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Fans of Silent Hill

Fans of Silent Hill

527 members Hobbies & Interests

This group is for the fans of silent hill games to stay up to date with all things Silent Hill.

White Noise

White Noise

2 members Developer & Publisher

A group of people who like to develop sourse mod with original atmosphere of Silent Hill that is seriosly opposing the official publisher style who turned...

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tatoforever
tatoforever

Hello Allien,
I'm Georges Paz from Psychoz Interactive. We are creating a professional survival horror game, called Forgotten Memories for next-gen mobile platforms. I've really enjoyed what i say here. I would like to offer you a job with us where you can bring your work to life. If you are interested and what to know more, please write me an email:
tatoforever AT psychozinteractive DOT com
Warm regards. :)

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EricFong
EricFong

I can do pair of hands and a gun, simple enough

As long as it is rigged, of course.

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Allien Creator
Allien

Here the same problem ...
Need a model of the player to know what will be hands.
And I see no reason to do until the animation by hand.
Weapons of course would cost to make. But I can not make the model now, the level design a lot.

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EricFong
EricFong

I see, I will wait then

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Allien Creator
Allien

A very long time to wait. ^_^

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EricFong
EricFong

I was wondering, do you need any first person weapon animator?

If you does, tell me about it. I would love to offer my help to this mod.

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Allien Creator
Allien

We need of course ...
But no more weapon models, and no player models. : (

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claytonian
claytonian

Hey, I was watching the Alchemilla Alpha video from a year ago and was wondering how you did the transitions when you opened a door. Was it all mapping based, or were there code changes? I could venture a guess as to how you did it through mapping, but it's probably off. Care to comment?

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Allien Creator
Allien

This is normal teleports done with mapping. Adorned with the sounds and fads. To freeze a player and a black screen using a camera that shows a black room.

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claytonian
claytonian

That's what I was thinking, but the players vision was always centered afterwards. I'm assuming after the camera stops taking control of the player's vision, it recenters their view?

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Allien Creator
Allien

Well, exactly. All the while we "teleeed" camera work, on and off at the last moment.

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