
Polished gameplay
Inventory system
Player upgrade system
New weapon buy system
UPDATES RELEASED IN DEV LOG 1.1
finalized Environment audio systems
Bug fixes
New weapons ( saiga, ump45, ScarH)
The Night Crisis Project FPS (road to beta)

Report abuse The Night Crisis Project FPS

0 comments by AlteredPlanets on Apr 15th, 2013

The Night Crisis Project FPS (road to beta)NIGHT CRISIS BETA
Everyone loves to be in a beta right? Well be sure stay update on the progress of the NIGHT CRISIS PROJECT in the form of videos and images. The great thing is that by joining the Night Crisis Project group, you are already to experience the beta.You will receive a email the beta released. Stay updated through the Youtube , Facebook, twitter.More information as these networks come online.

The Night Crisis Project FPS (road to beta) - Indie DB
 
DOWNLOAD THE ALPHA:
Indiedb.com
 

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