I'm the guy behind Max Payne's most minimalistic mod: Ammo. Also check out my other Max Payne mod in progress, the FPS Engine!

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Posted by ALT_OhDude on Jan 31st, 2013

I decided to start porting Max Payne 1 characters to Max Payne 2, for a reason.
Here are the results:

God, Boris gave me an awful lot of work. And some parts are still off.

What I did:
- Ported C1_All_Johnny (the tutorial enemy), C7_All_AesirSecurity, and boris_dime (obvious) with proper sounds and face texture animation.
That's pretty much it.
You can download these bad boys from MediaFire:

These models were made for Max Payne 1, and not Max Payne 2, so sometimes they may look a bit weird. Nothing too bad, though.

If you want to see the whole images, you're gonna have to open them in a new tab.

EDIT: Stop downloading without commenting, please.

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The_Silver Feb 4 2013 says:

Little info, this unfinished mod already have a lot of MP1 enemies converted: Moddb.com

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ALT_OhDude Author
ALT_OhDude Feb 4 2013 replied:

Yeah, that's the mod that gave me this idea, in part.
But the characters there are kinda off (big heads, weird torsos, etc.) Not saying the guy did a bad job, quite the contrary, but I wanted to keep the originals as much as I could... So I decided to start fresh.
However, I think I'll take the final Max model because it looked pretty good, and I find jacket rigging to be a complete and total pain in the ***.

Additional info, I've added quite a few new characters, so I may upload them in the near future.

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