Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, etc. please contact me through PM. Also, stop stalking me damnit.

Comment History  (60 - 90 of 299)
alldatcheese
alldatcheese Nov 15 2014, 8:32am replied:

Might explain why this game felt a bit too familiar to me.

+1 vote   game: Poltergeist: A Pixelated Horror
alldatcheese
alldatcheese Nov 12 2014, 4:00am says:

Looks great! What engine are you making this on? :D

+1 vote   game: Alyssa
alldatcheese
alldatcheese Nov 10 2014, 11:20am replied:

It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)

+3 votes   media: Elation
alldatcheese
alldatcheese Nov 8 2014, 4:51am replied:

I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D

The walls however don't look so good due to the texture being stretched out. But it looks good. :D

+3 votes   media: Level 7 Old tunnel (Maintenance area)
alldatcheese
alldatcheese Nov 6 2014, 10:44am replied:

No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)

+2 votes   media: Dual Hammers (Working Progress)
alldatcheese
alldatcheese Nov 5 2014, 8:10am says:

You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.

+2 votes   media: Dual Hammers (Working Progress)
alldatcheese
alldatcheese Nov 3 2014, 8:12am says:

Nice. The smaller flashlight brings in the feeling of isolation.

+2 votes   media: I made the flash light smaller.
alldatcheese
alldatcheese Nov 2 2014, 6:53am says:

This looks amazing!

+2 votes   game: Doom 2 Remake
alldatcheese
alldatcheese Nov 2 2014, 1:45am replied:

Happy Halloween to you too! :D

+2 votes   game: Slender: Anxiety
alldatcheese
alldatcheese Oct 29 2014, 6:08am says:

Windows XP.

*internally screaming*

+1 vote   media: Its been a while.
alldatcheese
alldatcheese Oct 27 2014, 10:58am says:

A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.

What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.

An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.

Looking great so far.

+2 votes   media: Assault Rifle (Is this too far?)
alldatcheese
alldatcheese Oct 26 2014, 7:56am says:

For some reason this game brings me nostalgia of some old unpopular 2005 games, WHICH IS SOMETHING I LOVE.

I really really like the idea of this and I can't wait to see what you guys do in the future.

Good luck! :D

UPDATE: well it's already released. YAS

+1 vote   game: Enforcer: Police Crime Action
alldatcheese
alldatcheese Oct 26 2014, 7:52am replied:

Yo m8. We're finishing up the Demo for S:A soon. so yas.

+3 votes   game: Slender: Anxiety
alldatcheese
alldatcheese Oct 25 2014, 8:06am says:

OH DAMN THIS LOOKS GOOD. It reminds me of Silent Hill in so many ways. Make this happen. :D

+2 votes   game: Project Night
alldatcheese
alldatcheese Oct 25 2014, 1:49am replied:

I'd recommend you to try some alternatives that are more better like ProBuilder and Sweet Home 3D. I'm not sure about ProBuilder since I got it as a gift from a friend, but Sweet Home 3D is completely free, and is also more easier to use than ProBuilder. Although the mesh for SH3D is a bit wonky (all the walls are separate planes).

As long as you're good enough in modelling then you'll be able to fix the small bugs in SH3D. But ProBuilder is a good choice if you tell me.

+2 votes   media: The abandoned subway (There is 2 subway's)
alldatcheese
alldatcheese Oct 23 2014, 6:35am says:

The subway looks amazing! The textures are kinda eughed up, but hey - blame it on Unity's terrible material system. Try to fix them up a little, and the subway will look perfect.

+2 votes   media: The abandoned subway (There is 2 subway's)
alldatcheese
alldatcheese Oct 20 2014, 8:15am says:

Nice! I'm looking really forward to this because it actually looks like something I like.

+2 votes   game: High Entropy
alldatcheese
alldatcheese Oct 18 2014, 10:08am says:

It took me a few minutes of unintentional research to see that UFPS has got a huge update. It also has full body awareness! Do you intend to have a player model for the protagonist?

+2 votes   media: There is now a SHOTGUN!
alldatcheese
alldatcheese Oct 17 2014, 11:54am replied:

Great! A knife would be a great idea too. :)

+2 votes   media: New hand gun model!
alldatcheese
alldatcheese Oct 16 2014, 2:52pm replied:

Idk about you but I LOVED Cry of Fear. It uses elements from Silent Hill and Resident Evil and also has a small feeling of TLoU. Just like your game it has a really deep depressing campaign which you'll love. And the best part is that it's FREE ON STEAM! So you can get it anytime you want.

The logic behind Simon is hilarious. He just looks at a gun for 2 minutes and he knows everything about it. xD

+2 votes   media: New hand gun model!
alldatcheese
alldatcheese Oct 16 2014, 2:52am replied:

If a 15 year old just finds a shotgun out of nowhere and decides to use it, then it would make sense.

Simon, a 19 year old in Cry of Fear can use any kind of weapon for god knows why.

And then there's also Ellie in TLoU, who is the same.

+3 votes   media: New hand gun model!
alldatcheese
alldatcheese Oct 15 2014, 12:50pm says:

Loving the new handgun and HUD. :D

+2 votes   media: New hand gun model!
alldatcheese
alldatcheese Oct 14 2014, 2:52am replied:

DAMN YOU HAVE A LOT TO DEVELOP. MEANWHILE YOU CAN DEVELOP FASTER THAN I CAN WITH SUCH SHORT TIME.

A small but helpful advice from me would be, once you're done with all the levels, it would be a great idea to take more time "polishing the game". Y'know, adding some final touches, fixing some little things right there, trying to make the game more beautiful than it should be, so that you can be satisfied with what you made. :)

Also, try to use shadows in the game to avoid the lighting becoming a bit too ugly. And the best idea for the notes is to use the Self-Illumin shader on them and not the light so they are "visible", but not TOO visible. :)

The game looks great! But I think it can look even better. :)

+2 votes   game: The Final Roses
alldatcheese
alldatcheese Oct 14 2014, 2:46am says:

ugh the normal mapping is so sass

+2 votes   media: Game over
alldatcheese
alldatcheese Oct 13 2014, 1:19pm says:

So how far is this complete by the way? Just wanna know the progress so I can know when this'll be done. :)

+2 votes   game: The Final Roses
alldatcheese
alldatcheese Oct 11 2014, 12:08pm replied:

Thanks for playing! We loved your video. :D

The "Collect the 8 pages" was just a small demo thingy, the full game will have more than just collecting stuff. :)

+2 votes   game: Slender: Anxiety
alldatcheese
alldatcheese Oct 9 2014, 8:44am says:

You really should add the hiding system, it's a great idea if you tell me. :)

+3 votes   media: I'm thinking of adding a hiding system (Not sure)
alldatcheese
alldatcheese Oct 8 2014, 2:01pm says:

Looks interesting, I'll have to keep my eye on this.

+2 votes   game: On a Hill
alldatcheese
alldatcheese Oct 7 2014, 8:14am replied:

You sir have won the Internet.

The review you posted makes total sense, although I couldn't understand it properly since I suck balls at Math (suck BALLS, see what I did there? yeah me neither.)

+1 vote   game: Ball.
alldatcheese
alldatcheese Oct 4 2014, 6:32am says:

Sucks to see it was cancelled, hopefully you can make a better project soon. :)

+1 vote   game: The First Step to Hell
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