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Comment History  (150 - 180 of 525)
Allien
Allien Oct 10 2012, 1:41am replied:

And the council. Not equal in level design to work done on the source. Look at the work done by professional on UDK/unity/cry engine.

-3 votes   game: Faceless
Allien
Allien Oct 10 2012, 1:31am replied:

10) Forgot the important thing! Bad detail design + coarse geometry.

-3 votes   game: Faceless
Allien
Allien Oct 10 2012, 1:16am replied:

7) Color correction. Or it is not there. Or it is very bad.
8) Very close to the line of trees-screen.
9) Green light in the tunnel looks unnatural. It should turn down a bit of contrast.

In general I would repartition here, perhaps everything. Good luck in your work. And do not react so badly to criticism (already explains why.)

-1 votes   game: Faceless
Allien
Allien Oct 10 2012, 1:05am replied:

1) Bad model of vegetation. Need newer and more polygons.
2) No sprite at the lamp.
3) Arch in the passage can be circular. This is not necessary but will look beautiful. Especially if you make it a model (as if lined with large cobblestones)
4) Besides for fog_controller you must add smoke-volume. But sprite system which is in HL2 has problems. Your sprites are cut next surface. Ideally would cost to develop your own particle-system.
5) And you do not use cubemaps + speculars.
6) And textures do not look very good. Need to work on the ability to draw textures. (this is very important)

0 votes   game: Faceless
Allien
Allien Oct 9 2012, 2:52pm replied:

-> "And too many DOF." -<

This is the first thing to fix.

P.S. The developer will understand what I mean, do not be stupid advice, please. Thank you.

0 votes   game: Faceless
Allien
Allien Oct 9 2012, 11:14am replied:

On this site and elsewhere WIPs and alpha versions.
And if somebody lay out the screenshots on display means waiting criticism.

The site works are good. But this is bad.

And by the way many people react negatively to criticism. For some reason, criticism always helps to develop in the right direction.

-1 votes   game: Faceless
Allien
Allien Oct 9 2012, 7:47am says:

So far, very bad. You have to work on the design of the levels.
And too many DOF.

The public bought into beautiful covers. SSo you have to live up to their expectations. :)
Good luck!

-1 votes   game: Faceless
Allien
Allien Oct 9 2012, 3:22am replied:

In our country there is no such holiday. :)

+7 votes   mod: Silent Hill: Alchemilla
Allien
Allien Oct 3 2012, 5:16am replied:

Да для сурса это тяжко такое выдать :)
Хотя с тенями тут тоже проблемы бывают.
А именно артефакты у динамических теней и даже у чётких лайтмап теней.

+1 vote   media: My first scene on UDK
Allien
Allien Oct 3 2012, 5:13am replied:

It have english/russian localization.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Oct 3 2012, 3:37am replied:

We do not know.

+2 votes   mod: Silent Hill: Alchemilla
Allien
Allien Oct 1 2012, 3:27am replied:

Нет конечно.

+2 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 23 2012, 4:13am replied:

English/Rusian

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 14 2012, 11:31am replied:

-_- Блять..

+1 vote   mod: Black Mesa
Allien
Allien Sep 13 2012, 6:16am replied:

Ну это да, не поспоришь.

+1 vote   article: Some working news
Allien
Allien Sep 13 2012, 5:51am says:

Ох ребятки... Это же новость а не статья, просто лениво читать до конца.

+1 vote   article: Some working news
Allien
Allien Sep 13 2012, 2:53am replied:

In addition our country is poor. My salary is 350$.
And indeed, may first project is complete?

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 13 2012, 1:55am replied:

This is contrary to the license of steam.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 12 2012, 11:16am replied:

I use models from other games.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 12 2012, 1:57am replied:

No, these monsters will not be in the mod.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 12 2012, 1:55am replied:

No.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 7 2012, 12:43pm replied:

Not soon. Few people working in their spare time. Sorry.

+4 votes   mod: Silent Hill: Alchemilla
Allien
Allien Sep 1 2012, 5:47am replied:

ТОЛЬКО ХАРДКОР!

+4 votes   mod: OTHER-LIFE: Hatch 18
Allien
Allien Aug 31 2012, 2:00pm says:

Отлично! Просто шикарно. Жду продолжение.

+5 votes   mod: OTHER-LIFE: Hatch 18
Allien
Allien Aug 30 2012, 9:29am replied:

Hospital, apartments, streets, town center. This is the most important locations in the modification.
Though the story is not connected with the main story line of the original series. In the game you can find a lot of interesting information about the cult of the city.

+3 votes   mod: Silent Hill: Alchemilla
Allien
Allien Aug 29 2012, 3:45am replied:

M? ...

+2 votes   media: Toilet.
Allien
Allien Aug 27 2012, 7:24am replied:

Ну так круто. Обращайся если возникнут опять подобные проблемы!

+1 vote   media: Note_06
Allien
Allien Aug 27 2012, 3:23am replied:

Да ладно! Всё читабельно.

+1 vote   media: Note_06
Allien
Allien Aug 26 2012, 8:17am replied:

Энтитями? :)

0 votes   media: Note_06
Allien
Allien Aug 26 2012, 7:25am says:

А каким образом записки читаться будут?

0 votes   media: Note_06
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