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White Noise

White Noise

Developer & Publisher with 2 members, invitation only

A group of people who like to develop sourse mod with original atmosphere of Silent Hill that is seriosly opposing the official publisher style who turned...

Post comment Comments  (10 - 20 of 22)
mediochrea May 1 2012 says:

You and the team are amazing, Alchemilla is going to be glorious. Good luck to you guys!

+5 votes     reply to comment
Allien Creator
Allien May 8 2012 replied:

Thank you. :)

+2 votes   reply to comment
tatoforever Dec 26 2011 says:

Hello Allien,
I'm Georges Paz from Psychoz Interactive. We are creating a professional survival horror game, called Forgotten Memories for next-gen mobile platforms. I've really enjoyed what i say here. I would like to offer you a job with us where you can bring your work to life. If you are interested and what to know more, please write me an email:
tatoforever AT psychozinteractive DOT com
Warm regards. :)

+2 votes     reply to comment
EricFong Dec 3 2011 says:

I can do pair of hands and a gun, simple enough

As long as it is rigged, of course.

+2 votes     reply to comment
Allien Creator
Allien Dec 4 2011 replied:

Here the same problem ...
Need a model of the player to know what will be hands.
And I see no reason to do until the animation by hand.
Weapons of course would cost to make. But I can not make the model now, the level design a lot.

0 votes   reply to comment
EricFong Dec 4 2011 replied:

I see, I will wait then

+2 votes     reply to comment
Allien Creator
Allien Dec 5 2011 replied:

A very long time to wait. ^_^

+1 vote   reply to comment
EricFong Dec 2 2011 says:

I was wondering, do you need any first person weapon animator?

If you does, tell me about it. I would love to offer my help to this mod.

+2 votes     reply to comment
Allien Creator
Allien Dec 2 2011 replied:

We need of course ...
But no more weapon models, and no player models. : (

0 votes   reply to comment
claytonian Jun 22 2011 says:

Hey, I was watching the Alchemilla Alpha video from a year ago and was wondering how you did the transitions when you opened a door. Was it all mapping based, or were there code changes? I could venture a guess as to how you did it through mapping, but it's probably off. Care to comment?

+2 votes     reply to comment
Allien Creator
Allien Jun 24 2011 replied:

This is normal teleports done with mapping. Adorned with the sounds and fads. To freeze a player and a black screen using a camera that shows a black room.

0 votes   reply to comment
claytonian Jun 26 2011 replied:

That's what I was thinking, but the players vision was always centered afterwards. I'm assuming after the camera stops taking control of the player's vision, it recenters their view?

+2 votes     reply to comment
Allien Creator
Allien Jun 27 2011 replied:

Well, exactly. All the while we "teleeed" camera work, on and off at the last moment.

0 votes   reply to comment
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