Good at mapping, models, sound, etc. for Unity3D. If you have any concerns, invitations to projects, etc. please contact me through PM. Also, stop stalking me damnit.
Might explain why this game felt a bit too familiar to me.
Looks great! What engine are you making this on? :D
It's alright, you can show us the problems, after all.. Pointing out mistakes can make a game good. (except the "this game isn't scary" ones)
I agree with FatCat, the level looks extremely unique, I don't remember a horror game having areas like this. :D
The walls however don't look so good due to the texture being stretched out. But it looks good. :D
No problem. The same problem was what I faced. The Animator was using the T-pose animation which caused the arms to be like that. :)
You might want to delete the Animation/Animator from the hands as from what I have seen, that's what causes the hands to not pose the way you want them to.
Nice. The smaller flashlight brings in the feeling of isolation.
This looks amazing!
Happy Halloween to you too! :D
A good idea would be to increase the feeling of survival. Unlike some games where they load you with a HUGE **** TON of ammo (GTA V the best example) (2000 bullets m8). The Last of Us has this kind of a whole "if you run out of ammo yer skrewed" kind of mechanic where ammo is something you cannot waste. It makes the ammo as important as the game itself.
What I'm saying is that the game should heavily focus on ammo. It should give the player low ammo which is very hard to find to give the player a feeling of vulnerability.
An assault rifle should be a weapon which is found is secret hidden places and is VERY LOWER on ammo than the other weapons.
Looking great so far.
For some reason this game brings me nostalgia of some old unpopular 2005 games, WHICH IS SOMETHING I LOVE.
I really really like the idea of this and I can't wait to see what you guys do in the future.
Good luck! :D
UPDATE: well it's already released. YAS
Yo m8. We're finishing up the Demo for S:A soon. so yas.
OH DAMN THIS LOOKS GOOD. It reminds me of Silent Hill in so many ways. Make this happen. :D
I'd recommend you to try some alternatives that are more better like ProBuilder and Sweet Home 3D. I'm not sure about ProBuilder since I got it as a gift from a friend, but Sweet Home 3D is completely free, and is also more easier to use than ProBuilder. Although the mesh for SH3D is a bit wonky (all the walls are separate planes).
As long as you're good enough in modelling then you'll be able to fix the small bugs in SH3D. But ProBuilder is a good choice if you tell me.
The subway looks amazing! The textures are kinda eughed up, but hey - blame it on Unity's terrible material system. Try to fix them up a little, and the subway will look perfect.
Nice! I'm looking really forward to this because it actually looks like something I like.
It took me a few minutes of unintentional research to see that UFPS has got a huge update. It also has full body awareness! Do you intend to have a player model for the protagonist?
Great! A knife would be a great idea too. :)
Idk about you but I LOVED Cry of Fear. It uses elements from Silent Hill and Resident Evil and also has a small feeling of TLoU. Just like your game it has a really deep depressing campaign which you'll love. And the best part is that it's FREE ON STEAM! So you can get it anytime you want.
The logic behind Simon is hilarious. He just looks at a gun for 2 minutes and he knows everything about it. xD
If a 15 year old just finds a shotgun out of nowhere and decides to use it, then it would make sense.
Simon, a 19 year old in Cry of Fear can use any kind of weapon for god knows why.
And then there's also Ellie in TLoU, who is the same.
Loving the new handgun and HUD. :D
DAMN YOU HAVE A LOT TO DEVELOP. MEANWHILE YOU CAN DEVELOP FASTER THAN I CAN WITH SUCH SHORT TIME.
A small but helpful advice from me would be, once you're done with all the levels, it would be a great idea to take more time "polishing the game". Y'know, adding some final touches, fixing some little things right there, trying to make the game more beautiful than it should be, so that you can be satisfied with what you made. :)
Also, try to use shadows in the game to avoid the lighting becoming a bit too ugly. And the best idea for the notes is to use the Self-Illumin shader on them and not the light so they are "visible", but not TOO visible. :)
The game looks great! But I think it can look even better. :)
ugh the normal mapping is so sass
So how far is this complete by the way? Just wanna know the progress so I can know when this'll be done. :)
Thanks for playing! We loved your video. :D
The "Collect the 8 pages" was just a small demo thingy, the full game will have more than just collecting stuff. :)
You really should add the hiding system, it's a great idea if you tell me. :)
Looks interesting, I'll have to keep my eye on this.
You sir have won the Internet.
The review you posted makes total sense, although I couldn't understand it properly since I suck balls at Math (suck BALLS, see what I did there? yeah me neither.)
Sucks to see it was cancelled, hopefully you can make a better project soon. :)